• TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 airfield, 1 armour, 1 destroyer, 7 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 128 Sea Zone to 113 Sea Zone
            1 infantry moved from Archangel to Vologda
            1 armour moved from Leningrad to Novgorod
                  Germans take Novgorod from Russians
            1 armour moved from Novgorod to Vologda
            1 armour, 7 infantry and 2 mech_infantrys moved from Leningrad to Vologda
            1 infantry moved from Eastern Poland to Western Ukraine
            2 armour and 2 mech_infantrys moved from Northern Belarus to Eastern Poland
            4 infantry moved from Poland to Eastern Poland
            2 armour and 2 mech_infantrys moved from Bessarabia to Eastern Poland
            1 artillery and 1 infantry moved from Germany to Slovakia Hungary
            1 artillery and 5 infantry moved from Germany to Poland
            1 infantry moved from Normandy Bordeaux to Southern France
            1 infantry and 1 mech_infantry moved from Southern France to 95 Sea Zone
            1 carrier and 1 destroyer moved from 95 Sea Zone to 93 Sea Zone
            2 tactical_bombers moved from Gibraltar to Morocco
            1 infantry, 1 mech_infantry and 1 transport moved from 95 Sea Zone to 100 Sea Zone
            1 fighter moved from 98 Sea Zone to Morocco
            2 tactical_bombers moved from Malta to Alexandria
            1 carrier and 1 tactical_bomber moved from 98 Sea Zone to 100 Sea Zone
            1 fighter moved from Greece to 100 Sea Zone
            1 submarine moved from 101 Sea Zone to 97 Sea Zone
            1 transport moved from 98 Sea Zone to 95 Sea Zone
            1 artillery and 1 infantry moved from Algeria to Tunisia
            1 artillery and 1 infantry moved from Tobruk to Alexandria
    
        Combat - Germans
            Battle in Vologda
                Germans attack with 2 armour, 8 infantry and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour, 8 infantry and 2 mech_infantrys in Vologda, round 2 : 2/12 hits, 3,00 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                Germans win, taking Vologda from Russians with 2 armour, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 aaGuns moved from Northern Belarus to Eastern Poland
            1 bomber moved from Eastern Poland to Alexandria
            1 infantry and 1 mech_infantry moved from 100 Sea Zone to Alexandria
            1 aaGun moved from Normandy Bordeaux to Southern France
    
        Place Units - Germans
            1 airfield placed in Morocco
            1 destroyer and 1 transport placed in 95 Sea Zone
            2 submarines placed in 113 Sea Zone
            1 armour placed in Southern France
            1 infantry placed in Normandy Bordeaux
            6 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 6,4
            Germans collect 54 PUs; end with 54 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 65 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0,67
    Germans regular : -1,00
    

    Savegame


  • @wizmark

    I could dream G40, this game is a breath of fresh air, makes me re-think purchase/movement etc… I finally enjoy playing the game again…

    P.s. of course you hit this time around :(

  • '20 '19

    TripleA Move Summary: Russians round 5

    TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 artillery, 6 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Smolensk to Novgorod
                  Russians take Novgorod from Germans
            1 infantry moved from Amur to Northern Manchuria
            1 infantry moved from Buryatia to Northern Manchuria
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 artillery, 6 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Smolensk to Novgorod
                  Russians take Novgorod from Germans
            1 infantry moved from Amur to Northern Manchuria
            1 infantry moved from Buryatia to Northern Manchuria
    
        Combat - Russians
            Battle in Northern Manchuria
                Russians attack with 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 2 infantry in Northern Manchuria, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Northern Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry in Northern Manchuria, round 3 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Northern Manchuria, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Northern Manchuria
                Russians win, taking Northern Manchuria from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns, 3 artilleries and 16 infantry moved from Amur to Buryatia
            5 infantry moved from Yakut S.S.R. to Buryatia
            2 infantry moved from Kansu to Tsinghai
            1 infantry moved from Ukraine to Rostov
            1 artillery moved from Tambov to Rostov
            2 artilleries and 2 infantry moved from Stalingrad to Rostov
            2 infantry moved from Stalingrad to Samara
            1 infantry moved from Russia to Gorky
            1 artillery and 1 infantry moved from Southern Belarus to Smolensk
            4 aaGuns, 2 armour, 9 artilleries, 31 infantry and 2 mech_infantrys moved from Bryansk to Smolensk
            1 armour, 3 infantry and 1 mech_infantry moved from Russia to Smolensk
    
        Place Units - Russians
            1 armour, 1 artillery, 6 infantry, 1 mech_infantry and 1 tactical_bomber placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 5,6
            Russians collect 37 PUs; end with 37 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.67
    Russians regular : 0.33
    

    Savegame

  • '20 '19

    @cds its definitely a different game now! Your med strategy is very difficult to overcome…but the compensation is a much freer hand with Russia…


  • @wizmark

    Yes, its quite the investment. But I hope that when I have reached my goals, that I can use some resources (units/pu) on other fronts. We shall see what will happen.


  • @wizmark

    Question: I assume you forgot about your anzac units in sz32?! I can edit them for you, because I think its a mistake… But if not, Ill have to look at a way to destroy them :D

  • '20 '19

    @cds anzacs should be with the main US fleet as per my edit on Anzac 4? If you could please edit them there that would be great…


  • TripleA Move Summary: Japanese round 5

    TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 1 artillery, 2 destroyers and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 cruiser and 1 destroyer moved from 32 Sea Zone to 31 Sea Zone
            1 destroyer, 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 24 Sea Zone
            1 destroyer and 1 submarine moved from 7 Sea Zone to 33 Sea Zone
            1 destroyer moved from 47 Sea Zone to 50 Sea Zone
            1 destroyer moved from 47 Sea Zone to 49 Sea Zone
            1 artillery moved from New Guinea to Dutch New Guinea
            1 marine moved from New Britain to 47 Sea Zone
            1 fighter moved from 47 Sea Zone to 33 Sea Zone
            1 fighter moved from 47 Sea Zone to 24 Sea Zone
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
            6 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Korea to Amur
                  Japanese take Amur from Russians
            4 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
            2 fighters and 2 tactical_bombers moved from Korea to Siberia
            4 infantry moved from 5 Sea Zone to Siberia
            3 fighters moved from Japan to French Indo China
            2 infantry and 3 tactical_bombers moved from French Indo China to Shan State
            2 bombers moved from Sumatra to Shan State
            1 submarine moved from 42 Sea Zone to 40 Sea Zone
            1 submarine moved from 76 Sea Zone to 42 Sea Zone
            1 transport moved from 36 Sea Zone to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 37 Sea Zone
            3 transports moved from 37 Sea Zone to 36 Sea Zone
    

    Savegame


  • @wizmark

    Edited

    Scramble?! Dont think you will, but just in case I missed something.

  • '20 '19

    @cds cant scramble for subs…only for surface warships…so no scramble!! :wink:


  • @wizmark

    I send a des and sub, or do you mean your sub?! But triplea gives that option, just so you know!

  • '20 '19

    @cds yeah they couldnt get the engine to distinguish i dont think…its a player enforced rule


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 1 artillery, 2 destroyers and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 cruiser and 1 destroyer moved from 32 Sea Zone to 31 Sea Zone
            1 destroyer, 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 24 Sea Zone
            1 destroyer and 1 submarine moved from 7 Sea Zone to 33 Sea Zone
            1 destroyer moved from 47 Sea Zone to 50 Sea Zone
            1 destroyer moved from 47 Sea Zone to 49 Sea Zone
            1 artillery moved from New Guinea to Dutch New Guinea
            1 marine moved from New Britain to 47 Sea Zone
            1 fighter moved from 47 Sea Zone to 33 Sea Zone
            1 fighter moved from 47 Sea Zone to 24 Sea Zone
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
            6 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Korea to Amur
                  Japanese take Amur from Russians
            4 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
            2 fighters and 2 tactical_bombers moved from Korea to Siberia
            4 infantry moved from 5 Sea Zone to Siberia
            3 fighters moved from Japan to French Indo China
            2 infantry and 3 tactical_bombers moved from French Indo China to Shan State
            2 bombers moved from Sumatra to Shan State
            1 submarine moved from 42 Sea Zone to 40 Sea Zone
            1 submarine moved from 76 Sea Zone to 42 Sea Zone
            1 transport moved from 36 Sea Zone to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 37 Sea Zone
            3 transports moved from 37 Sea Zone to 36 Sea Zone
    
        Combat - Japanese
            Battle in 33 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans lost in 33 Sea Zone
                Japanese win with 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 24 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 24 Sea Zone, round 2 : 0/4 hits, 2,00 expected hits
                    Americans roll dice for 1 submarine in 24 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the Japanese lost in 24 Sea Zone
                Americans and Japanese reach a stalemate
                . Battle score for attacker is -8
                Casualties for Japanese: 1 destroyer
            Battle in Shan State
                Japanese attack with 2 bombers, 2 infantry and 3 tactical_bombers
                British defend with 1 artillery and 1 infantry
                    Japanese roll dice for 2 bombers, 2 infantry and 3 tactical_bombers in Shan State, round 2 : 1/7 hits, 2,83 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the British lost in Shan State
                    Japanese roll dice for 2 bombers, 2 infantry and 3 tactical_bombers in Shan State, round 3 : 3/7 hits, 2,83 expected hits
                    UK_Pacific roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 2 bombers, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for British: 1 artillery and 1 infantry
            Battle in Siberia
                Japanese attack with 2 fighters, 4 infantry and 2 tactical_bombers
                Russians defend with 1 factory_minor and 3 infantry
                    Japanese roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Siberia, round 2 : 3/8 hits, 3,00 expected hits
                    Russians roll dice for 3 infantry in Siberia, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Siberia
                Japanese win, taking Siberia from Russians with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 3 infantry
            Trigger Japanese Destroy Factories Siberia: has removed 1 factory_minor owned by Japanese in Siberia
    
        Non Combat Move - Japanese
            Trigger Siberia Has Fallen to Japanese Switch: Setting switch to false for conditionAttachment_Russian_Siberia_Factory_May_Be_Destroyed_Japanese attached to Japanese
            2 fighters and 2 tactical_bombers moved from Siberia to Korea
            2 aaGuns moved from Korea to Southern Manchuria
            9 infantry moved from Korea to Southern Manchuria
            2 artilleries moved from Korea to Southern Manchuria
            1 aaGun moved from Korea to Southern Manchuria
            1 battleship and 1 marine moved from 47 Sea Zone to 34 Sea Zone
            1 carrier moved from 47 Sea Zone to 48 Sea Zone
            1 battleship moved from 35 Sea Zone to 48 Sea Zone
            1 carrier moved from 35 Sea Zone to 48 Sea Zone
            1 carrier and 1 destroyer moved from 35 Sea Zone to 34 Sea Zone
            2 carriers and 2 cruisers moved from 7 Sea Zone to 34 Sea Zone
            2 fighters and 1 tactical_bomber moved from 24 Sea Zone to 34 Sea Zone
            2 infantry moved from 37 Sea Zone to French Indo China
            2 bombers and 3 tactical_bombers moved from Shan State to Yunnan
            4 artilleries and 7 infantry moved from French Indo China to Yunnan
            1 armour, 1 artillery and 1 infantry moved from Kweichow to Yunnan
            1 mech_infantry moved from Hunan to Yunnan
            1 artillery moved from Hunan to Kweichow
            1 infantry moved from Kiangsi to Hunan
            2 fighters moved from 33 Sea Zone to 48 Sea Zone
            2 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone
            1 fighter moved from 33 Sea Zone to 34 Sea Zone
            2 tactical_bombers moved from 34 Sea Zone to 48 Sea Zone
            2 infantry moved from Korea to Southern Manchuria
    
        Place Units - Japanese
            1 airfield, 1 artillery and 2 infantry placed in French Indo China
            2 destroyers placed in 7 Sea Zone
            3 infantry placed in Korea
            6 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 59 Sea Zone. Rolls: 4,5
            Japanese collect 55 PUs; end with 55 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,83
    Japanese regular : -3,00
    UK_Pacific regular : -1,00
    Russians regular : 0,00
    

    Savegame


  • @wizmark

    Dice are so FUBAR!

    I know that scramble vs a sub is useless in sz40 for example, but then there is no battle anyway… But in sz33 there was a battle, where you could have scrambled from AC with 3 ftr’s… I would have won according to battlecalc, but you never know! :D


  • @wizmark

    Another rule that would have made me choose a different attack then… Instead of more units in sz33, I would have supported sz24 more… Probably I would have scored a hit then, but thats all in the past now :(


  • @wizmark

    One thing I find very important is that when we have a large battle, we have the opportunity to choose casualties… And not to tell the OOL upfront… I choose according to the hits scored, especially when there are units present (bombers for example) with a low defense, but high value…

  • '20 '19

    TripleA Move Summary: Americans round 5

    TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 12 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 31 Sea Zone to 50 Sea Zone
            1 tactical_bomber moved from 30 Sea Zone to 50 Sea Zone
            5 fighters moved from 31 Sea Zone to 50 Sea Zone
            1 tactical_bomber moved from 31 Sea Zone to 50 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 12 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 31 Sea Zone to 50 Sea Zone
            1 tactical_bomber moved from 30 Sea Zone to 50 Sea Zone
            5 fighters moved from 31 Sea Zone to 50 Sea Zone
            1 tactical_bomber moved from 31 Sea Zone to 50 Sea Zone
    
        Combat - Americans
            Battle in 50 Sea Zone
                Americans attack with 5 fighters, 1 submarine and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 5 fighters and 2 tactical_bombers in 50 Sea Zone, round 2 : 5/7 hits, 3.83 expected hits
                    Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 50 Sea Zone
                Americans win with 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 marine moved from Johnston Island to 31 Sea Zone
            1 artillery and 3 infantry moved from Johnston Island to 31 Sea Zone
            1 artillery, 1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 3 infantry, 1 marine, 1 submarine and 2 transports moved from 31 Sea Zone to 55 Sea Zone
            1 tactical_bomber moved from 50 Sea Zone to 65 Sea Zone
            1 carrier moved from 30 Sea Zone to 65 Sea Zone
            1 artillery and 3 infantry moved from 55 Sea Zone to Queensland
            1 marine moved from 55 Sea Zone to Queensland
            5 fighters and 1 tactical_bomber moved from 50 Sea Zone to 55 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 aaGun and 1 infantry moved from Western United States to 11 Sea Zone
            1 aaGun, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 28 Sea Zone
            1 aaGun and 1 infantry moved from 28 Sea Zone to Hawaiian Islands
            1 submarine moved from 24 Sea Zone to 22 Sea Zone
            1 artillery and 2 infantry moved from Brazil to French Guiana
            1 fighter moved from Eastern United States to French Guiana
    
        Place Units - Americans
            10 submarines placed in 104 Sea Zone
            2 submarines placed in 104 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.83
    Japanese regular : -0.33
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi
            1 infantry moved from Jehol to Shantung
                  Chinese take Shantung from Japanese
            1 infantry moved from Anhwe to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 infantry moved from Szechwan to Hunan
            1 infantry moved from Hopei to Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Kiangsi
            Battle in Hunan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 5 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 6 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 6 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 7 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 7 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Kiangsi from Japanese, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter and 21 infantry moved from Shansi to Anhwe
    
        Place Units - Chinese
            2 infantry placed in Kiangsi
            3 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Japanese regular : -2.00
    

    Savegame

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