crockett36 vs myygames x with tech


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            1 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
                Americans roll 2,1,6 and gets 1 hit
            Americans removing all Technology Tokens after successful research.
            Americans discover Long Range Aircraft
    
        Activate Technology - Americans
            Americans activating Long Range Aircraft
    
        Purchase Units - Americans
            Americans buy 7 fighters; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Americans
            2 armour, 3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            2 armour, 1 artillery, 1 cruiser, 2 destroyers, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            2 armour, 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 mech_infantrys moved from Central United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 bomber moved from Queensland to India
            3 fighters and 1 tactical_bomber moved from 54 Sea Zone to India
            2 fighters moved from Queensland to India
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 26 Sea Zone
            1 submarine moved from 63 Sea Zone to 42 Sea Zone
            1 fighter moved from 26 Sea Zone to Queensland
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 carrier, 1 destroyer and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in Normandy Bordeaux
    
        Non Combat Move - Americans
            1 artillery and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 87 Sea Zone: 1 infantry, 1 mech_infantry and 1 transport
            EDIT: Adding units owned by Americans to 87 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to French West Africa: 1 infantry and 1 mech_infantry
            EDIT: Adding units owned by Americans to Brazil: 1 infantry and 1 mech_infantry
            EDIT: Changing ownership of Brazil from Neutral_Allies to Americans
            EDIT: Changing PUs for Americans from 1 to 3
            EDIT: Removing units owned by Americans from 86 Sea Zone: 1 infantry, 1 mech_infantry and 1 transport
            EDIT: Adding units owned by Americans to 86 Sea Zone: 1 transport
            EDIT: Removing units owned by Neutral_Allies from Brazil: 3 infantry
            EDIT: Turning off Edit Mode
            4 fighters placed in Eastern United States
            3 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            1 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    
        Research Technology - British
            British spend 0 on tech rolls
                British rolls : 1/1 hits, 0.00 expected hits
            British removing all Technology Tokens after successful research.
            British discover Airborne_Forces
    
        Activate Technology - British
            British activating Airborne_Forces
            British giving technology to UK_Pacific: Airborne_Forces
    
        Purchase Units - British
            British repair damage of 12x factory_major; Remaining resources: 23 PUs; 0 techTokens; 
            British buy 1 carrier and 1 submarine; Remaining resources: 1 PUs; 0 techTokens; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy nothing; Remaining resources: 5 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Changing unit bombing damage for these British owned units to: harbour = 0
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from Gibraltar: 1 harbour
            EDIT: Adding units owned by British to Gibraltar: 1 harbour
            EDIT: Turning off Edit Mode
            3 fighters and 1 tactical_bomber moved from Persia to Russia
            1 fighter moved from Smolensk to Eastern Poland
            1 carrier moved from 81 Sea Zone to 71 Sea Zone
            2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 infantry moved from Syria to Trans-Jordan
            1 artillery moved from Iraq to Trans-Jordan
            1 bomber moved from India to Russia
            1 armour moved from India to Burma
                  UK_Pacific take Burma from Japanese
            1 armour moved from Burma to India
            3 infantry moved from West India to India
            1 battleship moved from 54 Sea Zone to 26 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 artillery, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
    
        Combat - British
            Battle in Eastern Poland
                British attack with 1 fighter
                Italians defend with 1 armour
                    British roll dice for 1 fighter in Eastern Poland, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 armour in Eastern Poland, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 fighter in Eastern Poland, round 3 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 armour in Eastern Poland, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Eastern Poland
                British win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
    
        Non Combat Move - British
            1 fighter moved from Eastern Poland to Archangel
            1 armour moved from 91 Sea Zone to Morocco
            1 artillery moved from 91 Sea Zone to Morocco
            2 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - British
            1 carrier placed in 110 Sea Zone
            1 submarine placed in 106 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5
            British collect 30 PUs (2 lost to blockades); end with 31 PUs
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1
            UK_Pacific collect 5 PUs (1 lost to blockades); end with 10 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by British from 106 Sea Zone: 1 submarine
            EDIT: Adding units owned by British to 110 Sea Zone: 2 carriers, 1 cruiser and 1 destroyer
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from 92 Sea Zone: 1 battleship, 2 cruisers and 1 destroyer
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from 110 Sea Zone: 2 carriers
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by British to 110 Sea Zone: 2 cruisers
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by British to 110 Sea Zone: 1 battleship
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from 110 Sea Zone: 1 cruiser
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians regular : -1.00
    British rolls : 1.00
    British regular : 0.00
    

    Savegame


  • I had to do some edits after I realized I needed that harbor. However, the harbor wouldn’t work even after an edit. So as much as I love tech and insist that the community has been willfully foolish and ahistorical in its neglect of this game mechanic, rockets is overpowered.

    Against a regular guy I might survive, but you are not a regular guy. Unless there is some really cool stuff you want to pull the trigger on, I will l resign.

    When I play with tech, I reduce rockets to a convoy roll: 1-3 hit with commensurate damage. 4-6 is a miss. easy as pie to fix.


  • @crockett36 …rockets are overpowered.


  • @crockett36 said in crockett36 vs myygames x with tech:

    @crockett36 …rockets are overpowered.

    Yes, that is true, at least for the germans. Being able to bomb everything in europe without even risking bombers, and with no chance to defend… that is devastating. And the gibraltar harbour is just the top of that, even london alone is very good option.

    On the other hand: Rockets for the japanese or the american is somewhat medicore. And that is the issue wotj the tech: It adds more randomness. If you roll good, get a tech and then get a tech that is usefull it just blasts your potential. If you roll bad… you suck. As you know I do not like randomness, and I feel the game needs less random,ness not more. As a sum: I like tech, its a nice thing that you get some extras. But the way it is done is too situational, too random. I definately think this is not a good option to play with (allthough it was fun ;-))


  • @crockett36 said in crockett36 vs myygames x with tech:

    Against a regular guy I might survive, but you are not a regular guy. Unless there is some really cool stuff you want to pull the trigger on, I will l resign.

    Thank you for the game. As I said it was fun. Anytime again if you like!


  • @Myygames I will never turn you down because I want to learn. The question is how do I Iearn from your Allied play. I can’t give you 60. How about I give you a 40 ipc bid, non-league, tech game, regular dice? If you get Rockets, it is a wild card. You edit in any other tech and throw away rockets.


  • @crockett36 said in crockett36 vs myygames x with tech:

    @Myygames I will never turn you down because I want to learn. The question is how do I Iearn from your Allied play. I can’t give you 60. How about I give you a 40 ipc bid, non-league, tech game, regular dice? If you get Rockets, it is a wild card. You edit in any other tech and throw away rockets.

    We could do that, sure.

    Alternatively, if you want to observe my allied play I recommend to stay as close to the standard as possible. What about a low bid without tech? Maybe only 1 sub in SZ98?

    If we are doing tech as we did in the last game, means you keep your tokens until you succeed a roll, I will always buy 1 token with every nation that can afford it. It is worth, since it will turn into a tech one day for sure. WHEN though is fully random. If we play the standard tech rolls (where the tokens are only valid one turn) I will not buy any tokens. So, as you see this only adds more dices that really influence the chances. If we just do without tech it will be more straight forward and less random. I assume you can take more from that.

    Your choice.


  • @Myygames

    Let’s go for the low bid of a sub in 98. I’ll start the game later today. Thank you sir.


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