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Game Imbalance massively obvious
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Rebuilding the navy and attacking Germany while giving Japan the pacific is actually the main way the game is being played at a top level.
A VC snipe is indeed the main axis threat early game, but is avoidable as long as allies properly defends india round 3 and hits fast with US and UK in europe.
If you lose ukraine its disastrous, but when it works(80% of the time) its too strong to not do it.Pulling historical accuracy in these WW2 games is kinda moot, since for the axis players to have a shot the game cant be historically accurate. US would have more IPC than J and G combined, R would have more IPCs than germany etc.
For a video example of an allied opener you can check out this video.
https://www.youtube.com/watch?v=EVvXfL0vnMU -
@panzer666 said in Game Imbalance massively obvious:
@marineiguana attack Ukrainian territory not a good idea .you can lose that battle still and you risk heavy losses WR.then Germany can walk right through.you should think more about giving yourself at least a chance with every game of winning .
That reads like attacking Ukraine doesn’t have a chance of winning.
@panzer666 said in Game Imbalance massively obvious:
@ericb you say Germany is in a lot of trouble if allies target her .that’s a funny joke .first of all Germany targets the allies first round except Russia which should be on the defensive anyway unless you think russia can just walk on into Berlin .just look at the facts Germany starts at the gates of Moscow ,real good way of targeting Germany.so Germany can all but sink the allied week indefensible navy because that’s realistic to ww2 ,British Navy is nothing but tug boats .apparently.then good luck rebuilding the navy having to abandon the pacific to Japan ,leaving you wide open for a victory city loss.
As I see it you’d need aberrant dice, bad play on both sides, very particular Allied risk aversion preferences, and even then what’s stated and implied above still doesn’t quite happen with competent players.
Extended discussion of the point would derail the thread. Could start another thread though.
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Thanks to moderators for certain recent action.
I mentioned earlier going into detail would derail the thread, but reading through this thread can give incorrect impressions. So some comments (though brief) are appropriate.
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Even if imbalance only applies to new players before they get used to certain strategy and tactics, it’s still an issue.
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I believe there is mathematical imbalance favoring the Axis, not limited to new players. Roughly, the argument:
A. If either side has a fairly “safe” move that offers good chance of advantage, that action should be taken.
B. The Axis have a higher chance of such occurring than the Allies (after player action, dice outcomes, and contingencies). Particular conditions include Germany’s counter to USSR1’s West Russia capture, contrasted to Germany’s failing the UK battleship fight / UK destroyer at Mediterranean fights. For both Axis cases the chance of failure is lower, and Axis ability to recover from bad dice is higher, compared to the Allied position.
Readers should understand B is not an argument that should be undertaken lightly. I make an especial point, as on several past instances some readers would take some parts of what I’d write, and try to twist the argument to support their diametrically opposite positions. But the proof is not in some grandiose “concept” or whatever flim-flam trickery. The proof is in pages and pages of reasoning, mathematics, explanations of contingencies &c, and if you don’t have that, you will fall on your face.
I think posters in search of an absolute truth won’t have a problem with falling on their face sometimes. But for posters that just want to prop up bad arguments with “impressive sounding” phrases, best not.
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There are a few points that ought be brought up regarding panzer666’s posts.
First, the question of versions. EricB’s second post referenced ranking, which uses the LHTR setup. Snoil’s eighth post referenced his initially referencing the OOB setup and later using the LHTR setup. MarineIguana/BostonNWO’s second post questioned whether LHTR was being used - and for all posters and posts, I think generally the thought was that the LHTR was being used, for 1942 Online in particular.
Then panzer666 posts, and you see where he talks about 12 to West Russia / 9 to Ukraine being soft. (Reference MarineIguana/BostonNWO’s first post / panzer666’s first post).
Panzer666 is right about that in the OOB setup because OOB Germany’s bomber won’t be destroyed at Ukraine, so Germany has a better counter to West Russia. It’s only in LHTR that USSR1 12 WRussia / 9 Ukr becomes more viable.
(But as I read it, everyone else, including myself, was referencing the LHTR setup by that point. Well, these things are easily missed).
Second, though
@panzer666 said in Game Imbalance massively obvious:
@ericb you say Germany is in a lot of trouble if allies target her .that’s a funny joke
Doubling down on advice without knowing the version under discussion (at least, that’s how I read the situation), plus calling something a “funny joke” on top of that, plus being wrong on the actual points why something is supposedly a “funny joke”.
Wrong on the actual points? Well, I think so.
@panzer666 said in Game Imbalance massively obvious:
@ericb you say Germany is in a lot of trouble if allies target her .that’s a funny joke .first of all Germany targets the allies first round except Russia which should be on the defensive anyway unless you think russia can just walk on into Berlin .just look at the facts Germany starts at the gates of Moscow ,real good way of targeting Germany.so Germany can all but sink the allied week indefensible navy because that’s realistic to ww2 ,British Navy is nothing but tug boats .apparently.then good luck rebuilding the navy having to abandon the pacific to Japan ,leaving you wide open for a victory city loss.
Let’s assume it is OOB setup (which again I’ll point out isn’t how I see any other participating poster in this thread commenting.)
First, about victory cities. Axis control Germany, France, Italy, Japan, Philippine Islands, Kwangtung. Allies control Eastern US, Western US, Hawaiian Islands, United Kingdom, India, Russia, and Karelia.
The assertion is Axis win on victory cities, but that’s not really the focus in games between skilled players. Chess games are not won by the actual capture of an opponent’s king, but by material, by position, by pressure. Similarly, victory cities are a pressure condition skilled players work with and around. A game may end with Axis victory city condition, but with competent players it’s far less about raw power and some forced scripted inevitable victory, and far more about pressure and best chances.
Practically, the Axis need three out of four of the usually-contested territories of Karelia, India, Hawaiian Islands, and Russia to win. Capturing East US, West US, or United Kingdom is not possible with normal dice with reasonably skilled players. I trust I need not go into detail.
The obvious response is the Axis can capture Karelia, India, and Hawaiian Islands, so “the Axis get a victory city win”. But by the time that happens the Allied player should be able to contest Kwangtung, Philippines, Karelia, France, and/or Italy. I do not say the Allies can always contest one of those victory cities, what with dice and player actions - but understand the definition of a competent Allied player is one with a plan with some reasonable expectation of preventing loss by victory city.
Second, about the Allied navy. “Germany can all but sink the allied week indefensible navy because that’s realistic to ww2 ,British Navy is nothing but tug boats .apparently.then good luck rebuilding the navy having to abandon the pacific to Japan ,leaving you wide open for a victory city loss.”
There’s a lot to unpack there, but none of it is necessarily correct. There’s just a bit too much “magical thinking”.
“good luck rebuilding the navy”? On the contrary. Even if Germany positions its air west, there are reasonable scenarios that have UK opening with a fleet buy - which you can reasonably say Germany may be able to sink. But if Germany does expend its air on UK targets, that means less that can hit at the Allies in land territories in Europe. To be clear, even if German air has decent odds on a favorable-odds battle against a UK navy, that can still be a strategic mistake. The Axis still need to break the combined Allied stack on land, and if Germany is losing fighters in other battles - you see.
Then too, there’s the question of US1 navy build into US2 air build into US3 noncombat movement and air unifying off UK after a UK3 fleet drop. The Allies don’t want to do things that slowly if it can be helped, but even so it’s moderately quick and there’s almost nothing the Axis can do to stop it, short of measures that end up costing the Axis so much that the investment is questionable.
Finally (for the second point regarding Allied navy anyways), there’s the question of what, precisely, you’re recommending. What, precisely, you think the Allied naval situation is and should be. You dismissively say the Allied navy is blown up, but is it really? If the two US transports off East US survive, for example, they can make a drop to French West Africa, then both UK and US have counterplay against German income in Africa. If that covers Africa, what of Asia? Well, what would you recommend, that the Allies try to fight Japan in the Indian and Pacific Oceans? I’ve written quite a lot elsewhere about how I don’t think that works well at all. So if you’re going to say the Allies go Atlantic, and if the Allies can go Atlantic, and if the Allies have reasonable chances elsewhere, then perhaps the Allied position isn’t that bad.
Unless you’re saying Germany destroyed everything in the Atlantic, which with OOB setup it has some reasonable chances at. But destroying everything requires some extraordinary luck, even in OOB. If you disagree, go ahead and post the OOB Germany1 turn moves and probability distributions that demonstrates otherwise.
The third point is claiming Russia should be on the “defensive”. Actually USSR needs to produce some offensive units to prevent Germany from early gains. I’m not saying USSR should go bombers, but pure infantry isn’t great for USSR either.
If you want to recast that in the context that you’re talking about West Russia being broken, remember. As I read it most others in the thread are assuming LHTR setup, which means far weaker Germany in Atlantic, plus Germany’s bomber almost certainly being destroyed. It’s still quite possible that West Russia gets broken, but it’s not near as likely as in OOB, nor is the position nearly as bad even if it does happen.
The fourth point is the general pessimism and dismissiveness of panzer666’s view of the Allies. If someone’s a bit vague, or even pessimistic, fair enough. But an argument consisting of saying UK is reduced to “tugboats” and Allies “abandon” the Pacific and claiming the Axis win by VC, well, some of that can happen, but what of Allied pressure at Karelia? What if Allies open up early trading at France/Italy? These possibilities are not considered, and even dismissed as a “joke”. There’s good points in what panzer666 writes, especially if you’re thinking about the OOB, but even for OOB, it’s a bit much.
Suppose it’s KGF. Why don’t the Allies develop pressure at Karelia? Obviously the Allies do that; once the Allies can shuttle stacks of cost-effective ground units to reinforce Russia then if the Allies haven’t fought any severely losing stack battles the Allies have real chances (even if down on economy). Besides that, as I wrote, the Allies must have a plan that prevents loss by victory city. It is accepted Axis will have a strong hold on Karelia, will capture India, and Hawaiian Islands. By the time that happens, Allies must contest another victory city. That’s just how it is.
But what if the Allies don’t develop pressure at Karelia? But as I wrote, a competent Allied player will play to prevent VC loss. So the only reason Karelia doesn’t open up is if Allies managed to open up trading at France/Italy instead.
So no matter how you slice it, you see the Allies are preventing loss by victory city condition - provided Russia doesn’t fall. (I’m not getting into KJF/antiKJF here as I’m just illustrating general points).
But you want to say that Karelia, India, and Hawaiian Islands all fall before that happens? How, exactly? Karelia, sure, but if you send towards Hawaiian Islands early then you’re not pushing to Asia or India early. If you push India early you’re not pushing Hawaiian Islands early. There’s going to be a delay one way or another if the Allies player is competent.
As usual I’m not trying to establish any sort of comprehensive argument. At the open, I usually start by saying look at least at the few things I’m pointing out, think about how things really happen, think about the validity of the counterargument.
If there’s still disagreement that’s fine, but at least there should be a framework of logical argument, of points that can be proved or disproved. When an argument is based on a logical framework, there can be progression in the discussion.
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