Kamikaze_pilot (Axis) vs Akreider2 (Allies+6) Take three, BM3


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            2 mech_infantrys moved from Jehol to Anhwe
            1 infantry moved from Kiangsu to Anhwe
            2 infantry moved from Kiangsu to Anhwe
            1 bomber moved from Kiangsu to Anhwe
            1 infantry moved from Hunan to Kweichow
            1 fighter and 1 tactical_bomber moved from Hunan to Anhwe
            1 fighter and 1 tactical_bomber moved from Hunan to Anhwe
            1 fighter moved from Hunan to Kweichow
            1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Kweichow
            1 destroyer moved from 43 Sea Zone to 41 Sea Zone
            2 fighters moved from Hunan to Burma
            2 fighters moved from Yunnan to Burma
            2 tactical_bombers moved from Yunnan to Burma
            1 mech_infantry moved from Yunnan to Burma
            1 mech_infantry moved from Yunnan to Burma
            1 destroyer moved from 19 Sea Zone to 18 Sea Zone
            6 transports moved from 43 Sea Zone to 36 Sea Zone
            1 submarine moved from 34 Sea Zone to 36 Sea Zone
    
        Combat - Japanese
            Battle in 41 Sea Zone
                Japanese attack with 1 destroyer
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Kweichow
                Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/5 hits, 2,00 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Japanese attack with 1 bomber, 2 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 bomber, 2 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers in Anhwe, round 2 : 6/10 hits, 3,83 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 bomber, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Burma
                Japanese attack with 4 fighters, 2 mech_infantrys and 2 tactical_bombers
                British defend with 3 infantry
                    Japanese roll dice for 4 fighters, 2 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 1/8 hits, 3,67 expected hits
                    UK_Pacific roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 1,00 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                    Japanese roll dice for 4 fighters, 1 mech_infantry and 2 tactical_bombers in Burma, round 3 : 2/7 hits, 3,50 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 3 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 4 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 3 infantry
    
        Non Combat Move - Japanese
            4 fighters and 2 tactical_bombers moved from Burma to Yunnan
            2 fighters and 1 tactical_bomber moved from Kweichow to Kiangsi
            1 bomber, 2 fighters and 2 tactical_bombers moved from Anhwe to Kiangsi
            2 battleships, 3 carriers, 3 fighters, 3 submarines and 3 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from Japan to 6 Sea Zone
            1 fighter moved from Japan to 6 Sea Zone
            1 mech_infantry moved from Yunnan to Hunan
    
        Place Units - Japanese
            1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
            3 infantry placed in Kiangsu
            3 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 55 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,00
    UK_Pacific : -0,67
    Japanese : -3,00
    

    Savegame

  • 2007 AAR League

    TripleA Move Summary: Americans round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 bombers, 3 destroyers, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 artilleries and 3 infantry moved from Norway to Finland
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 artillery moved from Iwo Jima to 17 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 artillery moved from 21 Sea Zone to Guam
            1 battleship, 3 carriers, 1 cruiser, 6 destroyers, 5 fighters, 3 submarines and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
            1 artillery moved from 6 Sea Zone to Korea
            1 bomber moved from Caroline Islands to 36 Sea Zone
            1 fighter moved from Caroline Islands to 6 Sea Zone
            1 bomber moved from Queensland to 18 Sea Zone
    

    Savegame

  • 2007 AAR League

    Kamikaze orders for SZ6?


  • @akreider2, 3 kamikaze on the cruiser and 3 kamikaze on the battleship

  • 2007 AAR League

    Ok. And how do you feel about OOL? Want to use the default, or should I ask each round?

  • 2007 AAR League

    You got lucky and took out the battleship (2 hits). 0 hits on cruiser.

  • 2007 AAR League

    2 sub hits (I damaged two of your carriers) and 5 more hits (I’m about 2 under odds).

  • 2007 AAR League

    Default OOL would be to damage two more carriers, dmg two battleships, and take a sub.


  • @akreider2 this is ok

  • 2007 AAR League

    Ok, I get 8 hits to me - kill off my 4 carriers.

    Next round you get 6 hits. I took 1 sub (from my sub hit). Default OOL is kill 1 carrier, 2 sub (your last two subs) and 2 des.

  • 2007 AAR League

    Those are your last two destroyers as well.

  • 2007 AAR League

    Do you want the default OOL?

  • 2007 AAR League

    Let me know if you want the default OOL for this last round of losses? Also are you ok with using it for future rounds or do you want to play it round by round?

    In general, I think the default OOL is pretty good - especially when you don’t have to worry about landing planes.


  • @akreider2 sorry i fell asleep. Default OOL is fine! Again sorry, it was around midnight when you posted ;)

  • 2007 AAR League

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 bombers, 3 destroyers, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 artilleries and 3 infantry moved from Norway to Finland
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 artillery moved from Iwo Jima to 17 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 artillery moved from 21 Sea Zone to Guam
            1 battleship, 3 carriers, 1 cruiser, 6 destroyers, 5 fighters, 3 submarines and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
            1 artillery moved from 6 Sea Zone to Korea
            1 bomber moved from Caroline Islands to 36 Sea Zone
            1 fighter moved from Caroline Islands to 6 Sea Zone
            1 bomber moved from Queensland to 18 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits.  Rolls: 2,1,4
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4,4,5
            Battle in 6 Sea Zone
                Americans attack with 4 carriers, 1 cruiser, 8 destroyers, 7 fighters, 5 submarines, 2 tactical_bombers and 1 transport
                Japanese defend with 2 battleships, 4 carriers, 2 destroyers, 4 fighters, 4 submarines and 4 tactical_bombers
                    Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    Americans roll dice for 4 carriers, 1 cruiser, 8 destroyers, 7 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 5/18 hits, 8.00 expected hits
                Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    Japanese roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits, 0.67 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 2 battleships, 4 carriers, 2 destroyers, 4 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 7/16 hits, 8.00 expected hits
                    1 submarine owned by the Japanese and 4 carriers owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 5 submarines in 6 Sea Zone, round 3 : 1/5 hits, 1.67 expected hits
                    Americans roll dice for 1 cruiser, 8 destroyers, 7 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 5/18 hits, 8.00 expected hits
                    Japanese roll dice for 3 submarines in 6 Sea Zone, round 3 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 2 battleships, 4 carriers, 2 destroyers, 4 fighters and 4 tactical_bombers in 6 Sea Zone, round 3 : 5/16 hits, 8.00 expected hits
                    5 submarines owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese and 3 submarines owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 cruiser, 7 destroyers, 7 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 4 : 10/17 hits, 7.67 expected hits
                    Japanese roll dice for 2 battleships, 3 carriers, 4 fighters and 4 tactical_bombers in 6 Sea Zone, round 4 : 5/13 hits, 7.00 expected hits
                    4 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 5 destroyers owned by the Americans and 3 carriers owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 cruiser, 2 destroyers, 7 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 5 : 7/12 hits, 6.00 expected hits
                    Japanese roll dice for 2 battleships and 1 fighter in 6 Sea Zone, round 5 : 2/3 hits, 2.00 expected hits
                    1 fighter owned by the Japanese, 1 destroyer owned by the Americans, 2 battleships owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
                Americans win with 1 cruiser, 1 destroyer, 6 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 68
                Casualties for Americans: 4 carriers, 7 destroyers, 1 fighter and 5 submarines
                Casualties for Japanese: 2 battleships, 4 carriers, 2 destroyers, 4 fighters, 4 submarines and 4 tactical_bombers
            Battle in Finland
                Americans attack with 3 artilleries and 3 infantry
                Germans defend with 3 armour
                    Americans roll dice for 3 artilleries and 3 infantry in Finland, round 2 : 3/6 hits, 2.00 expected hits
                    Germans roll dice for 3 armour in Finland, round 2 : 3/3 hits, 1.50 expected hits
                    3 armour owned by the Germans and 3 infantry owned by the Americans lost in Finland
                Americans win, taking Finland from Germans with 3 artilleries remaining. Battle score for attacker is 9
                Casualties for Americans: 3 infantry
                Casualties for Germans: 3 armour
            Battle in Guam
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield and 1 marine
                    Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 marine in Guam, round 2 : 1/1 hits, 0.33 expected hits
                    1 marine owned by the Japanese and 1 infantry owned by the Americans lost in Guam
                Americans win, taking Guam from Japanese with 1 artillery remaining. Battle score for attacker is 2
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 marine
            Battle in 18 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber in 18 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in 18 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 18 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 18 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Korea
            Battle in 36 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 destroyer, 1 submarine and 6 transports
                1 submarine owned by the Japanese Submerged
                    Americans roll dice for 1 bomber in 36 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer and 6 transports in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Americans lost in 36 Sea Zone
                Japanese win, taking Korea from Japanese with 1 destroyer and 6 transports remaining. Battle score for attacker is -12
                Casualties for Americans: 1 bomber
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber could not land in 6 Sea Zone and were removed
            1 bomber moved from 18 Sea Zone to Iwo Jima
            1 transport moved from 17 Sea Zone to 25 Sea Zone
            1 fighter moved from 6 Sea Zone to Midway
            4 fighters and 1 tactical_bomber moved from 6 Sea Zone to Midway
            3 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 110 Sea Zone to 92 Sea Zone
            1 fighter moved from United Kingdom to Gibraltar
            4 bombers moved from Eastern United States to Gibraltar
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 117 Sea Zone to 106 Sea Zone
    
        Place Units - Americans
            3 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
            1 artillery, 1 bomber and 1 infantry placed in Western United States
            Americans undo move 1.
            1 submarine placed in 101 Sea Zone
            3 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.50
    Americans : -1.67
    Japanese : -4.50
    

    Savegame

  • 2007 AAR League

    SZ6 started off bad for US, but ended with a big bang!

    Consolation: you won SZ36.

  • 2007 AAR League

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Kansu to Szechwan
            1 infantry moved from Shensi to Szechwan
            1 infantry moved from Shensi to Szechwan
            4 infantry moved from Shensi to Sikang
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 5 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Sikang
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Sikang, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 3 infantry in Sikang, round 3 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Hopei to Suiyuyan
            1 fighter moved from Szechwan to Tsinghai
            1 infantry moved from Kansu to Tsinghai
    
        Place Units - Chinese
            3 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese : -2.00
    Japanese : 0.00
    

    Savegame

  • 2007 AAR League

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 bombers, 3 destroyers, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 artilleries and 3 infantry moved from Norway to Finland
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 artillery moved from Iwo Jima to 17 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 artillery moved from 21 Sea Zone to Guam
            1 battleship, 3 carriers, 1 cruiser, 6 destroyers, 5 fighters, 3 submarines and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
            1 artillery moved from 6 Sea Zone to Korea
            1 bomber moved from Caroline Islands to 36 Sea Zone
            1 fighter moved from Caroline Islands to 6 Sea Zone
            1 bomber moved from Queensland to 18 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits.  Rolls: 2,1,4
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4,4,5
            Battle in 6 Sea Zone
                Americans attack with 4 carriers, 1 cruiser, 8 destroyers, 7 fighters, 5 submarines, 2 tactical_bombers and 1 transport
                Japanese defend with 2 battleships, 4 carriers, 2 destroyers, 4 fighters, 4 submarines and 4 tactical_bombers
                    Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    Americans roll dice for 4 carriers, 1 cruiser, 8 destroyers, 7 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 5/18 hits, 8.00 expected hits
                Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    Japanese roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits, 0.67 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 2 battleships, 4 carriers, 2 destroyers, 4 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 7/16 hits, 8.00 expected hits
                    1 submarine owned by the Japanese and 4 carriers owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 5 submarines in 6 Sea Zone, round 3 : 1/5 hits, 1.67 expected hits
                    Americans roll dice for 1 cruiser, 8 destroyers, 7 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 5/18 hits, 8.00 expected hits
                    Japanese roll dice for 3 submarines in 6 Sea Zone, round 3 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 2 battleships, 4 carriers, 2 destroyers, 4 fighters and 4 tactical_bombers in 6 Sea Zone, round 3 : 5/16 hits, 8.00 expected hits
                    5 submarines owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese and 3 submarines owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 cruiser, 7 destroyers, 7 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 4 : 10/17 hits, 7.67 expected hits
                    Japanese roll dice for 2 battleships, 3 carriers, 4 fighters and 4 tactical_bombers in 6 Sea Zone, round 4 : 5/13 hits, 7.00 expected hits
                    4 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 5 destroyers owned by the Americans and 3 carriers owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 cruiser, 2 destroyers, 7 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 5 : 7/12 hits, 6.00 expected hits
                    Japanese roll dice for 2 battleships and 1 fighter in 6 Sea Zone, round 5 : 2/3 hits, 2.00 expected hits
                    1 fighter owned by the Japanese, 1 destroyer owned by the Americans, 2 battleships owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
                Americans win with 1 cruiser, 1 destroyer, 6 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 68
                Casualties for Americans: 4 carriers, 7 destroyers, 1 fighter and 5 submarines
                Casualties for Japanese: 2 battleships, 4 carriers, 2 destroyers, 4 fighters, 4 submarines and 4 tactical_bombers
            Battle in Finland
                Americans attack with 3 artilleries and 3 infantry
                Germans defend with 3 armour
                    Americans roll dice for 3 artilleries and 3 infantry in Finland, round 2 : 3/6 hits, 2.00 expected hits
                    Germans roll dice for 3 armour in Finland, round 2 : 3/3 hits, 1.50 expected hits
                    3 armour owned by the Germans and 3 infantry owned by the Americans lost in Finland
                Americans win, taking Finland from Germans with 3 artilleries remaining. Battle score for attacker is 9
                Casualties for Americans: 3 infantry
                Casualties for Germans: 3 armour
            Battle in Guam
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield and 1 marine
                    Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 marine in Guam, round 2 : 1/1 hits, 0.33 expected hits
                    1 marine owned by the Japanese and 1 infantry owned by the Americans lost in Guam
                Americans win, taking Guam from Japanese with 1 artillery remaining. Battle score for attacker is 2
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 marine
            Battle in 18 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber in 18 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in 18 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 18 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 18 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Korea
            Battle in 36 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 destroyer, 1 submarine and 6 transports
                1 submarine owned by the Japanese Submerged
                    Americans roll dice for 1 bomber in 36 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer and 6 transports in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Americans lost in 36 Sea Zone
                Japanese win, taking Korea from Japanese with 1 destroyer and 6 transports remaining. Battle score for attacker is -12
                Casualties for Americans: 1 bomber
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber could not land in 6 Sea Zone and were removed
            1 bomber moved from 18 Sea Zone to Iwo Jima
            1 transport moved from 17 Sea Zone to 25 Sea Zone
            1 fighter moved from 6 Sea Zone to Midway
            4 fighters and 1 tactical_bomber moved from 6 Sea Zone to Midway
            3 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 110 Sea Zone to 92 Sea Zone
            1 fighter moved from United Kingdom to Gibraltar
            4 bombers moved from Eastern United States to Gibraltar
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 117 Sea Zone to 106 Sea Zone
    
        Place Units - Americans
            3 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
            1 artillery, 1 bomber and 1 infantry placed in Western United States
            Americans undo move 1.
            1 submarine placed in 101 Sea Zone
            3 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Kansu to Szechwan
            1 infantry moved from Shensi to Szechwan
            1 infantry moved from Shensi to Szechwan
            4 infantry moved from Shensi to Sikang
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 5 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Sikang
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Sikang, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 3 infantry in Sikang, round 3 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Hopei to Suiyuyan
            1 fighter moved from Szechwan to Tsinghai
            1 infantry moved from Kansu to Tsinghai
    
        Place Units - Chinese
            3 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 1 bomber, 1 factory_minor, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 bomber moved from Tunisia to Northern Italy
            1 infantry moved from India to Burma
            2 fighters moved from India to Burma
            2 mech_infantrys moved from Iraq to Northwest Persia
            4 fighters moved from Persia to Caucasus
            1 artillery moved from Persia to Northwest Persia
            1 mech_infantry moved from Persia to Northwest Persia
            1 mech_infantry moved from Persia to Northwest Persia
            1 armour moved from Eastern Persia to Northwest Persia
    
        Combat - British
            Strategic bombing raid in Northern Italy
                    AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
                Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in Northern Italy causes 3 damage total. 
            Battle in Burma
                British attack with 2 fighters and 1 infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 2 fighters and 1 infantry in Burma, round 2 : 2/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win with 2 fighters remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Northwest Persia
                British attack with 1 armour, 1 artillery and 4 mech_infantrys
                Italians defend with 1 armour
                    British roll dice for 1 armour, 1 artillery and 4 mech_infantrys in Northwest Persia, round 2 : 2/6 hits, 1.67 expected hits
                    Italians roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Northwest Persia
                British win, taking Northwest Persia from Italians with 1 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 mech_infantry
                Casualties for Italians: 1 armour
            Battle in Caucasus
                British attack with 4 fighters
                Italians defend with 2 fighters
                    British roll dice for 4 fighters in Caucasus, round 2 : 2/4 hits, 2.00 expected hits
                    Germans roll dice for 2 fighters in Caucasus, round 2 : 2/2 hits, 1.33 expected hits
                    2 fighters owned by the Italians and 2 fighters owned by the British lost in Caucasus
                British win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for British: 2 fighters
                Casualties for Italians: 2 fighters
    
        Non Combat Move - British
            2 fighters moved from Caucasus to Persia
            1 mech_infantry moved from West India to India
            4 mech_infantrys moved from Eastern Persia to India
            4 mech_infantrys moved from Egypt to Iraq
            1 infantry moved from Tobruk to Alexandria
            1 infantry moved from Libya to Tobruk
            1 infantry moved from Morocco to Algeria
            1 infantry moved from Morocco to Algeria
            1 bomber moved from Northern Italy to Tunisia
            1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
            1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 fighter moved from Burma to India
            1 fighter moved from Burma to India
    
        Place Units - British
            1 factory_minor placed in Iraq
            2 infantry and 1 mech_infantry placed in Persia
            1 bomber placed in United Kingdom
            3 mech_infantrys placed in Egypt
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Place Units - UK_Pacific
            2 artilleries placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 2 artilleries
    

    Combat Hit Differential Summary :

    Germans : 2.17
    British : 1.17
    Italians : 0.50
    Americans : -1.67
    Chinese : -2.00
    AA fire in Northern Italy : : -0.17
    Japanese : -3.83
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Ukraine to Russia
    
        Combat - Italians
            Air Battle in Russia
                Italians attacks with 1 units heading to Russia
                Russians launches 4 interceptors out of Russia
                    Attackers Fire,  : 0/1 hits, 0,17 expected hits
                    Defenders Fire,  : 0/4 hits, 1,33 expected hits
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/1 hits, 0,17 expected hits
                Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major
                Bombing raid in Russia causes 7 damage total. 
            Cleaning up after air battles
    
        Non Combat Move - Italians
            1 bomber moved from Russia to Ukraine
            1 artillery and 1 infantry moved from Yugoslavia to Bulgaria
            1 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0,17
    Defenders Fire,  : : -1,33
    Attackers Fire,  : : -0,17
    

    Savegame

  • 2007 AAR League

    TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 marine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 bomber moved from India to French Indo China
    
        Combat - ANZAC
            Strategic bombing raid in French Indo China
                    AA fire in French Indo China : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in French Indo China causes 0 damage total. 
    
        Non Combat Move - ANZAC
            1 cruiser and 2 submarines moved from 17 Sea Zone to 33 Sea Zone
            1 submarine moved from 54 Sea Zone to 33 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 submarines moved from 60 Sea Zone to 61 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 marine placed in New South Wales
            1 carrier placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1
            ANZAC collect 13 PUs (1 lost to blockades); end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    AA fire in French Indo China : : 0.83
    

    Savegame

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