• Founder TripleA Admin

    Can you send to david.jensen [at] axisandallies.org also?

  • 2007 AAR League

    @djensen:

    Can you send to david.jensen [at] axisandallies.org also?

    gotcha.


  • Has the forum posting version been released on the TripleA site? After I struggled a bit with ABattlemap, SubDude and I switched the game we started in TripleA back to TripleA. I can’t get over how slick this is. Really nice job. I have a few friends looking to start up a forum game using TripleA, but I don’t want to hand out the jar file without a blessing.

  • 2007 AAR League

    I know that Tonez is in the process of committing those changes to Sourceforge as we speak.  I don’t know how long it will take for it to get done maybe Tonez can comment.

    Glad to hear you guys were willing to give TripleA a second chance!


  • Great - I love it, so was definitely excited to give it another go.


  • Any chance of getting 9.x’s battle calculator and “max” button for unit placement into the forum version? Both are pretty handy features for those of us too lazy for the 2 extra mouse clicks and the trip to frood.  :-)

    Also, we’ve noticed that the posted .tsvg file adds a .doc extension to the saved file.

    So far, we’ve done 3 full rounds without any troubles. Man, this is easy!

  • 2007 AAR League

    The reason for the .doc extension is that djensen did not allow files of type *.tsvg to be posted to this forum as attachments.  As soon as they are allowed Tonez is planning on removing that extension I believe.

    Don’t know about the battle calculator or max button, but if they are part of the sourceforge project then I would assume they would get merged with Tonez’ changes as part of a release.


  • Ah - got it. Actually, SD and I have been renaming the files and dropping the .doc and then re-posting them as .tsvg files. I guess we should probably skip this step…

    To add to something Froodster posted a while back about waypoints: usually TripleA seems to be picking the best route - the one point that gets me every time, though is Mongolia. It might be a nice feature to skip neutral territories as path options for air movement.

  • Founder TripleA Admin

    tsvg files have been allowed for a few weeks now. Check out the list extensions list next to the file upload input.

  • 2007 AAR League

    @polywog:

    Ah - got it. Actually, SD and I have been renaming the files and dropping the .doc and then re-posting them as .tsvg files. I guess we should probably skip this step…

    To add to something Froodster posted a while back about waypoints: usually TripleA seems to be picking the best route - the one point that gets me every time, though is Mongolia. It might be a nice feature to skip neutral territories as path options for air movement.

    I assume that’s for classic - in Revised, TripleA avoids the neutral territories altogether.

    Nice to know that .tsvg is allowed now. I pm’d you with that request, I just never heard back.

  • 2007 AAR League

    @djensen:

    tsvg files have been allowed for a few weeks now. Check out the list extensions list next to the file upload input.

    Great!  I’ll let Tonez know.

  • 2007 AAR League

    Hey guys.  I haven’t been hanging around these forums much lately since I’m currently in between games, but the good news is I’ve been spending that time submitting stuff to the triplea 0.9 stream on sourceforge.  After I went through all my changes and itemized them and prioritized them for clean submission, it turns out I have 15 different patches.  I’m on #4 right now… and the forum posting is currently sitting at #9, with my new edit features coming in after that.  I expect that everything should be in by mid-march or so, but I also am getting distracted fixing other stuff along the way, which overall is probably a good thing for the project.

    When I submit the turn summary posting stuff I’ll be sure to remove the .doc extension for the save game files.
    In the meantime I’d be interested to hear if you guys find any bugs or weird issues while using the triplea jar file you are using, particularly with turn summary posting.

    I’ve posted a new bug report for that issue, polygon:
      SF#1668015 - disallow neutral territories in route in revised


  • thanks, tonez. Sub Dude and I started a rematch (I was handily whooped in the first game) using the same jar file you sent a while back. I will let you know if we see anything weird…

  • 2007 AAR League

    @newpaintbrush:

    Axis and Allies is kind of Captain Obvious for me.  You either keep going with what’s working, or switch to a different plan if your plan isn’t working.

    “Working” doesn’t mean you have to be killing everything.  For example, 1 German tank in Africa while the Allies have nothing there is “working” pretty damn well.

    In that light - the only thing I REALLY need to keep track of is which side is which.  Because my opponent might just say “um yeah . . . you’re the Axis, srsly!” and I’ll be like “wth, how did I get in this mess”.

    So basically - if I know which side I’m playing, I just look at the board and do whatever needs doing.

    It is very rare for me to NOT know what to do; that sort of thing is usually from a mixup over sides.

    TripleA should have a function that lets each player write notes, then when both players hit an “end game” option, they could read each others notes.


  • @tonez:

    When I submit the turn summary posting stuff I’ll be sure to remove the .doc extension for the save game files.
    In the meantime I’d be interested to hear if you guys find any bugs or weird issues while using the triplea jar file you are using, particularly with turn summary posting.

    I received the attached error during turn posting. It looks like only the screenshot didn’t post correctly.

    [attachment deleted by admin]

  • 2007 AAR League

    I know sometimes the screenshot-hosting website goes down, although I’m not sure if that is why it didn’t post in this situation.

  • 2007 AAR League

    In triplea playing revised, in the mobilize new units phase, when you click on a territory with one of your industrial complexes, it says “Left to select: X” where X is the number of units you are allowed to place in the territory (because of the territory IPC value).  I think the wording is confusing, and you might think that you have that many units left to place.  I would change the wording to “territory unit limit:” or something like that.

    Minor request, I know.


  • Editable text files as attachments or something whatever.

    The key is - if you’re watching a replay, you don’t see any smack talk.  You don’t see what the players were thinking.  It’s like watching a football game without any commentary.

    If there were a general text file that both players could edit and look at, and ALSO player-specific password protected text files (unlockable by inputting a password), a player that watched a replay could see:

    The general text file, containing running in game comments like “ya i blew up ur battleship hawhaw”, and also password protected text, like “I built 2 transports to threaten invasion of London and attack Karelia”.

    If the player entering the text were identified, and the password protected text identified by color (say blue for player 1, green for player 2, red for player 3, etc. etc.), it would make for a far more interesting replay.

  • 2007 AAR League

    good thoughts.

  • 2007 AAR League

    npb, Interesting indeed.  In multiplayer mode, there is already a chat window at the bottom of the screen.  I wonder if it would make sense to tie this feature into the chat window.
    The chat window already has a list of players that can be selected, although selecting them currently does nothing. Perhaps we can tap into this so that selecting them actually filters who gets to see your messages.
    This is not on my priority list but it’s a good idea!

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