@simon33 I had it in mind and your bid fitted well to it 😉
L20 #1 trulpen (X+3) vs ksmckay (A) BM3
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Russians Russians buy 6 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Vologda to Urals Russians take Urals from Germans 1 infantry moved from Vologda to Novosibirsk Russians take Novosibirsk from Germans 1 infantry moved from Russia to Samara 2 infantry moved from Russia to Tambov 1 fighter and 1 tactical_bomber moved from Russia to Tambov 1 fighter moved from Russia to Samara 1 fighter moved from Russia to Samara 1 fighter moved from Russia to Tambov 1 infantry moved from Buryatia to Yakut S.S.R. Russians take Yakut S.S.R. from Germans Combat - Russians Battle in Tambov Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Samara Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Samara, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Samara to Russia 2 fighters and 1 tactical_bomber moved from Tambov to Russia 2 aaGuns and 6 infantry moved from Buryatia to Amur 1 submarine moved from 91 Sea Zone to 92 Sea Zone Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 15 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : -0.17
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese buy 2 carriers, 2 destroyers, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Philippines to 44 Sea Zone 3 fighters and 3 tactical_bombers moved from Philippines to Celebes 2 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone 1 infantry moved from Shan State to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 battleship and 1 marine moved from 37 Sea Zone to 44 Sea Zone 1 marine moved from 44 Sea Zone to Celebes 1 submarine moved from 39 Sea Zone to 36 Sea Zone 1 infantry moved from West India to Eastern Persia Japanese take Eastern Persia from British 1 destroyer moved from 37 Sea Zone to 35 Sea Zone 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 2 bombers moved from Yunnan to 36 Sea Zone 2 fighters and 1 tactical_bomber moved from Philippines to 36 Sea Zone Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 battleship, 1 fighter and 2 transports Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese win with 1 battleship, 1 fighter and 2 transports remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 35 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Battle in Celebes Japanese attack with 1 artillery, 3 fighters, 3 infantry, 1 marine and 3 tactical_bombers Americans defend with 1 infantry and 1 mech_infantry Japanese roll dice for 1 artillery, 3 fighters, 3 infantry, 1 marine and 3 tactical_bombers in Celebes, round 2 : 5/11 hits, 4,83 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Celebes Japanese win, taking Celebes from Americans with 1 artillery, 3 fighters, 2 infantry, 1 marine and 3 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry and 1 mech_infantry Battle in 36 Sea Zone Japanese attack with 2 bombers, 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 1/5 hits, 3,00 expected hits Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 2 bombers, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 6 fighters and 2 tactical_bombers moved from Philippines to Japan 1 destroyer moved from 37 Sea Zone to 35 Sea Zone 4 carriers moved from 37 Sea Zone to 44 Sea Zone 3 fighters moved from Celebes to 44 Sea Zone 3 tactical_bombers moved from Celebes to 44 Sea Zone 1 fighter moved from 35 Sea Zone to 44 Sea Zone 2 carriers moved from 37 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone 2 submarines moved from 39 Sea Zone to 44 Sea Zone 2 bombers moved from 36 Sea Zone to Kweichow 2 aaGuns, 11 artilleries and 22 infantry moved from West India to Eastern Persia 1 artillery and 1 infantry moved from Shan State to Yunnan 1 infantry moved from Kansu to Shensi 1 infantry moved from Shensi to Szechwan 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hunan 1 mech_infantry moved from Hunan to Anhwe 13 infantry moved from Jehol to Manchuria 1 mech_infantry moved from Kweichow to Anhwe 3 mech_infantrys moved from Kansu to Chahar 1 mech_infantry moved from Jehol to Anhwe 1 armour and 5 mech_infantrys moved from Chahar to Anhwe 1 battleship, 3 carriers and 2 cruisers moved from 37 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone 2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone 3 submarines moved from 37 Sea Zone to 44 Sea Zone Place Units - Japanese 1 fighter and 3 infantry placed in Japan 1 destroyer placed in 6 Sea Zone 2 carriers and 1 destroyer placed in 39 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 21 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,3,1,4,3,1,5,1,6,3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,1,4,4,2,6,2,6,5,3,2 Japanese collect 48 PUs (21 lost to blockades); end with 48 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 53 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Americans : 0,83 Japanese : -1,83
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TripleA Manual Gamesave Post: Americans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 4 fighters, 1 harbour and 1 submarine; Remaining resources: 2 PUs; Combat Move - Americans 2 fighters moved from Midway to 6 Sea Zone 3 submarines moved from 6 Sea Zone to 19 Sea Zone 3 submarines moved from 31 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese 1 bomber moved from Caroline Islands to 6 Sea Zone 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone 1 submarine moved from 21 Sea Zone to 35 Sea Zone 10 fighters and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone 1 transport moved from 21 Sea Zone to 34 Sea Zone 1 artillery moved from Paulau Island to 34 Sea Zone 1 artillery and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux 2 fighters moved from Southern France to Normandy Bordeaux 1 fighter moved from Southern France to Southern Italy 2 bombers moved from Southern France to Southern Italy 2 fighters moved from 99 Sea Zone to Southern Italy 1 armour and 1 infantry moved from Northwest Persia to Caucasus 2 mech_infantrys moved from Iraq to Caucasus Combat - Americans
Combat Hit Differential Summary :
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intercept in South Italy? Scramble z6? I dont get the dd buy for z6? Seems like a waste both times you went for it. I have no shortage of air and subs
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oops, might need to swap a ftr/sub for an airbase. Will confirm in a second but doubt it affects your decision
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Nope im good.
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oops, did forget one move. walk in to Sicily
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with the tt that has the uk inf remaining
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nevermind, the us tt with uk inf will stay where it is for now as I would have to defend z95 against a scramble as well
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@trulpen sorry for the spam, original file is correct, just need intercept and scramble orders
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No scramble.
No intercept.
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Wait. Let me see.
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Ok, no intercept. Even if I score full, I can’t cet rid of your sb’s.
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You going to bed or you up for ool in 97 in a few
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@ksmckay said in L20 #1 trulpen (X+3) vs ksmckay (A) BM3:
I dont get the dd buy for z6? Seems like a waste both times you went for it. I have no shortage of air and subs
Maybe I’m too tired. The idea anyway was to prefent shore bombardment. But then I changed my setup and forgot to change the placement. Or something.
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Maybe I mixed things up with another game.
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Kami’s can do that, btw
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@ksmckay said in L20 #1 trulpen (X+3) vs ksmckay (A) BM3:
You going to bed or you up for ool in 97 in a few
I can barely keep my eyes open. Have to sleep. I suspect UK will be a handful as well.
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Sounds good
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it does force some of my air to move slightly out of position so I am not saying you shouldn’t deploy your dd to z6 but if you wanted to cancel deployment that would be fine too. You dont get a refund but I think you can choose not to deploy and deploy it next turn. if thats legal? I cant remember if you are force to place units if possible. Otherwise I dont care if you change your buy and choose against buying it. But feel free to leave it there as well. Anyways, Im waiting till you are around as I will need your input on UK turn anyway so Ill wait till tomorrow.