L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 fighters, 3 infantry and 6 mech_infantrys; Remaining resources: 3 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Kiangsu to Kiangsi
            1 mech_infantry moved from Shantung to Kweichow
            2 mech_infantrys moved from Kiangsu to Hunan
            1 infantry moved from Anhwe to Kweichow
            1 artillery moved from Sumatra to 41 Sea Zone
            1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
            1 battleship moved from 42 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to Kwangtung
            1 artillery moved from 20 Sea Zone to Kwangtung
            1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Kwangtung
            1 bomber moved from Java to Malaya
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            2 cruisers moved from 41 Sea Zone to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 fighter moved from Shantung to Kweichow
            1 fighter moved from Japan to Kiangsi
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Kwangsi
            1 artillery and 2 infantry moved from French Indo China to Kwangsi
            1 artillery moved from Sumatra to 41 Sea Zone
            1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 fighter moved from Java to Shan State
            1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Malaya
            1 fighter moved from French Indo China to Hunan
            1 bomber moved from Java to Kwangsi
            1 battleship moved from 45 Sea Zone to 20 Sea Zone
            1 infantry moved from Kiangsu to Kiangsi
            1 artillery moved from 37 Sea Zone to Shan State
            2 infantry moved from French Indo China to Shan State
            1 mech_infantry moved from Shantung to Manchuria
    
        Combat - Japanese
            Battle in Kweichow
                Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                    Japanese roll dice for 1 fighter and 1 mech_infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Hunan
                Japanese attack with 1 fighter and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 2 mech_infantrys in Hunan, round 2 : 1/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kiangsi
                Japanese attack with 1 fighter and 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 3 infantry in Kiangsi, round 2 : 1/4 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kwangsi
                Japanese attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/6 hits, 2,67 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 artillery and 1 infantry
            Battle in Malaya
                Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 3/5 hits, 2,50 expected hits
                    UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Shan State
                Japanese attack with 2 artilleries, 1 fighter and 3 infantry
                British defend with 1 aaGun and 3 infantry
                    British roll AA dice in Shan State : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 battleship and 2 cruisers in Shan State, round 2 : 1/3 hits, 1,67 expected hits
                    Japanese roll dice for 2 artilleries, 1 fighter and 3 infantry in Shan State, round 2 : 4/6 hits, 2,00 expected hits
                    UK_Pacific roll dice for 1 aaGun and 3 infantry in Shan State, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Japanese lost in Shan State
                    1 aaGun owned by the British and 3 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 infantry
                Casualties for British: 1 aaGun and 3 infantry
            Battle in Kwangtung
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 2 mech_infantrys; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 battleship in Kwangtung, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/4 hits, 1,83 expected hits
                    UK_Pacific roll dice for 2 mech_infantrys in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for British: 2 mech_infantrys
    
        Non Combat Move - Japanese
            1 destroyer moved from 35 Sea Zone to 20 Sea Zone
            1 submarine moved from 35 Sea Zone to 37 Sea Zone
            1 carrier and 1 destroyer moved from 45 Sea Zone to 20 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangtung to 20 Sea Zone
            1 fighter moved from Kiangsi to Kiangsu
            1 fighter moved from Hunan to French Indo China
            1 fighter moved from Kweichow to French Indo China
            1 fighter moved from Shan State to French Indo China
            1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
            1 bomber moved from Malaya to French Indo China
            1 tactical_bomber moved from Kwangsi to French Indo China
            1 fighter moved from Kwangsi to French Indo China
            1 bomber moved from Kwangsi to French Indo China
            1 carrier moved from 41 Sea Zone to 37 Sea Zone
            1 carrier moved from 42 Sea Zone to 37 Sea Zone
            1 destroyer moved from 42 Sea Zone to 37 Sea Zone
            1 destroyer moved from 44 Sea Zone to 20 Sea Zone
            2 submarines moved from 6 Sea Zone to 35 Sea Zone
            3 infantry moved from Shantung to Anhwe
            1 aaGun moved from Shantung to Anhwe
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kiangsu to Anhwe
    
        Place Units - Japanese
            3 mech_infantrys placed in Kiangsu
            3 mech_infantrys placed in Shantung
            3 infantry placed in French Indo China
            2 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 54 PUs; end with 57 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1,00
    Japanese regular : 1,33
    British AA : -0,17
    UK_Pacific regular : 0,00
    

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 4 carriers, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Normandy Bordeaux to Southern France
                  Americans take Southern France from Germans
            1 artillery and 1 infantry moved from Korea to Manchuria
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
    
        Combat - Americans
            Battle in Marshall Islands
            Battle in Manchuria
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry and 1 mech_infantry
                    Americans roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Manchuria
                    Americans roll dice for 1 artillery and 1 infantry in Manchuria, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Manchuria
                Americans win, taking Marshall Islands from Japanese, taking Manchuria from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Americans
            1 aaGun moved from Korea to Manchuria
            1 tactical_bomber moved from Eastern United States to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from Caroline Islands to Korea
            1 submarine moved from 10 Sea Zone to 25 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            4 fighters moved from Western United States to 25 Sea Zone
            4 fighters moved from 25 Sea Zone to Midway
            1 destroyer moved from 26 Sea Zone to 33 Sea Zone
            1 submarine moved from 26 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from South Australia to Queensland
    
        Place Units - Americans
            3 carriers placed in 10 Sea Zone
            1 carrier, 1 destroyer and 1 fighter placed in 110 Sea Zone
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Japanese regular : -1.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Yunnan to Kweichow
            2 artilleries and 2 infantry moved from Yunnan to Kwangsi
            1 fighter moved from Yunnan to Kwangsi
            1 artillery and 3 infantry moved from Yunnan to Hunan
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 5 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 artillery in Kweichow, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 6 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery in Kweichow, round 7 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 7 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Chinese lost in Kweichow
                    1 mech_infantry owned by the Japanese lost in Kweichow
                Japanese win with no units remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 artillery and 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Hunan
                Chinese attack with 1 artillery and 3 infantry
                Japanese defend with 2 mech_infantrys
                    Chinese roll dice for 1 artillery and 3 infantry in Hunan, round 2 : 3/4 hits, 1.00 expected hits
                    Japanese roll dice for 2 mech_infantrys in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 mech_infantrys
            Battle in Kwangsi
                Chinese attack with 2 artilleries, 1 fighter and 2 infantry
                Japanese defend with 1 artillery and 2 infantry
                    Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Kwangsi, round 2 : 2/5 hits, 1.83 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Chinese lost in Kwangsi
                    2 infantry owned by the Japanese lost in Kwangsi
                    Chinese roll dice for 2 artilleries and 1 fighter in Kwangsi, round 3 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 4
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 artillery and 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
    
        Place Units - Chinese
            2 artilleries and 2 infantry placed in Yunnan
            Chinese undo move 1.
            2 artilleries placed in Yunnan
            2 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : 0.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 4 carriers, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Normandy Bordeaux to Southern France
                  Americans take Southern France from Germans
            1 artillery and 1 infantry moved from Korea to Manchuria
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
    
        Combat - Americans
            Battle in Marshall Islands
            Battle in Manchuria
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry and 1 mech_infantry
                    Americans roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Manchuria
                    Americans roll dice for 1 artillery and 1 infantry in Manchuria, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Manchuria
                Americans win, taking Marshall Islands from Japanese, taking Manchuria from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Americans
            1 aaGun moved from Korea to Manchuria
            1 tactical_bomber moved from Eastern United States to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from Caroline Islands to Korea
            1 submarine moved from 10 Sea Zone to 25 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            4 fighters moved from Western United States to 25 Sea Zone
            4 fighters moved from 25 Sea Zone to Midway
            1 destroyer moved from 26 Sea Zone to 33 Sea Zone
            1 submarine moved from 26 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from South Australia to Queensland
    
        Place Units - Americans
            3 carriers placed in 10 Sea Zone
            1 carrier, 1 destroyer and 1 fighter placed in 110 Sea Zone
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Yunnan to Kweichow
            2 artilleries and 2 infantry moved from Yunnan to Kwangsi
            1 fighter moved from Yunnan to Kwangsi
            1 artillery and 3 infantry moved from Yunnan to Hunan
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 5 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 artillery in Kweichow, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 6 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery in Kweichow, round 7 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 7 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Chinese lost in Kweichow
                    1 mech_infantry owned by the Japanese lost in Kweichow
                Japanese win with no units remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 artillery and 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Hunan
                Chinese attack with 1 artillery and 3 infantry
                Japanese defend with 2 mech_infantrys
                    Chinese roll dice for 1 artillery and 3 infantry in Hunan, round 2 : 3/4 hits, 1.00 expected hits
                    Japanese roll dice for 2 mech_infantrys in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 mech_infantrys
            Battle in Kwangsi
                Chinese attack with 2 artilleries, 1 fighter and 2 infantry
                Japanese defend with 1 artillery and 2 infantry
                    Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Kwangsi, round 2 : 2/5 hits, 1.83 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Chinese lost in Kwangsi
                    2 infantry owned by the Japanese lost in Kwangsi
                    Chinese roll dice for 2 artilleries and 1 fighter in Kwangsi, round 3 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 4
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 artillery and 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
    
        Place Units - Chinese
            2 artilleries and 2 infantry placed in Yunnan
            Chinese undo move 1.
            2 artilleries placed in Yunnan
            2 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
    
        Purchase Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Manchuria: 2 infantry
            EDIT: Adding units owned by Chinese to Yunnan: 2 infantry
            EDIT: Turning off Edit Mode
            British buy 3 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 aaGun, 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 artilleries, 5 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
            1 armour, 1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
            1 artillery, 3 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone
            1 artillery, 3 infantry and 2 mech_infantrys moved from 110 Sea Zone to Holland Belgium
            1 cruiser moved from 92 Sea Zone to 110 Sea Zone
            1 infantry moved from Yunnan to Kweichow
                  Chinese take Kweichow from Japanese
            1 bomber moved from India to Shan State
            1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
            3 infantry moved from Yunnan to Shan State
    
        Combat - British
            Battle in Holland Belgium
                British attack with 1 armour, 4 artilleries, 10 infantry and 3 mech_infantrys
                Germans defend with 1 aaGun, 2 artilleries and 3 infantry
                    British roll dice for 1 battleship and 3 cruisers in Holland Belgium, round 2 : 3/4 hits, 2.17 expected hits
                    British roll dice for 1 armour, 4 artilleries, 10 infantry and 3 mech_infantrys in Holland Belgium, round 2 : 4/18 hits, 4.67 expected hits
                    Germans roll dice for 1 aaGun, 2 artilleries and 3 infantry in Holland Belgium, round 2 : 2/5 hits, 1.67 expected hits
                    2 infantry owned by the British lost in Holland Belgium
                    1 aaGun owned by the Germans, 2 artilleries owned by the Germans and 3 infantry owned by the Germans lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 1 armour, 4 artilleries, 8 infantry and 3 mech_infantrys remaining. Battle score for attacker is 16
                Casualties for British: 2 infantry
                Casualties for Germans: 1 aaGun, 2 artilleries and 3 infantry
            Battle in Shan State
                British attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
                Japanese defend with 2 artilleries and 1 infantry
                    British roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 2/6 hits, 2.33 expected hits
                    Japanese roll dice for 2 artilleries and 1 infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the British lost in Shan State
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
                    British roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 3 : 3/5 hits, 2.17 expected hits
                    Japanese roll dice for 1 artillery in Shan State, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                    1 artillery owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for British: 2 infantry
                Casualties for Japanese: 2 artilleries and 1 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 infantry moved from 110 Sea Zone to Holland Belgium
            EDIT: 4 aaGuns moved from 110 Sea Zone to Holland Belgium
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 infantry moved from Northwest Persia to Caucasus
            1 infantry moved from Iraq to Northwest Persia
            2 infantry moved from Trans-Jordan to Iraq
            1 armour, 1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
            1 armour and 1 mech_infantry moved from Egypt to Trans-Jordan
            1 submarine moved from 98 Sea Zone to 93 Sea Zone
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            1 submarine moved from 81 Sea Zone to 97 Sea Zone
            2 mech_infantrys moved from India to Yunnan
            1 bomber moved from Shan State to India
            1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
            1 aaGun moved from Yunnan to Hunan
            1 destroyer moved from 92 Sea Zone to 110 Sea Zone
            1 fighter moved from Normandy Bordeaux to 110 Sea Zone
            1 fighter moved from 110 Sea Zone to Scotland
            1 fighter moved from Normandy Bordeaux to 110 Sea Zone
    
        Place Units - British
            3 fighters placed in United Kingdom
            3 infantry placed in Egypt
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Place Units - UK_Pacific
            1 aaGun, 1 armour and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,1,1,6,2,5,6,5,5
            UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 1 aaGun, 1 armour and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : 0.67
    Japanese regular : -0.33
    Germans regular : 0.33
    British regular : 0.67
    

    Savegame


  • i messed up again

    i have one fighter too much in sz 110, 1 AC less

    but life goes on

    i am almost recoverd from my ilness and i want to speed this game up

    i watch the olympics too

    so i play when i find time

    all good

    italy on the move

    cheers


  • i am happy for all the good things i brought up in this game and i ll plan to use it in the ones to come

    and of course, avoid mistakes from this game

    p.s.

    i almost sent 2 inf to Shan State, but in the end sent the third one and i am glad i did that :)


  • cool battle in Holland Belgium :)

    ok , Italy on the move

    Godspeed :)


  • @Amon-Sul tomorrow Iā€™ll drive home from italy. Maybe I can play italy tomorrow, but it might last until sunday.


  • @Amon-Sul said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3:

    cool battle in Holland Belgium

    I thought about buying all land units with Germany, but I wanted to spend US in Navi in Europe, japs are happy about it, Germans maybe not. But all land units would be also too boring. maybe I like German Navi too muchā€¦ ;-)


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Western Germany to Southern France
            3 infantry moved from Northern Italy to Southern France
            1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tunisia to Libya
    
        Combat - Italians
            Battle in Southern France
                Italians attack with 1 fighter and 3 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 fighter and 3 infantry in Southern France, round 2 : 0/4 hits, 1,00 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 fighter and 3 infantry in Southern France, round 3 : 2/4 hits, 1,00 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Southern France
                    1 infantry owned by the Americans lost in Southern France
                Italians win, taking Southern France from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Libya
                Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
                French defend with 1 infantry
                    Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Libya, round 2 : 3/7 hits, 2,17 expected hits
                    French roll dice for 1 infantry in Libya, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Libya
                    1 infantry owned by the French lost in Libya
                Italians win, taking Libya from French with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for French: 1 infantry
    
        Non Combat Move - Italians
            1 infantry moved from Morocco to Algeria
            1 fighter moved from Southern France to Western Germany
            1 aaGun moved from Northern Italy to Western Germany
            1 armour moved from Northern Italy to Western Germany
            1 aaGun moved from Southern Italy to Northern Italy
            3 infantry moved from Southern Italy to Northern Italy
            2 artilleries and 3 infantry moved from Western Ukraine to Bryansk
            3 infantry moved from Northern Italy to Western Germany
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 15
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5,3,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,6,1,2,5,1,3,5,2,6,6,6,3
            Italians collect 6 PUs (15 lost to blockades); end with 6 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,33
    French regular : 0,67
    Italians regular : 0,83
    

    Savegame


  • I am finally healthy.

    But i have a problem. It seems i cant play from work aynmore. They have somehow blocked A&A site for me.

    But i can play a move from home in the evening, more or less on daily basis.

    ok , ANZAC goes


  • @fasthard said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3:

    Turn Complete - Italians
    Total Cost from Convoy Blockades: 15
    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5,3,1
    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,6,1,2,5,1,3,5,2,6,6,6,3
    Italians collect 6 PUs (15 lost to blockades); end with 6 PUs

    I can loose this game, now that i have block Italy for 15 IPC in a single round :D


  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from New Zealand to Caroline Islands
            1 aaGun, 1 artillery and 2 fighters moved from New South Wales to Queensland
            2 infantry moved from South Australia to Queensland
            1 aaGun and 1 infantry moved from Dutch New Guinea to New Guinea
            1 transport moved from 30 Sea Zone to 63 Sea Zone
    
        Place Units - ANZAC
            1 fighter and 1 infantry placed in New South Wales
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from New Zealand to Caroline Islands
            1 aaGun, 1 artillery and 2 fighters moved from New South Wales to Queensland
            2 infantry moved from South Australia to Queensland
            1 aaGun and 1 infantry moved from Dutch New Guinea to New Guinea
            1 transport moved from 30 Sea Zone to 63 Sea Zone
    
        Place Units - ANZAC
            1 fighter and 1 infantry placed in New South Wales
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Alexandria to Tobruk
            2 infantry moved from 110 Sea Zone to Holland Belgium
            1 destroyer moved from 109 Sea Zone to 119 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @fasthard said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3:

    @Amon-Sul said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3:

    cool battle in Holland Belgium

    I thought about buying all land units with Germany, but I wanted to spend US in Navi in Europe, japs are happy about it, Germans maybe not. But all land units would be also too boring. maybe I like German Navi too muchā€¦ ;-)

    I need a little luck to turn this game from being decently behind

    If ur German navy and air force sank to the bottom of the English Chanel , then I have decent chances in this game :)

    if not, i tried :)


  • Yeah, I knew I have to buy something for Pacific too . Took some risk,

    but he who does not risk, does not profit.

    So, i am content so far.

    We ll see what the German move will bring us

    Good night :)


  • P.S.

    Since Russian move is so easy, i ll maybe be able to play it tomorrow morning from home. But cant promise.

    (of course if u play Germany tonight)

    take ur time

    Godspeed :)

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