L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3


  • @trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    What does your dicemail say?

    u re correct.

    u rolled at 4:38
    i at 4:39

    i accept ur dice


  • @trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    @Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    Well, first of all i ve rolled it by accident. Its first time in the game of 1000 times, because it was not deliberate.

    Second, i dont have problems with my opponents rolling their rolls each round, except it would so slow the game we would be playing ages.

    Yes, it can happen. My view is that a mistaken roll is not valid. But we don’t have to agree on that.

    Yes, it would definitely take longer overall. Although not in situations like this when both are present, then it would take about the same time since the attacker needs to wait for a decision on causalties.

    I think this custom is mainly to avoid conflicting dice. When the player who’s turn it is rolls all dice, there’s no discussion. Of course, it’s mainly about the definition of custom.

    i would go for the referee if rolled later, and of course abide by its decisions because

    1. u told me to sank the ships, at least i interpreted in that way
    2. i did not wanted to roll
    3. tehnically i have the right to roll my dice , since online A&A follows the board game.

    and i agree with u that its a custom that attacker does the dice, so from now on we can have it that way and all other dices are invalid.

    it will be in this case also , since i rolled later, and there is no need for referee.decisions.

    i apologise once again for my clumsiness.

    cheers


  • Ok, it’s best that we can solve this ourselves. Sorry for the mess. I’ll post screenshots further on.


  • if u rolled later sorry

    only 1 minute and it would go for referee xd


  • @trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    Ok, it’s best that we can solve this ourselves. Sorry for the mess. I’ll post screenshots further on.

    as true gentlemen we did. but even if we went for referee its also better than arguing , and one side leting it go but pist off hehe


  • Yes, it’s difficult to discuss via text only, but I think we handled it pretty civilized. ;)


  • if i see correct, triple a allows instant screenshot posting


  • And also I know that you just tried to be fair according to certain logic. Same as I. I’m glad we could reach a fair conclusion between ourselves.


  • @Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    if i see correct, triple a allows instant screenshot posting

    Yes, I just do it with the button on the computer. Then you can ctrl-v it directly into the post.


  • @trulpen cool


  • ok i have to do someting now try to get back soon in a half an hour or less

    u look fore ur ncm

    cherers


  • Take care! See you soon! :)


  • I think this game will atleast go to the history of most amount of posts… :laughing:


  • @trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    Sink the ships then.

    Meant to have a question mark there.


  • @trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    @trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    Sink the ships then.

    Meant to have a question mark there.

    makes sense


  • @trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    I think this game will atleast go to the history of most amount of posts… :laughing:

    maybe for us but not for the forum


  • ok so u posted only one german map

    i didnt miss anything?

    cheers


  • We’re not finished yet. ;)


  • @Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    ok so u posted only one german map

    i didnt miss anything?

    cheers

    I’ll make a slight change. Will post again.


  • TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 artilleries, 1 destroyer, 1 fighter and 11 infantry; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            1 battleship and 1 carrier moved from 113 Sea Zone to 112 Sea Zone
            2 fighters moved from Novgorod to 112 Sea Zone
            2 fighters moved from Western Germany to 112 Sea Zone
            1 infantry moved from Novgorod to 127 Sea Zone
            1 infantry moved from Western Germany to Holland Belgium
            1 artillery moved from Western Germany to Holland Belgium
            1 infantry moved from Bryansk to Smolensk
                  Germans take Smolensk from Russians
            1 infantry moved from Volgograd to Kazakhstan
            1 artillery moved from Volgograd to Kazakhstan
            2 infantry moved from Volgograd to Kazakhstan
            16 armour, 1 artillery, 2 infantry and 10 mech_infantrys moved from Caucasus to Northwest Persia
            1 infantry moved from Western Germany to Holland Belgium
            1 artillery and 1 infantry moved from Volgograd to Samara
            1 infantry moved from 127 Sea Zone to Finland
            1 infantry moved from Novgorod to Archangel
            1 infantry moved from Belarus to Archangel
            1 bomber moved from Volgograd to Archangel
    
        Combat - Germans
            Americans scrambles 3 units out of Norway to defend against the attack in 112 Sea Zone
            Battle in Finland
            Battle in 112 Sea Zone
                Germans attack with 1 battleship, 1 carrier and 4 fighters
                British defend with 3 fighters and 1 transport; Americans defend with 1 carrier and 1 destroyer
                    Germans roll dice for 1 battleship, 1 carrier and 4 fighters in 112 Sea Zone, round 2 : 1/5 hits, 2,67 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 1 carrier, 1 destroyer, 3 fighters and 1 transport in 112 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 carrier owned by the Germans lost in 112 Sea Zone
                    Germans roll dice for 1 battleship and 4 fighters in 112 Sea Zone, round 3 : 2/5 hits, 2,67 expected hits
                    Americans roll dice for 1 carrier, 1 destroyer, 3 fighters and 1 transport in 112 Sea Zone, round 3 : 2/5 hits, 2,67 expected hits
                    1 destroyer owned by the Americans, 2 fighters owned by the Germans and 1 carrier owned by the Americans lost in 112 Sea Zone
                1 battleship owned by the Germans retreated to 113 Sea Zone
                Americans win, taking Finland from British with 3 fighters and 1 transport remaining. Battle score for attacker is -12
                Casualties for Germans: 1 carrier and 2 fighters
                Casualties for Americans: 1 carrier and 1 destroyer
            Battle in Samara
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                Germans win, taking Samara from Russians with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 0/3 hits, 1,00 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Archangel
                    Germans roll dice for 1 bomber and 1 infantry in Archangel, round 3 : 1/2 hits, 0,83 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                 retreated to Archangel
                Russians win with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 infantry
            Battle in Kazakhstan
                Germans attack with 1 artillery and 3 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 3 infantry in Kazakhstan, round 2 : 1/4 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Northwest Persia
                Germans attack with 16 armour, 1 artillery, 2 infantry and 10 mech_infantrys
                Americans defend with 2 artilleries and 1 infantry
                    Germans roll dice for 16 armour, 1 artillery, 2 infantry and 10 mech_infantrys in Northwest Persia, round 2 : 10/29 hits, 10,50 expected hits
                    Americans roll dice for 2 artilleries and 1 infantry in Northwest Persia, round 2 : 3/3 hits, 1,00 expected hits
                    1 artillery owned by the Germans, 2 infantry owned by the Germans, 1 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Northwest Persia
                Germans win, taking Northwest Persia from Americans with 16 armour and 10 mech_infantrys remaining. Battle score for attacker is 1
                Casualties for Germans: 1 artillery and 2 infantry
                Casualties for Americans: 2 artilleries and 1 infantry
            Battle in Holland Belgium
                Germans attack with 1 artillery and 2 infantry
                French defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0,83 expected hits
                    French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the French lost in Holland Belgium
                Germans win, taking Holland Belgium from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Moving scrambled unit from 112 Sea Zone back to originating territory: Norway
            Moving scrambled unit from 112 Sea Zone back to originating territory: Norway
            Moving scrambled unit from 112 Sea Zone back to originating territory: Norway
    
        Non Combat Move - Germans
            2 fighters moved from 112 Sea Zone to Western Germany
            1 artillery and 3 infantry moved from Tambov to Bryansk
            1 infantry moved from Volgograd to Tambov
            1 infantry moved from Volgograd to Caucasus
            6 infantry moved from Rostov to Bryansk
            1 infantry moved from Belarus to Novgorod
            1 bomber moved from Archangel to Novgorod
            1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
            1 artillery and 1 infantry moved from 113 Sea Zone to Sweden
                  Germans take Sweden from Neutral_True
            1 infantry moved from Western Germany to Switzerland
                  Germans take Switzerland from Neutral_True
            3 artilleries moved from Western Germany to Northern Italy
            2 infantry moved from Western Germany to Northern Italy
            1 artillery moved from Western Germany to Northern Italy
            3 infantry moved from Western Germany to Northern Italy
            6 infantry moved from Volgograd to Rostov
    
        Place Units - Germans
            1 fighter placed in Western Germany
            3 infantry placed in Volgograd
            1 destroyer placed in 113 Sea Zone
            3 infantry placed in Novgorod
            4 artilleries placed in Western Germany
            1 artillery and 4 infantry placed in Western Germany
            Germans undo move 6.
            Germans undo move 5.
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 4 infantry
            EDIT: Adding units owned by Germans to Northern Italy: 4 infantry
            EDIT: Turning off Edit Mode
            5 artilleries and 4 infantry placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Northern Italy: 2 infantry
            EDIT: Removing units owned by Germans from Western Germany: 2 mech_infantrys
            EDIT: Adding units owned by Germans to Western Germany: 2 infantry
            EDIT: Adding units owned by Germans to Northern Italy: 2 mech_infantrys
            EDIT: Turning off Edit Mode
            1 infantry placed in Western Ukraine
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,3,3,6,4,6,5,2,2,5,3,2,4,1,6
            Germans collect 54 PUs (2 lost to blockades); end with 54 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 56 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Northern Italy: 4 infantry
            EDIT: Adding units owned by Germans to Western Germany: 4 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -3,17
    French : -0,33
    Americans : 1,67
    Russians : 1,00
    

    Savegame

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