@hapwin
I have moved your question from the Anniversary forum to the TripleA support forum.
Watch the paratrooper attack from Germany to East Poland to see how it works:
para.gif
In triplea playing revised, in the mobilize new units phase, when you click on a territory with one of your industrial complexes, it says “Left to select: X” where X is the number of units you are allowed to place in the territory (because of the territory IPC value). I think the wording is confusing, and you might think that you have that many units left to place. I would change the wording to “territory unit limit:” or something like that.
Minor request, I know.
Editable text files as attachments or something whatever.
The key is - if you’re watching a replay, you don’t see any smack talk. You don’t see what the players were thinking. It’s like watching a football game without any commentary.
If there were a general text file that both players could edit and look at, and ALSO player-specific password protected text files (unlockable by inputting a password), a player that watched a replay could see:
The general text file, containing running in game comments like “ya i blew up ur battleship hawhaw”, and also password protected text, like “I built 2 transports to threaten invasion of London and attack Karelia”.
If the player entering the text were identified, and the password protected text identified by color (say blue for player 1, green for player 2, red for player 3, etc. etc.), it would make for a far more interesting replay.
good thoughts.
npb, Interesting indeed. In multiplayer mode, there is already a chat window at the bottom of the screen. I wonder if it would make sense to tie this feature into the chat window.
The chat window already has a list of players that can be selected, although selecting them currently does nothing. Perhaps we can tap into this so that selecting them actually filters who gets to see your messages.
This is not on my priority list but it’s a good idea!
froodster and ncscswitch had some good suggestions and discussion after playing TripleA vs. game board, here:
http://www.axisandallies.org/forums/index.php?topic=9163.msg178614#msg178614
I’d really like to improve my triplea dicey for better input. However, all I know is how many dice are rolled - I don’t know how to read what the units are etc. If I knew that, I could build a better dicey.
I notice the clayton.ca dicey includes combat units - what variable is that passed in? What’s the API (is that what I’m talking about?)
I’m willing to work on a better on and then share it with clayton.ca. Then for reliability if one site was down users could use the same one on another site.
Other than that, sounds like you’ve drawn all the lessons learned in my game against switch.
I will report that I did often get error windows popping when Edit mode was active and AA guns were being handled. It may also have been during sub fire and coastal bombardment. Sorry I can’t be more specific. However I just had to click X on the window and the program continued as normal.
froodster and ncscswitch had some good suggestions and discussion after playing TripleA vs. game board, here:
http://www.axisandallies.org/forums/index.php?topic=9163.msg178614#msg178614
I have also noticed that if the dicey bails during the roll, can’t find the server, etc, it is completely dumping back to windows. (Even with a valid exit/roll again dialog box). I’m seeing this in v9.02
…one of these attempts I’m going to remember to save before rolling :-)
There should be an autosave.tsvg file if it bails. You should be able to load that autosave game file up and find yourself exactly where you left off.
I wonder why it’s bailing…
There should be an autosave.tsvg file if it bails. You should be able to load that autosave game file up and find yourself exactly where you left off.
I wonder why it’s bailing…
Guess that AI ain’t so dumb after all.
This might already be in this thread but I got lazy … is it possible to use the in house dice roller with TripleA?
Yes, with the new Edit mode features that Tonez is working on. I used this in my game against Switch - I rolled the dice with the in-house roller, then entered casualties manually in TripleA rather than having TripleA roll dice. It was pretty easy actually. It’s a much better tool for PBF with any dicey than either BattleMap or MapView IMO. It’s almost there. I predict that in a year it will be the only tool being used on this board.
Here are some comments from Sub Dude and Polywog on using TripleA in their recent game:
http://www.axisandallies.org/forums/index.php?topic=8992.msg184778#msg184778
Could someone send me the link to the new and improved version of TripleA? Just shoot me a PM or an e-mail with the link please…
Based on how much I liked the images from the game i played with Dan, I think I might be willing to experiment with the program this weekend and see if I can get used to using it for online gaming (as an ADDITION to my game board, not a replacement…) :mrgreen:
I played my first on-line game with both my board and TripleA… Somehow, a stack of 5 red chips under a plastic infantry is more sobering than a number next to an icon!
@ncscswitch:
Could someone send me the link to the new and improved version of TripleA? Just shoot me a PM or an e-mail with the link please…
Based on how much I liked the images from the game i played with Dan, I think I might be willing to experiment with the program this weekend and see if I can get used to using it for online gaming (as an ADDITION to my game board, not a replacement…) :mrgreen:
I’ve e-mailed you the necessary Jar file, but you have to download TripleA v. 0.8.2.2 and swap the file I sent you for the one in the “bin” folder.
Also, you have to have Java 1.5 installed.
Once tripleA is running, select “Load New Game” and choose the version you want to play (revised, classic, etc), start a PBEM game, and then enter the A&A.org topic # (4 digits) that your game is under and your A&A.org login info.
Okay, I just tried my first turn and it went seemlessly.
However, here is what I would like to see…
Kewl 'bout the dice roller.
Tonez has the move posting modifications on his to-do list, but no timeline has been set for implementation (what can I say the weather’s turning nice and the babes in Ottawa are coming out to play!)
For now, you can manually post the pre-combat turn summary by opening the game history and right-clicking on the purchase units step for the current turn.
http://www.axisandallies.org/forums/index.php?topic=9629.msg198153#msg198153
A few more comments and suggestions from djensen - decrease the screen size etc.
Hey, I had a question for DJensen, and he suggested I post my question here.
Dear Mr. J,
Since you seem to be the expert around here on using TripA, I was hoping you might be able to help me with a concern/question I have about it. I’ll attempt to be as concise as possible with my question, because whenever I attempt to frame it, it doesn’t sound the way I want it to.
When using Triple A, is it possible to use it while playing someone else who doesn’t use it? What I mean is, in my current game with AJGundam, he’s using Battlemap while I’m using my gameboard. I was wanting to give Triple A a shot, but he said he didn’t know how to use it, so I’m not. But is it possible for just me to use it, moving the pieces around, while he uses something else? Or will it not work because of the in-system dicey it uses? Because what I really want to do is follow the game using Triple A without the dice interfering.
I hope I was clear. I thank you for your time.
GD Fox.
Fox,
Yes you can use it if your opponent doesn’t. Your opponent will be responsible for updating your moves on their map, and you’ll be responsible for updating their moves on TripleA. For your opponents combat resolution in TripleA, you will go to EDIT mode and edit in your opponents dice rolls.
To see it in action, check out this thread between Frood and NCSCSwitch. Frood was using TripleA and Switch was using a physical board: