• 2007 AAR League

    Typically the US will build up a fleet in sz55 (with the WUS complex).  When that fleet gets strong enough for the US player to decide to venture out, they typically want to move their fleet out but keep it within 1 seazone of sz55.  Why?  So that the fleet is only 1 turn away from reinforcements.  So the fleet can move to Wake Island sea zone and still get reinforced the following turn because it is only two seazones (1 turn of movement) away from sz55.

    Okinawa is 3 sea zones away from sz55, so it takes 2 turns for reinforcements to get there.

    That is one reason why you might want Wake not Okinawa.  Soloman Islands is an excellent strategic point, where if you move there in enough force you may force Japan to move their fleet from sz60 to sz61 to avoid being attacked.  Whereas a move to Wake with the same US fleet might have been in range of additional Jap fighters from Japan that would have instigated an attack.  Once Japan has conceded sz60 the US can waltz into EI, Car, Bor, or New and still be out of range of the Japan navy.

    Those are 2 examples of good reasons why you might want the 0 IPC islands.


  • I think its interesting that the voting is so neck and neck.

    -LT04


  • If you can own something with little or no risk, own it.
    The Solomon Islands is prolly the most valuable freebie on the map.


  • @ankmcfly:

    If you can own something with little or no risk, own it.
    The Solomon Islands is prolly the most valuable freebie on the map.

    how do you get that?


  • @losttribe04:

    New Paint Brush did you read this?

    Lets take this scenario for a spin around the ball room shall we: lets say the US and  has FTR’s on the worthless Wake Island. Japan has a sizeable force on the worthless Solomon Islands. The US also has a fleet off the coast of Hawaii with a butt load of INF and ARM. On the US combat move they choose to take down Japan’s troops b/c they have a bigger navy 2 turns away with all the TRN’s they need to get them off. The US has a smaller Navy but a bigger Army. Unless the US has CV’s they can’t even use the FTR’s b/c its 1 space to the adjacent SZ 2 spaces to the SZ adjacent to Japan’s Army, and 3 spaces to Japan’s Army. So as far as the safe haven idea goes if you have the FTR’s jettison the CV’s to a nearby friendly island for fear you Navy is going down you just stranded them if you don’t have neighboring island to get them out. And like I said before one of the exceptions of taking a no income island is if the enemy has high $ units left unprotected. (like FTR’s). So now you just sold out your own troops.

    -LT04

    1.  Wake is not worthless.  Nor are the Solomons.  You astound me.

    2.  Woah.  Reading what I wrote, let me clarify.  I think US carriers are essential for KJF.  However, depending on the Japanese fleet movement, I will sometimes have up to 4 or 5 US fighters per US carrier.

    3.  US can’t afford to spend craploads of IPCs on transports.  Two or three transports is about the limit.  Japan’s power is naval and air, which it can use at its discretion against US navy ONLY.  Considering Japan’s starting navy and air, US can’t muck around with a lotta transport production.  I consider two the maximum for the US until you take one of the 4 IPC islands south of India; until then, I think US should concentrate on blowing up the Jap fleet.


  • @zosima:

    @ankmcfly:

    If you can own something with little or no risk, own it.
    The Solomon Islands is prolly the most valuable freebie on the map.

    how do you get that?

    Because of all the stuff within transport range of the Solomons.


  • @zosima:

    I still think you are better off jsut skipping them.  why take wake, when you could go a space more and capture something that brings in IPC’s and still can be used as a bomber platform?

    If you CAN go that space more, you should of course do it.

    In practice, it’s pretty difficult to get that extra space.


  • @newpaintbrush:

    @zosima:

    @ankmcfly:

    If you can own something with little or no risk, own it.
    The Solomon Islands is prolly the most valuable freebie on the map.

    how do you get that?

    Because of all the stuff within transport range of the Solomons.

    Exactly. Every Island Group is within range, Japan’s homeland is in range. It’s the perfect base to start operatiions in the Pacific
    because you can get reinforcements to it in one move.
    Once you get a fleet assembled here, island hopping is next.


  • A few rules of game play:
    1.  If you can destroy an enemy (or potential enemy) landing zone, base, unit, or territory with little or no risk, DO SO!
    2.  NEVER leave the enemy a safe have in the rear of your advance.
    3.  Protect your flanks as much as possible.

    Sometimes that means taking Wake, Solomons, or Midway.  Hell, it might even mean a landing in Greenland if the Axis is roaming the North Atlantic…
    But do NOT give the enemy any more options that is absolutely possible.  The more you can limit his movement, the better chance you have of planning to counter future moves.


  • @zosima:

    I still think you are better off jsut skipping them.  why take wake, when you could go a space more and capture something that brings in IPC’s and still can be used as a bomber platform?

    if you go two steps instead of one its a good place to rest your loaded transports.


  • If you take the solomon islands as the US you are in range of all of Japans islands.  So the Japanese player has to account for that and plan accordingly, generally that means less money going towards Russia.  I prefer to be in stricking range of the majority of Japan’s income.


  • One thing I do not like about Revised is the restriction on IC’s on $0 IPC territories.

    Midway and Wake Bomber Factories were always a fun strat.
    Solomons SUB pens also is rather enjoyable…


  • I’m glad to see we have some honesty in the group. Case and point someone voted they fail to plan a good navy.  :-)

    -LT04


  • Switch, if you have an IC on a $0 island, how many items can you potentially build on there then?  If there’s no number, does that mean there’s no limit as well?


  • You can’t build any.

    In fact it’s a moot point, since you can’t build a Complex in a territory without an income value.

    From LHTR 1.3 pg 17:

    You can place new industrial
    complexes in any territory that you have
    controlled since the start of your turn and
    that has an income value of at least 1.

    Russian NA “Mobile Industy” doesn’t get you around this either, since you can’t move a Complex onto a transport or through a Neutral territory, so there are no zero-income territories to move to.

    ~Josh


  • GEN Fox,

    Not to get into your A, B conversation, but the way I C (  :lol: thats funny) it. You can’t build anything on an $0 space. I just can’t see how Gibraltar can have more industrial potential than England, Berlin, E-US, Moscow and Japan combined. In revised you can’t place more units then the space is worth in IPC’s doesn’t matter if its a Capital or not.

    Does any one think I’m in left field with this?

    -LT04


  • No you can’t build unlimted units in a $0 IPC territory, you can’t build any.


  • I don’t think you could even place the IC b/c it doesn’t have an IPC value of 1.


  • You can neither build an IC, nor any units on a no value territory.  That is a change from Classic.


  • I know i am new to this forum and game but for me i take the islands. My fighters and bombers may land on them for my attacks on the home islands. Also if i see a Japanse Naval force near my Navy and i have transports with men on them, i will move the men onto the island and keep them out of harms way. It is more costly to take them if u play with the NA’s like my friends and i do. But will be worth it in the long run I.M.H.O.
    -Scarecrow

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