interesting switch from Sealion. The dice saved me
L21 Colt(X) vs DannyDuck(L+17) BM3 Gm3
-
TripleA Move Summary: French round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Combat Move - French
-
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter in 42 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to Dutch New Guinea 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.67 ANZAC regular : -0.67
-
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 fighter, 9 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; Combat Move - Germans 1 mech_infantry moved from Belarus to Tambov Germans take Tambov from Russians 1 mech_infantry moved from Archangel to Vologda Germans take Vologda from Russians 2 infantry and 1 tactical_bomber moved from Belarus to Smolensk 1 tactical_bomber moved from Belarus to Rostov 1 armour, 1 mech_infantry and 1 tactical_bomber moved from Eastern Poland to Ukraine 2 mech_infantrys moved from Belarus to Rostov 1 fighter moved from Belarus to Rostov Combat - Germans Battle in Ukraine Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 0/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 3 : 0/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 4 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Germans roll dice for 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win with 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 7 armour and 1 mech_infantry moved from Archangel to Bryansk 4 infantry moved from Novgorod to Archangel 4 infantry moved from Novgorod to Belarus 3 aaGuns, 2 armour, 5 artilleries, 17 infantry and 8 mech_infantrys moved from Belarus to Bryansk 1 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk 1 tactical_bomber moved from Ukraine to Bryansk 1 fighter moved from Rostov to Bryansk 1 tactical_bomber moved from Smolensk to Bryansk 1 artillery and 1 infantry moved from Eastern Poland to Belarus 1 armour and 8 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Vyborg to Novgorod 1 tactical_bomber moved from Rostov to Bryansk 2 infantry moved from Greece to Bulgaria 2 submarines moved from 91 Sea Zone to 109 Sea Zone 1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 destroyer and 1 transport moved from 112 Sea Zone to 110 Sea Zone 4 bombers moved from Normandy Bordeaux to Western Germany 1 infantry moved from Normandy Bordeaux to Southern France Germans take Southern France from Neutral_Axis 1 fighter moved from Normandy Bordeaux to 95 Sea Zone 3 aaGuns moved from Normandy Bordeaux to France 1 fighter moved from Western Germany to Bryansk Place Units - Germans 3 artilleries placed in Novgorod 9 mech_infantrys placed in Germany 1 submarine placed in 110 Sea Zone 1 fighter placed in Western Germany Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Germans collect 57 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Russians regular : 0.00 Germans regular : -3.33
-
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Timguska to Novosibirsk 10 infantry moved from Timguska to Kansu 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Tambov 1 fighter moved from Russia to Vologda 1 tactical_bomber moved from Russia to Tambov 1 fighter and 1 tactical_bomber moved from Russia to Rostov 1 infantry moved from Volgograd to Rostov 6 infantry moved from Sakha to Amur Combat - Russians Battle in Kansu Russians attack with 10 infantry Japanese defend with 3 artilleries and 1 infantry Russians roll dice for 10 infantry in Kansu, round 2 : 1/10 hits, 1.67 expected hits Japanese roll dice for 3 artilleries and 1 infantry in Kansu, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kansu Russians roll dice for 9 infantry in Kansu, round 3 : 1/9 hits, 1.50 expected hits Japanese roll dice for 3 artilleries in Kansu, round 3 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Kansu Russians roll dice for 8 infantry in Kansu, round 4 : 2/8 hits, 1.33 expected hits Japanese roll dice for 2 artilleries in Kansu, round 4 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Japanese and 1 infantry owned by the Russians lost in Kansu Russians win, taking Kansu from Japanese with 7 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 3 infantry Casualties for Japanese: 3 artilleries and 1 infantry Battle in Tambov Russians attack with 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Rostov Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 2 mech_infantrys Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 2 mech_infantrys in Rostov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Rostov Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 mech_infantrys Battle in Vologda Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 fighter moved from Vologda to Russia 1 fighter and 1 tactical_bomber moved from Rostov to Russia 1 tactical_bomber moved from Tambov to Russia Place Units - Russians 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Sakha: 2 aaGuns EDIT: Adding units owned by Russians to Amur: 2 aaGuns EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00 Germans regular : -0.33 Russians regular : 0.83
-
TripleA Move Summary: Japanese round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 2 fighters and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 45 Sea Zone to 33 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 4 submarines moved from 20 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Guam to 33 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 fighter moved from Japan to 33 Sea Zone 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 33 Sea Zone 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese Combat - Japanese Battle in 33 Sea Zone Japanese attack with 1 battleship, 2 carriers, 2 destroyers, 8 fighters, 6 submarines and 3 tactical_bombers Americans defend with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 2 transports Units damaged: 2 battleships owned by the Americans
-
8 hits to assign. my subs damaged your 2 battleships already
-
-
I did not receive the dice email for your defense. Can you forward the email to me?
-
And if you did the roll in Local mode, I will take your casualty decision from the file but roll your defense for you and continue the battle
-
@colt45554 yea, I did it in local. I guess it would have been easier to type out the casualties.
-
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 2 fighters and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 45 Sea Zone to 33 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 4 submarines moved from 20 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Guam to 33 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 fighter moved from Japan to 33 Sea Zone 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 33 Sea Zone 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese Combat - Japanese Battle in 33 Sea Zone Japanese attack with 1 battleship, 2 carriers, 2 destroyers, 8 fighters, 6 submarines and 3 tactical_bombers Americans defend with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 2 transports Japanese roll dice for 6 submarines in 33 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits Units damaged: 2 battleships owned by the Americans Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers, 8 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 8/14 hits, 7.33 expected hits Units damaged: 2 carriers owned by the Americans Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 2 : 10/15 hits, 7.50 expected hits Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese 1 fighter owned by the Japanese, 1 submarine owned by the Americans, 3 destroyers owned by the Americans, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 6 submarines owned by the Japanese lost in 33 Sea Zone Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 7 fighters and 3 tactical_bombers in 33 Sea Zone, round 3 : 8/12 hits, 6.50 expected hits Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 4 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 3 : 8/11 hits, 6.17 expected hits 2 tactical_bombers owned by the Japanese, 6 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 tactical_bomber owned by the Americans, 2 carriers owned by the Americans and 3 fighters owned by the Americans lost in 33 Sea Zone Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 4 : 3/4 hits, 2.17 expected hits Americans roll dice for 2 battleships, 1 fighter and 2 transports in 33 Sea Zone, round 4 : 2/3 hits, 2.00 expected hits 1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese, 1 fighter owned by the Americans and 2 battleships owned by the Americans lost in 33 Sea Zone 2 transports owned by the Americans lost in 33 Sea Zone Japanese win with 1 battleship, 1 carrier, 1 destroyer and 1 fighter remaining. Battle score for attacker is 44 Casualties for Japanese: 1 carrier, 1 destroyer, 7 fighters, 6 submarines and 3 tactical_bombers Casualties for Americans: 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 2 transports Non Combat Move - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 carrier EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 fighter EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 33 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 artillery and 2 infantry moved from French Indo China to Yunnan 1 artillery moved from Malaya to Shan State 1 marine moved from Shan State to Malaya 1 infantry moved from Malaya to Shan State 3 mech_infantrys moved from Kwangtung to Yunnan 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 1 infantry moved from Jehol to Anhwe 2 transports moved from 37 Sea Zone to 20 Sea Zone 1 battleship, 3 carriers and 2 cruisers moved from 37 Sea Zone to 35 Sea Zone 3 tactical_bombers moved from Kwangsi to Philippines 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 infantry moved from Jehol to Manchuria 1 aaGun and 3 infantry moved from Manchuria to Korea Place Units - Japanese 3 infantry placed in Malaya 1 artillery and 2 infantry placed in French Indo China 1 destroyer placed in 20 Sea Zone 2 infantry placed in Kwangtung 2 fighters and 4 infantry placed in Japan Japanese undo move 4. 1 infantry placed in Kwangtung 1 destroyer placed in 20 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,5 Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans regular : 4.17 Japanese regular : 3.00
-
That was bloody. I was hoping it would go better for me. I changed my mind on final casualty selection, hence the edit.
-
wait, ncm edit coming. forgot that sub
-
TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Turning on Edit Mode EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 submarine EDIT: Removing units owned by Japanese from 80 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Turning on Edit Mode EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 submarine EDIT: Removing units owned by Japanese from 80 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Americans buy 3 carriers, 1 destroyer, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Egypt to Ukraine Combat - Americans Strategic bombing raid in Ukraine Germans roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Ukraine causes 3 damage total. Non Combat Move - Americans 1 bomber moved from Ukraine to Russia 3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 2 destroyers and 5 submarines moved from 25 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from Midway to 25 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 25 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 carrier and 1 fighter moved from 25 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Western United States to 26 Sea Zone 1 bomber moved from Western United States to Hawaiian Islands Place Units - Americans 2 carriers, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 carrier placed in 101 Sea Zone 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans AA : -0.17
-
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Turning on Edit Mode EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 submarine EDIT: Removing units owned by Japanese from 80 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Americans buy 3 carriers, 1 destroyer, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Egypt to Ukraine Combat - Americans Strategic bombing raid in Ukraine Germans roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Ukraine causes 3 damage total. Non Combat Move - Americans 1 bomber moved from Ukraine to Russia 3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 2 destroyers and 5 submarines moved from 25 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from Midway to 25 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 25 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 carrier and 1 fighter moved from 25 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Western United States to 26 Sea Zone 1 bomber moved from Western United States to Hawaiian Islands Place Units - Americans 2 carriers, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 carrier placed in 101 Sea Zone 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British buy 1 artillery, 1 destroyer and 2 fighters; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery moved from Algeria to Tunisia British take Tunisia from Italians 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 70 Sea Zone 1 artillery and 1 infantry moved from 70 Sea Zone to Belgian Congo 1 bomber and 1 fighter moved from Egypt to Belgian Congo 1 destroyer moved from 71 Sea Zone to 81 Sea Zone 4 artilleries and 6 infantry moved from India to Burma 2 fighters and 1 tactical_bomber moved from India to Burma Combat - British Battle in Belgian Congo British attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry Italians defend with 1 artillery and 2 infantry British roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Belgian Congo, round 2 : 3/4 hits, 1.83 expected hits Italians roll dice for 1 artillery and 2 infantry in Belgian Congo, round 2 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Belgian Congo British win, taking Belgian Congo from Italians with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 2 infantry Battle in Burma British attack with 4 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 4 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber in Burma, round 2 : 7/13 hits, 4.67 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 4 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Burma to India 1 artillery and 1 infantry moved from Persia to Northwest Persia 1 armour moved from Persia to Northwest Persia 1 bomber and 1 fighter moved from Belgian Congo to Egypt 2 fighters and 2 tactical_bombers moved from Persia to Russia Place Units - British 1 destroyer placed in 81 Sea Zone 1 fighter placed in Egypt 1 fighter placed in United Kingdom 1 artillery placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3,2,1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3,5,5 British collect 24 PUs (11 lost to blockades); end with 25 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4 UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Japanese regular : 0.67 Italians regular : 0.00 Germans AA : -0.17 British regular : 3.50
-
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 destroyer, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Bryansk to Caucasus Italians take Caucasus from Russians 1 armour moved from Bryansk to Smolensk Italians take Smolensk from Russians 1 armour moved from Smolensk to Bryansk 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 1 bomber moved from Southern Italy to Tunisia Combat - Italians Battle in Tunisia Italians attack with 1 armour, 1 bomber and 1 mech_infantry British defend with 1 artillery Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Tunisia, round 2 : 2/3 hits, 1.33 expected hits British roll dice for 1 artillery in Tunisia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 artillery owned by the British lost in Tunisia Italians win, taking Tunisia from British with 1 armour and 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 mech_infantry Casualties for British: 1 artillery Non Combat Move - Italians 1 bomber moved from Tunisia to Southern Italy 2 submarines moved from 98 Sea Zone to 95 Sea Zone 1 aaGun, 2 artilleries and 3 infantry moved from Western Ukraine to Bryansk Place Units - Italians 1 destroyer, 1 submarine and 2 transports placed in 95 Sea Zone Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians regular : 0.67 British regular : 0.67
-
TripleA Move Summary: ANZAC round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 bomber and 1 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by Americans from 66 Sea Zone: 1 artillery, 1 infantry and 1 transport EDIT: Adding units owned by Americans to 28 Sea Zone: 1 artillery, 1 infantry and 1 transport EDIT: Turning off Edit Mode 1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from Dutch New Guinea to 33 Sea Zone 2 fighters moved from Queensland to 33 Sea Zone 3 submarines moved from 62 Sea Zone to 33 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra
-
@Colt45554 OOL for this battle?