TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter moved from 33 Sea Zone to 21 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
1 submarine moved from 92 Sea Zone to 95 Sea Zone
2 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Malta to Algeria
1 artillery and 1 mech_infantry moved from Morocco to Algeria
1 destroyer, 3 fighters and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 26 Sea Zone to 32 Sea Zone
2 fighters moved from Wake Island to 32 Sea Zone
6 fighters and 1 tactical_bomber moved from 33 Sea Zone to 32 Sea Zone
1 mech_infantry moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Iwo Jima
Battle in 95 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 95 Sea Zone
Americans win, taking Normandy Bordeaux from Italians, taking Holland Belgium from Germans, taking Iwo Jima from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 21 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 32 Sea Zone
Americans attack with 1 destroyer, 8 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 8 fighters and 1 tactical_bomber in 32 Sea Zone, round 2 : 3/10 hits, 5.00 expected hits
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 32 Sea Zone
Americans win with 1 destroyer, 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 91 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Germans defend with 1 submarine
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 91 Sea Zone
Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Algeria
Americans attack with 1 artillery, 1 bomber and 1 mech_infantry
Italians defend with 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Algeria, round 2 : 2/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 bomber moved from Algeria to Morocco
2 transports moved from 92 Sea Zone to 91 Sea Zone
2 carriers, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 102 Sea Zone to 101 Sea Zone
8 fighters and 1 tactical_bomber moved from 32 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 1 infantry, 1 marine, 4 submarines and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 fighter moved from 21 Sea Zone to 17 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter and 1 tactical_bomber moved from Western United States to Wake Island
1 carrier and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 destroyer and 1 submarine placed in 101 Sea Zone
1 artillery and 2 infantry placed in Central United States
2 fighters placed in Western United States
1 carrier and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Shensi to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Shensi
1 infantry moved from Shensi to Suiyuyan
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Purchase Units - British
British buy 3 artilleries, 2 destroyers and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 16 PUs;
Combat Move - British
2 fighters and 1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 99 Sea Zone
1 marine moved from Syria to 98 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 marine and 1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 fighter, 2 submarines and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from Malta to 96 Sea Zone
2 artilleries and 2 infantry moved from Alexandria to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 artillery moved from Trans-Jordan to 98 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 98 Sea Zone to 99 Sea Zone
2 artilleries moved from 99 Sea Zone to Crete
1 marine moved from 99 Sea Zone to Cyprus
1 artillery moved from 99 Sea Zone to Greece
1 infantry moved from 99 Sea Zone to Greece
2 infantry moved from 99 Sea Zone to Crete
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Greece
5 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
2 fighters, 1 infantry and 1 tactical_bomber moved from India to Burma
1 destroyer moved from 92 Sea Zone to 99 Sea Zone
Combat - British
Battle in 97 Sea Zone
British attack with 3 fighters, 3 submarines and 1 tactical_bomber
Italians defend with 1 battleship
British roll dice for 3 submarines in 97 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Units damaged: 1 battleship owned by the Italians
British roll dice for 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Italians roll dice for 1 battleship in 97 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 battleship owned by the Italians and 1 submarine owned by the British lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 3 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for British: 1 submarine
Casualties for Italians: 1 battleship
Battle in 99 Sea Zone
British attack with 2 carriers, 2 cruisers, 3 destroyers, 1 submarine and 4 transports
Italians defend with 1 destroyer
British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 carriers, 2 cruisers, 3 destroyers and 4 transports in 99 Sea Zone, round 2 : 0/5 hits, 2.00 expected hits
Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the British lost in 99 Sea Zone
British roll dice for 2 carriers, 2 cruisers, 3 destroyers and 4 transports in 99 Sea Zone, round 3 : 2/5 hits, 2.00 expected hits
Italians roll dice for 1 destroyer in 99 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 99 Sea Zone
British win, taking 99 Sea Zone from Italians with 2 carriers, 2 cruisers, 2 destroyers and 4 transports remaining. Battle score for attacker is -6
Casualties for British: 1 destroyer and 1 submarine
Casualties for Italians: 1 destroyer
Battle in Greece
Battle in Crete
British attack with 2 artilleries and 2 infantry
Germans defend with 1 infantry
British roll dice for 2 artilleries and 2 infantry in Crete, round 2 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 artilleries and 2 infantry in Crete, round 3 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Crete, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Crete
British win, taking Greece from Italians, taking Crete from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Cyprus
Battle in Burma
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 3/4 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Cyprus from Italians with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to India
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Syria
1 armour and 1 mech_infantry moved from Syria to Iraq
1 transport moved from 81 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 aaGun moved from Egypt to Trans-Jordan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 armour moved from French Equatorial Africa to Egypt
1 tactical_bomber moved from 97 Sea Zone to Malta
3 fighters moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from Morocco to 99 Sea Zone
1 fighter moved from Morocco to United Kingdom
1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to Algeria
2 transports moved from 92 Sea Zone to 110 Sea Zone
2 aaGuns moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
1 destroyer placed in 110 Sea Zone
1 artillery and 2 infantry placed in Egypt
1 destroyer placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 artillery and 1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,6
British collect 39 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
1 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17
Americans regular : -1.83
Italians regular : 1.33
Japanese regular : 0.17
Germans regular : -0.83
British regular : -2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Kazakhstan to Caucasus
1 tactical_bomber moved from Southern Italy to Caucasus
1 fighter moved from Southern Italy to Normandy Bordeaux
1 fighter moved from Southern Italy to Holland Belgium
1 infantry moved from Southern France to Normandy Bordeaux
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 artillery and 2 infantry moved from France to Holland Belgium
1 artillery moved from Rostov to Caucasus
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 aaGun and 1 infantry; Americans defend with 1 infantry
British roll AA dice in Holland Belgium : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1,33 expected hits
Americans roll dice for 1 aaGun and 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
1 aaGun owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 3 : 2/3 hits, 1,17 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 1 infantry
Casualties for British: 1 aaGun and 1 infantry
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 1 fighter and 3 infantry
British defend with 1 aaGun and 1 infantry; Americans defend with 1 factory_minor, 1 harbour and 1 infantry
British roll AA dice in Normandy Bordeaux : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 artillery, 1 fighter and 3 infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1,50 expected hits
Americans roll dice for 1 aaGun and 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
1 aaGun owned by the British lost in Normandy Bordeaux
Italians roll dice for 1 artillery, 1 fighter and 3 infantry in Normandy Bordeaux, round 3 : 2/5 hits, 1,50 expected hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Caucasus
Italians attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Italians roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 3/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 tactical_bomber moved from Caucasus to Rostov
1 artillery, 4 infantry and 2 mech_infantrys moved from Ukraine to Rostov
2 infantry and 1 mech_infantry moved from Libya to Tunisia
1 infantry moved from Northern Italy to Yugoslavia
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
1 mech_infantry moved from Western Germany to Northern Italy
Place Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Ukraine
3 infantry placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,3,5
Italians collect 23 PUs (3 lost to blockades); end with 23 PUs
Combat Hit Differential Summary :
Americans regular : -0,67
Italians regular : 2,33
British AA : -0,33
Russians regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 transport moved from 33 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery moved from 17 Sea Zone to Iwo Jima
1 cruiser, 1 destroyer and 2 submarines moved from 33 Sea Zone to 17 Sea Zone
3 fighters moved from Caroline Islands to Iwo Jima
2 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 5 infantry, 9 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Archangel to Vologda
1 infantry moved from Smolensk to Vologda
2 bombers moved from Rostov to Vologda
1 fighter and 1 tactical_bomber moved from Rostov to Volgograd
2 infantry moved from Rostov to Volgograd
Combat - Germans
Battle in Volgograd
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Vologda, round 2 : 3/4 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 artillery and 1 infantry moved from Novgorod to Belarus
1 submarine moved from 119 Sea Zone to 124 Sea Zone
1 fighter and 1 tactical_bomber moved from Volgograd to Rostov
6 mech_infantrys moved from Ukraine to Rostov
1 aaGun moved from Western Ukraine to Ukraine
2 bombers moved from Vologda to Novgorod
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 3 submarines moved from 115 Sea Zone to 112 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 aaGun moved from Rostov to Caucasus
2 infantry moved from Vyborg to Novgorod
1 infantry moved from Belarus to Smolensk
2 infantry moved from Belarus to Archangel
1 artillery moved from Western Germany to France
1 infantry moved from Germany to Western Germany
1 fighter and 1 tactical_bomber moved from Southern Italy to Yugoslavia
6 mech_infantrys moved from Northern Italy to Yugoslavia
2 armour and 2 mech_infantrys moved from Western Germany to Yugoslavia
6 mech_infantrys moved from Germany to Yugoslavia
1 aaGun and 1 infantry moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Southern Italy to Yugoslavia
2 infantry moved from Northern Italy to Southern Italy
Place Units - Germans
1 submarine placed in 112 Sea Zone
1 tactical_bomber placed in Western Germany
2 mech_infantrys placed in Western Germany
1 armour, 2 infantry and 7 mech_infantrys placed in Germany
3 infantry placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,5,3
Germans collect 47 PUs (2 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Amur to Siberia
Russians take Siberia from Japanese
1 infantry moved from Amur to Sakha
Russians take Sakha from Japanese
13 infantry moved from Amur to Buryatia
1 armour moved from Novosibirsk to Kazakhstan
Russians take Kazakhstan from Italians
1 armour moved from Kazakhstan to Novosibirsk
2 mech_infantrys moved from Novosibirsk to Vologda
1 armour, 1 artillery and 4 infantry moved from Russia to Vologda
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
2 infantry moved from Tambov to Volgograd
Combat - Russians
Battle in Buryatia
Russians attack with 13 infantry
Japanese defend with 1 infantry
Russians roll dice for 13 infantry in Buryatia, round 2 : 0/13 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Buryatia
Russians roll dice for 12 infantry in Buryatia, round 3 : 1/12 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Buryatia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia
Russians win, taking Buryatia from Japanese with 11 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Volgograd
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys
Germans defend with 2 infantry
Russians roll dice for 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys in Vologda, round 2 : 3/8 hits, 2.00 expected hits
Germans roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 aaGun moved from Russia to Vologda
1 aaGun moved from Tambov to Russia
5 artilleries moved from Tambov to Russia
6 infantry moved from Russia to Tambov
2 fighters and 1 tactical_bomber moved from Volgograd to Russia
2 aaGuns moved from Amur to Buryatia
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 21 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 5 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 cruiser and 1 marine moved from 35 Sea Zone to 56 Sea Zone
1 marine moved from 56 Sea Zone to Western Australia
1 battleship and 1 marine moved from 35 Sea Zone to 54 Sea Zone
1 marine moved from 54 Sea Zone to Queensland
1 infantry moved from Chahar to Suiyuyan
1 fighter moved from Kiangsi to Suiyuyan
Combat - Japanese
Battle in Western Australia
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Western Australia from ANZAC with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Northern Territory
Battle in Queensland
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 0/4 hits, 1,83 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 3 : 1/4 hits, 1,83 expected hits
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Northern Territory from ANZAC, taking Queensland from ANZAC, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 55 Sea Zone
1 carrier moved from 37 Sea Zone to 55 Sea Zone
1 destroyer and 1 submarine moved from 37 Sea Zone to 54 Sea Zone
1 submarine moved from 78 Sea Zone to 39 Sea Zone
1 carrier moved from 35 Sea Zone to 54 Sea Zone
1 fighter moved from 35 Sea Zone to 54 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 fighter moved from Kiangsi to 6 Sea Zone
4 fighters and 4 tactical_bombers moved from Kwangsi to 6 Sea Zone
1 bomber moved from Kwangsi to Philippines
1 bomber moved from Hunan to Philippines
1 infantry moved from Shan State to Burma
1 infantry moved from French Indo China to Yunnan
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
1 battleship, 6 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 infantry, 3 tactical_bombers and 1 transport moved from 35 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Japan
1 infantry moved from Jehol to Manchuria
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Chahar to Anhwe
1 mech_infantry moved from Anhwe to Shantung
1 infantry moved from Shantung to Anhwe
1 fighter moved from Suiyuyan to Chahar
Place Units - Japanese
2 carriers, 1 destroyer and 1 submarine placed in 6 Sea Zone
3 infantry placed in Shantung
3 infantry placed in French Indo China
3 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33
Japanese regular : -2,33
ANZAC regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 airfield, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of 17 Sea Zone from Japanese to Americans
EDIT: Removing units owned by UK_Pacific from India: 1 armour and 22 infantry
EDIT: Adding units owned by British to India: 1 armour and 22 infantry
EDIT: Turning off Edit Mode
Non Combat Move - Americans
1 destroyer moved from 32 Sea Zone to 30 Sea Zone
1 carrier and 4 submarines moved from 26 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Wake Island to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 destroyer moved from 17 Sea Zone to 25 Sea Zone
1 destroyer moved from 17 Sea Zone to 23 Sea Zone
1 artillery, 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 9 fighters, 2 infantry, 1 marine, 1 mech_infantry, 5 submarines, 1 tactical_bomber and 2 transports moved from 17 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Western United States to Hawaiian Islands
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Central United States to Western United States
1 aaGun, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 artillery, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 aaGun and 2 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 artillery and 1 mech_infantry moved from Algeria to Morocco
1 bomber moved from Morocco to United Kingdom
2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
Place Units - Americans
1 airfield placed in Morocco
2 artilleries and 4 infantry placed in Central United States
2 fighters placed in Western United States
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 4 infantry moved from Shensi to Suiyuyan
1 fighter and 2 infantry moved from Shensi to Kweichow
2 artilleries and 10 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 4 infantry in Suiyuyan, round 2 : 4/5 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 2 artilleries and 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 10 infantry in Hopei, round 2 : 3/12 hits, 2.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
1 infantry moved from Sikang to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 airfield, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of 17 Sea Zone from Japanese to Americans
EDIT: Removing units owned by UK_Pacific from India: 1 armour and 22 infantry
EDIT: Adding units owned by British to India: 1 armour and 22 infantry
EDIT: Turning off Edit Mode
Non Combat Move - Americans
1 destroyer moved from 32 Sea Zone to 30 Sea Zone
1 carrier and 4 submarines moved from 26 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Wake Island to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 destroyer moved from 17 Sea Zone to 25 Sea Zone
1 destroyer moved from 17 Sea Zone to 23 Sea Zone
1 artillery, 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 9 fighters, 2 infantry, 1 marine, 1 mech_infantry, 5 submarines, 1 tactical_bomber and 2 transports moved from 17 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Western United States to Hawaiian Islands
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Central United States to Western United States
1 aaGun, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 artillery, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 aaGun and 2 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 artillery and 1 mech_infantry moved from Algeria to Morocco
1 bomber moved from Morocco to United Kingdom
2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
Place Units - Americans
1 airfield placed in Morocco
2 artilleries and 4 infantry placed in Central United States
2 fighters placed in Western United States
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 4 infantry moved from Shensi to Suiyuyan
1 fighter and 2 infantry moved from Shensi to Kweichow
2 artilleries and 10 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 4 infantry in Suiyuyan, round 2 : 4/5 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 2 artilleries and 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 10 infantry in Hopei, round 2 : 3/12 hits, 2.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
1 infantry moved from Sikang to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Purchase Units - British
British buy 2 artilleries, 1 fighter, 7 infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery, 2 infantry and 1 mech_infantry moved from Algeria to Tunisia
1 tactical_bomber moved from Malta to Tunisia
1 armour, 1 artillery and 2 infantry moved from Greece to 99 Sea Zone
2 artilleries and 2 infantry moved from Crete to 99 Sea Zone
1 marine moved from Cyprus to 99 Sea Zone
1 armour, 3 artilleries, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 4 infantry, 1 marine and 4 transports moved from 99 Sea Zone to 94 Sea Zone
3 fighters moved from 94 Sea Zone to Tunisia
1 armour, 3 artilleries, 4 infantry and 1 marine moved from 94 Sea Zone to Tunisia
1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 fighter moved from India to 42 Sea Zone
1 armour, 2 artilleries, 1 fighter, 30 infantry and 1 tactical_bomber moved from India to Burma
Combat - British
Battle in 42 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Tunisia
British attack with 1 armour, 4 artilleries, 3 fighters, 6 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery, 4 infantry and 1 mech_infantry
British roll dice for 2 cruisers in Tunisia, round 2 : 2/2 hits, 1.00 expected hits
British roll dice for 1 armour, 4 artilleries, 3 fighters, 6 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber in Tunisia, round 2 : 5/17 hits, 6.17 expected hits
Italians roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Tunisia, round 2 : 1/6 hits, 2.00 expected hits
1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 4 infantry owned by the Italians and 1 infantry owned by the British lost in Tunisia
British win, taking Tunisia from Italians with 1 armour, 4 artilleries, 3 fighters, 5 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery, 4 infantry and 1 mech_infantry
Battle in Burma
British attack with 1 armour, 2 artilleries, 1 fighter, 30 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 armour, 2 artilleries, 1 fighter, 30 infantry and 1 tactical_bomber in Burma, round 2 : 4/35 hits, 7.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 armour, 2 artilleries, 1 fighter, 29 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Burma to India
3 aaGuns moved from India to Burma
1 fighter moved from 42 Sea Zone to Dutch New Guinea
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Iraq to Persia
1 armour and 1 mech_infantry moved from Persia to Eastern Persia
1 aaGun, 1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 artillery and 3 infantry moved from Syria to Iraq
1 armour, 1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 armour moved from Trans-Jordan to Iraq
4 infantry moved from Tobruk to Alexandria
1 fighter moved from 99 Sea Zone to Morocco
3 fighters and 1 tactical_bomber moved from Tunisia to 94 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery, 1 fighter and 2 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 81 Sea Zone to 71 Sea Zone
Place Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 submarine placed in 71 Sea Zone
1 artillery and 2 infantry placed in Egypt
1 fighter and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
7 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : 4.33
Italians regular : -1.00
Japanese regular : 0.67
British regular : -3.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Rostov to Kazakhstan
Italians take Kazakhstan from Russians
1 artillery and 1 mech_infantry moved from Caucasus to Northwest Persia
1 tactical_bomber moved from Rostov to Northwest Persia
Combat - Italians
Battle in Northwest Persia
Italians attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Italians roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Northwest Persia, round 2 : 1/3 hits, 1,17 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Northwest Persia
Italians win, taking Northwest Persia from British with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 tactical_bomber moved from Northwest Persia to Rostov
3 infantry moved from Ukraine to Rostov
1 fighter moved from Southern Italy to Rostov
1 infantry moved from Yugoslavia to Northern Italy
1 mech_infantry moved from Northern Italy to Romania
2 fighters moved from Western Germany to Southern Italy
1 artillery and 2 infantry moved from Normandy Bordeaux to France
1 artillery and 1 infantry moved from Holland Belgium to France
2 infantry moved from Southern France to France
1 infantry moved from Southern France to France
2 infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to Caucasus
1 artillery and 1 infantry moved from Rostov to Caucasus
Place Units - Italians
1 infantry and 1 mech_infantry placed in Ukraine
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,6,2,4,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
Italians collect 16 PUs (8 lost to blockades); end with 16 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 3 armour; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 17 Sea Zone to 22 Sea Zone
1 cruiser, 2 submarines and 1 transport moved from 17 Sea Zone to 33 Sea Zone
3 fighters moved from Iwo Jima to Caroline Islands
1 destroyer moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from Iraq to Persia
Place Units - ANZAC
3 armour placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 6 PUs; end with 6 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 9 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Morocco
2 infantry moved from Gibraltar to 91 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 infantry, 8 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Rostov to Volgograd
1 fighter and 1 tactical_bomber moved from Rostov to Volgograd
1 bomber moved from Novgorod to Volgograd
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 mech_infantry moved from Yugoslavia to Greece
Germans take Greece from British
Combat - Germans
Battle in Volgograd
Germans attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/6 hits, 2,33 expected hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 infantry moved from Archangel to Nenetsia
1 bomber moved from Novgorod to Western Germany
7 infantry moved from Novgorod to Belarus
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 armour and 7 mech_infantrys moved from Germany to Eastern Poland
1 aaGun and 1 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Western Germany to France
2 armour and 14 mech_infantrys moved from Yugoslavia to Bessarabia
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from Volgograd to Rostov
1 bomber moved from Volgograd to Bessarabia
1 fighter and 1 tactical_bomber moved from Yugoslavia to Novgorod
2 fighters moved from Southern Italy to Western Germany
Place Units - Germans
1 tactical_bomber placed in 112 Sea Zone
2 infantry and 8 mech_infantrys placed in Germany
3 infantry placed in Novgorod
3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,1,2,2,1
Germans collect 47 PUs (4 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Rostov: 5 armour and 5 mech_infantrys
EDIT: Adding units owned by Germans to Kazakhstan: 5 armour and 5 mech_infantrys
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from Japanese
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
3 infantry moved from Tambov to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/6 hits, 2.17 expected hits
Germans roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Volgograd
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Volgograd, round 3 : 4/6 hits, 2.17 expected hits
Germans roll dice for 2 infantry in Volgograd, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Volgograd to Russia
5 infantry moved from Russia to Tambov
1 armour moved from Novosibirsk to Tambov
1 mech_infantry moved from Vologda to Tambov
1 aaGun, 1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Vologda to Russia
2 aaGuns and 10 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 19 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 fighters, 7 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 5 SuicideAttackTokens;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 62 Sea Zone: 1 marine and 1 transport
EDIT: Removing units owned by Japanese from 55 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from Northern Territory: 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to Queensland: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Queensland: 1 marine
EDIT: Turning off Edit Mode
1 marine moved from 62 Sea Zone to New South Wales
4 artilleries and 4 infantry moved from Queensland to New South Wales
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to New South Wales
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to New South Wales
1 marine moved from Western Australia to South Australia
Japanese take South Australia from ANZAC
1 submarine moved from 54 Sea Zone to 22 Sea Zone
2 bombers moved from Philippines to 23 Sea Zone
1 submarine moved from 6 Sea Zone to 23 Sea Zone
Japanese take 17 Sea Zone from Americans
5 fighters and 5 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone
1 infantry moved from Anhwe to Kweichow
1 fighter moved from Chahar to Kweichow
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
Combat - Japanese
Battle in 62 Sea Zone
Japanese attack with 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 62 Sea Zone
Japanese win, taking 62 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in New South Wales
Japanese attack with 4 artilleries, 2 fighters, 4 infantry, 1 marine and 2 tactical_bombers
ANZAC defend with 2 aaGuns, 3 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
ANZAC roll AA dice in New South Wales : 0/4 hits, 0,67 expected hits
Japanese roll dice for 4 artilleries, 2 fighters, 4 infantry, 1 marine and 2 tactical_bombers in New South Wales, round 2 : 9/13 hits, 5,33 expected hits
ANZAC roll dice for 2 aaGuns, 3 armour, 1 artillery and 2 infantry in New South Wales, round 2 : 3/6 hits, 2,50 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 3 armour owned by the ANZAC, 2 infantry owned by the ANZAC, 1 artillery owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales
Japanese captures 9PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 4 artilleries, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for ANZAC: 2 aaGuns, 3 armour, 1 artillery and 2 infantry
Battle in Kweichow
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 22 Sea Zone
Japanese attack with 5 fighters, 1 submarine and 5 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 22 Sea Zone
Japanese win with 5 fighters, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 23 Sea Zone
Japanese attack with 2 bombers and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 23 Sea Zone
Japanese win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
Non Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
1 battleship, 8 carriers, 1 cruiser, 3 destroyers, 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
5 fighters and 5 tactical_bombers moved from 22 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
2 bombers moved from 23 Sea Zone to Japan
5 artilleries and 18 infantry moved from Yunnan to Shan State
3 infantry moved from Malaya to Shan State
3 infantry moved from French Indo China to Shan State
1 infantry moved from Hunan to Yunnan
1 transport moved from 54 Sea Zone to 35 Sea Zone
1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 transport moved from 54 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 37 Sea Zone
1 cruiser moved from 56 Sea Zone to 37 Sea Zone
1 carrier moved from 55 Sea Zone to 37 Sea Zone
1 battleship and 1 carrier moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Shantung to Hunan
1 infantry moved from Shantung to Anhwe
1 infantry moved from Shantung to Jehol
1 fighter moved from Kweichow to Shan State
2 fighters and 1 tactical_bomber moved from Japan to Kwangsi
2 fighters moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from New South Wales to Queensland
1 infantry moved from Manchuria to Amur
Place Units - Japanese
2 fighters and 2 tactical_bombers placed in Japan
1 artillery and 2 infantry placed in Shantung
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 65 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Queensland: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to Western Australia: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0,33
Americans regular : -0,33
Japanese regular : 4,67
ANZAC AA : -0,67
ANZAC regular : 0,17
@CaptainNapalm I got very lucky in the attack on Sydney! I you wonder about my edits. When I looked at the battle calculator, is said that my marine would hit at 1 or less instead of 2 or less. It is stated in the rules that they hit at 2 or less no matter if they themselves were offloaded from a transport/CR/BB. I edited it as if it attacked from the sea just to make sure the engine did correctly.
As for casualties the engine picked the planes with most remaining move points as casualties… Thus the edit at the end.
As long as it it in an attack that is an amphibious assault, that is:
Note: During amphibious assaults, Battleships and Cruisers may bombard territories other than the one they unload their marines into. Also during amphibious assaults, Marines attack at 2 even if they arrived over land (to join an amphibious assault by other ground units). Kamikazes (by themselves) do not prevent and cannot be used against a marine amphibious assault that is from a different power’s cruiser/battleship. Marines loaded in the combat movement phase must conduct amphibious assault in that same phase.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 2 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 transports moved from 91 Sea Zone to 92 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 93 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
1 artillery, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 54 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 25 Sea Zone to 23 Sea Zone
5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
5 fighters, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 62 Sea Zone
Combat - Americans
Battle in Southern France
Battle in Queensland
Battle in 23 Sea Zone
Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits
Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 23 Sea Zone
Americans win, taking Southern France from Italians, taking Queensland from Japanese with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 62 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 5 fighters and 1 tactical_bomber in 62 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 transport owned by the Japanese, 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 62 Sea Zone
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 62 Sea Zone to 54 Sea Zone
5 fighters and 1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone
1 battleship, 6 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 marine, 8 submarines and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
1 destroyer moved from 30 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to New Zealand
3 submarines moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
2 carriers, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from Morocco to 92 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 aaGun and 1 infantry moved from 93 Sea Zone to Southern France
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
2 artilleries, 1 infantry and 1 mech_infantry moved from Morocco to Algeria
2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Western United States to Central United States
1 mech_infantry moved from Algeria to Tunisia
Place Units - Americans
1 artillery and 3 infantry placed in Central United States
2 transports placed in 101 Sea Zone
2 fighters placed in Western United States
2 destroyers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1
Purchase Units - Americans
Americans buy 2 carriers, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 10 Sea Zone to Eastern United States
1 bomber moved from Central United States to Western United States
1 fighter moved from Western United States to Eastern United States
1 fighter moved from 10 Sea Zone to Hawaiian Islands
1 armour moved from Central United States to Western United States
1 aaGun moved from Eastern United States to Central United States
1 destroyer and 1 submarine moved from 35 Sea Zone to 48 Sea Zone
1 fighter moved from Philippines to Guam
Place Units - Americans
1 carrier and 2 submarines placed in 10 Sea Zone
1 carrier and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Round: 8
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Italians
3 infantry moved from Russia to Samara
3 fighters and 1 tactical_bomber moved from Russia to Samara
3 infantry moved from Russia to Tambov
3 fighters moved from Russia to Tambov
1 infantry moved from Manchuria to Korea
Russians take Korea from Japanese
Combat - Russians
Battle in Samara
Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Samara, round 2 : 2/7 hits, 2.67 expected hits
Germans roll dice for 3 infantry in Samara, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians lost in Samara
2 infantry owned by the Germans lost in Samara
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Samara, round 3 : 2/5 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Germans: 3 infantry
Battle in Tambov
Russians attack with 3 fighters and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 3 fighters and 3 infantry in Tambov, round 2 : 2/6 hits, 2.00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Tambov
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
3 fighters moved from Tambov to Russia
3 fighters and 1 tactical_bomber moved from Samara to Russia
1 infantry moved from Iraq to Northwest Persia
1 armour moved from French West Africa to French Equatorial Africa
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan
1 armour moved from British Somaliland to Anglo Egyptian Sudan
2 aaGuns, 8 infantry and 1 mech_infantry moved from Manchuria to Amur
1 armour and 7 infantry moved from Siberia to Amur
Place Units - Russians
1 artillery, 1 fighter and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 6 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Hunan to Anhwe
2 infantry moved from French Indo China to Yunnan
1 artillery moved from Hunan to Yunnan
1 artillery moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 bomber moved from French Indo China to Shan State
1 bomber moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to Yunnan
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to Northern Territory
Combat - Japanese
Battle in Northern Territory
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/7 hits, 3,17 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Northern Territory from ANZAC, taking Yunnan from Chinese with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 2,17 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 marine moved from Java to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Caroline Islands
1 fighter moved from Japan to Caroline Islands
1 fighter moved from 35 Sea Zone to Caroline Islands
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
3 fighters moved from Korea to Japan
1 fighter moved from Korea to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
2 artilleries moved from Celebes to 44 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 55 Sea Zone
2 artilleries and 2 transports moved from 44 Sea Zone to 55 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 55 Sea Zone
1 bomber moved from Shan State to French Indo China
1 armour moved from Malaya to French Indo China
1 mech_infantry moved from Kwangtung to French Indo China
2 infantry moved from Kwangtung to Kwangsi
1 bomber, 1 fighter and 2 tactical_bombers moved from Yunnan to French Indo China
1 artillery moved from Hunan to Kwangsi
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 55 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
1 factory_minor placed in Kwangtung
4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67
Japanese regular : -0,33
UK_Pacific regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Russians
Russians buy nothing; Remaining resources: 18 PUs;
Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 infantry moved from Samara to Volgograd
2 mech_infantrys moved from Russia to Volgograd
3 fighters and 1 tactical_bomber moved from Russia to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 2/7 hits, 2,67 expected hits
Germans roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians lost in Volgograd
2 infantry owned by the Germans lost in Volgograd
Russians roll dice for 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 3/6 hits, 2,50 expected hits
Germans roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Germans: 3 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Volgograd to Russia
Turn Complete - Russians
Russians collect 13 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
I have chunks of it decided, some more key areas to iron out.
Hordes are rampaging across Asia at me, and the USA probably wants to rebuild 100% Pacific.