• Form what I have gathered from research and from here air support isn’t an issue. I won’t restrict ether side from incorporating them into their armies but I won’t add any bonuses.

    Any idea as to how many points I should award a division? I would say lets start with the 82nd here. We know that each allied division was about the same size. We also know that the 9th and 10th Panzer were about the same size as one allied division.

    How does this sound for the point set up?

    Arnhem Area:

    Axis:

    100 points Soldier
    50 points ARM

    Allies:

    75 points Soldier first wave (turn one)
    40 points soldier 52nd INF (turn three)*
    50 points soldier Polish reinforcements (turn five)
    30 points ARM XXX Corps (turn six)
    *If the allies hold this objective mark at the end of the second turn beginning of the third tern they get the additional reinforcements.

    Nijegen Area:

    Axis:

    100 points soldier
    50 points ARM

    Allies:

    75 points soldier first wave (turn one)
    25 points soldier second wave (turn two)
    70 points ARM XXX Corps (turn 3)

    Eindhoven Area:

    Axis:

    75 points soldier (due to hospital orderlies and so forth)
    50 points Arm

    Allies:

    75 points soldier first wave (turn one)
    25 points soldier second wave (turn two)
    70 points ARM XXX Corps (turn 2) (due to the fact they are so close they would have had larger numbers)

    I’m hoping that if the allies do well enough here they will move up to Nijegen to aid 82nd.

    Let me know if you agree or disagree on these numbers I just threw these out to get the ball rolling.

    -LT04

  • Moderator

    You might want to do platoons instead of straight points…


  • GG,

    How you suggest that be handled? Do to the scale being so much larger than a normal AAM map do you think we could go from platoons to regiments? I think this would be easier. This is kinda how it would work for the 82nd:

    508th deploys in and/or around Groesbeek Heights,
    505th deploys just south of there.
    504th would land on the other side of the canal from Nijmegen. South of the Waal river, North of the Maas river.
    325 (reinforcements) would land East of Groesbeek Heights.

    I think it would be feasible to break them down this way. I’m not sure how you would figure out how many units belong to each group if you didn’t use points. The reason I say this is take the US resourceful hero set him next to the BAR gunner and the Bazooka and they equal the same amount point wise.

    I just really need more info on your idea. I think it could work don’t get me wrong I just don’t understand how you would pull it off yet.

    -LT04

  • Moderator

    http://boards.avalonhill.com/showthread.php?t=12976

    check the bottom of this page, it will give you an idea of what I mean…


  • I like that idea but at the same time I don’t. (If that makes any sense.) I like the idea of having a predetermined army b/c you can see before you start what you’re going to combat and through this can set up strategies for what you would do next time, like we do with other A&A games.  I don’t like it because it takes away from the player’s freedom to choose what units s/he likes best. I don’t think I’ll incorporate that into the game b/c this is one of the fundamentals that makes AAM unique. Not only that I’m not going to go out of my way to collect every unit there is to make this happen, I’m going to use what I have.

    -LT04

  • Moderator

    Understood… But if the 505th lands just south of Groesbeek Heights, what does that say to me? What about Glider Infantry? What separates them? Special rules?

    GG


  • GG,

    Well if every PIR has say 40 points assigned to it. It still gives the player options as to how s/he wants to diversify there forces. Maybe you would want lots of little crapy units farther ahead and more valuable units in Groesbeek Heights where they have the safety of the city to surround them. I picked those landing sites based on how the 82nd historically landed. They deployed as PIRs. As far as the 325 goes maybe we would allow it to be the only unit to have vehicles. The others can only have INF and ART units that fit into the soldier category. Then I would have to say XXX Corps could have what ever the player wanted.

    -LT04

  • Moderator

    Alright the first Idea is cool with me…

    Right, Glider Infantry Divisions get some Additional Points and they should be allowed the 3" Gun, 17Lber, Jeep, and Bren Carrier.

    Keep it rolling…

    GG


  • Hey,

    I was reading in another area on this site and heard that some made a 3’ by 8’ map and used a 400 point army, and used about half of the available space.

    I think this is very good news. I was worried about units being stuck together like lobsters in a tank. Also given the fact that we will have three secular points to focus on will divide some confusion too. Plus our map will be bigger.

    Due to the over exaggeration on the scale of the map I think we should push for as many units as possible. With the Armhem area I’m about finished just some minor fixing that I won’t get around to, till later this week. (D*** day job seriously cuts into my free time) I’ll assemble a 400 point army for that section alone with low costing troops and see if it looks to over crowded.

    FOCUS OF THE WEEK: Let’s move onto Eindhoven.

    OPASITION: The German 59th INF was there does any one know who else was?

    BRIDGES: I see a bridge in Veghal in the far north of their section.
    Another in St. Dedenrode
    Was it the one in Son that was destroyed prior to arrival?
    Were there only three?

    RANGE: Did 101st venture as far out as Helmond?

    SUPRISES: Where there any unusual things (that I’m unaware of) that happened here that need to be considered to incorporate into the game?

    I hope this week will be as productive as the last. Again that’s for all your help.

    -LT04


  • As far as surprises go, the Allies were unaware of Panzer units in the area that had recently been located there.  Don’t forget the terrain, particularly Hell’s Highway.  It was an uphill battle (not literally, just that tanks were sitting ducks on that road).

    I don’t know how much of a role the Dutch Resistance played after the drop (besides helping with the river crossings of the British and Polish troops), but that may be another factor on the Allies side.

    The bridge at Son was blown, I believe.  The Veghel one was an alternative.  Look it up though, I’m just going by memory.


  • I can’t get the d*** map pic I have to post. It says it’s can’t be any larger than 128 KB. Any one have any ideas let me know maybe I could e-mail it to someone and let them post it.

    -LT04


  • You could hotlink it here after hosting to another site.

    Or, pull it into something like MS paint & resize it.

    Here’s something you can try: http://home.cshore.com/bucwheat/iview.htm

  • Moderator

    There was a bridge at Best (Son alternate) and it was heavily fought over… I would incorporate that… There was not a very much opposition at Eindhoven except in the city by the 59th…

    St. Edenrode is towards the south I believe only advanced on by the XXX Corps. Veghel was the farthest north that was landed on by the 101…

    GG


  • Lets try this.

    -LT04

    [attachment deleted by admin]


  • Hey,

    Sorry for the low budget map. At least this one fit. Each space there is 2” on the real on. I couldn’t fit the names of all the cities and villages so here they are.

    4 L-M = Oosterbeck
    3 T, 4 S-U, 5 S-U, 6 S-T = Arnhem
    12 N = Eist
    19&20 N-P = Nijmegen
    21&22 S-T = Groesbeek Heights

    I think that’s all of them. The Northern river is the Lower Rhine. The middle is the Waal River. The lower is the Maas River.

    Remember this is only map one of two. The second half will start at line 25. Also I would like some ideas regarding placement of terrain such as hills and forests. On the real map the rivers and roads don’t look so boxy.

    Let me know what you think.

    -LT04


  • Well I hope the Ghettoness of my map didn’t scare everyone away from this topic.

    -LT04

  • Moderator

    it won’t… it does look odd, but I think I can manage the “understanding” of it. Sure its 100 meters per hex?

    GG


  • No it isn’t. It’s 1,000 meters per space in real life. I didn’t want to make it all the way to scale it’s already 4’ by 8’.

    -LT04

  • Moderator

    ah OK that makes sense… It looks good even though its confusing

    GG

  • '19 Moderator

    You could try using color filters in XL that would be a bit easier on the eyes.

Suggested Topics

  • 10
  • 9
  • 11
  • 4
  • 3
  • 7
  • 5
  • 5
Axis & Allies Boardgaming Custom Painted Miniatures

91

Online

17.3k

Users

39.9k

Topics

1.7m

Posts