VictoryFirst (Germany) vs. Kwas (Allies) | Original Europe, Game 3


  • 2025

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: Europe Improved

    Game History

    Round: 6
    
        Purchase Units - Germans
            Germans buy 16 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Karelia to Archangel
                  Germans take Archangel from Russians
            4 infantry moved from Karelia to Russia
                  Germans take Russia from Russians
            1 armour moved from Stalingrad to Moscow
            14 armour, 6 artilleries, 1 bomber, 6 fighters and 38 infantry moved from Belorussia to Moscow
            3 armour moved from East Poland to Moscow
            1 armour moved from Trans-Jordan to Iraq
                  Germans take Iraq from Middle_East
            1 armour moved from Iraq to Iran
            1 infantry moved from Syria to Iran
            1 artillery and 2 infantry moved from Palestine to Syria
            1 battleship moved from Sicilian Sea Sea Zone to Strait of Gibraltar Sea Zone
            1 destroyer moved from Western Mediterranean Sea Zone to Strait of Gibraltar Sea Zone
            1 infantry moved from Northern Italy to Vichy France
                  Germans take Vichy France from British
            1 submarine moved from White Sea Sea Zone to North Atlantic Sea Zone
    
        Combat - Germans
            Battle in Iran
                Germans attack with 1 armour and 1 infantry
                British defend with 1 infantry
                    Germans roll dice for 1 armour and 1 infantry in Iran, round 2 : 1/2 hits, 0.67 expected hits
                    Middle_East roll dice for 1 infantry in Iran, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Iran
                Germans win, taking Iran from Middle_East with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Moscow
                Germans attack with 18 armour, 6 artilleries, 1 bomber, 6 fighters and 38 infantry
                British defend with 2 fighters; Americans defend with 2 fighters; Russians defend with 1 aaGun, 4 armour, 2 artilleries, 1 bomber, 1 factory and 42 infantry
                    Russians roll AA dice in Moscow : 0/7 hits, 1.17 expected hits
                    Germans roll dice for 18 armour, 6 artilleries, 1 bomber, 6 fighters and 38 infantry in Moscow, round 2 : 17/69 hits, 22.00 expected hits
                    Russians roll dice for 4 armour, 2 artilleries, 1 bomber, 4 fighters and 42 infantry in Moscow, round 2 : 24/53 hits, 18.83 expected hits
                    24 infantry owned by the Germans lost in Moscow
                    16 infantry owned by the Russians and 1 bomber owned by the Russians lost in Moscow
                    Germans roll dice for 18 armour, 6 artilleries, 1 bomber, 6 fighters and 14 infantry in Moscow, round 3 : 17/45 hits, 18.00 expected hits
                    Russians roll dice for 4 armour, 2 artilleries, 4 fighters and 26 infantry in Moscow, round 3 : 14/36 hits, 13.33 expected hits
                    14 infantry owned by the Germans lost in Moscow
                    17 infantry owned by the Russians lost in Moscow
                    Germans roll dice for 18 armour, 6 artilleries, 1 bomber and 6 fighters in Moscow, round 4 : 18/31 hits, 14.67 expected hits
                    Russians roll dice for 4 armour, 2 artilleries, 4 fighters and 9 infantry in Moscow, round 4 : 13/19 hits, 7.67 expected hits
                    6 artilleries owned by the Germans and 7 armour owned by the Germans lost in Moscow
                    9 infantry owned by the Russians, 4 armour owned by the Russians, 2 artilleries owned by the Russians, 2 fighters owned by the Americans and 1 fighter owned by the British lost in Moscow
                    Germans roll dice for 11 armour, 1 bomber and 6 fighters in Moscow, round 5 : 6/18 hits, 9.17 expected hits
                    Russians roll dice for 1 fighter in Moscow, round 5 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the British lost in Moscow
                Germans captures 12PUs while taking Russians capital
                Germans win, taking Moscow from Russians with 11 armour, 1 bomber and 6 fighters remaining. Battle score for attacker is 44
                Casualties for Germans: 7 armour, 6 artilleries and 38 infantry
                Casualties for Russians: 4 armour, 2 artilleries, 1 bomber and 42 infantry
                Casualties for British: 2 fighters
                Casualties for Americans: 2 fighters
    
        Non Combat Move - Germans
            Trigger GermanVictoryConditionsMet: Setting switch to true for conditionAttachmentGermanVictorySwitch attached to Germans
            6 fighters moved from Moscow to Poland
            1 bomber moved from Moscow to Poland
            1 aaGun moved from Belorussia to East Poland
            1 aaGun moved from Stalingrad to Ukraine S.S.R.
    
        Place Units - Germans
            16 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 56 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 10.50
    Germans regular : -5.50
    Russians AA : -1.17
    Middle_East regular : -0.33
    

    Savegame

  • 2025

    @kwaspek104

    Lol such an incredible dice swing and Moscow still fell 😂

    @The_Good_Captain needs to see this. Thats a net +16.00 dice swing, crazy.


  • 2025

    @kwaspek104 Hehe the Axis accept the Allied unconditional surrender 😀

    Wanna go again? The dice did you dirty this game lol.

  • 2025

    @kwaspek104 Also I have a new update out. It’s version 1.7. You can download here: https://github.com/VictoryFirst2/europe-improved


  • sure, same bid? I’ll do 4 inf belo


  • @kwaspek104

    Lol can’t upvote you anymore. Yeah I will do same bid. Sounds good 😀


  • @VictoryFirst @kwaspek104

    79c115dd-c08e-42b2-bd8e-fa5bcd03759a-image.png

    To be more accurate, this was (a whopping) 12.5 points in Russia’s favor. One thing that helps to not get carried away by MARTI and the limitations of low luck calculations is to compare raw end results surviving units to what the battle calculator said would survive. In this case, the battle was 99.9% in favor of Germany so we are more interested piece count at the END of the battle (highlighted above).

    1914 does not suffer from issues of low luck calculations for two reasons: First, everything but defending tanks hit at 2, 3 or 4 and second, land battles are a single round of combat each turn. This means that low luck and real luck will be very similar in that game.

    In this particular case, there was near perfect certainty that Russia was doomed no matter the outcome. The ‘fireworks’ of extra casualties for the Germans wouldn’t have any consequence on the game. Still neat though and quite a swing!


  • I think it also illustrates how important “where” the dice swings…I really needed the dice to swing in previous parts of the game lol. At this point, it was pretty much irrelevant. But I’m not the dice expert of course.


  • @kwaspek104 100%. This game was over somewhere before this battle…

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