L24 BM4 jkeller (X) vs fasthard (L+20)

  • 2024 '22

    TripleA Manual Gamesave Post: Germans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 destroyer, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Archangel to Vologda
            2 infantry moved from Bryansk to Tambov
            1 bomber moved from Western Germany to Tambov
            1 bomber moved from Western Germany to Vologda
            1 mech_infantry moved from Bryansk to Caucasus
                  Germans take Caucasus from Russians
            2 armour and 2 mech_infantrys moved from Bryansk to Volgograd
            1 armour and 1 mech_infantry moved from Nenetsia to Evenkiyskiy
                  Germans take Urals from Russians
                  Germans take Evenkiyskiy from Russians
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Battle in Tambov
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Germans attack with 2 armour and 2 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Vologda, round 2 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                    Germans roll dice for 1 bomber and 1 infantry in Vologda, round 3 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Vologda to Archangel
            1 fighter moved from Western Germany to Archangel
            4 fighters moved from Western Germany to Bryansk
            1 infantry moved from Belarus to Smolensk
            1 artillery moved from Novgorod to Belarus
            1 aaGun moved from Bryansk to Belarus
            1 infantry moved from Belarus to Archangel
            1 infantry moved from Belarus to Archangel
            3 infantry moved from Belarus to Bryansk
            1 artillery moved from Novgorod to Belarus
            2 mech_infantrys moved from Germany to Romania
            6 mech_infantrys moved from Western Germany to Yugoslavia
            1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
            1 tactical_bomber moved from Western Germany to Southern Italy
            3 fighters and 2 tactical_bombers moved from Southern France to Southern Italy
            1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
            1 bomber moved from Tambov to Bryansk
            1 infantry moved from Novgorod to Belarus
            3 aaGuns moved from Western Germany to Northern Italy
    
        Place Units - Germans
            1 destroyer placed in 113 Sea Zone
            1 artillery and 1 infantry placed in Germany
            1 artillery and 2 infantry placed in Novgorod
            8 mech_infantrys placed in Germany
            1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
            Germans collect 55 PUs (3 lost to blockades); end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Archangel: 1 fighter
            EDIT: Adding units owned by Germans to Bryansk: 1 fighter
            EDIT: Removing units owned by Germans from Belarus: 1 infantry
            EDIT: Adding units owned by Germans to Archangel: 1 infantry
            EDIT: Removing units owned by Germans from Bryansk: 1 mech_infantry
            EDIT: Adding units owned by Germans to Volgograd: 1 mech_infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Southern Italy: 1 fighter and 1 tactical_bomber
            EDIT: Adding units owned by Germans to Western Germany: 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians regular : 0.67
    Germans regular : -1.17
    

    Savegame

  • 2024 '22

    please use second save


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 9 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Russia to Volgograd
            2 armour moved from Russia to Volgograd
            3 mech_infantrys moved from Russia to Volgograd
            1 mech_infantry moved from Russia to Volgograd
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
            Battle in Volgograd
                Russians attack with 2 armour, 2 fighters, 4 mech_infantrys and 1 tactical_bomber
                Germans defend with 2 armour, 1 factory_minor and 3 mech_infantrys
                    Russians roll dice for 2 armour, 2 fighters, 4 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 5/9 hits, 3,33 expected hits
                    Germans roll dice for 2 armour and 3 mech_infantrys in Volgograd, round 2 : 1/5 hits, 2,00 expected hits
                    1 mech_infantry owned by the Russians lost in Volgograd
                    2 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 2 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 20
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 2 armour and 3 mech_infantrys
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Volgograd to Russia
            8 infantry moved from Amur to Buryatia
            2 infantry moved from Amur to Buryatia
            1 infantry moved from Amur to Buryatia
    
        Place Units - Russians
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 16 PUs; end with 17 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1,00
    Russians regular : 1,67
    

    Savegame


  • @jkeller Just a short info: I’ll be on holiday from August 1st till August 10th. I’ll take my laptop with me but I’ll play slower than I used to.

  • 2024 '22

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 11 infantry and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone
            2 battleships, 3 carriers, 1 destroyer and 2 submarines moved from 36 Sea Zone to 37 Sea Zone
            2 fighters and 1 tactical_bomber moved from Japan to 25 Sea Zone
            1 armour, 2 bombers and 4 infantry moved from Korea to Amur
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
    
        Combat - Japanese
            Battle in 37 Sea Zone
                Japanese attack with 2 battleships, 3 carriers, 1 destroyer and 2 submarines
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Neutral with 2 battleships, 3 carriers, 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Amur
                Japanese attack with 1 armour, 2 bombers and 4 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour, 2 bombers and 4 infantry in Amur, round 2 : 3/7 hits, 2.50 expected hits
                    Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Amur
                    1 infantry owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 1 armour, 2 bombers and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in 42 Sea Zone
                Japanese attack with 2 fighters and 2 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 25 Sea Zone
                Japanese attack with 2 fighters and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
            4 submarines moved from 6 Sea Zone to 20 Sea Zone
            1 cruiser moved from 6 Sea Zone to 21 Sea Zone
            1 marine moved from Guam to 21 Sea Zone
            1 cruiser and 1 marine moved from 21 Sea Zone to 20 Sea Zone
            1 marine moved from 20 Sea Zone to Kiangsi
            1 infantry moved from Hopei to Suiyuyan
            1 infantry moved from Kweichow to Hopei
            1 infantry moved from Yunnan to Kweichow
            2 artilleries and 1 infantry moved from Yunnan to French Indo China
            1 aaGun moved from Yunnan to French Indo China
            1 fighter moved from Hunan to 37 Sea Zone
            2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to Caroline Islands
            2 bombers moved from Amur to Japan
            2 artilleries moved from Japan to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 aaGun moved from Korea to Amur
            1 artillery and 1 infantry moved from 5 Sea Zone to Amur
            1 fighter and 2 tactical_bombers moved from Korea to Japan
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            2 submarines moved from 6 Sea Zone to 20 Sea Zone
            3 submarines moved from 20 Sea Zone to 36 Sea Zone
            1 submarine moved from 20 Sea Zone to 36 Sea Zone
            1 submarine moved from 20 Sea Zone to 36 Sea Zone
            2 transports moved from 5 Sea Zone to 6 Sea Zone
            1 carrier and 1 fighter moved from 5 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            5 submarines placed in 6 Sea Zone
            5 infantry placed in Japan
            3 infantry placed in Kwangtung
            3 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Japanese regular : 0.83
    ANZAC regular : -0.33
    Russians regular : 0.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 infantry moved from 17 Sea Zone to Iwo Jima
    
        Combat - Americans
            Battle in Iwo Jima
    
        Non Combat Move - Americans
            1 bomber moved from Hawaiian Islands to Queensland
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            2 fighters moved from Western United States to 26 Sea Zone
            2 aaGuns, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            3 submarines moved from 26 Sea Zone to 54 Sea Zone
            2 aaGuns, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 10 Sea Zone to 26 Sea Zone
            2 aaGuns, 1 fighter, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 carrier moved from 26 Sea Zone to 54 Sea Zone
            1 carrier moved from 54 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Malta to 96 Sea Zone
            1 mech_infantry moved from Libya to Alexandria
            4 infantry and 1 marine moved from Libya to 96 Sea Zone
            1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 5 infantry, 1 marine and 4 transports moved from 96 Sea Zone to 92 Sea Zone
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 marine moved from 92 Sea Zone to Morocco
            1 artillery and 5 infantry moved from 92 Sea Zone to Gibraltar
            1 armour moved from Tunisia to Tobruk
            2 fighters moved from United Kingdom to Gibraltar
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            2 infantry placed in Central United States
            1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            9 infantry moved from Tsinghai to Sikang
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 9 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 9 infantry in Sikang, round 2 : 4/9 hits, 1,50 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                    1 infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 8 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 2 PUs
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Purchase Units - British
            British buy 3 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour and 1 mech_infantry moved from Burma to Malaya
                  UK_Pacific take Shan State from Japanese
            1 tactical_bomber moved from India to Malaya
            1 armour and 1 infantry moved from Egypt to 81 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
            1 armour and 1 infantry moved from 99 Sea Zone to Cyprus
            1 fighter moved from 96 Sea Zone to Cyprus
            1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Crete
            1 fighter moved from 96 Sea Zone to Crete
            1 mech_infantry moved from French Equatorial Africa to French Central Africa
                  British take French Central Africa from Neutral_Axis
            1 infantry moved from Italian Somaliland to Ethiopia
            2 submarines moved from 95 Sea Zone to 97 Sea Zone
            1 submarine moved from 95 Sea Zone to 93 Sea Zone
    
        Combat - British
            Battle in Crete
                British attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    British roll dice for 1 artillery, 1 fighter and 1 infantry in Crete, round 2 : 0/3 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Crete, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Crete
                    British roll dice for 1 artillery and 1 fighter in Crete, round 3 : 1/2 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Crete, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Crete
                British win, taking Crete from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Cyprus
                British attack with 1 armour, 1 fighter and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 armour, 1 fighter and 1 infantry in Cyprus, round 2 : 0/3 hits, 1,17 expected hits
                    Italians roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 armour, 1 fighter and 1 infantry in Cyprus, round 3 : 2/3 hits, 1,17 expected hits
                    Italians roll dice for 1 infantry in Cyprus, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Cyprus
                British win, taking Cyprus from Italians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Malaya
                British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 artillery, 1 harbour and 1 infantry
                    British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Malaya, round 2 : 3/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Malaya
                British win, taking Malaya from Japanese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - British
            1 tactical_bomber moved from Malaya to Burma
            4 artilleries moved from Burma to India
            2 infantry moved from Burma to India
            2 infantry moved from Burma to India
            1 fighter moved from Crete to Syria
            1 fighter moved from Cyprus to Syria
            2 mech_infantrys moved from Persia to West India
            1 infantry moved from Iraq to Persia
            1 fighter moved from Libya to Gibraltar
            1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Persia
            1 armour moved from Tobruk to Egypt
            1 artillery and 2 infantry moved from Tobruk to 96 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
            1 artillery, 4 fighters and 2 infantry moved from 92 Sea Zone to Gibraltar
            1 mech_infantry moved from Iraq to Syria
            1 infantry moved from Burma to India
    
        Place Units - British
            3 mech_infantrys placed in Persia
            1 submarine placed in 81 Sea Zone
            2 submarines placed in 98 Sea Zone
            1 transport placed in 106 Sea Zone
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Place Units - UK_Pacific
            1 artillery and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6,3,5,2,5,4,1,2,5,4,4,1,6,5,1,2,1,2
            UK_Pacific collect 6 PUs (4 lost to blockades); end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 1 artillery and 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 2,50
    Italians regular : -0,67
    Japanese regular : 0,00
    Germans regular : 0,33
    British regular : 0,33
    

    Savegame


  • @jkeller for any reason china had no ‘Place Units’ Phase. I don’t know why. If you also find no reason why can you please add the purchased inf to Sikang? Thx!
    df4e7bca-29dc-4740-ad5c-2af82ae9151b-image.png

  • 2024 '22

    @fasthard no problem at all

  • 2024 '22

    @fasthard very strange I will take a look

  • 2024 '22

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to 99 Sea Zone
            1 mech_infantry moved from Rostov to Northwest Persia
                  Italians take Northwest Persia from Neutral_Allies
            1 armour moved from Rostov to Kazakhstan
                  Italians take Kazakhstan from Russians
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 fighter
                British defend with 2 transports
                    2 transports owned by the British lost in 99 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for British: 2 transports
    
        Non Combat Move - Italians
            1 fighter moved from 99 Sea Zone to Southern Italy
            1 aaGun moved from Northern Italy to Southern Italy
            2 mech_infantrys moved from Northern Italy to Romania
            1 armour moved from Rostov to Kazakhstan
            4 infantry moved from Ukraine to Rostov
            1 armour and 2 mech_infantrys moved from Romania to Ukraine
            3 infantry moved from Yugoslavia to Bulgaria
            2 artilleries and 10 infantry moved from Northern Italy to France
    
        Place Units - Italians
            2 infantry and 1 mech_infantry placed in Ukraine
            2 infantry placed in Southern France
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,1,4,1,1
            Italians collect 14 PUs (6 lost to blockades); end with 15 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Rostov: 2 infantry
            EDIT: Adding units owned by Italians to Bryansk: 2 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Rostov: 1 infantry
            EDIT: Adding units owned by Italians to Bryansk: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in Java
            Battle in Celebes
    
        Non Combat Move - ANZAC
            1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Trans-Jordan to Iraq
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    
        Combat Move - French
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Adding units owned by Chinese to Sikang: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • @jkeller I felt free and added the purchased but not placed Chinese infantry unit. I think you missed it or did you found a reason why China is not allowed to place units in round 6? ;-)

  • 2024 '22

    @fasthard yes that’s fine I forgot

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