@Axis4life:
There is also an AC, IC, 3 Inf purchase to help establish a naval defense against an allied invasion of Western Europe. I’ve done it once with great success, I have read that Jennifer has used this as well. I haven’t used it again so I am not sure whether or not it is a one trick pony. It is fun to watch the allies scratch their heads in wonder.
Yeah, that Western Europe IC is extremely useful against the Allied Atlantic navy. But I think it’s pretty damn risky for G1, because you’re sinking 31 IPCs on an anti-Atlantic purchase, leaving Germany horribly weak against the Russians, and AFTER the allies see the AC and IC, they can just go KJF anyways, starting with a UK IC in India on UK1 and a US IC in Ssinkiang on US2, followed by 4 inf to Ssinkiang on USSR2. A four fighter build ALSO leaves the Germans horribly weak against the Russians for infantry count, but at least the fighters can be used against ground targets. It’s difficult to use that Western Europe IC for anything else but defense, and I think that a quick offense, or at least a balance of offense and defense, is best for Germany.
The thing is, if you DO want an IC in Western Europe, a G1 buy is potentially far stronger (when combined with a German Med fleet moving west). The Baltic fleet and the Mediterranean fleet can unite, and additional naval units built, making Germany’s Atlantic fleet nearly invincible. But I think that it is not a good idea to try a G1 AC/IC, because of the fact that the Allies can respond so strongly and quickly to a G1 AC/IC build.
@DarthMaximus:
Lots o Options. :-)
I didn’t see this:
10 inf, 2 arm.
Also
7 inf, 1 rt, 3 arm. (or 8 inf, 3 arm save 1)
Basically, mixes of what you already had listed, but IMO much stronger long term then a 5-5 buy, because you are able to get a few more inf and with existing tanks, you should only need another 1 or 2 to make sure Russia can’t move heavy to Ukr on R2. Likewise, some extra Russian casualties in Rd 1 or 2 and you may be able to move to Ukr (to hold) on G2, with the extra “3’s” but you’ll still have enough inf to deter an early WE or EE Allied landing.
Quite right on both counts. I also agree that those are both stronger than a 5-5 buy.
However, I disagree with categorically using an early infantry buy to deter WE landings. I often prefer to march all my G1 produced infantry east immediately, and move some tanks into W. Europe, so I have something like 2-3 inf, 2+ tanks, and 4 fighters. Around G3, I start moving the tanks east, and start moving infantry west.
I’m saving my comprehensive strategy writeup for after Larry releases the Deluxe version of Axis and Allies (with a finalized ruleset w00t) http://www.harrisgamedesign.com/bb/viewforum.php?f=27
@ncscswitch:
In your notes on the 12 INF, 1 ART G1 purchase…
Germany is not likely to be able to do a G4 or G5 TRN purchase in the Med. If the 12/1 build is followed up correctly by Germany and not sqaundered, then the Med is going to be a dead zone to Germany with any built TRNs immediately sunk, and Africa lost early. Indeed with this build Germany may be better off evacuating Africa once the initial Suez closing move is completed in Egypt… but that depends on the UK and/or USA T2 moves…
Why shouldn’t Germany be able to do a G4-G5 TRN purchase?
Why will the Med be a dead zone to Germany?
Why hsould any built TRNs immediately be sunk?
Why should Africa be lost early?
What are the Allied moves that result in those results?