ksmckay(X) v GhostGlider (Allies +18) BM3


  • It seems like getting Gibraltar back will cost less US troops than I had prepared for…

  • '19

    ha yeah, thats why I was so surprised you attacked with uk… 9 loaded transports should be sufficient

  • '19

    not sure what my plans are for japan so I wont get to it till tonight just in case you were tempted to wait for it.

  • '19

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Manchuria to Jehol
            1 infantry moved from Timguska to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            2 fighters moved from Japan to Jehol
            1 infantry moved from French Indo China to Siam
                  Japanese take Siam from UK_Pacific
            1 infantry moved from French Indo China to Shan State
                  Japanese take Shan State from UK_Pacific
            2 infantry moved from French Indo China to Yunnan
            2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan
            1 mech_infantry moved from French Indo China to 36 Sea Zone
            1 mech_infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 mech_infantry moved from 37 Sea Zone to Malaya
            1 fighter moved from Caroline Islands to 17 Sea Zone
    
        Combat - Japanese
            Battle in 17 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 17 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Malaya
            Battle in Jehol
                Japanese attack with 2 fighters and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters and 1 infantry in Jehol, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Malaya from UK_Pacific with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 2/6 hits, 2.67 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
            2 fighters moved from Jehol to Hunan
            4 infantry moved from Anhwe to Hunan
            3 mech_infantrys moved from Kiangsu to Anhwe
            1 aaGun moved from French Indo China to Siam
            1 aaGun, 2 artilleries and 1 infantry moved from Kwangsi to Hunan
            2 submarines moved from 37 Sea Zone to 42 Sea Zone
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            1 battleship, 1 carrier, 1 destroyer and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            2 fighters moved from 36 Sea Zone to 42 Sea Zone
            1 fighter moved from French Indo China to Caroline Islands
            1 submarine moved from 74 Sea Zone to 41 Sea Zone
            1 submarine moved from 39 Sea Zone to 42 Sea Zone
            1 destroyer moved from 20 Sea Zone to 6 Sea Zone
            1 submarine moved from 6 Sea Zone to 36 Sea Zone
            1 fighter moved from 17 Sea Zone to Japan
            1 infantry moved from Amur to Manchuria
    
        Place Units - Japanese
            3 artilleries placed in French Indo China
            3 mech_infantrys placed in Kiangsu
            1 carrier, 1 destroyer and 3 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 62 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Japanese regular : -0.83
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 3 carriers, 2 destroyers, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Central United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 submarine moved from 54 Sea Zone to 33 Sea Zone
            4 fighters moved from 54 Sea Zone to 33 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • Scramble in z33?

  • '19

    no scramble

  • '19

    3 more carriers!


  • TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 3 carriers, 2 destroyers, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Central United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 submarine moved from 54 Sea Zone to 33 Sea Zone
            4 fighters moved from 54 Sea Zone to 33 Sea Zone
    
        Combat - Americans
            Battle in Gibraltar
            Battle in 33 Sea Zone
                Americans attack with 4 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 fighters in 33 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 33 Sea Zone
                Americans win, taking Gibraltar from Italians with 4 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 aaGun moved from Eastern United States to 101 Sea Zone
            4 artilleries moved from Eastern United States to 101 Sea Zone
            8 infantry moved from Central United States to 101 Sea Zone
            1 aaGun, 4 artilleries, 8 infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun, 4 artilleries and 8 infantry moved from 91 Sea Zone to Morocco
            1 mech_infantry moved from Morocco to Tunisia
            3 fighters moved from Morocco to United Kingdom
            2 fighters moved from French Guiana to 92 Sea Zone
            1 fighter moved from French Guiana to Morocco
            1 destroyer moved from 89 Sea Zone to 91 Sea Zone
            1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
            3 fighters moved from Central America to Western United States
            5 fighters and 1 tactical_bomber moved from India to 54 Sea Zone
            1 infantry moved from 91 Sea Zone to Morocco
            4 fighters moved from 33 Sea Zone to 54 Sea Zone
            1 tactical_bomber moved from 89 Sea Zone to 92 Sea Zone
            1 fighter moved from 92 Sea Zone to 91 Sea Zone
            1 fighter moved from 89 Sea Zone to Western United States
    
        Place Units - Americans
            3 carriers, 2 destroyers and 1 transport placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
            2 infantry placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,6
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.33
    Japanese regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Szechwan to Yunnan
            1 fighter moved from Shensi to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Szechwan
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
            3 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Japanese regular : -1.00
    

    Savegame


  • TripleA Manual Gamesave Post: British round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Combat Move - British
            2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 92 Sea Zone to 97 Sea Zone
            1 transport moved from 92 Sea Zone to 94 Sea Zone
            1 mech_infantry moved from Tunisia to 94 Sea Zone
            1 mech_infantry and 1 transport moved from 94 Sea Zone to 97 Sea Zone
            1 mech_infantry moved from 97 Sea Zone to Greece
            1 infantry moved from Iraq to Northwest Persia
                  British take Northwest Persia from Germans
            1 armour moved from Trans-Jordan to Persia
            5 mech_infantrys moved from Syria to Persia
            1 infantry moved from Iraq to Persia
            5 mech_infantrys moved from Syria to Persia
            1 infantry moved from Burma to Shan State
            2 fighters and 1 tactical_bomber moved from India to Shan State
            1 fighter moved from India to 37 Sea Zone
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    @Ghostglider no scramble in 97


  • I will attack with 3 less subs, but so you can reconsider if you want to scramble… :-)
    I will roll assuming you don’t want to scramble into the new battle either, but let me know if you want to scramble

  • '19

    no scramble.


  • Please note that I edited 3 US FTRs from London to Scotland


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 3 carriers, 2 destroyers, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Central United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 submarine moved from 54 Sea Zone to 33 Sea Zone
            4 fighters moved from 54 Sea Zone to 33 Sea Zone
    
        Combat - Americans
            Battle in Gibraltar
            Battle in 33 Sea Zone
                Americans attack with 4 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 fighters in 33 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 33 Sea Zone
                Americans win, taking Gibraltar from Italians with 4 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 aaGun moved from Eastern United States to 101 Sea Zone
            4 artilleries moved from Eastern United States to 101 Sea Zone
            8 infantry moved from Central United States to 101 Sea Zone
            1 aaGun, 4 artilleries, 8 infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun, 4 artilleries and 8 infantry moved from 91 Sea Zone to Morocco
            1 mech_infantry moved from Morocco to Tunisia
            3 fighters moved from Morocco to United Kingdom
            2 fighters moved from French Guiana to 92 Sea Zone
            1 fighter moved from French Guiana to Morocco
            1 destroyer moved from 89 Sea Zone to 91 Sea Zone
            1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
            3 fighters moved from Central America to Western United States
            5 fighters and 1 tactical_bomber moved from India to 54 Sea Zone
            1 infantry moved from 91 Sea Zone to Morocco
            4 fighters moved from 33 Sea Zone to 54 Sea Zone
            1 tactical_bomber moved from 89 Sea Zone to 92 Sea Zone
            1 fighter moved from 92 Sea Zone to 91 Sea Zone
            1 fighter moved from 89 Sea Zone to Western United States
    
        Place Units - Americans
            3 carriers, 2 destroyers and 1 transport placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
            2 infantry placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,6
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Szechwan to Yunnan
            1 fighter moved from Shensi to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Szechwan
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
            3 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from United Kingdom: 3 fighters
            EDIT: Adding units owned by Americans to Scotland: 3 fighters
            EDIT: Turning off Edit Mode
            1 infantry moved from Iraq to Northwest Persia
                  British take Northwest Persia from Germans
            1 infantry moved from Iraq to Persia
            1 armour moved from Trans-Jordan to Persia
            5 mech_infantrys moved from Syria to Iraq
            5 mech_infantrys moved from Syria to Persia
            5 mech_infantrys moved from Iraq to Persia
            1 infantry moved from Burma to Shan State
            2 fighters and 1 tactical_bomber moved from India to Shan State
            1 fighter moved from India to 37 Sea Zone
            2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 92 Sea Zone to 97 Sea Zone
            3 submarines moved from 97 Sea Zone to 93 Sea Zone
            1 transport moved from 92 Sea Zone to 94 Sea Zone
            1 mech_infantry moved from Tunisia to 94 Sea Zone
            1 mech_infantry and 1 transport moved from 94 Sea Zone to 97 Sea Zone
            1 mech_infantry moved from 97 Sea Zone to Greece
    
        Combat - British
            Battle in 37 Sea Zone
                British attack with 1 fighter
                Japanese defend with 1 submarine and 1 transport
                1 submarine owned by the Japanese Submerged
                    1 transport owned by the Japanese lost in 37 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 97 Sea Zone
                British attack with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 submarines and 1 transport; Americans loiter and taunt
                Italians defend with 1 destroyer
                    British roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 1 transport in 97 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits
                    Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the British
                    1 destroyer owned by the Italians lost in 97 Sea Zone
                British win, taking 97 Sea Zone from Neutral with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in Greece
            Battle in Persia
                British attack with 1 armour, 1 infantry and 10 mech_infantrys
                Germans defend with 2 mech_infantrys
                    British roll dice for 1 armour, 1 infantry and 10 mech_infantrys in Persia, round 2 : 2/12 hits, 2.33 expected hits
                    Germans roll dice for 2 mech_infantrys in Persia, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Germans lost in Persia
                British win, taking Greece from Italians, taking Persia from Germans with 1 armour, 1 infantry and 10 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
            Battle in Shan State
                British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Shan State to India
            1 fighter moved from 37 Sea Zone to Burma
            2 mech_infantrys moved from India to Burma
            1 marine moved from Trans-Jordan to Syria
            1 artillery moved from Trans-Jordan to Syria
            1 infantry moved from Trans-Jordan to Syria
            1 artillery moved from Trans-Jordan to Syria
            1 aaGun moved from Trans-Jordan to Syria
            1 infantry moved from Egypt to 81 Sea Zone
            2 mech_infantrys moved from Union of South Africa to Belgian Congo
            3 mech_infantrys moved from Belgian Congo to Egypt
            1 transport moved from 92 Sea Zone to 97 Sea Zone
            1 aaGun moved from Tunisia to Libya
            1 carrier and 1 cruiser moved from 101 Sea Zone to 91 Sea Zone
            1 tactical_bomber moved from Morocco to Gibraltar
            3 artilleries moved from Burma to India
            11 infantry moved from Burma to India
            2 infantry moved from Burma to India
            1 aaGun moved from Burma to India
            1 mech_infantry moved from Burma to India
            2 infantry moved from Burma to India
            2 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Trans-Jordan to Syria
            1 infantry moved from Trans-Jordan to Syria
            4 infantry moved from Trans-Jordan to Iraq
    
        Place Units - British
            3 infantry placed in Egypt
            3 infantry placed in Union of South Africa
            1 fighter and 3 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,1
            British collect 37 PUs (2 lost to blockades); end with 37 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6
            UK_Pacific collect 6 PUs (1 lost to blockades); end with 8 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Americans regular : -1.33
    Italians regular : 0.67
    Japanese regular : -0.67
    Germans regular : -0.67
    British regular : -0.50
    

    Savegame


  • in z54: 9 US FTR + 1 US T.FTR on 5 US AC’s

  • '19

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 airfield; Remaining resources: 2 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With TrueNeutrals
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Italians
            1 fighter and 5 mech_infantrys moved from Holland Belgium to Spain
            1 fighter moved from Normandy Bordeaux to Spain
            2 mech_infantrys moved from Northern Italy to Spain
            3 fighters moved from Southern Italy to Spain
            1 mech_infantry moved from Volgograd to Northwest Persia
            1 bomber moved from Southern Italy to Northwest Persia
            1 artillery and 2 infantry moved from Volgograd to Rostov
    
        Combat - Italians
            Battle in Spain
                Italians attack with 5 fighters and 7 mech_infantrys
                Neutral_True defend with 6 infantry
                    Italians roll dice for 5 fighters and 7 mech_infantrys in Spain, round 2 : 2/12 hits, 3.67 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits
                    1 mech_infantry owned by the Italians and 2 infantry owned by the Neutral_True lost in Spain
                    Italians roll dice for 5 fighters and 6 mech_infantrys in Spain, round 3 : 4/11 hits, 3.50 expected hits
                    Neutral_True roll dice for 4 infantry in Spain, round 3 : 2/4 hits, 1.33 expected hits
                    2 mech_infantrys owned by the Italians and 4 infantry owned by the Neutral_True lost in Spain
                Italians win, taking Spain from Neutral_True with 5 fighters and 4 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Italians: 3 mech_infantrys
                Casualties for Neutral_True: 6 infantry
            Battle in Rostov
                Italians attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
                Italians win, taking Rostov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Northwest Persia
                Italians attack with 1 bomber and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 bomber and 1 mech_infantry in Northwest Persia, round 2 : 0/2 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber and 1 mech_infantry in Northwest Persia, round 3 : 1/2 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Northwest Persia
                Italians win, taking Northwest Persia from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Northwest Persia to Caucasus
            1 aaGun moved from Volgograd to Caucasus
            2 armour moved from Volgograd to Caucasus
            5 fighters moved from Spain to Northern Italy
            2 infantry moved from Holland Belgium to Western Germany
    
        Place Units - Italians
            1 airfield placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6,4,4,5,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,6,6,3,4,1,6,1,2,3,4,5,4,6,3,4
            Italians collect 12 PUs (8 lost to blockades); end with 14 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.67
    Russians regular : 0.67
    Neutral_True regular : -0.33
    British regular : -0.67
    

    Savegame


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in Celebes
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery moved from 54 Sea Zone to Queensland
            1 infantry moved from New South Wales to Queensland
            1 fighter moved from New South Wales to 54 Sea Zone
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Politics - French
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from India to Shensi
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    @Ghostglider will post shortly, but need scramble orders for 91. 2 dd 4 ftrs 3 tac 2 bom vs 2dd 2 cv 1 ca 1 ftr 9 tt (1 ftr 1 tac available for scramble)

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