@dawgoneit
@Elrood forgot to move Bermuda cruiser and he asked me to move it while he was at work. It moves to SZ29 and Canadian DD build and cruiser both move to join it there instead of SZ22.triplea_41573_1bri edit.tsvg
Squire/Stough v Robson/Feltmarskal
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 4 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 marine, 2 submarines and 1 tactical_bomber moved from 90 Sea Zone to 91 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery, 2 carriers, 1 destroyer, 3 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 transport moved from 27 Sea Zone to 26 Sea Zone 2 fighters moved from Northern Territory to Queensland 2 infantry moved from Northern Territory to Queensland 2 marines moved from 54 Sea Zone to Queensland Place Units - Americans 4 transports placed in 101 Sea Zone 1 carrier and 2 destroyers placed in 10 Sea Zone 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
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I played USA bad, BM3 really change the game.
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I know the feeling.
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter moved from Shensi to Szechwan 1 infantry moved from Sikang to Szechwan 1 infantry moved from Shensi to Szechwan 5 infantry moved from Shensi to Kweichow 6 infantry moved from Shensi to Hopei Combat - Chinese Battle in Kweichow Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Kweichow, round 2 : 2/5 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Szechwan, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Battle in Hopei Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Hopei, round 2 : 0/6 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 6 infantry in Hopei, round 3 : 1/6 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 5 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Suiyuyan Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : -0,50 Japanese regular : 0,33
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 4 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 marine, 2 submarines and 1 tactical_bomber moved from 90 Sea Zone to 91 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery, 2 carriers, 1 destroyer, 3 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 transport moved from 27 Sea Zone to 26 Sea Zone 2 fighters moved from Northern Territory to Queensland 2 infantry moved from Northern Territory to Queensland 2 marines moved from 54 Sea Zone to Queensland Place Units - Americans 4 transports placed in 101 Sea Zone 1 carrier and 2 destroyers placed in 10 Sea Zone 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter moved from Shensi to Szechwan 1 infantry moved from Sikang to Szechwan 1 infantry moved from Shensi to Szechwan 5 infantry moved from Shensi to Kweichow 6 infantry moved from Shensi to Hopei Combat - Chinese Battle in Kweichow Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Kweichow, round 2 : 2/5 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Szechwan, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Battle in Hopei Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Hopei, round 2 : 0/6 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 6 infantry in Hopei, round 3 : 1/6 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 5 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Suiyuyan Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Purchase Units - British British buy 1 factory_minor, 1 fighter, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from United Kingdom to Germany 2 armour and 4 infantry moved from Eastern Persia to West India 3 armour and 2 mech_infantrys moved from Iraq to Eastern Persia 1 artillery moved from Union of South Africa to 71 Sea Zone 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone 1 destroyer moved from 77 Sea Zone to 79 Sea Zone 1 artillery moved from Ethiopia to Kenya 1 bomber moved from Egypt to Eastern Persia 1 tactical_bomber moved from Egypt to Eastern Persia Combat - British Strategic bombing raid in Germany Germans roll AA dice in Germany : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Germany causes 0 damage total. Non Combat Move - British 1 infantry moved from 79 Sea Zone to West India 1 artillery moved from 79 Sea Zone to West India Place Units - British 1 transport placed in 71 Sea Zone 1 infantry placed in Union of South Africa 3 mech_infantrys placed in Iraq 1 factory_minor placed in Persia 1 fighter placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -0,50 Japanese regular : 0,33 Germans AA : 0,83
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TripleA Move Summary: Italians round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 4 Purchase Units - Italians Italians buy 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery, 1 infantry and 1 mech_infantry moved from Libya to Tobruk 1 bomber moved from Southern Italy to Tobruk 1 fighter moved from 92 Sea Zone to Algeria 1 fighter moved from 92 Sea Zone to Algeria 1 cruiser moved from 92 Sea Zone to 93 Sea Zone 1 marine moved from Southern France to 93 Sea Zone 1 cruiser and 1 marine moved from 93 Sea Zone to 92 Sea Zone
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 4 Purchase Units - Italians Italians buy 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery, 1 infantry and 1 mech_infantry moved from Libya to Tobruk 1 bomber moved from Southern Italy to Tobruk 1 fighter moved from 92 Sea Zone to Algeria 1 fighter moved from 92 Sea Zone to Algeria 1 cruiser moved from 92 Sea Zone to 93 Sea Zone 1 marine moved from Southern France to 93 Sea Zone 1 cruiser and 1 marine moved from 93 Sea Zone to 92 Sea Zone Combat - Italians Battle in Tobruk Italians attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry ANZAC defend with 2 infantry Italians roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Tobruk, round 2 : 2/4 hits, 1.50 expected hits British roll dice for 2 infantry in Tobruk, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Tobruk Italians win, taking Tobruk from British with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for ANZAC: 2 infantry Non Combat Move - Italians 1 bomber moved from Tobruk to Southern Italy 1 marine moved from 92 Sea Zone to Gibraltar 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 1 aaGun moved from Southern France to 93 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone 1 aaGun moved from 92 Sea Zone to Gibraltar 1 infantry moved from 92 Sea Zone to Gibraltar 1 infantry moved from 92 Sea Zone to Gibraltar 1 infantry moved from 92 Sea Zone to Gibraltar 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern France to Northern Italy 1 infantry moved from Northern Italy to Southern Italy 1 aaGun, 2 armour, 2 artilleries and 4 infantry moved from Eastern Poland to Romania Place Units - Italians 2 transports placed in 97 Sea Zone 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians regular : 0.50 British regular : 0.33
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 2 PUs; Combat Move - ANZAC 3 submarines moved from 54 Sea Zone to 42 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 3 submarines Japanese defend with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 3 transports ANZAC roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 3 transports in 42 Sea Zone, round 2 : 5/12 hits, 6,00 expected hits 3 submarines owned by the ANZAC lost in 42 Sea Zone Japanese win with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is -18 Casualties for ANZAC: 3 submarines Non Combat Move - ANZAC 1 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 3 submarines placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Japanese regular : -1,00 ANZAC regular : 0,00
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 2 PUs; Combat Move - ANZAC 3 submarines moved from 54 Sea Zone to 42 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 3 submarines Japanese defend with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 3 transports ANZAC roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 3 transports in 42 Sea Zone, round 2 : 5/12 hits, 6,00 expected hits 3 submarines owned by the ANZAC lost in 42 Sea Zone Japanese win with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is -18 Casualties for ANZAC: 3 submarines Non Combat Move - ANZAC 1 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 3 submarines placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1,00 ANZAC regular : 0,00
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 14 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 9 armour, 4 artilleries and 29 infantry moved from Baltic States to Novgorod Germans take Novgorod from Russians 3 infantry moved from Vyborg to Novgorod 1 artillery and 4 infantry moved from Finland to Vyborg 1 infantry moved from Poland to Eastern Poland 1 infantry moved from Poland to Baltic States 1 tactical_bomber moved from 112 Sea Zone to 92 Sea Zone 1 fighter moved from Western Germany to 92 Sea Zone 1 fighter moved from Gibraltar to Algeria 1 armour moved from Germany to Northern Italy 1 mech_infantry moved from Germany to Northern Italy 6 mech_infantrys moved from Germany to Romania 1 carrier, 1 cruiser, 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 114 Sea Zone 1 bomber moved from Gibraltar to Western Germany Combat - Germans Non Combat Move - Germans 3 transports moved from 92 Sea Zone to 93 Sea Zone 1 armour and 4 infantry moved from Southern France to 93 Sea Zone 1 armour, 4 infantry and 3 transports moved from 93 Sea Zone to 92 Sea Zone 1 armour and 4 infantry moved from 92 Sea Zone to Gibraltar 5 aaGuns moved from Baltic States to Novgorod 1 aaGun moved from Poland to Germany Place Units - Germans 3 infantry placed in Southern France 1 artillery and 8 infantry placed in Germany 3 infantry placed in Western Germany Germans undo move 2. 1 artillery and 6 infantry placed in Germany 2 infantry placed in France 1 transport placed in 114 Sea Zone Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 artillery and 13 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Belarus to Eastern Poland 1 infantry moved from Belarus to Baltic States 1 fighter moved from Bryansk to Baltic States 1 tactical_bomber moved from Bryansk to Baltic States 2 fighters moved from Russia to Eastern Poland 2 artilleries and 11 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Germans Combat - Russians Battle in Baltic States Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/3 hits, 1,33 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Eastern Poland Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Eastern Poland, round 2 : 1/3 hits, 1,17 expected hits Italians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Eastern Poland to Belarus 1 fighter moved from Baltic States to Belarus 1 tactical_bomber moved from Baltic States to Belarus 5 infantry moved from Bryansk to Belarus 1 infantry moved from Smolensk to Belarus 1 infantry moved from Archangel to Belarus 10 infantry moved from Russia to Smolensk 1 aaGun moved from Ukraine to Bessarabia 2 infantry moved from Volgograd to Rostov 6 infantry moved from Novosibirsk to Vologda 1 aaGun and 10 infantry moved from Timguska to Novosibirsk Place Units - Russians 1 artillery and 9 infantry placed in Russia 3 infantry placed in Ukraine 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Italians regular : 0,67 Germans regular : -0,33 Russians regular : 0,50
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TripleA Move Summary: Japanese round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 armour, 1 destroyer, 1 fighter, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 39 Sea Zone to West India 1 tactical_bomber moved from 39 Sea Zone to West India 2 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers moved from India to West India 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 54 Sea Zone 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone 2 artilleries moved from Java to 42 Sea Zone 1 transport moved from 42 Sea Zone to 36 Sea Zone 2 infantry moved from Java to 42 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 55 Sea Zone 1 infantry moved from 55 Sea Zone to Northern Territory 2 carriers moved from 39 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 54 Sea Zone 1 infantry moved from Kiangsi to 20 Sea Zone 1 marine moved from Kiangsi to 20 Sea Zone 1 infantry, 1 marine and 1 transport moved from 20 Sea Zone to 55 Sea Zone 1 carrier, 1 destroyer and 3 submarines moved from 20 Sea Zone to 55 Sea Zone 1 infantry moved from Chahar to Hopei 1 artillery and 5 infantry moved from Anhwe to Hopei 1 armour moved from Shantung to Hopei 1 armour moved from Kiangsu to Hopei 2 mech_infantrys moved from Kiangsu to Kweichow 1 infantry moved from Hunan to Kweichow 1 artillery moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Kweichow 1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow 2 mech_infantrys moved from Shantung to Kweichow
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Scramble US Figs in SZ54?
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@stough yes full scramble
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Wait a minute- can the UK fighters participate in the combat?
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They can not, so yes , full scramble.
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My internet crashed mid Combat turn. I had completed India, with 2 tanks and all fighters but one (which I wanted to edit back to all planes and 1 tank). Then I moved onto Hopei and had 2 hits with no return hits…which is when the game went down.
I have discussed this with Feltmarskal before(it’s a problem for me living in China), and we have just re-run all the battles.
I will re-run all of the battles again, so ignore the first round (which was favorable to me anyhow)
If this happens again- meaning the internet in China is garbage for now- I may ask Squire to run my battles for me.
I’ll try it once more and we shall see.
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So, just to be clear, for now, ignore the first emails on the battles in India and possibly Hpoie.
I will run these battles again (if all goes well).
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OK. So far so good on the re-do.I have saved the game through Hopie; Kweichow and SZ 54 are next.
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 armour, 1 destroyer, 1 fighter, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 39 Sea Zone to West India 1 tactical_bomber moved from 39 Sea Zone to West India 2 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers moved from India to West India 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 54 Sea Zone 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone 2 artilleries moved from Java to 42 Sea Zone 1 transport moved from 42 Sea Zone to 36 Sea Zone 2 infantry moved from Java to 42 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 55 Sea Zone 1 infantry moved from 55 Sea Zone to Northern Territory 2 carriers moved from 39 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 54 Sea Zone 1 infantry moved from Kiangsi to 20 Sea Zone 1 marine moved from Kiangsi to 20 Sea Zone 1 infantry, 1 marine and 1 transport moved from 20 Sea Zone to 55 Sea Zone 1 carrier, 1 destroyer and 3 submarines moved from 20 Sea Zone to 55 Sea Zone 1 infantry moved from Chahar to Hopei 1 artillery and 5 infantry moved from Anhwe to Hopei 1 armour moved from Shantung to Hopei 1 armour moved from Kiangsu to Hopei 2 mech_infantrys moved from Kiangsu to Kweichow 1 infantry moved from Hunan to Kweichow 1 artillery moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Kweichow 1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow 2 mech_infantrys moved from Shantung to Kweichow Combat - Japanese Americans scrambles 2 units out of Queensland to defend against the attack in 54 Sea Zone Battle in Northern Territory Battle in West India Japanese attack with 2 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers British defend with 2 armour, 1 artillery and 5 infantry Japanese roll dice for 2 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in West India, round 2 : 6/12 hits, 5.67 expected hits UK_Pacific roll dice for 2 armour, 1 artillery and 5 infantry in West India, round 2 : 3/8 hits, 3.00 expected hits 2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 5 infantry owned by the British lost in West India Japanese roll dice for 2 armour, 1 artillery, 1 bomber, 2 fighters and 3 tactical_bombers in West India, round 3 : 3/9 hits, 5.00 expected hits UK_Pacific roll dice for 2 armour in West India, round 3 : 1/2 hits, 1.00 expected hits 1 artillery owned by the Japanese and 2 armour owned by the British lost in West India Japanese win, taking Northern Territory from ANZAC, taking West India from UK_Pacific with 2 armour, 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 17 Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantry Casualties for British: 2 armour, 1 artillery and 5 infantry Battle in Hopei Japanese attack with 2 armour, 1 artillery and 6 infantry Chinese defend with 5 infantry Japanese roll dice for 2 armour, 1 artillery and 6 infantry in Hopei, round 2 : 2/9 hits, 2.50 expected hits Chinese roll dice for 5 infantry in Hopei, round 2 : 0/5 hits, 1.67 expected hits 2 infantry owned by the Chinese lost in Hopei Japanese roll dice for 2 armour, 1 artillery and 6 infantry in Hopei, round 3 : 3/9 hits, 2.50 expected hits Chinese roll dice for 3 infantry in Hopei, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 2 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 12 Casualties for Chinese: 5 infantry Casualties for Japanese: 1 infantry Battle in Kweichow Japanese attack with 1 artillery, 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber Chinese defend with 5 infantry Japanese roll dice for 1 artillery, 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 2/9 hits, 2.67 expected hits Chinese roll dice for 5 infantry in Kweichow, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Kweichow, round 3 : 2/8 hits, 2.50 expected hits Chinese roll dice for 3 infantry in Kweichow, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 1 artillery, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Kweichow, round 4 : 2/7 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Japanese: 2 infantry Casualties for Chinese: 5 infantry Battle in 54 Sea Zone Japanese attack with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 4 tactical_bombers Americans defend with 1 battleship, 2 carriers, 2 cruisers, 5 fighters, 1 tactical_bomber and 1 transport; ANZAC defend with 3 submarines and 1 transport Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 4 tactical_bombers in 54 Sea Zone, round 2 : 6/14 hits, 7.67 expected hits Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 3 submarines in 54 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 5 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 2 : 8/11 hits, 6.17 expected hits Units damaged: 1 battleship owned by the Japanese 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 3 submarines owned by the ANZAC and 1 cruiser owned by the Japanese lost in 54 Sea Zone Japanese roll dice for 2 battleships, 1 cruiser, 4 fighters and 4 tactical_bombers in 54 Sea Zone, round 3 : 9/11 hits, 6.50 expected hits Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 5 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 3 : 6/11 hits, 6.17 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 tactical_bomber owned by the Americans, 2 carriers owned by the Americans, 2 battleships owned by the Japanese, 4 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 54 Sea Zone Japanese roll dice for 2 fighters and 3 tactical_bombers in 54 Sea Zone, round 4 : 2/5 hits, 2.83 expected hits Americans roll dice for 1 battleship, 1 fighter and 2 transports in 54 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 fighter owned by the Americans and 1 battleship owned by the Americans lost in 54 Sea Zone 1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 54 Sea Zone Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 2 tactical_bombers Casualties for ANZAC: 3 submarines and 1 transport Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 5 fighters, 1 tactical_bomber and 1 transport Non Combat Move - Japanese 1 tactical_bomber could not land in 54 Sea Zone and was removed 1 bomber moved from West India to India 2 fighters moved from West India to India 3 tactical_bombers moved from West India to India 1 destroyer moved from 41 Sea Zone to 55 Sea Zone 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from Guam to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Kiangsi to Anhwe 1 infantry moved from Kiangsi to Kwangsi 1 infantry moved from Jehol to Chahar 2 infantry moved from 20 Sea Zone to Kiangsi 1 aaGun moved from Yunnan to Burma 1 infantry moved from Burma to India 1 tactical_bomber moved from Kweichow to Kwangsi 1 fighter moved from Kweichow to Kwangsi 1 fighter moved from 54 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone Place Units - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to 55 Sea Zone: 1 tactical_bomber EDIT: Turning off Edit Mode 3 infantry placed in India 1 armour and 2 mech_infantrys placed in French Indo China 1 armour and 2 mech_infantrys placed in Kwangtung 1 armour and 2 mech_infantrys placed in Shantung 1 infantry and 1 mech_infantry placed in Kiangsu 1 fighter placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Chinese regular : -2.67 Americans regular : 1.83 Japanese regular : -3.17 UK_Pacific regular : 0.00