Test summary from TripleA, engine version: 2.6.14744, time: 11:08:38 PM
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Pejon_88 (X) vs StuckTojo (A+10) BM3, 2nd game
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Wow, the battle in Ethiopia :O
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And Italians once again only managed to kill one unit in the battle of Tobrukā¦
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Think that was the worst campaign in Africa for Italians ever. Lol!
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Italians Italians buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 armour and 2 infantry moved from Albania to Greece 1 infantry moved from Southern Italy to 97 Sea Zone 1 armour moved from Northern Italy to 97 Sea Zone 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 97 Sea Zone to Greece 1 battleship moved from 97 Sea Zone to 93 Sea Zone 1 cruiser moved from 95 Sea Zone to 93 Sea Zone 1 fighter moved from Southern Italy to Greece 1 submarine moved from 95 Sea Zone to 96 Sea Zone 1 bomber moved from Northern Italy to 96 Sea Zone 1 destroyer moved from 95 Sea Zone to 93 Sea Zone 1 cruiser moved from 97 Sea Zone to 93 Sea Zone 1 fighter moved from Southern Italy to 96 Sea Zone 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 artillery and 1 infantry moved from Libya to Tunisia Combat - Italians Battle in 96 Sea Zone Italians attack with 1 bomber, 1 fighter and 1 submarine British defend with 1 cruiser and 1 transport Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 bomber and 1 fighter in 96 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits British roll dice for 1 cruiser and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 bomber and 1 fighter in 96 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits British roll dice for 1 cruiser and 1 transport in 96 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits 1 transport owned by the British and 1 cruiser owned by the British lost in 96 Sea Zone Italians win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 19 Casualties for British: 1 cruiser and 1 transport Battle in 93 Sea Zone Italians attack with 1 battleship, 2 cruisers and 1 destroyer French defend with 1 cruiser and 1 destroyer Italians roll dice for 1 battleship, 2 cruisers and 1 destroyer in 93 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the French and 1 cruiser owned by the French lost in 93 Sea Zone Italians win, taking 93 Sea Zone from Neutral with 1 battleship, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 20 Casualties for French: 1 cruiser and 1 destroyer Battle in Greece Italians attack with 2 armour, 1 artillery, 1 fighter and 4 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 2 armour, 1 artillery, 1 fighter and 4 infantry in Greece, round 2 : 4/8 hits, 2,67 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1,33 expected hits 4 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Greece from Neutral_Allies with 2 armour, 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 12 Casualties for Neutral_Allies: 4 infantry Battle in Tunisia Italians attack with 1 artillery and 1 infantry French defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0,67 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Tunisia Italians roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits, 0,33 expected hits French roll dice for 1 infantry in Tunisia, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Tunisia French win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - Italians 1 bomber and 1 fighter moved from 96 Sea Zone to Southern Italy 1 fighter moved from Greece to Southern Italy 4 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Northern Italy to Southern France 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern France Place Units - Italians 1 submarine placed in 95 Sea Zone 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5 Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians : -0,67 British : -1,00 French : 1,50 Neutral_Allies : -1,33
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 fighter moved from Queensland to Sumatra 1 fighter moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from New Zealand to Java Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 fighter moved from Queensland to Sumatra 1 fighter moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from New Zealand to Java Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Combat Move - French 1 infantry moved from Normandy Bordeaux to Holland Belgium French take Holland Belgium from Germans 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Syria to Trans-Jordan Combat - French Non Combat Move - French 1 destroyer moved from 72 Sea Zone to 79 Sea Zone 1 infantry moved from Tunisia to Algeria 1 infantry moved from Morocco to Algeria Turn Complete - French
Combat Hit Differential Summary :
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@Pejon_88 said in Pejon_88 (X) vs StuckTojo (A+10) BM3, 2nd game:
Think that was the worst campaign in Africa for Italians ever. Lol!
Tobruk definitely sucked for you. You actually got lucky in Ethiopia that both my cruisers missed. That made it a essentially a coin toss. Ended up pretty much exactly as the dice calculator predicted it.
And of course, once again you took no casualties in your naval engagements. :wink:
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@StuckTojo Yes apologies. Ethiopia was great for me. I meant North Africa. Tobruk and Tunisia. Naval battles and Greece were perfect. So I take back my complaint ;)
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TripleA Manual Gamesave Post: Germans round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans repair damage of 2x harbour; Remaining resources: 66 PUs; Germans buy 1 destroyer, 11 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 unit repaired. 1 infantry and 1 mech_infantry moved from France to Normandy Bordeaux 1 infantry and 1 mech_infantry moved from France to Holland Belgium 1 bomber moved from Western Germany to 91 Sea Zone 1 tactical_bomber moved from Southern Italy to 99 Sea Zone 1 fighter moved from Northern Italy to 99 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium 1 submarine moved from 112 Sea Zone to 109 Sea Zone 1 bomber moved from Western Germany to 109 Sea Zone 1 fighter moved from Western Germany to 109 Sea Zone 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone 1 infantry moved from Norway to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone 1 infantry moved from 109 Sea Zone to Eire 1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 112 Sea Zone to 109 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 99 Sea Zone
Combat Hit Differential Summary :
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Scramble outside London?
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@Pejon_88 said in Pejon_88 (X) vs StuckTojo (A+10) BM3, 2nd game:
Scramble outside London?
Do I want a big naval battle? No, I donāt think so. :sweat_smile:
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Had to ask :D
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans repair damage of 2x harbour; Remaining resources: 66 PUs; Germans buy 1 destroyer, 11 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 unit repaired. 1 infantry and 1 mech_infantry moved from France to Normandy Bordeaux 1 infantry and 1 mech_infantry moved from France to Holland Belgium 1 bomber moved from Western Germany to 91 Sea Zone 1 tactical_bomber moved from Southern Italy to 99 Sea Zone 1 fighter moved from Northern Italy to 99 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium 1 submarine moved from 112 Sea Zone to 109 Sea Zone 1 bomber moved from Western Germany to 109 Sea Zone 1 fighter moved from Western Germany to 109 Sea Zone 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone 1 infantry moved from Norway to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone 1 infantry moved from 109 Sea Zone to Eire 1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 112 Sea Zone to 109 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 99 Sea Zone Combat - Germans Battle in 91 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 91 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Normandy Bordeaux Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/4 hits, 1,50 expected hits French roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for French: 1 artillery Battle in Holland Belgium Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber French defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/4 hits, 1,50 expected hits French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Holland Belgium Germans win, taking Holland Belgium from French with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in 99 Sea Zone Germans attack with 2 fighters and 2 tactical_bombers British defend with 1 destroyer Germans roll dice for 2 fighters and 2 tactical_bombers in 99 Sea Zone, round 2 : 1/4 hits, 2,33 expected hits British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 99 Sea Zone Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 109 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport British defend with 1 battleship Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 109 Sea Zone, round 2 : 4/5 hits, 3,00 expected hits British roll dice for 1 battleship in 109 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits 1 battleship owned by the British lost in 109 Sea Zone Germans win, taking 109 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 20 Casualties for British: 1 battleship Battle in Eire Non Combat Move - Germans 5 infantry moved from Bulgaria to Romania 2 artilleries and 2 infantry moved from Germany to Poland 1 infantry moved from Norway to Finland 1 aaGun moved from Slovakia Hungary to Poland 2 aaGuns, 3 artilleries and 14 infantry moved from Slovakia Hungary to Romania 3 armour moved from Yugoslavia to Slovakia Hungary 1 armour moved from Southern France to Yugoslavia 5 armour and 1 mech_infantry moved from France to Yugoslavia 3 artilleries moved from France to Western Germany 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 2 fighters and 2 tactical_bombers moved from 99 Sea Zone to Southern Italy 1 bomber moved from 109 Sea Zone to Western Germany 1 bomber moved from 91 Sea Zone to Southern France 1 infantry moved from Yugoslavia to 97 Sea Zone 2 artilleries and 6 infantry moved from Yugoslavia to Romania Place Units - Germans 10 mech_infantrys placed in Germany 1 mech_infantry placed in Western Germany 1 submarine placed in 112 Sea Zone 1 destroyer and 1 transport placed in 113 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Italians from 95 Sea Zone: 1 submarine EDIT: Adding units owned by Italians to 97 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 44 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : -1,00 British : -1,00 French : -0,67
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Russians Russians buy 1 armour, 1 fighter and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 6 infantry moved from Yakut S.S.R. to Yenisey 1 aaGun and 5 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Buryatia to Sakha 1 infantry moved from Kazakhstan to Tsinghai 1 armour and 1 mech_infantry moved from Sikang to Tsinghai 1 infantry moved from Volgograd to Kazakhstan 3 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Rostov to Ukraine 1 submarine moved from 111 Sea Zone to 125 Sea Zone 6 infantry moved from Novgorod to Belarus 1 artillery and 1 infantry moved from Bryansk to Western Ukraine 2 aaGuns moved from Bryansk to Western Ukraine 3 infantry moved from Russia to Bryansk Place Units - Russians 3 infantry placed in Ukraine 1 armour, 1 fighter and 1 infantry placed in Novgorod 1 infantry placed in Volgograd 2 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 carrier, 1 factory_minor and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 artillery moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 artillery and 3 infantry moved from Hunan to Yunnan 1 artillery and 1 infantry moved from Kwangsi to Yunnan 2 bombers, 3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan Combat - Japanese Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 3 fighters, 4 infantry and 3 tactical_bombers Chinese defend with 6 infantry Japanese roll dice for 2 artilleries, 2 bombers, 3 fighters, 4 infantry and 3 tactical_bombers in Yunnan, round 2 : 5/14 hits, 6,50 expected hits Chinese roll dice for 6 infantry in Yunnan, round 2 : 4/6 hits, 2,00 expected hits 4 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 2 artilleries, 2 bombers, 3 fighters and 3 tactical_bombers in Yunnan, round 3 : 5/10 hits, 5,50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 artillery and 4 infantry Casualties for Chinese: 6 infantry Non Combat Move - Japanese 2 bombers, 3 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi 1 aaGun, 1 artillery and 4 infantry moved from Jehol to Anhwe 3 infantry moved from Kiangsu to Kiangsi 3 infantry and 1 mech_infantry moved from Anhwe to Hunan 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 aaGun and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone 1 aaGun and 1 infantry moved from 36 Sea Zone to Kwangsi 1 battleship moved from 33 Sea Zone to 35 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 transport moved from 36 Sea Zone to 20 Sea Zone 2 infantry moved from Kiangsi to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 transport moved from 6 Sea Zone to 33 Sea Zone 2 submarines moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 4 infantry moved from Manchuria to Jehol 1 fighter and 1 tactical_bomber moved from Japan to Kiangsi 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Kweichow: 1 artillery EDIT: Adding units owned by Japanese to Kweichow: 1 infantry EDIT: Adding units owned by Japanese to Hunan: 1 artillery EDIT: Removing units owned by Japanese from Anhwe: 1 infantry EDIT: Turning off Edit Mode Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to Anhwe: 1 infantry EDIT: Removing units owned by Japanese from Hunan: 1 infantry EDIT: Turning off Edit Mode 1 factory_minor placed in Shantung 1 carrier and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese : 2,67 Japanese : -2,00
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@Pejon_88 I was really aiming for a J2 DOW, but for some reason it didnāt work as per how I had hoped.
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 3 destroyers, 1 submarine and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 submarine moved from 49 Sea Zone to 54 Sea Zone 1 fighter moved from Guam to 54 Sea Zone 1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Hawaiian Islands to Eastern United States 2 aaGuns moved from Central United States to Western United States 1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 1 submarine moved from 41 Sea Zone to 39 Sea Zone 1 destroyer moved from 41 Sea Zone to 42 Sea Zone Place Units - Americans 1 destroyer and 2 transports placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 101 Sea Zone 1 destroyer and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Shensi to Hopei 5 infantry moved from Shensi to Suiyuyan 1 fighter moved from Shensi to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 4 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 5 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 6 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Suiyuyan, round 2 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 5 infantry in Suiyuyan, round 3 : 2/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Sikang Place Units - Chinese 2 infantry placed in Suiyuyan 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : -2.83 Japanese : -0.33
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 3 destroyers, 1 submarine and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 submarine moved from 49 Sea Zone to 54 Sea Zone 1 fighter moved from Guam to 54 Sea Zone 1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Hawaiian Islands to Eastern United States 2 aaGuns moved from Central United States to Western United States 1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 1 submarine moved from 41 Sea Zone to 39 Sea Zone 1 destroyer moved from 41 Sea Zone to 42 Sea Zone Place Units - Americans 1 destroyer and 2 transports placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 101 Sea Zone 1 destroyer and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Shensi to Hopei 5 infantry moved from Shensi to Suiyuyan 1 fighter moved from Shensi to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 4 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 5 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 6 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Suiyuyan, round 2 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 5 infantry in Suiyuyan, round 3 : 2/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Sikang Place Units - Chinese 2 infantry placed in Suiyuyan 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British buy 1 armour, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - British British takes Political Action: Political Action British To War With Japanese British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - British 1 infantry moved from Shan State to Yunnan 1 infantry moved from Burma to Yunnan 2 fighters and 1 tactical_bomber moved from India to Yunnan 1 destroyer moved from 37 Sea Zone to 39 Sea Zone 1 artillery moved from Ethiopia to Kenya 1 fighter and 1 tactical_bomber moved from Egypt to Kenya 1 infantry moved from Tobruk to Libya British take Libya from Italians 1 bomber moved from United Kingdom to Normandy Bordeaux 1 mech_infantry moved from United Kingdom to Eire 4 fighters moved from United Kingdom to Eire 1 destroyer moved from 81 Sea Zone to 96 Sea Zone 1 fighter moved from Malta to 96 Sea Zone Combat - British Strategic bombing raid in Normandy Bordeaux AA fire in Normandy Bordeaux : 0/1 hits, 0.17 expected hits Bombing raid in Normandy Bordeaux rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 6 damage total. Battle in 96 Sea Zone British attack with 1 destroyer and 1 fighter Italians defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 96 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer and 1 fighter in 96 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits Italians roll dice for 1 submarine in 96 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British and 1 submarine owned by the Italians lost in 96 Sea Zone British win with 1 fighter remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Italians: 1 submarine Battle in Yunnan British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 artillery British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits, 2.00 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery Battle in Kenya British attack with 1 artillery, 1 fighter and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Kenya, round 2 : 3/3 hits, 1.50 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Eire British attack with 4 fighters and 1 mech_infantry Germans defend with 1 infantry British roll dice for 4 fighters and 1 mech_infantry in Eire, round 2 : 3/5 hits, 2.17 expected hits Germans roll dice for 1 infantry in Eire, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eire British win, taking Eire from Germans with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 1 fighter moved from Eire to United Kingdom 3 fighters moved from Eire to United Kingdom 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 3 artilleries and 1 infantry moved from Tobruk to Alexandria 1 armour and 1 mech_infantry moved from Tobruk to Egypt 1 fighter and 1 tactical_bomber moved from Kenya to Egypt 1 fighter moved from 96 Sea Zone to Egypt 1 carrier and 1 cruiser moved from 76 Sea Zone to 81 Sea Zone 1 cruiser moved from 76 Sea Zone to 81 Sea Zone 1 transport moved from 76 Sea Zone to 72 Sea Zone 2 infantry moved from Rhodesia to Tanganyika Territory 1 battleship moved from 39 Sea Zone to 76 Sea Zone 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 destroyer moved from 106 Sea Zone to 101 Sea Zone 2 fighters and 1 tactical_bomber moved from Yunnan to India 1 infantry moved from India to Burma 1 bomber moved from Normandy Bordeaux to United Kingdom Place Units - British 1 armour and 1 mech_infantry placed in Egypt 1 fighter placed in Egypt 6 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,4,5,4,6,6,6,5,6,4 British collect 29 PUs (3 lost to blockades); end with 29 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6,3,4,3,5,4,1,1,3,5,4,5 UK_Pacific collect 13 PUs (4 lost to blockades); end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0.33 British : 2.67 Italians : 0.33 Chinese : -2.83 AA fire in Normandy Bordeaux : : -0.17 Japanese : 0.33
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@Pejon_88 said in Pejon_88 (X) vs StuckTojo (A+10) BM3, 2nd game:
@Pejon_88 I was really aiming for a J2 DOW, but for some reason it didnāt work as per how I had hoped.
Iām guessing because of China? They did shockingly well in Yunnan last round.