@Chris_Henry
I agree that the Allies mostly have their elite units in the Special Operations Expansion already. But there are some units among which you mentioned that deserve some attention. However I am not posting this from an official HBG point of view, but merely to scratch the surface of what could or might one day be. I had a similar issue back then with the Elite of the Soviet Union expansion. Designing it in a similar fashion as the German variant was not possible, because of the specific way Soviet elite units developed to be just that. So halfway the design I had to decide to start over again from a different angle and Soviet units became elite by rewarding. It could be a similar game mechanic by which the Allied Elite could be designed. Maybe there are alternatives. But it is off topic to go into that very deep and also I don’t want to give away any rudimentary ideas that exist already.
But on your list it contains some units I also have on my wish list as a player. As a designer I can only say that such an expansion is not (yet) in the making. People could use the Allied units from the Special Forces Expansion and house rule them. That is one of the fun things of the game. You can mix drinks as you can mix expansions to add the flavor to the game as you wish it to be.
So I can’t really answer your question, because I am not officially searching, but I am curious which units th e community thinks are elite units and also why. They could be regular army units who did something seemingly impossible.
Diplomacy Expansion Favors The Axis?
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The physical Diplomacy chart on the left hand side says
“Major Power must be at full wartime income to conduct diplomacy”
Doesn’t this heavily favor the axis? Since they’re the only ones at full wartime income in the 1936 start date. -
@mike141500 wow how have I not noticed that? Does anybody know if thats for real lol?
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I think you are looking at the v2 version of the rules.
I dont think there is any good reason why you should be using v2 (even if you have the v2 board).
In v3 the rule is:
Only Major Powers are eligible to exert influence.
In order to purchase influence the Major Power
must be in possession of its capital. Nations not
listed on the chart cannot be influenced
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They changed the rules. Ignore what is on the chart. As long as you have your original capital, you can do diplomacy. It still favors the Axis as they have more money to work with early game but it’s not like you’re screwed as the Allies or Comintern.