bolasgod (Axis) vs feltmarskal (Allies + 20) OOB


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 aaGun moved from France to Normandy Bordeaux
            1 fighter moved from Egypt to Southern Italy
            2 infantry moved from Northern Italy to Southern Italy
            1 artillery and 4 infantry moved from Southern France to Northern Italy
    
        Place Units - Italians
            3 infantry placed in Egypt
            1 artillery and 2 infantry placed in Southern Italy
            1 artillery placed in Northern Italy
            1 infantry placed in Southern France
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: ANZAC round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from Java to 41 Sea Zone
            1 carrier moved from 55 Sea Zone to 54 Sea Zone
            2 fighters moved from 55 Sea Zone to 54 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in 41 Sea Zone
                ANZAC attack with 2 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 2 fighters in 41 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 41 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 41 Sea Zone to Java
    
        Place Units - ANZAC
            2 submarines and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    ANZAC regular : 0.00
    

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from Java to 41 Sea Zone
            1 carrier moved from 55 Sea Zone to 54 Sea Zone
            2 fighters moved from 55 Sea Zone to 54 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in 41 Sea Zone
                ANZAC attack with 2 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 2 fighters in 41 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 41 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 41 Sea Zone to Java
    
        Place Units - ANZAC
            2 submarines and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    
        Combat Move - French
            1 destroyer moved from 110 Sea Zone to 91 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    ANZAC regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            9 artilleries and 14 infantry moved from Eastern Poland to Poland
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 infantry moved from Western Germany to Holland Belgium
            1 bomber moved from Western Germany to Holland Belgium
            1 bomber moved from Western Germany to Holland Belgium
            1 fighter moved from Western Germany to Holland Belgium
            1 fighter moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 2 bombers, 2 fighters and 2 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 2 bombers, 2 fighters and 2 infantry in Holland Belgium, round 2 : 5/6 hits, 2.67 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Poland
                Germans attack with 9 artilleries and 14 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 9 artilleries and 14 infantry in Poland, round 2 : 8/23 hits, 6.83 expected hits
                    Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Poland
                Germans win, taking Poland from Russians with 9 artilleries and 14 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Eastern Poland to Poland
            1 aaGun moved from Eastern Poland to Poland
            6 mech_infantrys moved from Normandy Bordeaux to Western Germany
            5 artilleries moved from Normandy Bordeaux to France
            1 bomber moved from Holland Belgium to Western Germany
            1 bomber moved from Holland Belgium to Western Germany
            1 fighter moved from Holland Belgium to Western Germany
            1 fighter moved from Holland Belgium to Western Germany
            1 armour moved from Germany to Western Germany
            1 armour moved from Germany to Western Germany
            1 armour moved from Germany to Western Germany
            1 mech_infantry moved from Germany to Western Germany
            1 mech_infantry moved from Germany to Western Germany
            1 infantry moved from Denmark to Western Germany
            1 artillery moved from Denmark to Western Germany
            1 armour moved from Denmark to Western Germany
            1 infantry moved from Western Germany to Denmark
            1 infantry moved from Western Germany to Denmark
            1 infantry moved from Western Germany to Denmark
            1 aaGun moved from Western Germany to Denmark
    
        Place Units - Germans
            3 infantry placed in Germany
            3 infantry placed in France
            3 infantry placed in Normandy Bordeaux
            1 artillery and 2 infantry placed in Western Germany
            Germans undo move 4.
            Germans undo move 1.
            1 artillery and 2 infantry placed in Germany
            3 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Russians regular : -0.33
    Germans regular : 3.50
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 13 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Belarus to Eastern Poland
                  Russians take Eastern Poland from Germans
            1 infantry moved from Bessarabia to Romania
                  Russians take Romania from Germans
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 aaGun and 5 infantry moved from Jehol to Manchuria
            2 infantry moved from Sakha to Amur
            1 infantry moved from Siberia to Amur
            1 aaGun and 2 infantry moved from Hopei to Kweichow
            3 mech_infantrys moved from Sikang to Kweichow
            2 mech_infantrys moved from Volgograd to Sikang
            3 mech_infantrys moved from Novosibirsk to Shensi
            1 mech_infantry moved from Volgograd to Sikang
            1 mech_infantry moved from Archangel to Novosibirsk
            1 armour moved from Novgorod to Vologda
            2 infantry moved from Novgorod to Belarus
            3 infantry moved from Bryansk to Belarus
            1 tactical_bomber moved from Belarus to Tsinghai
            2 fighters moved from Belarus to Tsinghai
            1 fighter moved from Russia to Kweichow
            1 aaGun moved from Bryansk to Belarus
            1 aaGun moved from Bryansk to Western Ukraine
            2 infantry moved from Russia to Bryansk
            1 infantry moved from Novgorod to Belarus
            3 infantry moved from Bryansk to Belarus
            2 artilleries moved from Bryansk to Western Ukraine
            1 artillery moved from Bryansk to Western Ukraine
            4 infantry moved from Bryansk to Western Ukraine
            1 infantry moved from Bryansk to Western Ukraine
            1 aaGun and 35 infantry moved from Bessarabia to Romania
            7 infantry moved from Ukraine to Bessarabia
    
        Place Units - Russians
            3 infantry placed in Novgorod
            3 infantry placed in Ukraine
            3 mech_infantrys placed in Volgograd
            7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 42 PUs; end with 42 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @feltmarskal i assume you are not moving any french units?


  • @bolasgod what do you mean
    @feltmarskal i assume you are not moving any french units?


  • @feltmarskal Do you need to play the french turn?


  • @feltmarskal i am headed to a remote area for work for a few weeks, I may not be able to play very often. I apologize.


  • @bolasgod no problem


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            6 armour, 2 artilleries, 4 infantry and 5 mech_infantrys moved from West India to Eastern Persia
            1 mech_infantry moved from India to Eastern Persia
            1 artillery moved from India to 39 Sea Zone
            1 infantry moved from India to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
            1 artillery moved from 80 Sea Zone to Eastern Persia
            1 infantry moved from 80 Sea Zone to Eastern Persia
            1 tactical_bomber moved from Egypt to Eastern Persia
            1 fighter moved from Egypt to Eastern Persia
            1 artillery moved from Hunan to Yunnan
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kiangsu to Shantung
            1 artillery moved from Hunan to Anhwe
            1 artillery moved from Kiangsu to Shantung
    
        Combat - Japanese
            Battle in Eastern Persia
                Japanese attack with 6 armour, 3 artilleries, 1 fighter, 5 infantry, 6 mech_infantrys and 1 tactical_bomber
                British defend with 2 aaGuns, 1 artillery, 1 fighter, 19 infantry and 1 tactical_bomber
                    British roll AA dice in Eastern Persia : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 6 armour, 3 artilleries, 1 fighter, 5 infantry, 6 mech_infantrys and 1 tactical_bomber in Eastern Persia, round 2 : 8/22 hits, 7.50 expected hits
                    British roll dice for 2 aaGuns, 1 artillery, 1 fighter, 19 infantry and 1 tactical_bomber in Eastern Persia, round 2 : 11/22 hits, 7.83 expected hits
                    5 infantry owned by the Japanese, 1 artillery owned by the Japanese, 5 mech_infantrys owned by the Japanese, 2 aaGuns owned by the British and 6 infantry owned by the British lost in Eastern Persia
                    Japanese roll dice for 6 armour, 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 3 : 7/11 hits, 5.17 expected hits
                    British roll dice for 1 artillery, 1 fighter, 13 infantry and 1 tactical_bomber in Eastern Persia, round 3 : 5/16 hits, 5.83 expected hits
                    2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 armour owned by the Japanese and 7 infantry owned by the British lost in Eastern Persia
                    Japanese roll dice for 4 armour, 1 fighter and 1 tactical_bomber in Eastern Persia, round 4 : 5/6 hits, 3.17 expected hits
                    British roll dice for 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber in Eastern Persia, round 4 : 3/9 hits, 3.50 expected hits
                    3 armour owned by the Japanese and 5 infantry owned by the British lost in Eastern Persia
                1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese retreated
                1 armour owned by the Japanese retreated to West India
                British win with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -17
                Casualties for Japanese: 5 armour, 3 artilleries, 5 infantry and 6 mech_infantrys
                Casualties for British: 2 aaGuns and 18 infantry
            Battle in Shantung
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 2/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shantung
                Japanese win, taking Shantung from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 2/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 2/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Eastern Persia to West India
            2 infantry moved from India to West India
            3 armour and 3 mech_infantrys moved from Burma to West India
            1 carrier moved from 98 Sea Zone to 95 Sea Zone
            1 destroyer moved from 98 Sea Zone to 95 Sea Zone
            1 artillery moved from French Indo China to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Malaya
            1 artillery moved from 37 Sea Zone to Malaya
            1 destroyer moved from 35 Sea Zone to 37 Sea Zone
            1 armour moved from Kiangsu to Shantung
            1 mech_infantry moved from Kiangsu to Shantung
            1 infantry moved from Kiangsu to 19 Sea Zone
            1 artillery moved from Kiangsu to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
            1 artillery moved from 6 Sea Zone to Korea
            2 transports moved from 19 Sea Zone to 6 Sea Zone
            4 infantry moved from Japan to 6 Sea Zone
            4 infantry moved from 6 Sea Zone to Korea
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            3 armour placed in India
            3 mech_infantrys placed in Malaya
            1 infantry and 2 mech_infantrys placed in French Indo China
            4 infantry placed in Japan
            1 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 50 PUs; end with 50 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : 6.83
    British AA : -0.33
    British regular : 1.83
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 destroyers, 3 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 infantry and 1 mech_infantry moved from Tobruk to Alexandria
            1 bomber moved from Malta to 95 Sea Zone
            1 fighter moved from 92 Sea Zone to 95 Sea Zone
            5 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery moved from Gibraltar to 91 Sea Zone
            1 carrier moved from 92 Sea Zone to 95 Sea Zone
            1 destroyer moved from 91 Sea Zone to 95 Sea Zone
            1 destroyer moved from 91 Sea Zone to 95 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from 110 Sea Zone to 95 Sea Zone
            1 fighter moved from United Kingdom to Holland Belgium
            1 fighter moved from United Kingdom to Normandy Bordeaux
            1 fighter moved from United Kingdom to Holland Belgium
            2 fighters moved from United Kingdom to Normandy Bordeaux
            1 fighter moved from 110 Sea Zone to Normandy Bordeaux
            5 fighters moved from Java to 37 Sea Zone
            1 battleship and 1 cruiser moved from 54 Sea Zone to 37 Sea Zone
                  Americans take 42 Sea Zone from Japanese
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • @bolasgod Scramble sz 95


  • @feltmarskal I´m on holiday for one week


  • @feltmarskal no scramble, have a nice vacation


  • TripleA Manual Gamesave Post: Americans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 destroyers, 3 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 infantry and 1 mech_infantry moved from Tobruk to Alexandria
            1 bomber moved from Malta to 95 Sea Zone
            1 fighter moved from 92 Sea Zone to 95 Sea Zone
            5 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery moved from Gibraltar to 91 Sea Zone
            1 carrier moved from 92 Sea Zone to 95 Sea Zone
            1 destroyer moved from 91 Sea Zone to 95 Sea Zone
            1 destroyer moved from 91 Sea Zone to 95 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from 110 Sea Zone to 95 Sea Zone
            1 fighter moved from United Kingdom to Holland Belgium
            1 fighter moved from United Kingdom to Normandy Bordeaux
            1 fighter moved from United Kingdom to Holland Belgium
            2 fighters moved from United Kingdom to Normandy Bordeaux
            1 fighter moved from 110 Sea Zone to Normandy Bordeaux
            5 fighters moved from Java to 37 Sea Zone
            1 battleship and 1 cruiser moved from 54 Sea Zone to 37 Sea Zone
                  Americans take 42 Sea Zone from Japanese
    
        Combat - Americans
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery, 4 fighters and 3 infantry
                Germans defend with 1 factory_minor, 1 harbour and 3 infantry; Italians defend with 1 aaGun
                    Italians roll AA dice in Normandy Bordeaux : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery, 4 fighters and 3 infantry in Normandy Bordeaux, round 2 : 4/8 hits, 3.00 expected hits
                    Germans roll dice for 1 aaGun and 3 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.00 expected hits
                    1 aaGun owned by the Italians and 3 infantry owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 4 fighters and 3 infantry remaining. Battle score for attacker is 14
                Casualties for Italians: 1 aaGun
                Casualties for Germans: 3 infantry
            Battle in Holland Belgium
                Americans attack with 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in 37 Sea Zone
                Americans attack with 1 battleship, 1 cruiser and 5 fighters
                Japanese defend with 1 carrier, 2 destroyers, 2 fighters and 1 transport
                    Americans roll dice for 1 battleship, 1 cruiser and 5 fighters in 37 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits
                    Japanese roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 transport in 37 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 carrier owned by the Japanese, 2 destroyers owned by the Japanese and 2 fighters owned by the Americans lost in 37 Sea Zone
                    Americans roll dice for 1 battleship, 1 cruiser and 3 fighters in 37 Sea Zone, round 3 : 3/5 hits, 2.67 expected hits
                    Japanese roll dice for 2 fighters and 1 transport in 37 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
                    2 fighters owned by the Japanese, 1 transport owned by the Japanese and 2 fighters owned by the Americans lost in 37 Sea Zone
                Americans win, taking 37 Sea Zone from Neutral with 1 battleship, 1 cruiser and 1 fighter remaining. Battle score for attacker is 19
                Casualties for Americans: 4 fighters
                Casualties for Japanese: 1 carrier, 2 destroyers, 2 fighters and 1 transport
            Battle in 95 Sea Zone
                Americans attack with 1 bomber, 1 carrier, 2 destroyers and 2 fighters
                Japanese defend with 1 carrier and 1 destroyer
                    Americans roll dice for 1 bomber, 1 carrier, 2 destroyers and 2 fighters in 95 Sea Zone, round 2 : 0/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 carrier and 1 destroyer in 95 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 bomber, 1 carrier, 2 destroyers and 2 fighters in 95 Sea Zone, round 3 : 1/5 hits, 2.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 carrier and 1 destroyer in 95 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 bomber, 1 carrier, 2 destroyers and 2 fighters in 95 Sea Zone, round 4 : 3/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 carrier and 1 destroyer in 95 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
                    1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 95 Sea Zone
                Americans win with 1 bomber, 1 carrier, 2 destroyers and 2 fighters remaining. Battle score for attacker is 24
                Casualties for Japanese: 1 carrier and 1 destroyer
    
        Non Combat Move - Americans
            1 bomber moved from 95 Sea Zone to Malta
            1 fighter moved from 95 Sea Zone to Malta
            1 fighter moved from Normandy Bordeaux to 95 Sea Zone
            2 fighters moved from Holland Belgium to 112 Sea Zone
            3 fighters moved from Normandy Bordeaux to 110 Sea Zone
            1 fighter moved from 110 Sea Zone to United Kingdom
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 102 Sea Zone to 101 Sea Zone
            2 infantry moved from Central United States to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
            2 transports moved from 109 Sea Zone to 106 Sea Zone
            2 artilleries and 4 infantry moved from Eastern United States to New Brunswick Nova Scotia
            1 transport moved from 110 Sea Zone to 107 Sea Zone
            1 transport moved from 110 Sea Zone to 102 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 carrier moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 49 Sea Zone to 26 Sea Zone
            2 fighters moved from Queensland to 26 Sea Zone
            1 fighter moved from Queensland to 54 Sea Zone
            1 fighter moved from 37 Sea Zone to Java
    
        Place Units - Americans
            1 carrier placed in 112 Sea Zone
            1 artillery and 1 infantry placed in Norway
            1 fighter placed in Western United States
            1 destroyer placed in 10 Sea Zone
            1 transport placed in 10 Sea Zone
            2 infantry placed in Western United States
            1 destroyer placed in 10 Sea Zone
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.67
    Japanese regular : -0.67
    Germans regular : -0.33
    Italians AA : -0.50
    

    Savegame


  • TripleA Manual Gamesave Post: Chinese round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Anhwe
            3 infantry moved from Kweichow to Anhwe
            2 infantry moved from Kweichow to Hunan
            2 infantry moved from Kweichow to Yunnan
            1 infantry moved from Kweichow to Yunnan
            1 infantry moved from Kweichow to Hunan
            2 infantry moved from Kweichow to Anhwe
            1 infantry moved from Kweichow to Anhwe
            1 infantry moved from Kweichow to Yunnan
            1 infantry moved from Kweichow to Hunan
            2 infantry moved from Kweichow to Anhwe
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Hunan, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 4 infantry in Hunan, round 3 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 4 infantry in Hunan, round 4 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 4 infantry in Hunan, round 5 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 4 infantry in Hunan, round 6 : 3/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 4 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 3 infantry in Yunnan, round 3 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in Anhwe
                Chinese attack with 9 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 9 infantry in Anhwe, round 2 : 3/9 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 9 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Anhwe
            1 infantry placed in Anhwe
            1 infantry placed in Anhwe
            1 infantry placed in Anhwe
            2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Japanese regular : -2.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 destroyers, 3 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 infantry and 1 mech_infantry moved from Tobruk to Alexandria
            1 bomber moved from Malta to 95 Sea Zone
            1 fighter moved from 92 Sea Zone to 95 Sea Zone
            5 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery moved from Gibraltar to 91 Sea Zone
            1 carrier moved from 92 Sea Zone to 95 Sea Zone
            1 destroyer moved from 91 Sea Zone to 95 Sea Zone
            1 destroyer moved from 91 Sea Zone to 95 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from 110 Sea Zone to 95 Sea Zone
            1 fighter moved from United Kingdom to Holland Belgium
            1 fighter moved from United Kingdom to Normandy Bordeaux
            1 fighter moved from United Kingdom to Holland Belgium
            2 fighters moved from United Kingdom to Normandy Bordeaux
            1 fighter moved from 110 Sea Zone to Normandy Bordeaux
            5 fighters moved from Java to 37 Sea Zone
            1 battleship and 1 cruiser moved from 54 Sea Zone to 37 Sea Zone
                  Americans take 42 Sea Zone from Japanese
    
        Combat - Americans
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery, 4 fighters and 3 infantry
                Germans defend with 1 factory_minor, 1 harbour and 3 infantry; Italians defend with 1 aaGun
                    Italians roll AA dice in Normandy Bordeaux : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery, 4 fighters and 3 infantry in Normandy Bordeaux, round 2 : 4/8 hits, 3.00 expected hits
                    Germans roll dice for 1 aaGun and 3 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.00 expected hits
                    1 aaGun owned by the Italians and 3 infantry owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 4 fighters and 3 infantry remaining. Battle score for attacker is 14
                Casualties for Italians: 1 aaGun
                Casualties for Germans: 3 infantry
            Battle in Holland Belgium
                Americans attack with 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in 37 Sea Zone
                Americans attack with 1 battleship, 1 cruiser and 5 fighters
                Japanese defend with 1 carrier, 2 destroyers, 2 fighters and 1 transport
                    Americans roll dice for 1 battleship, 1 cruiser and 5 fighters in 37 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits
                    Japanese roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 transport in 37 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 carrier owned by the Japanese, 2 destroyers owned by the Japanese and 2 fighters owned by the Americans lost in 37 Sea Zone
                    Americans roll dice for 1 battleship, 1 cruiser and 3 fighters in 37 Sea Zone, round 3 : 3/5 hits, 2.67 expected hits
                    Japanese roll dice for 2 fighters and 1 transport in 37 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
                    2 fighters owned by the Japanese, 1 transport owned by the Japanese and 2 fighters owned by the Americans lost in 37 Sea Zone
                Americans win, taking 37 Sea Zone from Neutral with 1 battleship, 1 cruiser and 1 fighter remaining. Battle score for attacker is 19
                Casualties for Americans: 4 fighters
                Casualties for Japanese: 1 carrier, 2 destroyers, 2 fighters and 1 transport
            Battle in 95 Sea Zone
                Americans attack with 1 bomber, 1 carrier, 2 destroyers and 2 fighters
                Japanese defend with 1 carrier and 1 destroyer
                    Americans roll dice for 1 bomber, 1 carrier, 2 destroyers and 2 fighters in 95 Sea Zone, round 2 : 0/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 carrier and 1 destroyer in 95 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 bomber, 1 carrier, 2 destroyers and 2 fighters in 95 Sea Zone, round 3 : 1/5 hits, 2.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 carrier and 1 destroyer in 95 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 bomber, 1 carrier, 2 destroyers and 2 fighters in 95 Sea Zone, round 4 : 3/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 carrier and 1 destroyer in 95 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
                    1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 95 Sea Zone
                Americans win with 1 bomber, 1 carrier, 2 destroyers and 2 fighters remaining. Battle score for attacker is 24
                Casualties for Japanese: 1 carrier and 1 destroyer
    
        Non Combat Move - Americans
            1 bomber moved from 95 Sea Zone to Malta
            1 fighter moved from 95 Sea Zone to Malta
            1 fighter moved from Normandy Bordeaux to 95 Sea Zone
            2 fighters moved from Holland Belgium to 112 Sea Zone
            3 fighters moved from Normandy Bordeaux to 110 Sea Zone
            1 fighter moved from 110 Sea Zone to United Kingdom
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 102 Sea Zone to 101 Sea Zone
            2 infantry moved from Central United States to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
            2 transports moved from 109 Sea Zone to 106 Sea Zone
            2 artilleries and 4 infantry moved from Eastern United States to New Brunswick Nova Scotia
            1 transport moved from 110 Sea Zone to 107 Sea Zone
            1 transport moved from 110 Sea Zone to 102 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 carrier moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 49 Sea Zone to 26 Sea Zone
            2 fighters moved from Queensland to 26 Sea Zone
            1 fighter moved from Queensland to 54 Sea Zone
            1 fighter moved from 37 Sea Zone to Java
    
        Place Units - Americans
            1 carrier placed in 112 Sea Zone
            1 artillery and 1 infantry placed in Norway
            1 fighter placed in Western United States
            1 destroyer placed in 10 Sea Zone
            1 transport placed in 10 Sea Zone
            2 infantry placed in Western United States
            1 destroyer placed in 10 Sea Zone
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Anhwe
            3 infantry moved from Kweichow to Anhwe
            2 infantry moved from Kweichow to Hunan
            2 infantry moved from Kweichow to Yunnan
            1 infantry moved from Kweichow to Yunnan
            1 infantry moved from Kweichow to Hunan
            2 infantry moved from Kweichow to Anhwe
            1 infantry moved from Kweichow to Anhwe
            1 infantry moved from Kweichow to Yunnan
            1 infantry moved from Kweichow to Hunan
            2 infantry moved from Kweichow to Anhwe
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Hunan, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 4 infantry in Hunan, round 3 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 4 infantry in Hunan, round 4 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 4 infantry in Hunan, round 5 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 4 infantry in Hunan, round 6 : 3/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 4 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 3 infantry in Yunnan, round 3 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in Anhwe
                Chinese attack with 9 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 9 infantry in Anhwe, round 2 : 3/9 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 9 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Anhwe
            1 infantry placed in Anhwe
            1 infantry placed in Anhwe
            1 infantry placed in Anhwe
            2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 16 PUs; end with 16 PUs
    
        Purchase Units - British
            British buy 10 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            6 infantry moved from Gibraltar to 91 Sea Zone
            6 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from Union of South Africa to Rhodesia
            2 fighters and 1 tactical_bomber moved from Union of South Africa to Ethiopia
            1 fighter moved from Eastern Persia to 80 Sea Zone
            1 tactical_bomber moved from Eastern Persia to Persia
            1 artillery moved from Eastern Persia to Persia
            2 artilleries, 1 fighter, 3 infantry and 5 mech_infantrys moved from Trans-Jordan to Egypt
            2 mech_infantrys moved from Belgian Congo to Egypt
            5 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
    
        Combat - British
            Battle in 80 Sea Zone
                British attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 80 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Egypt
                British attack with 2 artilleries, 1 fighter, 3 infantry and 12 mech_infantrys
                Italians defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 11 infantry
                    Italians roll AA dice in Egypt : 0/1 hits, 0.17 expected hits
                    British roll dice for 2 artilleries, 1 fighter, 3 infantry and 12 mech_infantrys in Egypt, round 2 : 5/18 hits, 4.00 expected hits
                    Italians roll dice for 1 aaGun, 1 armour, 1 artillery and 11 infantry in Egypt, round 2 : 8/13 hits, 4.50 expected hits
                    5 mech_infantrys owned by the British, 1 aaGun owned by the Italians, 4 infantry owned by the Italians and 3 infantry owned by the British lost in Egypt
                    British roll dice for 2 artilleries, 1 fighter and 7 mech_infantrys in Egypt, round 3 : 4/10 hits, 2.67 expected hits
                    Italians roll dice for 1 armour, 1 artillery and 7 infantry in Egypt, round 3 : 4/9 hits, 3.17 expected hits
                    4 mech_infantrys owned by the British and 4 infantry owned by the Italians lost in Egypt
                    British roll dice for 2 artilleries, 1 fighter and 3 mech_infantrys in Egypt, round 4 : 1/6 hits, 2.00 expected hits
                    Italians roll dice for 1 armour, 1 artillery and 3 infantry in Egypt, round 4 : 2/5 hits, 1.83 expected hits
                    2 mech_infantrys owned by the British and 1 infantry owned by the Italians lost in Egypt
                    British roll dice for 2 artilleries, 1 fighter and 1 mech_infantry in Egypt, round 5 : 2/4 hits, 1.50 expected hits
                    Italians roll dice for 1 armour, 1 artillery and 2 infantry in Egypt, round 5 : 1/4 hits, 1.50 expected hits
                    1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Egypt
                    British roll dice for 2 artilleries and 1 fighter in Egypt, round 6 : 2/3 hits, 1.17 expected hits
                    Italians roll dice for 1 armour and 1 artillery in Egypt, round 6 : 2/2 hits, 0.83 expected hits
                    1 artillery owned by the Italians, 2 artilleries owned by the British and 1 armour owned by the Italians lost in Egypt
                British win with 1 fighter remaining. Battle score for attacker is -17
                Casualties for British: 2 artilleries, 3 infantry and 12 mech_infantrys
                Casualties for Italians: 1 aaGun, 1 armour, 1 artillery and 11 infantry
    
        Non Combat Move - British
            3 infantry moved from 110 Sea Zone to United Kingdom
            3 infantry moved from 110 Sea Zone to United Kingdom
            1 fighter moved from Egypt to Persia
            1 fighter moved from 80 Sea Zone to Persia
    
        Place Units - British
            3 infantry placed in Persia
            7 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 33 PUs; end with 35 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Americans regular : -1.67
    Italians regular : 5.17
    Japanese regular : -2.67
    Germans regular : -0.33
    British regular : 2.67
    Italians AA : -0.67
    

    Savegame


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 fighter and 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 fighter moved from Southern Italy to Egypt
            1 artillery moved from Southern Italy to Northern Italy
            1 infantry moved from Northern Italy to France
            1 infantry moved from Northern Italy to France
            1 infantry moved from Northern Italy to France
            1 infantry moved from Northern Italy to France
            1 artillery moved from Northern Italy to France
            1 artillery moved from Northern Italy to France
            1 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            3 infantry placed in Egypt
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 16 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: ANZAC round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
    
        Combat - ANZAC
            Battle in Borneo
    
        Non Combat Move - ANZAC
            1 carrier moved from 54 Sea Zone to 35 Sea Zone
            2 fighters moved from 54 Sea Zone to 35 Sea Zone
            1 destroyer moved from 54 Sea Zone to 35 Sea Zone
            1 submarine moved from 62 Sea Zone to 45 Sea Zone
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 artillery moved from 42 Sea Zone to Java
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame

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