Anniversary 1941 - Cloud7707's (ALLIES) House Rules setup vs Mr_Stucifer (AXIS)


  • TripleA Manual Gamesave Post: Americans round 9

    TripleA Manual Gamesave Post for game: World War II v3 1941

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 6 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Combat Move - Americans
            1 infantry moved from Libya to Egypt
                  British take Egypt from Japanese
            1 infantry moved from Belgian Congo to Anglo-Egypt Sudan
            3 bombers moved from Libya to Anglo-Egypt Sudan
    
        Combat - Americans
            Battle in Anglo-Egypt Sudan
                Americans attack with 3 bombers and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Americans roll dice for 3 bombers and 1 infantry in Anglo-Egypt Sudan, round 2 : 1/4 hits, 2,17 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Anglo-Egypt Sudan, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Anglo-Egypt Sudan
                    Americans roll dice for 3 bombers and 1 infantry in Anglo-Egypt Sudan, round 3 : 3/4 hits, 2,17 expected hits
                    Japanese roll dice for 1 artillery in Anglo-Egypt Sudan, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Anglo-Egypt Sudan
                    1 artillery owned by the Japanese lost in Anglo-Egypt Sudan
                Americans win with 3 bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Americans
            3 bombers moved from Anglo-Egypt Sudan to Libya
            6 fighters moved from Libya to 12 Sea Zone
            1 transport moved from 23 Sea Zone to 12 Sea Zone
            4 infantry moved from Morocco Algeria to Libya
            2 artilleries moved from Morocco Algeria to Libya
            1 armour moved from Eastern United States to Western Canada
            2 bombers moved from Eastern United States to Libya
            1 destroyer moved from 10 Sea Zone to 12 Sea Zone
            2 armour moved from Eastern United States to 10 Sea Zone
            2 infantry moved from Eastern United States to 10 Sea Zone
            2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 12 Sea Zone
            2 armour moved from 12 Sea Zone to Morocco Algeria
            2 infantry moved from 12 Sea Zone to Morocco Algeria
    
        Place Units - Americans
            2 transports placed in 10 Sea Zone
            2 artilleries and 4 infantry placed in Eastern United States
            2 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    Japanese regular : 0,00
    

    Savegame

  • 2024 2023

    @cloud7707 Yes, I do! I made a lot of changes to the game however so it’s basically an all-new version. It’s an alternate-history setup where the PRC is formed much earlier. As a result the USSR and China develop much closer ties and the USSR goes to war with Japan when it attacks China. Although in this case the Mongolians would certainly have been absorbed/aligned with either entity, I kept the territory neutral for gameplay reasons as it touches 9 territories!

    Also I split the UK into UK & ANZAC similar to Global 40, but with ANZAC controlling all the Eastern territories including India. Lots of unit changes and revised National Objectives.

    d50ba8f4-bf03-479e-852a-06def29ae251-image.png

  • 2024 2023

    You might be able to use this link to download and try it yourself. I am not sure I have all the files necessary in the zip, but hopefully it works for you.

    https://drive.google.com/drive/folders/18a3Ta1STyW5lph6qg_OIRe1VSJWL3pSc?usp=drive_link


  • Oh god, this looks so awesome!! I just asked for permission to download it. Can’t wait to try this!!

  • 2024 2023

    As you know, I am also a fan of alternative setups and I always wanted to make the 1941 scenario so that a “Japan first” is actually possible (I know, quite ambitious). I think you also mentioned that giving India an IC only works partially because it is often quickly captured by Japan.

    I therefore tried a different approach that gave India an IC AND relocated UK’s Transports. I also used China’s 1942 setup with a relocated Fighter (although, this could be optional). I played a few games both as Allied and Axis against the Computer and I found it pretty balanced. The UK can spend IPCs against Japan but at the expense of helping Russia. If you don’t mind and have the time, I really appreciate the feedback of a seasoned player. :)

    here is a screenshot to show you what I changed exactly (I didn’t circle the +1 Inf in Egypt and the Chinese setup change though):

    Relocating China’s fighter is big. One of the advantages of the 1942 setup is the turn order allows the USSR to help the Chinese, they can potentially liberate territory to allow China to spawn an extra infantry than they would normally get. Only getting an Infantry for every 2 territories controlled at the start of China’s turn makes it so Japan can usually control China rather quickly in the standard rules.

  • 2024 2023

    @cloud7707 Sorry looks like it is still uploading on my end, but should be done in a couple minutes!


  • i dig so many changes in your map, like Urals worth 2 IPC, India being worth way more, China being worth less in terms of IPC value, the additional ICs… so much cool stuff there! But one question: Why is turkey Soviet-controlled?

  • 2024 2023

    I think I was trying to put all the important neutral countries into play. Lenin sent quite a bit of materiel to Turkey in the 1920s as the Atatürk government was fighting for independence from the British occupation and the remnants of Ottoman rule. This scenario envisions a close relationship continuing and Turkey falling into the Soviet sphere of influence, and Germany deciding to invade Turkey as part of the invasion of the USSR.

    Similarly a much-quicker end to the Spanish Civil War lead to Spain being more amenable to allying themselves with Germany, formally joining the war shortly before France falls in exchange for Gibraltar and other promised concessions.

  • 2024 2023

    Eventually I wanted to add Airbases for scrambling fighters to defend fleet units. Would remove their +1 movement bonus: with a smaller map than those games, the +1 movement is quite unnecessary! Also planned on setting up rules for the straits of Denmark/Gibraltar/Bosporus. However only Gibraltar and NW Europe would be required to control those straits, similar to Global. I never got around to coding these in the game files but we did enjoy playing with them at the table.

  • 2024 2023

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 10 infantry; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Germans
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            1 infantry moved from East Poland to Belorussia
            1 infantry moved from East Poland to Eastern Ukraine
            2 fighters moved from Poland to Eastern Ukraine
            1 fighter moved from Poland to Belorussia
            1 fighter moved from Germany to Belorussia
    
        Combat - Germans
            Battle in Eastern Ukraine
                Germans attack with 2 fighters and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters and 1 infantry in Eastern Ukraine, round 2 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 fighters and 1 infantry in Eastern Ukraine, round 3 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Eastern Ukraine, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Eastern Ukraine
                    1 infantry owned by the Russians lost in Eastern Ukraine
                Germans win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Belorussia
                Germans attack with 2 fighters and 1 infantry
                British defend with 1 infantry
                    Germans roll dice for 2 fighters and 1 infantry in Belorussia, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belorussia
                    1 infantry owned by the British lost in Belorussia
                Germans win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            2 fighters moved from Eastern Ukraine to Poland
            2 fighters moved from Belorussia to East Poland
            3 artilleries and 7 infantry moved from East Poland to Ukraine
            1 fighter moved from East Poland to Poland
            11 infantry moved from Poland to East Poland
            1 armour moved from Germany to East Poland
            10 infantry moved from Germany to Poland
            1 infantry moved from France to Germany
    
        Place Units - Germans
            10 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 29 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1.00
    Germans regular : -0.50
    

    triplea_40261_10ger.tsvg


  • TripleA Manual Gamesave Post: Russians round 10

    TripleA Manual Gamesave Post for game: World War II v3 1941

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 armour moved from Caucasus to Kazakh S.S.R.
                  Russians take Kazakh S.S.R. from Japanese
            1 armour moved from Kazakh S.S.R. to Caucasus
            4 fighters moved from Caucasus to Novosibirsk
            1 infantry moved from Russia to Novosibirsk
    
        Combat - Russians
            Battle in Novosibirsk
                Russians attack with 4 fighters and 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 4 fighters and 1 infantry in Novosibirsk, round 2 : 4/5 hits, 2,17 expected hits
                    Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Novosibirsk
                Russians win, taking Novosibirsk from Japanese with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            4 fighters moved from Novosibirsk to Caucasus
            3 artilleries moved from Russia to Caucasus
            3 infantry moved from Russia to Caucasus
            1 infantry moved from Russia to Caucasus
    
        Place Units - Russians
            1 artillery and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    Russians regular : 1,83
    

    Savegame

  • 2024 2023

    were you able to download the file folder?


  • unfortunately not. I could request permission to have access to the files, but don’t know if you received any notification

  • 2024 2023

    @cloud7707 Sorry about that. I tried to do it from my phone and I guess it didn’t take. Should be good now.


  • Oh, now it is working, thank you so much! Will definitely try it today :) I also love the background of this map, did you do this yourself?

  • 2024 2023

    @cloud7707 Oh no, I just played with the xml files. Credit goes to the team over at tripleA. Not sure how many of them are here any more.

    Triplelk Jason Clark - baseline
    Zero Pilot Mike McCaughey - integration
    ComradeKev - custom code and rules
    Seidelin - playtesting

    You might get an error if you have 2.5 and 2.6 installed, you can try playing around with it in 2.5 if you do. There should be two versions, looks like I did get the airbases coded after all in one. Enjoy!

  • 2024 2023

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II v3 1941

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 bomber, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Persia to Kazakh S.S.R.
                  Japanese take Kazakh S.S.R. from Russians
            1 bomber moved from Evenki National Okrug to Russia
            4 armour and 13 infantry moved from Evenki National Okrug to Novosibirsk
            2 infantry moved from East Indies to 38 Sea Zone
            2 infantry and 1 transport moved from 38 Sea Zone to 34 Sea Zone
            4 fighters and 2 infantry moved from 34 Sea Zone to Egypt
    
        Combat - Japanese
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 0/1 hits, 0.17 expected hits
                Bombing raid in Russia rolls: 2 and causes: 2 damage to unit: factory
                Bombing raid in Russia causes 2 damage total. 
            Battle in Novosibirsk
                Japanese attack with 4 armour and 13 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 4 armour and 13 infantry in Novosibirsk, round 2 : 4/17 hits, 4.17 expected hits
                    Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novosibirsk
                Japanese win, taking Novosibirsk from Russians with 4 armour and 13 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Egypt
                Japanese attack with 4 fighters and 2 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 2 battleships in Egypt, round 2 : 1/2 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Egypt, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Egypt
                    1 infantry owned by the Americans lost in Egypt
                Japanese win, taking Egypt from British with 4 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Egypt to Italy
            2 fighters moved from Egypt to Italy
            1 armour, 1 artillery and 2 infantry moved from East Indies to 38 Sea Zone
            1 transport moved from 34 Sea Zone to 38 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 38 Sea Zone to 34 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 34 Sea Zone to Persia
            1 aaGun, 2 armour, 3 artilleries and 4 infantry moved from Trans-Jordan to Persia
            1 aaGun moved from Evenki National Okrug to Novosibirsk
            1 artillery and 3 infantry moved from Yakut S.S.R. to Evenki National Okrug
            3 armour moved from Soviet Far East to Evenki National Okrug
            3 infantry moved from Soviet Far East to Yakut S.S.R.
            1 fighter moved from 63 Sea Zone to Evenki National Okrug
            1 bomber moved from Russia to Evenki National Okrug
            1 fighter moved from Japan to 63 Sea Zone
            1 fighter moved from 63 Sea Zone to Yakut S.S.R.
            3 transports moved from 63 Sea Zone to 62 Sea Zone
            2 armour and 3 infantry moved from Japan to 62 Sea Zone
            2 armour, 3 infantry and 3 transports moved from 62 Sea Zone to 63 Sea Zone
            2 armour and 3 infantry moved from 63 Sea Zone to Soviet Far East
    
        Place Units - Japanese
            2 infantry placed in Union of South Africa
            4 infantry placed in East Indies
            3 armour, 1 bomber, 1 fighter and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.50
    Russians regular : -0.33
    British regular : 0.67
    Russians AA : -0.17
    

    Savegame

  • 2024 2023

    @cloud7707 The noose tightens on Moscow…will it hold, or slip through my fingers?


  • May I suggest a truce between the Soviet Union and Japan? :D


  • TripleA Manual Gamesave Post: British round 10

    TripleA Manual Gamesave Post for game: World War II v3 1941

    Game History

    Round: 10
    
        Purchase Units - British
            British buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            1 infantry moved from Caucasus to Kazakh S.S.R.
            2 fighters moved from Caucasus to Kazakh S.S.R.
            2 bombers moved from Russia to Baltic States
            1 infantry moved from Karelia S.S.R. to Baltic States
    
        Combat - British
            Battle in Kazakh S.S.R.
                British attack with 2 fighters and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters and 1 infantry in Kazakh S.S.R., round 2 : 1/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Kazakh S.S.R.
                    1 infantry owned by the Japanese lost in Kazakh S.S.R.
                British win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Baltic States
                British attack with 2 bombers and 1 infantry
                Germans defend with 1 infantry
                    British roll dice for 2 bombers and 1 infantry in Baltic States, round 2 : 2/3 hits, 1,50 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Baltic States
                    1 infantry owned by the Germans lost in Baltic States
                British win with 2 bombers remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            2 bombers moved from Baltic States to Russia
            2 fighters moved from Kazakh S.S.R. to Russia
            1 armour moved from Karelia S.S.R. to Russia
            8 artilleries and 8 infantry moved from Karelia S.S.R. to Archangel
            1 artillery and 6 infantry moved from Finland to Karelia S.S.R.
            2 artilleries and 4 infantry moved from Norway to Finland
            2 artilleries moved from United Kingdom to 3 Sea Zone
            4 infantry moved from United Kingdom to 3 Sea Zone
            2 artilleries moved from 3 Sea Zone to Norway
            4 infantry moved from 3 Sea Zone to Norway
            1 cruiser moved from 17 Sea Zone to 12 Sea Zone
    
        Place Units - British
            2 artilleries and 4 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,67
    Germans regular : 0,67
    British regular : 0,33
    

    Savegame

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