TripleA Manual Gamesave Post: Americans round 3
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 destroyer, 3 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 marine moved from Hawaiian Islands to 27 Sea Zone
1 marine moved from Hawaiian Islands to 27 Sea Zone
1 battleship and 1 marine moved from 27 Sea Zone to 7 Sea Zone
Americans take 7 Sea Zone from Japanese
1 cruiser and 1 marine moved from 27 Sea Zone to 7 Sea Zone
2 marines moved from 7 Sea Zone to Japan
1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 2 carriers, 2 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 27 Sea Zone to 7 Sea Zone
4 fighters moved from 27 Sea Zone to 7 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 7 Sea Zone to Japan
1 armour moved from Central United States to 104 Sea Zone
1 infantry moved from Eastern United States to 104 Sea Zone
1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from 93 Sea Zone to Morocco
Combat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 4,2,5,4,6,5
Battle in Morocco
Battle in Japan
Americans attack with 1 artillery, 2 infantry, 2 marines and 1 mech_infantry
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 2 infantry, 2 marines and 1 mech_infantry in Japan, round 2 : 1/6 hits, 1.67 expected hits
Japanese roll dice for 3 aaGuns, 2 fighters and 2 infantry in Japan, round 2 : 2/4 hits, 2.00 expected hits
1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Japan
Americans roll dice for 1 artillery, 2 marines and 1 mech_infantry in Japan, round 3 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 2 aaGuns, 2 fighters and 2 infantry in Japan, round 3 : 1/4 hits, 2.00 expected hits
1 mech_infantry owned by the Americans lost in Japan
Americans roll dice for 1 artillery and 2 marines in Japan, round 4 : 2/3 hits, 1.00 expected hits
Japanese roll dice for 2 aaGuns, 2 fighters and 2 infantry in Japan, round 4 : 2/4 hits, 2.00 expected hits
2 aaGuns owned by the Japanese, 1 artillery owned by the Americans and 1 marine owned by the Americans lost in Japan
Americans roll dice for 1 marine in Japan, round 5 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 2 infantry in Japan, round 5 : 2/4 hits, 2.00 expected hits
1 infantry owned by the Japanese and 1 marine owned by the Americans lost in Japan
Japanese win, taking Morocco from Neutral_Axis with 2 fighters and 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery, 2 infantry, 2 marines and 1 mech_infantry
Casualties for Japanese: 3 aaGuns and 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Japan: 2 aaGuns and 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : -1.00
Savegame