no scrambles
L20 #2 trulpen (X) vs aagamerz13 (A+17) BM3
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@trulpenplay manually rol eire fight
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TripleA Manual Gamesave Post: British round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Combat Move - British 2 infantry moved from Burma to Yunnan 1 tactical_bomber moved from Burma to Yunnan 1 fighter moved from India to Yunnan 1 bomber moved from Morocco to Southern France 1 destroyer moved from 91 Sea Zone to 92 Sea Zone Combat - British Strategic bombing raid in Southern France Italians roll AA dice in Southern France : 0/1 hits, 0.17 expected hits Bombing raid in Southern France rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Southern France causes 5 damage total. Battle in Yunnan British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 bomber moved from Southern France to Morocco 1 armour and 1 artillery moved from 91 Sea Zone to Morocco 2 infantry moved from 91 Sea Zone to Morocco 2 infantry moved from Northwest Persia to Caucasus 1 fighter moved from Persia to Bryansk 1 aaGun moved from Burma to India 1 fighter and 1 tactical_bomber moved from Yunnan to India 2 infantry moved from Iraq to Northwest Persia 3 infantry moved from Persia to Northwest Persia 3 mech_infantrys moved from Egypt to Iraq 1 armour moved from Egypt to Iraq 4 infantry moved from Egypt to Trans-Jordan 1 tactical_bomber moved from Egypt to Northwest Persia 2 mech_infantrys moved from Union of South Africa to Belgian Congo 2 armour moved from Alexandria to Egypt
Combat Hit Differential Summary :
Japanese regular : -0.33 British regular : -0.50 Italians AA : -0.17
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@aagamerz13
att
inf mech [dice 2d6]
2 figh [dice 2d6]def 1 inf [dice 1d6]
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2d6: 4, 5
2d6: 6, 6
1d6: 5 -
@dicebot att
inf mech [dice 2d6]
2 figh [dice 2d6]def 1 inf [dice 1d6]
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2d6: 6, 1
2d6: 2, 5
1d6: 6 -
@dicebot take eire no losses
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 airfield, 1 armour, 6 fighters and 5 infantry; Remaining resources: 1 PUs; Combat Move - Americans 3 infantry moved from Morocco to Algeria Americans take Algeria from Italians Combat - Americans Non Combat Move - Americans 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 aaGun and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 aaGun, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 carrier moved from 10 Sea Zone to 30 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 aaGun moved from 54 Sea Zone to Queensland 1 fighter moved from 54 Sea Zone to Queensland Place Units - Americans 1 airfield placed in Morocco 1 armour, 2 fighters and 5 infantry placed in Eastern United States 4 fighters placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 1 destroyer, 3 infantry and 5 mech_infantrys; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Burma to Yunnan 1 tactical_bomber moved from Burma to Yunnan 1 fighter moved from India to Yunnan 1 bomber moved from Morocco to Southern France 1 destroyer moved from 91 Sea Zone to 92 Sea Zone Combat - British Strategic bombing raid in Southern France Italians roll AA dice in Southern France : 0/1 hits, 0.17 expected hits Bombing raid in Southern France rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Southern France causes 5 damage total. Battle in Yunnan British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from Scotland: 1 infantry EDIT: Removing units owned by British from United Kingdom: 1 mech_infantry EDIT: Removing units owned by Germans from Eire: 1 infantry EDIT: Changing ownership of Eire from Germans to British EDIT: Adding units owned by British to Eire: 1 infantry and 1 mech_infantry EDIT: Turning off Edit Mode 1 bomber moved from Southern France to Morocco 1 armour and 1 artillery moved from 91 Sea Zone to Morocco 2 infantry moved from 91 Sea Zone to Morocco 2 infantry moved from Northwest Persia to Caucasus 1 fighter moved from Persia to Bryansk 1 aaGun moved from Burma to India 1 fighter and 1 tactical_bomber moved from Yunnan to India 2 infantry moved from Iraq to Northwest Persia 3 infantry moved from Persia to Northwest Persia 3 mech_infantrys moved from Egypt to Iraq 1 armour moved from Egypt to Iraq 4 infantry moved from Egypt to Trans-Jordan 1 tactical_bomber moved from Egypt to Northwest Persia 2 mech_infantrys moved from Union of South Africa to Belgian Congo 2 armour moved from Alexandria to Egypt 1 fighter moved from United Kingdom to 91 Sea Zone Place Units - British 1 destroyer placed in 81 Sea Zone 3 infantry placed in Persia 2 mech_infantrys placed in Egypt British undo move 1. 1 mech_infantry placed in Egypt 2 mech_infantrys placed in Union of South Africa 1 destroyer placed in 106 Sea Zone Turning on Edit Mode EDIT: Removing units owned by British from Bryansk: 1 fighter EDIT: Adding units owned by British to Russia: 1 fighter EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6 British collect 34 PUs (3 lost to blockades); end with 36 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 British regular : -0.50 Italians AA : -0.17
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@aagamerz13 edit
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@aagamerz13 nevermind last post is good
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 carrier; Remaining resources: 2 PUs; Combat Move - Italians 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tunisia to Libya 1 fighter moved from Southern Italy to Libya Combat - Italians Battle in Libya Italians attack with 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry ANZAC defend with 2 infantry Italians roll dice for 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry in Libya, round 2 : 1/8 hits, 2,67 expected hits British roll dice for 2 infantry in Libya, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Libya Italians roll dice for 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry in Libya, round 3 : 2/7 hits, 2,50 expected hits British roll dice for 1 infantry in Libya, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Libya Italians win, taking Libya from British with 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 2 infantry Casualties for ANZAC: 2 infantry Non Combat Move - Italians 1 fighter moved from Libya to 97 Sea Zone 2 mech_infantrys moved from Northern Italy to Romania 1 infantry moved from Southern France to France 1 artillery moved from Southern France to France 1 infantry moved from Northern Italy to France 1 artillery moved from Northern Italy to Southern Italy 2 aaGuns moved from Northern Italy to Southern Italy 1 fighter moved from France to 110 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone Place Units - Italians 1 carrier placed in 97 Sea Zone Turn Complete - Italians Italians collect 13 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians regular : -2,17 British regular : 1,00
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What’s wrong with these fucking italians!?
Every round sucks for them big-time dice-wise.
Can you not just grab Rome and end their misery? :grin:
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 3 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 3 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French 1 fighter moved from Gibraltar to Morocco 1 infantry moved from Alexandria to Egypt Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@aagamerz13 italy is in some trouble 4 sure
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 fighter, 6 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 9 armour, 10 artilleries, 12 infantry and 23 mech_infantrys moved from Ukraine to Rostov 2 infantry moved from Archangel to Vologda 2 infantry moved from Archangel to Smolensk 1 tactical_bomber moved from Ukraine to Rostov 1 tactical_bomber moved from Archangel to Smolensk 1 fighter moved from Novgorod to Smolensk 1 bomber moved from Archangel to Vologda 1 bomber moved from Novgorod to Smolensk 1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey Germans take Yenisey from Russians Combat - Germans Battle in Rostov Germans attack with 9 armour, 10 artilleries, 12 infantry, 23 mech_infantrys and 1 tactical_bomber Russians defend with 1 artillery and 6 infantry Germans roll dice for 9 armour, 10 artilleries, 12 infantry, 23 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 16/55 hits, 16,00 expected hits Russians roll dice for 1 artillery and 6 infantry in Rostov, round 2 : 2/7 hits, 2,33 expected hits 6 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 9 armour, 10 artilleries, 10 infantry, 23 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 6 infantry Battle in Smolensk Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/5 hits, 2,17 expected hits Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Smolensk Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 3 : 1/5 hits, 2,17 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Vologda Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Vologda, round 2 : 0/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 bomber and 2 infantry in Vologda, round 3 : 1/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Vologda to Yugoslavia 1 bomber moved from Smolensk to Western Germany 1 tactical_bomber moved from Rostov to 97 Sea Zone 2 aaGuns moved from Ukraine to Rostov 1 tactical_bomber moved from Ukraine to Southern Italy 2 mech_infantrys moved from Germany to Romania 1 aaGun and 1 infantry moved from Western Ukraine to Ukraine 1 aaGun and 3 artilleries moved from Archangel to Belarus 1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod 1 artillery and 5 infantry moved from Novgorod to Belarus 2 transports moved from 115 Sea Zone to 114 Sea Zone 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 4 infantry moved from Germany to 114 Sea Zone 4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone 4 infantry moved from 115 Sea Zone to Novgorod 1 aaGun, 1 artillery and 2 infantry moved from Holland Belgium to France 1 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to France 1 infantry moved from Novgorod to Belarus 1 aaGun moved from France to Western Germany 1 infantry moved from Normandy Bordeaux to France 1 fighter moved from Western Germany to Yugoslavia 1 fighter moved from Western Germany to 110 Sea Zone Place Units - Germans 1 carrier and 1 fighter placed in 110 Sea Zone 1 tactical_bomber placed in Western Germany 4 mech_infantrys placed in Germany 3 infantry placed in Ukraine 3 infantry placed in Novgorod Turn Complete - Germans Germans collect 61 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Russians regular : -2,00 Germans regular : -3,33
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A daring advance.
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 5 artilleries moved from Bryansk to Belarus 2 mech_infantrys moved from Bryansk to Belarus 2 armour moved from Bryansk to Belarus 31 infantry moved from Bryansk to Belarus 1 infantry moved from Samara to Vologda 1 infantry moved from Russia to Vologda 1 fighter and 1 tactical_bomber moved from Bryansk to Vologda 3 infantry moved from Russia to Smolensk 1 fighter moved from Bryansk to Smolensk 4 infantry moved from Amur to Sakha Combat - Russians Battle in Sakha Russians attack with 4 infantry Japanese defend with 1 infantry Russians roll dice for 4 infantry in Sakha, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sakha, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Sakha Russians roll dice for 3 infantry in Sakha, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Sakha, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sakha Russians win, taking Sakha from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Smolensk Russians attack with 1 fighter and 3 infantry Germans defend with 2 infantry Russians roll dice for 1 fighter and 3 infantry in Smolensk, round 2 : 2/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Vologda Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Belarus Russians attack with 2 armour, 5 artilleries, 31 infantry and 2 mech_infantrys Germans defend with 1 aaGun, 4 artilleries and 7 infantry Russians roll dice for 2 armour, 5 artilleries, 31 infantry and 2 mech_infantrys in Belarus, round 2 : 6/40 hits, 9.00 expected hits Germans roll dice for 1 aaGun, 4 artilleries and 7 infantry in Belarus, round 2 : 4/11 hits, 3.67 expected hits 4 infantry owned by the Russians, 1 aaGun owned by the Germans and 5 infantry owned by the Germans lost in Belarus 2 mech_infantrys owned by the Russians, 27 infantry owned by the Russians, 2 armour owned by the Russians and 5 artilleries owned by the Russians retreated to Bryansk Germans win with 4 artilleries and 2 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 4 infantry Casualties for Germans: 1 aaGun and 5 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Vologda to Bryansk 2 infantry moved from Volgograd to Tambov 2 infantry moved from Russia to Tambov 3 infantry moved from Russia to Bryansk 1 fighter moved from Smolensk to Bryansk 2 aaGuns and 6 infantry moved from Amur to Buryatia Place Units - Russians 2 artilleries and 6 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33 Germans regular : 0.00 Russians regular : -1.67
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 8 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 5 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone 2 infantry moved from Shan State to Burma 1 bomber moved from Japan to 16 Sea Zone 1 infantry moved from Korea to Amur Japanese take Amur from Russians 1 infantry moved from Tsinghai to Kazakhstan Japanese take Kazakhstan from Russians 1 fighter and 1 tactical_bomber moved from Kweichow to Burma 1 artillery and 2 infantry moved from French Indo China to Yunnan 5 artilleries and 7 infantry moved from Shan State to Yunnan 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 44 Sea Zone 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone 1 fighter moved from 42 Sea Zone to 44 Sea Zone 1 fighter moved from 42 Sea Zone to 44 Sea Zone 1 fighter moved from 42 Sea Zone to 55 Sea Zone 1 infantry moved from Novosibirsk to Samara Japanese take Samara from Russians 1 bomber moved from Kweichow to Burma Combat - Japanese Battle in 16 Sea Zone Japanese attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 55 Sea Zone Japanese attack with 4 fighters and 3 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 4 fighters and 3 tactical_bombers in 55 Sea Zone, round 2 : 3/7 hits, 4,00 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 destroyer Battle in 44 Sea Zone Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 5/7 hits, 3,67 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Yunnan Japanese attack with 6 artilleries and 9 infantry British defend with 2 infantry Japanese roll dice for 6 artilleries and 9 infantry in Yunnan, round 2 : 5/15 hits, 4,50 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 6 artilleries and 8 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Burma Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/5 hits, 2,17 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma 1 fighter owned by the Japanese, 1 tactical_bomber owned by the Japanese and 1 bomber owned by the Japanese retreated UK_Pacific win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 artillery and 2 infantry moved from Malaya to Shan State 1 aaGun moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from Burma to Shan State 1 bomber moved from Burma to Shensi 1 infantry moved from Manchuria to Amur 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 3 infantry moved from 5 Sea Zone to Amur 1 infantry moved from Shantung to 19 Sea Zone 1 aaGun and 1 artillery moved from Kweichow to Yunnan 1 artillery moved from Tsinghai to Shensi 1 artillery moved from Tsinghai to Sikang 1 infantry moved from Tsinghai to Novosibirsk 1 mech_infantry moved from Sikang to Tsinghai 1 infantry moved from Shensi to Kansu 1 armour moved from Kansu to Kweichow 1 infantry moved from Shantung to Anhwe 1 infantry moved from Shantung to Anhwe 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Amur 1 infantry moved from Anhwe to Hunan 1 infantry moved from Hunan to Yunnan 2 carriers moved from 35 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone 1 bomber moved from 16 Sea Zone to Kweichow 1 bomber moved from Shensi to Kweichow 1 marine moved from Philippines to 35 Sea Zone 1 battleship and 1 marine moved from 35 Sea Zone to 42 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 2 fighters moved from 55 Sea Zone to Philippines 2 destroyers and 1 submarine moved from 35 Sea Zone to 42 Sea Zone 2 cruisers moved from 35 Sea Zone to 6 Sea Zone 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 fighter moved from 44 Sea Zone to Philippines 3 fighters and 2 tactical_bombers moved from 44 Sea Zone to 42 Sea Zone 1 fighter and 3 tactical_bombers moved from 55 Sea Zone to 42 Sea Zone 1 carrier moved from 6 Sea Zone to 20 Sea Zone 2 destroyers moved from 6 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 6 Sea Zone 3 infantry placed in Shantung 1 artillery and 2 infantry placed in French Indo China 3 infantry placed in Malaya Turn Complete - Japanese Japanese collect 71 PUs; end with 71 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Americans regular : -0,33 Japanese regular : -0,50 UK_Pacific regular : 1,33 ANZAC regular : 0,50
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 carriers, 2 fighters and 6 infantry; Remaining resources: 5 PUs; Combat Move - Americans 3 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians Combat - Americans Non Combat Move - Americans 4 infantry and 2 mech_infantrys moved from Morocco to Algeria 2 fighters moved from Eastern United States to 91 Sea Zone 1 armour and 5 infantry moved from Eastern United States to 101 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 armour, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 carrier moved from 30 Sea Zone to 54 Sea Zone 2 fighters moved from Queensland to 54 Sea Zone 4 fighters moved from Western United States to Johnston Island 1 tactical_bomber moved from Queensland to 62 Sea Zone 1 armour moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 4 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from British Columbia to Western United States Place Units - Americans 1 carrier placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 6 infantry placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 3 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Caucasus to Kazakhstan 1 fighter moved from Russia to Kazakhstan 1 destroyer moved from 106 Sea Zone to 91 Sea Zone Combat - British Battle in Kazakhstan British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Kazakhstan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 2 infantry in Kazakhstan, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 2 infantry in Kazakhstan, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kazakhstan British win, taking Kazakhstan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Kazakhstan to Bryansk 1 tactical_bomber moved from Northwest Persia to Bryansk 2 infantry moved from Persia to Eastern Persia 1 infantry moved from Northwest Persia to Caucasus 4 infantry moved from Northwest Persia to Persia 4 infantry moved from Trans-Jordan to Iraq 2 armour and 3 mech_infantrys moved from Egypt to Iraq 2 mech_infantrys moved from Belgian Congo to Egypt 2 mech_infantrys moved from Union of South Africa to Belgian Congo 2 artilleries moved from Tobruk to Alexandria 1 mech_infantry moved from Eire to United Kingdom 1 infantry moved from Eire to Scotland 1 bomber moved from Morocco to Bryansk 1 fighter moved from Morocco to Egypt 1 fighter moved from United Kingdom to Morocco Place Units - British 1 submarine placed in 106 Sea Zone 3 infantry placed in Persia 3 mech_infantrys placed in Egypt 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 36 PUs; end with 37 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00 British regular : -1.50