OK one downside is that you can’t force the combat to end so I had to kill your third sub and add it back in.
6 Player Free For All
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 3 Research Technology - Russians Russians spend 10 on tech rolls Russians roll 6,1 and gets 1 hit Russians removing all Technology Tokens after successful research. Russians discover Rockets Advance Purchase Units - Russians Russians buy 1 aaGun and 4 armour; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Sinkiang to China Russians take China from Japanese 3 infantry moved from West Russia to Caucasus 1 halftrack moved from Archangel to Yakut S.S.R. 1 halftrack moved from Archangel to Caucasus 6 armour and 5 infantry moved from Novosibirsk to Yakut S.S.R. 1 tactical_bomber moved from Russia to Yakut S.S.R. 1 fighter moved from Russia to Yakut S.S.R. 1 fighter moved from West Russia to Caucasus 1 tactical_bomber moved from West Russia to Caucasus 9 infantry moved from Archangel to West Russia 1 bomber moved from Novosibirsk to Yakut S.S.R. Combat - Russians Battle in Yakut S.S.R. Russians attack with 6 armour, 1 bomber, 1 fighter, 1 halftrack, 5 infantry and 1 tactical_bomber Neutral defend with 5 infantry Russians roll dice for 6 armour, 1 bomber, 1 fighter, 1 halftrack, 5 infantry and 1 tactical_bomber in Yakut S.S.R., round 2 : 7/15 hits, 6.17 expected hits Neutral roll dice for 5 infantry in Yakut S.S.R., round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Russians and 5 infantry owned by the Neutral lost in Yakut S.S.R. Russians loses 0 PUs for violating Yakut S.S.R.s neutrality. Russians win, taking Yakut S.S.R. from Neutral with 6 armour, 1 bomber, 1 fighter, 1 halftrack, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Russians: 1 infantry Casualties for Neutral: 5 infantry Battle in Caucasus Russians attack with 1 fighter, 1 halftrack, 3 infantry and 1 tactical_bomber Chinese defend with 1 artillery Russians roll dice for 1 fighter, 1 halftrack, 3 infantry and 1 tactical_bomber in Caucasus, round 2 : 3/6 hits, 2.17 expected hits Chinese roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Caucasus Russians win, taking Caucasus from Chinese with 1 fighter, 1 halftrack, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery Non Combat Move - Russians 1 fighter moved from Caucasus to Sinkiang 1 tactical_bomber moved from Caucasus to Sinkiang 1 fighter moved from Yakut S.S.R. to Sinkiang 1 tactical_bomber moved from Yakut S.S.R. to Sinkiang 1 aaGun moved from West Russia to Caucasus 1 aaGun moved from Russia to Caucasus 1 aaGun moved from Archangel to West Russia 1 tactical_bomber moved from West Russia to Sinkiang 1 fighter moved from West Russia to Sinkiang 1 bomber moved from Yakut S.S.R. to Archangel 1 bomber moved from Russia to Archangel Place Units - Russians 1 aaGun and 4 armour placed in Archangel Activate Technology - Russians Russians activating Rockets Advance Turn Complete - Russians Russians collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Russians regular : 1.67 Neutral regular : -0.67
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 3 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 1/1 hits, 0.00 expected hits Germans removing all Technology Tokens after successful research. Germans discover Increased Factory Production Purchase Units - Germans Germans buy 1 aaGun, 3 artilleries, 6 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 2 artilleries and 4 infantry moved from Western Europe to 7 Sea Zone 2 artilleries, 1 battleship, 4 infantry and 3 transports moved from 7 Sea Zone to 5 Sea Zone 2 artilleries and 4 infantry moved from 5 Sea Zone to Sweden 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Sweden 1 bomber moved from Western Europe to Sweden Combat - Germans Battle in Sweden Germans attack with 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber Neutral defend with 5 infantry Germans roll dice for 1 battleship in Sweden, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Sweden, round 2 : 7/9 hits, 3.83 expected hits Neutral roll dice for 5 infantry in Sweden, round 2 : 1/5 hits, 1.67 expected hits 5 infantry owned by the Neutral and 1 infantry owned by the Germans lost in Sweden Germans loses 0 PUs for violating Swedens neutrality. Germans win, taking Sweden from Neutral with 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral: 5 infantry Non Combat Move - Germans 1 carrier and 1 destroyer moved from 7 Sea Zone to 5 Sea Zone 1 fighter and 1 tactical_bomber moved from Sweden to 5 Sea Zone 1 bomber moved from Sweden to United Kingdom 1 artillery moved from Germany to Western Europe 2 infantry moved from Germany to Balkans 2 armour moved from Germany to Western Europe 1 artillery moved from Southern Europe to Balkans 2 infantry moved from Southern Europe to Western Europe 1 infantry moved from Southern Europe to Balkans Place Units - Germans 1 transport placed in 6 Sea Zone 1 aaGun and 1 artillery placed in Western Europe 2 artilleries and 6 infantry placed in Southern Europe Germans undo move 2. 1 aaGun placed in Western Europe 1 artillery placed in Southern Europe Activate Technology - Germans Germans activating Increased Factory Production Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans rolls : 1.00 Germans regular : 3.50 Neutral regular : -0.67
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 3 Research Technology - Chinese Chinese spend 5 on tech rolls Chinese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Chinese Chinese buy 1 armour and 8 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Chinese 3 armour moved from India to Caucasus 1 infantry moved from Persia to Caucasus 2 infantry moved from India to French Indochina 2 fighters and 2 tactical_bombers moved from India to French Indochina 1 infantry moved from India to Persia 10 artilleries and 11 infantry moved from India to Himalaya Combat - Chinese Battle in Caucasus Chinese attack with 3 armour and 1 infantry Russians defend with 2 aaGuns, 1 halftrack and 3 infantry Chinese roll dice for 3 armour and 1 infantry in Caucasus, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 halftrack and 3 infantry in Caucasus, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Caucasus Chinese roll dice for 3 armour in Caucasus, round 3 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 halftrack and 1 infantry in Caucasus, round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 2 armour owned by the Chinese and 1 halftrack owned by the Russians lost in Caucasus Chinese win, taking Caucasus from Russians with 1 armour remaining. Battle score for attacker is 2 Casualties for Chinese: 2 armour and 1 infantry Casualties for Russians: 1 halftrack and 3 infantry Battle in French Indochina Chinese attack with 2 fighters, 2 infantry and 2 tactical_bombers Japanese defend with 1 infantry Chinese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in French Indochina, round 2 : 3/6 hits, 2.67 expected hits Japanese roll dice for 1 infantry in French Indochina, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in French Indochina Chinese win, taking French Indochina from Japanese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Himalaya Chinese attack with 10 artilleries and 11 infantry Japanese defend with 1 infantry Chinese roll dice for 10 artilleries and 11 infantry in Himalaya, round 2 : 7/21 hits, 6.83 expected hits Japanese roll dice for 1 infantry in Himalaya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Himalaya Chinese win, taking Himalaya from Japanese with 10 artilleries and 10 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 fighters and 2 tactical_bombers moved from French Indochina to India Place Units - Chinese 1 armour and 8 infantry placed in India Turn Complete - Chinese Chinese collect 30 PUs; end with 30 PUs Chinese collect 4 PUs from War Bonds; end with 34 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33 Chinese rolls : 0.00 Japanese regular : 0.33 Russians regular : 1.00
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 3 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 carrier, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 infantry moved from Trans-Jordan to Turkey 3 armour moved from Saudi Arabia to Turkey 1 armour moved from Anglo Egypt to Turkey 2 infantry moved from Trans-Jordan to Turkey 4 infantry moved from Anglo Egypt to Libya 8 armour moved from French Equatorial Africa to Libya 1 artillery moved from Anglo Egypt to Libya 1 infantry moved from Anglo Egypt to Libya 1 bomber moved from Anglo Egypt to Turkey 1 tactical_bomber moved from Anglo Egypt to Turkey 2 transports moved from 34 Sea Zone to 33 Sea Zone 4 infantry moved from Kenya to 33 Sea Zone 2 infantry moved from Italian East Africa to Belgian Congo 1 transport moved from 34 Sea Zone to 33 Sea Zone 1 infantry moved from Kenya to 33 Sea Zone 5 infantry and 3 transports moved from 33 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Persia 3 infantry moved from 34 Sea Zone to Trans-Jordan 1 fighter moved from 34 Sea Zone to Persia 1 fighter moved from 34 Sea Zone to Turkey 2 armour moved from Italian East Africa to Libya Combat - British Battle in Persia British attack with 1 fighter and 2 infantry Chinese defend with 1 infantry British roll dice for 1 battleship in Persia, round 2 : 1/1 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Persia British win, taking Persia from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Turkey British attack with 4 armour, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber Neutral defend with 5 infantry British roll dice for 4 armour, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Turkey, round 2 : 3/10 hits, 4.33 expected hits Neutral roll dice for 5 infantry in Turkey, round 2 : 3/5 hits, 1.67 expected hits 3 infantry owned by the Neutral and 3 infantry owned by the British lost in Turkey British roll dice for 4 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Turkey, round 3 : 5/7 hits, 3.83 expected hits Neutral roll dice for 2 infantry in Turkey, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral lost in Turkey British loses 0 PUs for violating Turkeys neutrality. British win, taking Turkey from Neutral with 4 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 3 infantry Casualties for Neutral: 5 infantry Battle in Libya British attack with 10 armour, 1 artillery and 5 infantry Neutral defend with 5 infantry British roll dice for 10 armour, 1 artillery and 5 infantry in Libya, round 2 : 4/16 hits, 6.33 expected hits Neutral roll dice for 5 infantry in Libya, round 2 : 3/5 hits, 1.67 expected hits 4 infantry owned by the Neutral and 3 infantry owned by the British lost in Libya British roll dice for 10 armour, 1 artillery and 2 infantry in Libya, round 3 : 5/13 hits, 5.83 expected hits Neutral roll dice for 1 infantry in Libya, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral and 1 infantry owned by the British lost in Libya British loses 0 PUs for violating Libyas neutrality. British win, taking Libya from Neutral with 10 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 4 infantry Casualties for Neutral: 5 infantry Non Combat Move - British 1 infantry moved from Saudi Arabia to Trans-Jordan 3 artilleries moved from Saudi Arabia to Trans-Jordan 1 infantry moved from Saudi Arabia to Trans-Jordan 1 aaGun and 6 infantry moved from Italian East Africa to Anglo Egypt 1 infantry moved from French Equatorial Africa to Anglo Egypt 1 armour moved from Union of South Africa to Belgian Congo 1 artillery moved from Union of South Africa to 28 Sea Zone 1 infantry moved from Union of South Africa to 28 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 23 Sea Zone 1 infantry moved from 23 Sea Zone to French Equatorial Africa 1 artillery moved from 23 Sea Zone to French Equatorial Africa 3 infantry moved from Union of South Africa to Kenya 2 infantry moved from Union of South Africa to Kenya 1 fighter moved from Persia to 34 Sea Zone 1 fighter moved from Turkey to 34 Sea Zone 1 bomber moved from Turkey to Anglo Egypt 1 tactical_bomber moved from Turkey to Anglo Egypt Place Units - British 3 infantry placed in Union of South Africa 1 carrier, 1 destroyer and 2 transports placed in 28 Sea Zone Turn Complete - British British collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 British rolls : 0.00 Neutral regular : 2.67 British regular : -3.00
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 4 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 1 artillery and 1 infantry moved from Manchuria to China Combat - Japanese Battle in China Japanese attack with 1 artillery and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in China, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in China, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in China, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in China, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in China Japanese win, taking China from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 4 artilleries and 4 infantry moved from Japan to 61 Sea Zone 4 artilleries, 5 destroyers, 4 infantry and 4 transports moved from 61 Sea Zone to 60 Sea Zone 4 artilleries and 4 infantry moved from 60 Sea Zone to Buryatia S.S.R. 2 armour, 7 artilleries and 3 infantry moved from Manchuria to Buryatia S.S.R. 2 artilleries and 2 infantry moved from Philipine Islands to 49 Sea Zone 2 artilleries, 2 carriers, 2 destroyers, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports moved from 49 Sea Zone to 60 Sea Zone 2 artilleries and 2 infantry moved from 60 Sea Zone to Buryatia S.S.R. Place Units - Japanese 4 artilleries and 8 infantry placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 Russians regular : 0.33
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 3 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 4,3,1 and gets 0 hits Purchase Units - Americans Americans buy 1 armour, 3 artilleries and 6 infantry; Remaining resources: 0 PUs; 3 techTokens; Combat Move - Americans 1 artillery moved from Mexico to 54 Sea Zone 1 infantry moved from Western United States to 54 Sea Zone 1 artillery moved from Mexico to 54 Sea Zone 1 infantry moved from Mexico to 54 Sea Zone 1 infantry moved from Mexico to 54 Sea Zone 1 artillery moved from Mexico to 54 Sea Zone 1 armour moved from Mexico to 54 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 54 Sea Zone to 21 Sea Zone 1 armour and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 infantry moved from Venezuela to 20 Sea Zone 1 artillery moved from Venezuela to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 4 infantry moved from 21 Sea Zone to Argentina 4 artilleries moved from 21 Sea Zone to Argentina 1 armour moved from 21 Sea Zone to Argentina Combat - Americans Battle in Argentina Americans attack with 1 armour, 4 artilleries and 4 infantry Neutral defend with 5 infantry Americans roll dice for 1 armour, 4 artilleries and 4 infantry in Argentina, round 2 : 3/9 hits, 3.17 expected hits Neutral roll dice for 5 infantry in Argentina, round 2 : 0/5 hits, 1.67 expected hits 3 infantry owned by the Neutral lost in Argentina Americans roll dice for 1 armour, 4 artilleries and 4 infantry in Argentina, round 3 : 4/9 hits, 3.17 expected hits Neutral roll dice for 2 infantry in Argentina, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral and 1 infantry owned by the Americans lost in Argentina Americans loses 0 PUs for violating Argentinas neutrality. Americans win, taking Argentina from Neutral with 1 armour, 4 artilleries and 3 infantry remaining. Battle score for attacker is 12 Casualties for Neutral: 5 infantry Casualties for Americans: 1 infantry Non Combat Move - Americans 5 artilleries moved from Eastern Canada to Western Canada 6 infantry moved from Eastern Canada to Western Canada 1 armour moved from Eastern Canada to Western Canada 3 infantry moved from Eastern United States to Eastern Canada 2 artilleries moved from Eastern United States to Eastern Canada 2 tactical_bombers moved from 10 Sea Zone to Western Canada 2 fighters moved from 10 Sea Zone to Western Canada 1 artillery moved from Mexico to 54 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 19 Sea Zone 1 artillery moved from 19 Sea Zone to Venezuela 4 destroyers moved from 10 Sea Zone to 20 Sea Zone 1 cruiser moved from 10 Sea Zone to 20 Sea Zone 2 carriers moved from 10 Sea Zone to 20 Sea Zone Place Units - Americans 1 artillery and 1 infantry placed in Eastern United States 1 armour placed in Western United States 1 artillery and 1 infantry placed in Western United States 1 artillery and 1 infantry placed in Western United States Americans undo move 4. 1 artillery and 1 infantry placed in Eastern United States 3 infantry placed in Western United States Turn Complete - Americans Americans collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Neutral regular : -1.33
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 4 Research Technology - Russians Purchase Units - Russians Russians buy 1 armour, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from West Russia to Caucasus 1 infantry moved from West Russia to Caucasus 7 infantry moved from West Russia to Caucasus 1 armour moved from Archangel to Caucasus 1 armour moved from Archangel to Caucasus 1 armour moved from Archangel to Caucasus 1 armour moved from Archangel to Caucasus 1 infantry moved from Yakut S.S.R. to Soviet Far East Russians take Soviet Far East from Japanese Combat - Russians Rocket attack in India does 4 damage to factory owned by Chinese Rockets in West Russia roll: 4 Battle in Caucasus Russians attack with 4 armour and 9 infantry Chinese defend with 2 aaGuns and 1 armour Russians roll dice for 4 armour and 9 infantry in Caucasus, round 2 : 5/13 hits, 3.50 expected hits Chinese roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Chinese lost in Caucasus Russians win, taking Caucasus from Chinese with 4 armour and 9 infantry remaining. Battle score for attacker is 5 Casualties for Chinese: 1 armour Non Combat Move - Russians 1 infantry moved from Yakut S.S.R. to Novosibirsk 1 infantry moved from Yakut S.S.R. to Novosibirsk 1 halftrack moved from Yakut S.S.R. to Caucasus 6 armour moved from Yakut S.S.R. to Russia 3 fighters and 3 tactical_bombers moved from Sinkiang to Archangel 1 bomber moved from West Russia to Archangel Place Units - Russians 1 armour, 1 fighter and 9 infantry placed in Archangel Turn Complete - Russians Russians collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Chinese regular : -0.50 Russians regular : 1.50
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 4 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 4 artilleries, 6 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 2 infantry moved from Western Europe to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone 2 infantry moved from 2 Sea Zone to Eire 1 armour, 2 artilleries, 1 bomber and 1 infantry moved from United Kingdom to Eire 1 fighter and 1 tactical_bomber moved from 5 Sea Zone to Eire Combat - Germans Battle in Eire Germans attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber Neutral defend with 5 infantry Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Eire, round 2 : 4/9 hits, 4.00 expected hits Neutral roll dice for 5 infantry in Eire, round 2 : 2/5 hits, 1.67 expected hits 4 infantry owned by the Neutral and 2 infantry owned by the Germans lost in Eire Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Eire, round 3 : 4/7 hits, 3.33 expected hits Neutral roll dice for 1 infantry in Eire, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Eire Germans loses 0 PUs for violating Eires neutrality. Germans win, taking Eire from Neutral with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral: 5 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Eire to United Kingdom 2 artilleries and 2 infantry moved from Sweden to 5 Sea Zone 2 artilleries, 2 infantry and 3 transports moved from 5 Sea Zone to 7 Sea Zone 2 infantry moved from 7 Sea Zone to United Kingdom 2 artilleries moved from 7 Sea Zone to Western Europe 1 battleship, 1 carrier and 1 destroyer moved from 5 Sea Zone to 7 Sea Zone 1 armour moved from Germany to Southern Europe 4 infantry moved from Germany to Western Europe 1 bomber moved from Eire to Southern Europe Place Units - Germans 1 transport placed in 7 Sea Zone 1 artillery and 1 infantry placed in Western Europe 1 artillery and 1 infantry placed in Western Europe 2 artilleries and 4 infantry placed in Southern Europe Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans rolls : 0.00 Germans regular : 0.67 Neutral regular : -0.00
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 4 Research Technology - Chinese Chinese spend 0 on tech rolls Chinese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Chinese Chinese repair damage of 2x factory; Remaining resources: 32 PUs; 1 techTokens; Chinese buy 2 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Chinese 10 artilleries and 10 infantry moved from Himalaya to Sinkiang Chinese take Sinkiang from Russians 1 armour moved from India to Sinkiang 3 infantry moved from India to Persia 2 fighters and 2 tactical_bombers moved from India to Persia 1 infantry moved from French Indochina to Himalaya Combat - Chinese Battle in Persia Chinese attack with 2 fighters, 3 infantry and 2 tactical_bombers British defend with 2 infantry Chinese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Persia, round 2 : 2/7 hits, 2.83 expected hits British roll dice for 2 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese and 2 infantry owned by the British lost in Persia Chinese win, taking Persia from British with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for British: 2 infantry Non Combat Move - Chinese 2 tactical_bombers moved from Persia to India 2 fighters moved from Persia to India Place Units - Chinese 2 armour, 1 artillery and 6 infantry placed in India Turn Complete - Chinese Chinese collect 30 PUs; end with 30 PUs Chinese collect 3 PUs from War Bonds; end with 33 PUs
Combat Hit Differential Summary :
Chinese regular : -0.83 Chinese rolls : 0.00 British regular : 0.33
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 4 Research Technology - British British spend 5 on tech rolls British roll 5,3 and gets 0 hits Purchase Units - British British buy 1 armour, 1 artillery, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 2 techTokens; Non Combat Move - British 1 infantry moved from Trans-Jordan to Turkey 7 infantry moved from Anglo Egypt to Trans-Jordan 1 infantry moved from French Equatorial Africa to Anglo Egypt 2 infantry moved from Belgian Congo to Anglo Egypt 5 infantry moved from Kenya to Belgian Congo 1 artillery moved from Libya to Anglo Egypt 1 artillery moved from Trans-Jordan to Anglo Egypt 1 armour moved from Turkey to Trans-Jordan 1 armour moved from Turkey to Trans-Jordan 2 armour moved from Turkey to Anglo Egypt 10 armour moved from Libya to Anglo Egypt 1 infantry moved from Trans-Jordan to Anglo Egypt 4 infantry moved from Union of South Africa to Kenya 1 armour moved from Belgian Congo to Anglo Egypt 1 carrier moved from 28 Sea Zone to 27 Sea Zone 2 transports moved from 28 Sea Zone to 27 Sea Zone 1 destroyer moved from 28 Sea Zone to 27 Sea Zone 1 artillery moved from French Equatorial Africa to 23 Sea Zone 1 artillery and 1 transport moved from 23 Sea Zone to 27 Sea Zone 1 artillery moved from 27 Sea Zone to Angola 1 bomber moved from Anglo Egypt to French Equatorial Africa 1 carrier moved from 27 Sea Zone to 23 Sea Zone 1 tactical_bomber moved from Anglo Egypt to 23 Sea Zone 1 fighter moved from 34 Sea Zone to 23 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 3 transports moved from 34 Sea Zone to 28 Sea Zone Place Units - British 1 fighter placed in 28 Sea Zone 1 armour, 1 artillery and 9 infantry placed in Union of South Africa Turn Complete - British British collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 4 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 1 bomber and 5 infantry; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Buryatia S.S.R. to Soviet Far East 2 fighters and 2 tactical_bombers moved from 60 Sea Zone to Soviet Far East 2 infantry moved from Buryatia S.S.R. to Manchuria 2 armour, 12 artilleries and 6 infantry moved from Buryatia S.S.R. to Yakut S.S.R. 1 artillery moved from China to Manchuria Combat - Japanese Battle in Soviet Far East Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Russians defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Soviet Far East, round 2 : 3/6 hits, 3.00 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Yakut S.S.R. Japanese attack with 2 armour, 12 artilleries and 6 infantry Russians defend with 1 infantry Japanese roll dice for 2 armour, 12 artilleries and 6 infantry in Yakut S.S.R., round 2 : 4/20 hits, 7.00 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 2 armour, 12 artilleries and 5 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 2 carriers, 7 destroyers and 6 transports moved from 60 Sea Zone to 61 Sea Zone 3 destroyers moved from 36 Sea Zone to 61 Sea Zone 2 fighters and 2 tactical_bombers moved from Soviet Far East to Manchuria 1 artillery and 10 infantry moved from Japan to 61 Sea Zone 1 artillery moved from Japan to 61 Sea Zone 2 artilleries and 10 infantry moved from 61 Sea Zone to Manchuria Place Units - Japanese 1 bomber and 5 infantry placed in Japan Turn Complete - Japanese Japanese collect 36 PUs; end with 37 PUs
Combat Hit Differential Summary :
Japanese regular : -3.00 Japanese rolls : 0.00 Russians regular : 1.33
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 4 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 2,2,4 and gets 0 hits Purchase Units - Americans Americans buy 2 artilleries, 2 destroyers and 6 infantry; Remaining resources: 0 PUs; 3 techTokens; Non Combat Move - Americans 1 transport moved from 19 Sea Zone to 10 Sea Zone 1 artillery moved from Eastern United States to 10 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 19 Sea Zone 1 artillery moved from 19 Sea Zone to Venezuela 1 infantry moved from 19 Sea Zone to Venezuela 1 cruiser moved from 20 Sea Zone to 10 Sea Zone 2 carriers moved from 20 Sea Zone to 10 Sea Zone 4 destroyers moved from 20 Sea Zone to 10 Sea Zone 1 tactical_bomber moved from Western Canada to 10 Sea Zone 1 tactical_bomber moved from Western Canada to 10 Sea Zone 1 fighter moved from Western Canada to 10 Sea Zone 1 fighter moved from Western Canada to 10 Sea Zone 5 transports moved from 21 Sea Zone to 19 Sea Zone 3 infantry moved from Eastern Canada to Eastern United States 2 artilleries moved from Eastern Canada to Eastern United States 1 aaGun moved from Western Canada to Eastern Canada 6 infantry moved from Western Canada to Eastern Canada 5 artilleries moved from Western Canada to Eastern Canada 1 armour moved from Western Canada to Eastern United States 1 armour moved from Western United States to Eastern Canada 4 infantry moved from Western United States to Western Canada 1 artillery moved from Western United States to Western Canada Place Units - Americans 2 artilleries and 3 infantry placed in Eastern United States Americans undo move 1. 2 destroyers placed in 10 Sea Zone 1 artillery and 3 infantry placed in Eastern United States 1 artillery and 3 infantry placed in Western United States Turn Complete - Americans Americans collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 5 Research Technology - Russians Purchase Units - Russians Russians buy 1 bomber and 10 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 6 armour moved from Russia to Ukraine S.S.R. Russians take Ukraine S.S.R. from Germans 4 armour, 1 halftrack and 9 infantry moved from Caucasus to Ukraine S.S.R. 1 infantry moved from Archangel to 4 Sea Zone 1 infantry moved from Archangel to 4 Sea Zone 1 destroyer moved from 4 Sea Zone to 2 Sea Zone 2 infantry and 1 transport moved from 4 Sea Zone to 3 Sea Zone 1 infantry moved from 3 Sea Zone to United Kingdom 1 infantry moved from 3 Sea Zone to United Kingdom 1 bomber moved from Archangel to United Kingdom 1 bomber moved from Archangel to United Kingdom 1 bomber moved from Archangel to United Kingdom 1 bomber moved from Archangel to United Kingdom 1 armour moved from Archangel to Ukraine S.S.R. 1 infantry moved from Archangel to Russia 1 infantry moved from Novosibirsk to Russia 1 infantry moved from Novosibirsk to Russia 1 infantry moved from Archangel to Russia 1 infantry moved from Archangel to Russia 1 infantry moved from Archangel to Russia 1 infantry moved from Archangel to Russia 1 infantry moved from Archangel to Russia 1 infantry moved from Archangel to Russia Combat - Russians Rocket attack in Southern Europe does 2 damage to factory owned by Germans Rockets in West Russia roll: 2 Rocket attack in Western Europe does 3 damage to factory owned by Germans Rockets in Archangel roll: 3 Battle in 2 Sea Zone Russians attack with 1 destroyer Germans defend with 1 transport 1 transport owned by the Germans lost in 2 Sea Zone Russians win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 transport Battle in United Kingdom Russians attack with 4 bombers and 2 infantry Germans defend with 1 fighter, 2 infantry and 1 tactical_bomber Russians roll dice for 4 bombers and 2 infantry in United Kingdom, round 2 : 3/6 hits, 3.00 expected hits Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in United Kingdom, round 2 : 3/4 hits, 1.83 expected hits 2 infantry owned by the Russians, 1 bomber owned by the Russians, 2 infantry owned by the Germans and 1 tactical_bomber owned by the Germans lost in United Kingdom 3 bombers owned by the Russians retreated Germans win with 1 fighter remaining. Battle score for attacker is -1 Casualties for Russians: 1 bomber and 2 infantry Casualties for Germans: 2 infantry and 1 tactical_bomber Non Combat Move - Russians 3 bombers moved from United Kingdom to Archangel 1 aaGun moved from Caucasus to Ukraine S.S.R. 1 aaGun moved from Caucasus to Russia 1 fighter moved from Archangel to Russia Place Units - Russians 1 bomber and 10 infantry placed in Archangel Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans regular : 1.17 Russians regular : 0.00
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 5 Research Technology - Germans Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans repair damage of 1x factory; Remaining resources: 47 PUs; 1 techTokens; Turning on Edit Mode EDIT: Changing unit bombing damage for these Germans owned units to: factory = 1 EDIT: Turning off Edit Mode Germans buy 3 artilleries, 8 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 fighter moved from United Kingdom to 3 Sea Zone Combat - Germans Battle in 3 Sea Zone Germans attack with 1 fighter Russians defend with 1 transport 1 transport owned by the Russians lost in 3 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Russians: 1 transport Non Combat Move - Germans 1 fighter moved from 3 Sea Zone to 13 Sea Zone 1 battleship, 1 carrier, 1 destroyer and 4 transports moved from 7 Sea Zone to 13 Sea Zone 1 armour, 2 artilleries and 1 infantry moved from Eire to United Kingdom 1 infantry moved from Balkans to Eastern Europe 4 armour moved from Western Europe to Balkans 1 armour, 5 artilleries and 12 infantry moved from Southern Europe to Balkans 1 bomber moved from Southern Europe to Balkans 5 artilleries and 8 infantry moved from Western Europe to Germany 1 artillery and 6 infantry moved from Spain to Western Europe 1 artillery and 3 infantry moved from Algeria to 13 Sea Zone 1 artillery and 3 infantry moved from 13 Sea Zone to Western Europe Place Units - Germans 1 tactical_bomber placed in 13 Sea Zone 3 artilleries and 8 infantry placed in Southern Europe Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans rolls : 0.00
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With my improved factory tech, I can repair 2 damage for $1. I thought I was selecting $1 to repair two damage, but I had accidentally only selected 1 damage to repair. So I fixed it with edit.
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@captainnapalm I was wondering why your factories looked different…
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 5 Research Technology - Chinese Chinese spend 0 on tech rolls Chinese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Chinese Chinese repair damage of 1x factory; Remaining resources: 32 PUs; 1 techTokens; Chinese buy 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Chinese 1 armour moved from Sinkiang to Novosibirsk Chinese take Novosibirsk from Russians 1 armour moved from Novosibirsk to Kazakh S.S.R. 10 artilleries and 10 infantry moved from Sinkiang to Kazakh S.S.R. 1 infantry moved from Himalaya to Sinkiang 1 infantry moved from Persia to Caucasus Chinese take Caucasus from Russians 1 infantry moved from Persia to Turkey 2 fighters and 2 tactical_bombers moved from India to Turkey 1 infantry moved from India to Persia Combat - Chinese Battle in Turkey Chinese attack with 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 infantry Chinese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Turkey, round 2 : 3/5 hits, 2.50 expected hits British roll dice for 1 infantry in Turkey, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Turkey Chinese win, taking Turkey from British with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kazakh S.S.R. Chinese attack with 1 armour, 10 artilleries and 10 infantry Neutral defend with 5 infantry Chinese roll dice for 1 armour, 10 artilleries and 10 infantry in Kazakh S.S.R., round 2 : 8/21 hits, 7.17 expected hits Neutral roll dice for 5 infantry in Kazakh S.S.R., round 2 : 2/5 hits, 1.67 expected hits 5 infantry owned by the Neutral and 2 infantry owned by the Chinese lost in Kazakh S.S.R. Chinese loses 0 PUs for violating Kazakh S.S.R.s neutrality. Chinese win, taking Kazakh S.S.R. from Neutral with 1 armour, 10 artilleries and 8 infantry remaining. Battle score for attacker is 9 Casualties for Chinese: 2 infantry Casualties for Neutral: 5 infantry Non Combat Move - Chinese 2 fighters and 2 tactical_bombers moved from Turkey to India 1 infantry moved from French Indochina to India Place Units - Chinese 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber placed in India Turn Complete - Chinese Chinese collect 42 PUs; end with 42 PUs Chinese collect 1 PU from War Bonds; end with 43 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33 Chinese rolls : 0.00 Neutral regular : 0.33 British regular : -0.33
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 5 Research Technology - British British spend 0 on tech rolls British roll 2,5 and gets 0 hits Purchase Units - British British buy 4 armour, 1 artillery and 7 infantry; Remaining resources: 3 PUs; 2 techTokens; Combat Move - British 2 infantry moved from Union of South Africa to 28 Sea Zone 2 infantry and 1 transport moved from 28 Sea Zone to 34 Sea Zone 1 battleship moved from 28 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Persia 2 fighters moved from 28 Sea Zone to 34 Sea Zone 2 fighters moved from 34 Sea Zone to Persia 1 carrier moved from 28 Sea Zone to 34 Sea Zone 1 bomber moved from French Equatorial Africa to Turkey 3 infantry moved from Trans-Jordan to Turkey 1 armour moved from Trans-Jordan to Turkey 2 infantry moved from Trans-Jordan to Turkey 1 armour moved from Trans-Jordan to Turkey 3 infantry moved from Trans-Jordan to Turkey 2 artilleries moved from Trans-Jordan to Turkey Combat - British Battle in Persia British attack with 2 fighters and 2 infantry Chinese defend with 1 infantry British roll dice for 1 battleship in Persia, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 2 fighters and 2 infantry in Persia, round 2 : 0/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Persia British roll dice for 2 fighters and 1 infantry in Persia, round 3 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Persia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Persia British win, taking Persia from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Chinese: 1 infantry Battle in Turkey British attack with 2 armour, 2 artilleries, 1 bomber and 8 infantry Chinese defend with 1 infantry British roll dice for 2 armour, 2 artilleries, 1 bomber and 8 infantry in Turkey, round 2 : 5/13 hits, 4.00 expected hits Chinese roll dice for 1 infantry in Turkey, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese and 1 infantry owned by the British lost in Turkey British win, taking Turkey from Chinese with 2 armour, 2 artilleries, 1 bomber and 7 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - British 1 artillery moved from Union of South Africa to 28 Sea Zone 3 infantry moved from Union of South Africa to 28 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 28 Sea Zone to 34 Sea Zone 1 destroyer moved from 28 Sea Zone to 34 Sea Zone 1 submarine moved from 28 Sea Zone to 34 Sea Zone 3 infantry moved from 34 Sea Zone to Trans-Jordan 1 artillery moved from 34 Sea Zone to Trans-Jordan 1 infantry moved from Anglo Egypt to Libya 1 aaGun, 13 armour, 2 artilleries and 3 infantry moved from Anglo Egypt to Trans-Jordan 5 infantry moved from Belgian Congo to Anglo Egypt 1 armour moved from Union of South Africa to Italian East Africa 4 infantry moved from Union of South Africa to Kenya 1 artillery moved from Angola to Kenya 3 transports moved from 27 Sea Zone to 33 Sea Zone 1 destroyer moved from 27 Sea Zone to 33 Sea Zone 1 carrier moved from 23 Sea Zone to 28 Sea Zone 3 infantry moved from Kenya to Italian East Africa 1 bomber moved from Turkey to Trans-Jordan 1 fighter moved from 23 Sea Zone to 34 Sea Zone 1 fighter moved from Persia to 34 Sea Zone 1 tactical_bomber moved from 23 Sea Zone to Trans-Jordan 1 fighter moved from Persia to Trans-Jordan Place Units - British 4 armour, 1 artillery and 7 infantry placed in Union of South Africa Turn Complete - British British collect 51 PUs; end with 54 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00 British regular : -0.17
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 5 Research Technology - Japanese Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 1 bomber, 2 cruisers and 1 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 infantry moved from Yakut S.S.R. to Evenki National Okrug Japanese take Evenki National Okrug from Russians Combat - Japanese Non Combat Move - Japanese 7 infantry moved from Manchuria to Buryatia S.S.R. 2 armour, 12 artilleries and 4 infantry moved from Yakut S.S.R. to Buryatia S.S.R. 1 artillery moved from Soviet Far East to Buryatia S.S.R. 1 infantry moved from Manchuria to China 1 infantry moved from Manchuria to Kwantung 4 artilleries and 5 infantry moved from Japan to 61 Sea Zone 4 artilleries and 5 infantry moved from 61 Sea Zone to Manchuria 2 fighters and 2 tactical_bombers moved from Manchuria to 61 Sea Zone Place Units - Japanese 2 cruisers placed in 61 Sea Zone 1 bomber and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Japanese rolls : 0.00
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 5 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 1,5,6 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Rockets Advance Purchase Units - Americans Americans buy 2 artilleries, 2 destroyers and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 infantry moved from Venezuela to Brazil 2 artilleries moved from Venezuela to Brazil 3 infantry moved from Argentina to Brazil 1 armour moved from Argentina to Brazil 4 artilleries moved from Argentina to Brazil Combat - Americans Battle in Brazil Americans attack with 1 armour, 6 artilleries and 4 infantry Neutral defend with 5 infantry Americans roll dice for 1 armour, 6 artilleries and 4 infantry in Brazil, round 2 : 6/11 hits, 3.83 expected hits Neutral roll dice for 5 infantry in Brazil, round 2 : 0/5 hits, 1.67 expected hits 5 infantry owned by the Neutral lost in Brazil Americans loses 0 PUs for violating Brazils neutrality. Americans win, taking Brazil from Neutral with 1 armour, 6 artilleries and 4 infantry remaining. Battle score for attacker is 15 Casualties for Neutral: 5 infantry Non Combat Move - Americans 3 infantry moved from Western Canada to Alaska 1 transport moved from 19 Sea Zone to 10 Sea Zone 1 transport moved from 19 Sea Zone to 10 Sea Zone 2 infantry moved from Eastern United States to 10 Sea Zone 2 infantry moved from Eastern United States to 10 Sea Zone 4 infantry and 2 transports moved from 10 Sea Zone to 19 Sea Zone 4 infantry moved from 19 Sea Zone to Venezuela 4 transports moved from 19 Sea Zone to 10 Sea Zone 1 armour moved from Eastern Canada to Eastern United States 5 artilleries moved from Eastern Canada to Eastern United States 1 aaGun moved from Eastern Canada to Eastern United States 1 artillery moved from Western Canada to Eastern Canada 1 artillery moved from Western United States to Western Canada 1 infantry moved from Western Canada to Eastern Canada 1 infantry moved from Eastern Canada to Eastern United States 3 infantry moved from Western United States to Western Canada 2 infantry moved from Eastern United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Venezuela Place Units - Americans 3 infantry placed in Eastern United States 2 destroyers placed in 55 Sea Zone 2 infantry placed in Eastern United States 2 artilleries and 1 infantry placed in Western United States Americans undo move 4. 1 infantry placed in Eastern United States 2 artilleries placed in Western United States Activate Technology - Americans Americans activating Rockets Advance Turn Complete - Americans Americans collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Americans regular : 2.17 Neutral regular : -1.67