@Avner sub missed, keep Cr or Dd?
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L23 PTV Shin-Ji (Axis +8) vs Nikola1975 (Allies)
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TripleA Manual Gamesave Post: Italians round 3
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - Italians Italians buy 1 airfield and 1 transport; Remaining resources: 5 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Egypt to Iraq Italians take Trans-Jordan from British 1 bomber moved from Alexandria to Iraq 1 infantry moved from Egypt to Anglo-Egyptian Sudan Italians take Anglo-Egyptian Sudan from British 1 artillery and 1 infantry moved from Crete to 100 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 100 Sea Zone to 94 Sea Zone 1 infantry moved from 94 Sea Zone to Morocco 1 artillery moved from 94 Sea Zone to Morocco 1 artillery and 1 infantry moved from Algeria to Morocco 1 armour moved from Romania to Western Ukraine Italians take Western Ukraine from Russians 1 armour moved from Baltic States to Northern Belarus Italians take Northern Belarus from Russians 1 armour moved from Northern Belarus to Baltic States
Combat Hit Differential Summary :
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@shin-ji OK, this works. I think I get how scrambles work now. So, scrambles? OOL?
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@shin-ji No scrambles.
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - Italians Italians buy 1 airfield and 1 transport; Remaining resources: 5 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Egypt to Iraq Italians take Trans-Jordan from British 1 bomber moved from Alexandria to Iraq 1 infantry moved from Egypt to Anglo-Egyptian Sudan Italians take Anglo-Egyptian Sudan from British 1 artillery and 1 infantry moved from Crete to 100 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 100 Sea Zone to 94 Sea Zone 1 infantry moved from 94 Sea Zone to Morocco 1 artillery moved from 94 Sea Zone to Morocco 1 artillery and 1 infantry moved from Algeria to Morocco 1 armour moved from Romania to Western Ukraine Italians take Western Ukraine from Russians 1 armour moved from Baltic States to Northern Belarus Italians take Northern Belarus from Russians 1 armour moved from Northern Belarus to Baltic States Combat - Italians Battle in Morocco Italians attack with 2 artilleries and 2 infantry British defend with 1 artillery and 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 2 artilleries and 2 infantry in Morocco, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Morocco Italians win, taking Morocco from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Battle in Iraq Italians attack with 1 armour, 1 bomber and 1 mech_infantry British defend with 1 artillery Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Iraq, round 2 : 2/3 hits, 1.33 expected hits British roll dice for 1 artillery in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Iraq Italians win, taking Iraq from British with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Italians 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 armour moved from Northern Italy to 97 Sea Zone 1 armour and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 armour moved from 96 Sea Zone to Tunisia Italians take Tunisia from Neutral_Axis 1 bomber moved from Iraq to Egypt 1 artillery moved from Alexandria to Egypt 1 infantry moved from Alexandria to Egypt 1 infantry moved from Egypt to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 1 fighter moved from Alexandria to Egypt 2 fighters moved from Alexandria to Southern Italy 1 aaGun and 2 infantry moved from Slovakia Hungary to Eastern Poland 1 armour moved from Northern Italy to Romania 2 aaGuns and 2 infantry moved from Yugoslavia to Romania Place Units - Italians 1 transport placed in 99 Sea Zone 1 airfield placed in Egypt Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,3,6,2,1,2,3 Italians collect 22 PUs (2 lost to blockades); end with 27 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 34 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 39 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 42 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Italians regular : 1.17 British regular : -1.00
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@nikola1975 OK, all set!
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@nikola1975 Bump#1
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@nikola1975 Bump #2
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Hello. I apologize for the delay. I am currently on some deadlines with project we are working on. I will be able to play during the weekend - you will get my turn on Saturday, if not earlier.
Sorry.
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@nikola1975 OK, glad to hear it.
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 31 Sea Zone to 27 Sea Zone 1 transport moved from 31 Sea Zone to 27 Sea Zone 1 destroyer moved from 31 Sea Zone to 27 Sea Zone 1 aaGun, 1 artillery, 2 fighters and 6 infantry moved from Queensland to New South Wales 1 infantry moved from Northern Australia to Queensland 1 aaGun moved from Northern Australia to South Australia 1 infantry moved from Northern Australia to South Australia 1 fighter moved from Northern Australia to New South Wales Place Units - ANZAC 1 armour, 1 fighter and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French 1 fighter moved from United Kingdom to 109 Sea Zone 1 destroyer moved from 78 Sea Zone to 82 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 3 fighters and 1 submarine; Remaining resources: 1 PUs; Combat Move - Germans 8 armour, 3 artilleries, 15 infantry and 4 mech_infantrys moved from Baltic States to Leningrad Germans take Leningrad from Russians 1 infantry moved from Bessarabia to Ukraine 1 artillery moved from Bessarabia to Ukraine 3 fighters and 5 tactical_bombers moved from Egypt to 82 Sea Zone 2 bombers moved from Southern Italy to 82 Sea Zone 1 infantry moved from Karelia to Vyborg Germans take Vyborg from Russians 7 infantry moved from Karelia to Archangel Germans take Archangel from Russians Combat - Germans Battle in Ukraine Germans attack with 1 artillery and 1 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Germans roll dice for 1 artillery in Ukraine, round 3 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in 82 Sea Zone Germans attack with 2 bombers, 3 fighters and 5 tactical_bombers British defend with 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; French defend with 1 destroyer Germans roll dice for 2 bombers, 3 fighters and 5 tactical_bombers in 82 Sea Zone, round 2 : 5/10 hits, 5.50 expected hits British roll dice for 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 82 Sea Zone, round 2 : 2/7 hits, 3.00 expected hits 2 tactical_bombers owned by the Germans lost in 82 Sea Zone 1 destroyer owned by the French, 1 tactical_bomber owned by the British, 1 destroyer owned by the British and 1 carrier owned by the British lost in 82 Sea Zone Germans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 82 Sea Zone, round 3 : 5/8 hits, 4.50 expected hits British roll dice for 2 cruisers, 1 fighter and 1 transport in 82 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits 2 tactical_bombers owned by the Germans lost in 82 Sea Zone 1 transport owned by the British, 2 cruisers owned by the British and 1 fighter owned by the British lost in 82 Sea Zone Germans win with 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 40 Casualties for Germans: 4 tactical_bombers Casualties for British: 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport Casualties for French: 1 destroyer Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad Trigger Germans Destroy Factories Ukraine: has removed 1 factory_minor owned by Germans in Ukraine Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 82 Sea Zone: 2 bombers EDIT: Adding units owned by Germans to Trans-Jordan: 2 bombers EDIT: Turning off Edit Mode Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans Trigger Ukraine Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed attached to Germans 1 infantry moved from Malta to 98 Sea Zone 1 artillery moved from Malta to 98 Sea Zone 3 fighters and 1 tactical_bomber moved from 82 Sea Zone to Trans-Jordan 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone 1 artillery moved from 100 Sea Zone to Egypt 1 infantry moved from 100 Sea Zone to Egypt 1 cruiser moved from 98 Sea Zone to 94 Sea Zone 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 112 Sea Zone to 115 Sea Zone 1 armour and 1 mech_infantry moved from Poland to Leningrad 1 artillery and 11 infantry moved from Bessarabia to Western Ukraine 2 artilleries and 8 infantry moved from Poland to Eastern Poland 1 aaGun, 7 artilleries and 13 infantry moved from Germany to Poland 2 fighters moved from 115 Sea Zone to Western Germany 1 submarine moved from 84 Sea Zone to 73 Sea Zone Place Units - Germans 3 fighters placed in Western Germany 1 carrier and 1 submarine placed in 115 Sea Zone Turn Complete - Germans Germans collect 47 PUs; end with 48 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 51 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 64 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Russians regular : 0.33 Germans regular : 0.00 British regular : -0.67
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@nikola1975 Sorry for the edits - it should have let me fly the bombers over Syria, but the game wasn’t coded for that. So I just fixed the landing part.
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Hm, are you sure about that? I thought you are not able to fly over neutral territories.
Can you check that?
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https://axisallies.com/global-1940-second-edition-rules/
“Moving into a neutral territory is considered a combat move, and any combat must be resolved during the conduct combat phase (see ‘Combat Move‘). Before the neutral territory can be taken control of by the invading power, all of the neutral’s standing army units must be eliminated. Air units can’t fly over a neutral unless they are attacking it.”
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@nikola1975 I did check it. In the Balance Mod rules post, it specifically mentions that the flyover rules for neutrals do not apply to Vichy France ones.
"Game Consequences of Franco-German Armistice
French Territorial Control: At the beginning of France’s first turn in which Armistice conditions are met, all originally French territories not already under Axis control immediately change ownership to Pro-Axis Neutrals, except: (1) French Equatorial Africa; (2) New Hebrides; (2) any French territories containing non-French allied land units.
Any non-French allied air units in Vichy-controlled territory are destroyed upon conversion of the territory to Vichy control.
With the exception of Southern France (see discussion of “Zone Libere” below), Vichy French territory operates the same way as other Pro-Axis Neutral territory. An Axis player may capture Vichy French territory and commandeer its forces by moving a land unit into the territory during the non-combat phase of his turn.
Fly-over restrictions applicable to other Neutral territories do not apply to Vichy French territory."
https://www.axisandallies.org/forums/topic/27451/g40-balance-mod-rules-and-download
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It is easily missed, that’s for sure! We’re playing PtV, which points to Balance Mod for that, and then it’s buried at the end of a few paragraphs, lol.
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Hm, you are right.
Anyway, good moves so far, you are extremely efficient fascist :) It’s quite amazing that it is only round 4 and what you have achieved with Italians so far.
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@nikola1975 I appreciate the compliment(?), but I fear you may have out-Communist-ed me here - both China and Russia have me quite nervous. Should have the Japan post later today - always hard to decide where to put things when I have so many good options!
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@nikola1975 Still putting together the details, but what OOL would you like for Yunnan? Kill the Brits first, or the Chinese?
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TripleA Manual Gamesave Post: Japanese round 4
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries, 8 infantry and 1 mech_infantry moved from Szechwan to Yunnan 1 infantry moved from Shan State to Yunnan 1 artillery, 3 fighters, 2 infantry and 4 tactical_bombers moved from French Indo China to Yunnan 1 armour moved from Malaya to Yunnan 1 fighter and 1 tactical_bomber moved from 132 Sea Zone to Yunnan 2 bombers moved from Davao to Yunnan 1 artillery, 1 infantry and 1 marine moved from Caroline Islands to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 artillery moved from 6 Sea Zone to Korea 1 battleship and 1 marine moved from 35 Sea Zone to 6 Sea Zone 1 cruiser moved from 35 Sea Zone to 6 Sea Zone Combat - Japanese Japanese creates battle in territory 132 Sea Zone
Combat Hit Differential Summary :