Allied3
Eastern Front: -3.20 / +3
Atlantic/WA: +20.73 / +56
Africa/Med: +5.02 / +29
Total: +22.55 / +88
Toyls vs Maxi - Corona edition
-
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Russians Russians buy 2 armour, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Japanese 1 infantry moved from Caucasus to Northwest Persia 1 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Ukraine 5 mech_infantrys moved from Bryansk to Eastern Poland 1 fighter and 2 tactical_bombers moved from Bryansk to Eastern Poland 2 fighters moved from Samara to Ukraine 1 armour moved from Bryansk to Eastern Poland 1 infantry moved from Smolensk to Belarus Russians take Belarus from Germans 1 infantry moved from Nenetsia to Archangel 3 infantry moved from Buyant-Uhaa to Chahar Chinese take Chahar from Japanese 1 submarine moved from 104 Sea Zone to 92 Sea Zone Combat - Russians Battle in Ukraine Russians attack with 2 fighters and 2 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 2 fighters and 2 infantry in Ukraine, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Eastern Poland Russians attack with 1 armour, 1 fighter, 5 mech_infantrys and 2 tactical_bombers Germans defend with 6 armour and 2 artilleries Russians roll dice for 1 armour, 1 fighter, 5 mech_infantrys and 2 tactical_bombers in Eastern Poland, round 2 : 3/9 hits, 3,17 expected hits Germans roll dice for 6 armour and 2 artilleries in Eastern Poland, round 2 : 4/8 hits, 3,67 expected hits 4 mech_infantrys owned by the Russians, 2 artilleries owned by the Germans and 1 armour owned by the Germans lost in Eastern Poland Russians roll dice for 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Eastern Poland, round 3 : 4/5 hits, 2,50 expected hits Germans roll dice for 5 armour in Eastern Poland, round 3 : 5/5 hits, 2,50 expected hits 1 mech_infantry owned by the Russians, 2 tactical_bombers owned by the Russians, 1 fighter owned by the Russians, 1 armour owned by the Russians and 4 armour owned by the Germans lost in Eastern Poland Germans win with 1 armour remaining. Battle score for attacker is -20 Casualties for Russians: 1 armour, 1 fighter, 5 mech_infantrys and 2 tactical_bombers Casualties for Germans: 5 armour and 2 artilleries Non Combat Move - Russians 2 aaGuns and 17 infantry moved from Bryansk to Western Ukraine 8 infantry moved from Russia to Bryansk 2 fighters moved from Ukraine to Bryansk 1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia Place Units - Russians 2 armour and 1 mech_infantry placed in Volgograd 1 fighter and 2 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans regular : 3,50 Russians regular : 1,00
-
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 1 artillery and 1 infantry moved from Amur to Siberia 1 fighter moved from Japan to Siberia 1 infantry moved from Manchuria to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 36 Sea Zone to 44 Sea Zone 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 1 carrier moved from 37 Sea Zone to 43 Sea Zone 1 carrier moved from 37 Sea Zone to 42 Sea Zone Japanese take 42 Sea Zone from Americans 1 fighter and 1 tactical_bomber moved from Malaya to Borneo 1 fighter and 1 tactical_bomber moved from Malaya to Java 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from Shan State to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 37 Sea Zone to 54 Sea Zone 2 armour and 1 mech_infantry moved from Yunnan to Hopei 1 fighter moved from Anhwe to Hopei Combat - Japanese Battle in 54 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 44 Sea Zone Japanese attack with 1 destroyer and 1 submarine ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Java Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 1/4 hits, 1,83 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 3 : 3/4 hits, 1,83 expected hits ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Philippines Japanese attack with 1 artillery and 3 infantry Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Philippines, round 2 : 1/4 hits, 1,00 expected hits Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 artillery and 2 infantry in Philippines, round 3 : 1/3 hits, 0,83 expected hits Americans roll dice for 1 artillery in Philippines, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 2 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Hopei Japanese attack with 2 armour, 1 fighter and 1 mech_infantry Chinese defend with 3 infantry Japanese roll dice for 2 armour, 1 fighter and 1 mech_infantry in Hopei, round 2 : 2/4 hits, 1,67 expected hits Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 1,00 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei Japanese roll dice for 2 armour and 1 fighter in Hopei, round 3 : 0/3 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 armour and 1 fighter in Hopei, round 4 : 1/3 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0,33 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is -1 Casualties for Japanese: 1 armour and 1 mech_infantry Casualties for Chinese: 3 infantry Battle in Siberia Japanese attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 1 infantry and 1 mech_infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Siberia, round 2 : 0/3 hits, 1,17 expected hits Russians roll dice for 1 infantry and 1 mech_infantry in Siberia, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Siberia 1 fighter owned by the Japanese retreated Russians win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Borneo Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 2/4 hits, 1,83 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Non Combat Move - Japanese 1 fighter moved from Siberia to 6 Sea Zone 1 fighter moved from Hopei to Yunnan 1 fighter and 1 tactical_bomber moved from Borneo to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone 1 destroyer moved from 41 Sea Zone to 42 Sea Zone 3 armour moved from Iraq to Persia 1 transport moved from 79 Sea Zone to 39 Sea Zone 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 1 infantry moved from Eastern Persia to Persia 1 infantry moved from West India to Eastern Persia 1 infantry moved from India to West India 1 infantry moved from Jehol to Anhwe Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 1 fighter placed in 6 Sea Zone 2 artilleries and 1 infantry placed in Persia 2 infantry placed in India 1 transport placed in 6 Sea Zone 1 destroyer placed in 39 Sea Zone 1 submarine placed in 37 Sea Zone Turn Complete - Japanese Japanese collect 74 PUs; end with 74 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Americans regular : 1,00 Japanese regular : -1,83 UK_Pacific regular : -0,67 ANZAC regular : -1,17 Russians regular : 1,33
-
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 4 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer and 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 15 Sea Zone to 6 Sea Zone 7 armour, 1 artillery and 2 mech_infantrys moved from Karelia to Novgorod Combat - Americans Battle in Novgorod Americans attack with 7 armour, 1 artillery and 2 mech_infantrys Germans defend with 1 airfield, 6 armour, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber Americans roll dice for 7 armour, 1 artillery and 2 mech_infantrys in Novgorod, round 2 : 4/10 hits, 4,33 expected hits Germans roll dice for 6 armour, 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Novgorod, round 2 : 7/14 hits, 6,17 expected hits 1 artillery owned by the Germans, 3 infantry owned by the Germans, 4 armour owned by the Americans, 1 artillery owned by the Americans and 2 mech_infantrys owned by the Americans lost in Novgorod Americans roll dice for 3 armour in Novgorod, round 3 : 2/3 hits, 1,50 expected hits Germans roll dice for 6 armour, 2 artilleries, 1 fighter and 1 tactical_bomber in Novgorod, round 3 : 6/10 hits, 4,83 expected hits 2 artilleries owned by the Germans and 3 armour owned by the Americans lost in Novgorod Germans win with 6 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -33 Casualties for Americans: 7 armour, 1 artillery and 2 mech_infantrys Casualties for Germans: 3 artilleries and 3 infantry Battle in 6 Sea Zone Americans attack with 2 destroyers and 2 submarines Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 2 destroyers in 6 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 6 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 8 : 1/1 hits, 0,33 expected hits 1 transport owned by the Japanese lost in 6 Sea Zone Japanese and Americans reach a stalemate . Battle score for attacker is 9 Casualties for Americans: 2 destroyers and 1 submarine Casualties for Japanese: 1 carrier, 1 destroyer and 1 transport 2 fighters owned by the Japanese forced to land in Japan Non Combat Move - Americans 1 transport moved from 10 Sea Zone to 25 Sea Zone 1 infantry moved from Midway to 25 Sea Zone 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 1 aaGun, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 2 artilleries, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from Normandy Bordeaux to Gibraltar 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 1 aaGun and 3 infantry moved from 91 Sea Zone to Gibraltar 1 transport moved from 112 Sea Zone to 109 Sea Zone 1 infantry moved from 25 Sea Zone to Midway Place Units - Americans 1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 3 infantry placed in Normandy Bordeaux Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : 0,83 Japanese regular : 1,00 Germans regular : 2,00
-
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Shensi Chinese take Shensi from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Siberia: 1 infantry and 1 mech_infantry EDIT: Changing ownership of Amur from Japanese to Russians EDIT: Adding units owned by Americans to Amur: 1 infantry and 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
-
TripleA Manual Gamesave Post: Germans round 8
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Germans Germans buy 3 artilleries, 9 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Western Germany to 91 Sea Zone 6 infantry moved from France to Normandy Bordeaux 1 tactical_bomber moved from 113 Sea Zone to Normandy Bordeaux 1 fighter moved from Western Germany to Normandy Bordeaux 1 fighter moved from Western Germany to 109 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 armour moved from Novgorod to Karelia Germans take Karelia from Russians 1 armour moved from Karelia to Novgorod 1 infantry moved from Syria to Iraq Combat - Germans
Combat Hit Differential Summary :
-
@Toyls scramble?
-
Ja tak gerne
-
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Germans Germans buy 3 artilleries, 9 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Western Germany to 91 Sea Zone 6 infantry moved from France to Normandy Bordeaux 1 tactical_bomber moved from 113 Sea Zone to Normandy Bordeaux 1 fighter moved from Western Germany to Normandy Bordeaux 1 fighter moved from Western Germany to 109 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 armour moved from Novgorod to Karelia Germans take Karelia from Russians 1 armour moved from Karelia to Novgorod 1 infantry moved from Syria to Iraq Combat - Germans Americans scrambles 1 units out of Gibraltar to defend against the attack in 91 Sea Zone Battle in 110 Sea Zone Germans attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 110 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 109 Sea Zone Germans attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 109 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 91 Sea Zone Germans attack with 2 bombers British defend with 1 transport; Americans defend with 1 fighter and 6 transports Germans roll dice for 2 bombers in 91 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits Americans roll dice for 1 fighter and 7 transports in 91 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Americans and 1 transport owned by the Americans lost in 91 Sea Zone 1 transport owned by the British and 5 transports owned by the Americans lost in 91 Sea Zone Germans win with 2 bombers remaining. Battle score for attacker is 59 Casualties for Americans: 1 fighter and 6 transports Casualties for British: 1 transport Battle in Normandy Bordeaux Germans attack with 1 fighter, 6 infantry and 1 tactical_bomber Americans defend with 1 artillery, 1 factory_minor and 4 infantry Germans roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/8 hits, 2,17 expected hits Americans roll dice for 1 artillery and 4 infantry in Normandy Bordeaux, round 2 : 3/5 hits, 1,67 expected hits 3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 4/5 hits, 1,67 expected hits Americans roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 3 : 0/4 hits, 1,33 expected hits 3 infantry owned by the Americans and 1 artillery owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 3 infantry Casualties for Americans: 1 artillery and 4 infantry Non Combat Move - Germans 1 fighter moved from 110 Sea Zone to Western Germany 1 fighter moved from 109 Sea Zone to Holland Belgium 1 fighter moved from Normandy Bordeaux to Western Germany 3 infantry moved from Western Germany to Holland Belgium 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from Novgorod to Western Germany 1 tactical_bomber moved from Novgorod to 113 Sea Zone 3 armour moved from Novgorod to Poland 1 armour moved from Eastern Poland to Poland 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 2 bombers moved from 91 Sea Zone to Southern France Place Units - Germans 3 infantry placed in Novgorod 5 mech_infantrys placed in Germany 3 infantry placed in Western Germany 3 artilleries placed in Western Germany Germans undo move 4. 3 artilleries placed in Germany 2 infantry placed in Germany 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Americans regular : -0,67 Germans regular : 1,83
-
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - British British buy 2 artilleries, 1 bomber and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 2 transports moved from 112 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone 2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium 4 fighters moved from 112 Sea Zone to Holland Belgium 1 battleship moved from 112 Sea Zone to 110 Sea Zone 1 armour moved from Finland to Karelia Russians take Karelia from Germans 1 armour moved from Karelia to Finland 1 infantry moved from Trans-Jordan to Syria British take Syria from Germans 2 artilleries and 1 infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Union of South Africa to 71 Sea Zone 1 mech_infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 infantry moved from Tanganyika Territory to 72 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone 1 infantry and 1 mech_infantry moved from 80 Sea Zone to Iraq 2 submarines moved from 71 Sea Zone to 81 Sea Zone 1 mech_infantry moved from Belgian Congo to Kenya British take Kenya from Japanese 2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 1 artillery moved from Finland to Vyborg Russians take Vyborg from Germans 1 fighter and 1 tactical_bomber moved from Egypt to Iraq Combat - British Battle in Holland Belgium British attack with 2 artilleries, 4 fighters and 2 infantry Germans defend with 1 fighter, 6 infantry and 1 tactical_bomber British roll dice for 1 battleship in Holland Belgium, round 2 : 1/1 hits, 0,67 expected hits British roll dice for 2 artilleries, 4 fighters and 2 infantry in Holland Belgium, round 2 : 2/8 hits, 3,33 expected hits Germans roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/8 hits, 3,17 expected hits 3 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium British roll dice for 2 artilleries and 4 fighters in Holland Belgium, round 3 : 5/6 hits, 2,67 expected hits Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 2/5 hits, 2,17 expected hits 3 infantry owned by the Germans, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 2 artilleries owned by the British lost in Holland Belgium British win with 4 fighters remaining. Battle score for attacker is 25 Casualties for British: 2 artilleries and 2 infantry Casualties for Germans: 1 fighter, 6 infantry and 1 tactical_bomber Battle in Iraq British attack with 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 infantry British roll dice for 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 4/7 hits, 2,67 expected hits Japanese roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Iraq British win, taking Iraq from Japanese with 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Iraq to Egypt 2 carriers and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 3 fighters moved from Holland Belgium to United Kingdom 1 fighter moved from Holland Belgium to 110 Sea Zone Place Units - British 1 bomber placed in United Kingdom 2 artilleries and 1 infantry placed in Egypt 3 infantry placed in Norway 1 infantry placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 39 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Japanese regular : -0,33 Germans regular : -1,33 British regular : 2,67
-
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - British British buy 2 artilleries, 1 bomber and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 2 transports moved from 112 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone 2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium 4 fighters moved from 112 Sea Zone to Holland Belgium 1 battleship moved from 112 Sea Zone to 110 Sea Zone 1 armour moved from Finland to Karelia Russians take Karelia from Germans 1 armour moved from Karelia to Finland 1 infantry moved from Trans-Jordan to Syria British take Syria from Germans 2 artilleries and 1 infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Union of South Africa to 71 Sea Zone 1 mech_infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 infantry moved from Tanganyika Territory to 72 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone 1 infantry and 1 mech_infantry moved from 80 Sea Zone to Iraq 2 submarines moved from 71 Sea Zone to 81 Sea Zone 1 mech_infantry moved from Belgian Congo to Kenya British take Kenya from Japanese 2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 1 artillery moved from Finland to Vyborg Russians take Vyborg from Germans 1 fighter and 1 tactical_bomber moved from Egypt to Iraq Combat - British Battle in Holland Belgium British attack with 2 artilleries, 4 fighters and 2 infantry Germans defend with 1 fighter, 6 infantry and 1 tactical_bomber British roll dice for 1 battleship in Holland Belgium, round 2 : 1/1 hits, 0,67 expected hits British roll dice for 2 artilleries, 4 fighters and 2 infantry in Holland Belgium, round 2 : 2/8 hits, 3,33 expected hits Germans roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/8 hits, 3,17 expected hits 3 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium British roll dice for 2 artilleries and 4 fighters in Holland Belgium, round 3 : 5/6 hits, 2,67 expected hits Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 2/5 hits, 2,17 expected hits 3 infantry owned by the Germans, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 2 artilleries owned by the British lost in Holland Belgium British win with 4 fighters remaining. Battle score for attacker is 25 Casualties for British: 2 artilleries and 2 infantry Casualties for Germans: 1 fighter, 6 infantry and 1 tactical_bomber Battle in Iraq British attack with 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 infantry British roll dice for 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 4/7 hits, 2,67 expected hits Japanese roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Iraq British win, taking Iraq from Japanese with 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Iraq to Egypt 2 carriers and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 3 fighters moved from Holland Belgium to United Kingdom 1 fighter moved from Holland Belgium to 110 Sea Zone Place Units - British 1 bomber placed in United Kingdom 2 artilleries and 1 infantry placed in Egypt 3 infantry placed in Norway 1 infantry placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 39 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Japanese regular : -0,33 Germans regular : -1,33 British regular : 2,67
-
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries and 1 infantry moved from Malta to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 2 artilleries moved from 92 Sea Zone to Gibraltar 1 bomber moved from Southern Italy to Gibraltar 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Gibraltar 1 carrier moved from 96 Sea Zone to 92 Sea Zone 1 battleship moved from 96 Sea Zone to 92 Sea Zone 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia 1 infantry moved from Northern Italy to Southern France Combat - Italians Battle in 92 Sea Zone Italians attack with 1 battleship, 1 carrier, 1 destroyer and 2 transports Russians defend with 1 submarine Italians roll dice for 1 battleship, 1 carrier, 1 destroyer and 2 transports in 92 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Russians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Russians lost in 92 Sea Zone Italians win with 1 battleship, 1 carrier, 1 destroyer and 2 transports remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Gibraltar Italians attack with 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 airfield, 1 harbour and 2 infantry; Americans defend with 1 aaGun and 3 infantry Americans roll AA dice in Gibraltar : 0/3 hits, 0,50 expected hits Italians roll dice for 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Gibraltar, round 2 : 5/7 hits, 3,17 expected hits British roll dice for 1 aaGun and 5 infantry in Gibraltar, round 2 : 1/5 hits, 1,67 expected hits 1 aaGun owned by the Americans, 3 infantry owned by the Americans, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Gibraltar Italians roll dice for 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Gibraltar, round 3 : 4/6 hits, 2,83 expected hits British roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Gibraltar Italians win, taking Gibraltar from British with 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17 Casualties for Italians: 1 infantry Casualties for Americans: 1 aaGun and 3 infantry Casualties for British: 2 infantry Battle in Tunisia Italians attack with 1 artillery and 1 infantry French defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0,67 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 2/2 hits, 0,67 expected hits French roll dice for 1 infantry in Tunisia, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia Italians win, taking Tunisia from French with 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for French: 1 infantry Non Combat Move - Italians 1 bomber moved from Gibraltar to Southern France 1 fighter and 1 tactical_bomber moved from Gibraltar to 92 Sea Zone Place Units - Italians 1 infantry placed in Northern Italy 1 artillery and 1 infantry placed in Southern Italy 1 transport placed in 95 Sea Zone Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
French regular : 0,33 Italians regular : 3,67 Americans AA : -0,50 Russians regular : -0,17 British regular : -1,00
-
TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer and 2 submarines moved from 62 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 destroyer and 2 submarines Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 3 : 1/4 hits, 1,83 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 4 : 0/3 hits, 1,50 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 5 : 1/3 hits, 1,50 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -12 Casualties for ANZAC: 1 destroyer and 2 submarines Casualties for Japanese: 1 destroyer 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Java Non Combat Move - ANZAC 2 infantry moved from Queensland to South Australia 1 aaGun moved from Queensland to South Australia 1 artillery and 2 infantry moved from New South Wales to South Australia 1 transport moved from 62 Sea Zone to 30 Sea Zone Place Units - ANZAC 1 armour, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1 ANZAC collect 9 PUs (1 lost to blockades); end with 9 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs
Combat Hit Differential Summary :
Japanese regular : -3,67 ANZAC regular : -0,33
-
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 8 Combat Move - French 2 infantry moved from Trans-Jordan to Iraq Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Russians Russians repair damage of 4x factory_minor; Remaining resources: 28 PUs; Russians buy 2 armour and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Germans 1 infantry moved from Western Ukraine to Eastern Poland Russians take Eastern Poland from Germans 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 3 infantry moved from Chahar to Hopei 1 armour moved from Volgograd to Sikang Chinese take Sikang from Japanese 1 mech_infantry moved from Volgograd to Tsinghai Chinese take Tsinghai from Japanese Combat - Russians Battle in Hopei Russians attack with 3 infantry Japanese defend with 1 armour Russians roll dice for 3 infantry in Hopei, round 2 : 3/3 hits, 0,50 expected hits Japanese roll dice for 1 armour in Hopei, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Hopei Russians win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Russians 1 armour moved from Volgograd to Northwest Persia 8 infantry moved from Bryansk to Smolensk 2 infantry moved from Russia to Smolensk 2 fighters moved from Bryansk to Russia Place Units - Russians 2 armour and 1 mech_infantry placed in Western Ukraine 3 mech_infantrys placed in Volgograd Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Japanese regular : -0,50 Russians regular : 2,50
-
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Russians Russians repair damage of 4x factory_minor; Remaining resources: 28 PUs; Russians buy 2 armour and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Germans 1 infantry moved from Western Ukraine to Eastern Poland Russians take Eastern Poland from Germans 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 3 infantry moved from Chahar to Hopei 1 armour moved from Volgograd to Sikang Chinese take Sikang from Japanese 1 mech_infantry moved from Volgograd to Tsinghai Chinese take Tsinghai from Japanese Combat - Russians Battle in Hopei Russians attack with 3 infantry Japanese defend with 1 armour Russians roll dice for 3 infantry in Hopei, round 2 : 3/3 hits, 0,50 expected hits Japanese roll dice for 1 armour in Hopei, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Hopei Russians win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Russians 1 armour moved from Volgograd to Northwest Persia 8 infantry moved from Bryansk to Smolensk 2 infantry moved from Russia to Smolensk 2 fighters moved from Bryansk to Russia Place Units - Russians 2 armour and 1 mech_infantry placed in Western Ukraine 3 mech_infantrys placed in Volgograd Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Japanese regular : -0,50 Russians regular : 2,50
-
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 2 destroyers, 4 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea 1 carrier moved from 43 Sea Zone to 56 Sea Zone 1 fighter moved from 43 Sea Zone to 56 Sea Zone 1 fighter moved from Java to 56 Sea Zone 1 submarine moved from 44 Sea Zone to 46 Sea Zone 1 submarine moved from 37 Sea Zone to 54 Sea Zone 1 destroyer moved from 44 Sea Zone to 56 Sea Zone 1 carrier moved from 42 Sea Zone to 37 Sea Zone 1 destroyer moved from 54 Sea Zone to 30 Sea Zone 1 destroyer moved from 39 Sea Zone to 80 Sea Zone 3 armour, 2 artilleries, 2 infantry and 1 tactical_bomber moved from Persia to Iraq 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone 1 infantry moved from West India to 79 Sea Zone 2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 1 infantry moved from Anhwe to Chahar Japanese take Chahar from Chinese 1 infantry moved from Buyant-Uhaa to Chahar 2 fighters moved from Japan to Amur 1 fighter moved from Yunnan to Chahar 1 tactical_bomber moved from 43 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Java to Philippines Combat - Japanese Battle in Western Australia Battle in 80 Sea Zone Japanese attack with 1 destroyer and 1 transport British defend with 1 transport 1 transport owned by the British lost in 80 Sea Zone Japanese win, taking Western Australia from ANZAC with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in New Guinea Battle in 30 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 30 Sea Zone Japanese win, taking New Guinea from ANZAC with 1 destroyer remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Iraq Japanese attack with 3 armour, 2 artilleries, 4 infantry and 1 tactical_bomber British defend with 2 artilleries, 2 infantry and 1 mech_infantry; French defend with 2 infantry Japanese roll dice for 3 armour, 2 artilleries, 4 infantry and 1 tactical_bomber in Iraq, round 2 : 3/10 hits, 3,83 expected hits British roll dice for 2 artilleries, 4 infantry and 1 mech_infantry in Iraq, round 2 : 1/7 hits, 2,33 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the French and 1 infantry owned by the British lost in Iraq Japanese roll dice for 3 armour, 2 artilleries, 3 infantry and 1 tactical_bomber in Iraq, round 3 : 2/9 hits, 3,67 expected hits British roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Iraq, round 3 : 3/4 hits, 1,33 expected hits 3 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Iraq Japanese roll dice for 3 armour, 2 artilleries and 1 tactical_bomber in Iraq, round 4 : 2/6 hits, 2,83 expected hits British roll dice for 2 artilleries in Iraq, round 4 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Japanese and 2 artilleries owned by the British lost in Iraq Japanese win, taking Iraq from British with 3 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 artillery and 4 infantry Casualties for British: 2 artilleries, 2 infantry and 1 mech_infantry Casualties for French: 2 infantry Battle in Amur Japanese attack with 2 fighters Americans defend with 1 infantry and 1 mech_infantry Japanese roll dice for 2 fighters in Amur, round 2 : 1/2 hits, 1,00 expected hits Russians roll dice for 1 infantry and 1 mech_infantry in Amur, round 2 : 1/2 hits, 0,67 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Americans lost in Amur Japanese roll dice for 1 fighter in Amur, round 3 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 mech_infantry in Amur, round 3 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese lost in Amur Russians win with 1 mech_infantry remaining. Battle score for attacker is -17 Casualties for Japanese: 2 fighters Casualties for Americans: 1 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Iraq to Persia 1 infantry moved from Eastern Persia to Persia 1 destroyer moved from 39 Sea Zone to 76 Sea Zone 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Persia 1 fighter moved from Chahar to Jehol Place Units - Japanese 1 carrier, 2 destroyers and 2 submarines placed in 6 Sea Zone 3 mech_infantrys placed in Malaya 1 artillery and 2 infantry placed in French Indo China 2 artilleries and 1 infantry placed in Persia 1 infantry and 1 mech_infantry placed in Kwangtung Japanese undo move 5. 1 mech_infantry placed in India 1 infantry placed in Kwangtung Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2 Japanese collect 66 PUs (4 lost to blockades); end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Japanese regular : -3,83 Russians regular : 1,00 British regular : 0,67
-
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 destroyer and 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 10 Sea Zone to 30 Sea Zone 2 fighters moved from 10 Sea Zone to 30 Sea Zone 2 artilleries and 2 infantry moved from Morocco to Algeria 1 mech_infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese Combat - Americans Battle in 6 Sea Zone Americans attack with 1 destroyer and 3 submarines Japanese defend with 1 carrier, 2 destroyers, 2 submarines and 1 tactical_bomber Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 carrier, 2 destroyers and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/4 hits, 1,50 expected hits 3 submarines owned by the Americans lost in 6 Sea Zone 1 destroyer owned by the Americans retreated to 16 Sea Zone Japanese win with 1 carrier, 2 destroyers, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is -18 Casualties for Americans: 3 submarines Battle in 30 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 30 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 30 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 30 Sea Zone to 26 Sea Zone 1 infantry moved from Midway to 25 Sea Zone 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Americans undo move 4. Americans undo move 3. 1 artillery and 1 infantry placed in Eastern United States 1 transport placed in 101 Sea Zone 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -0,67 Japanese regular : 0,83
-
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Szechwan Chinese take Szechwan from Japanese 1 infantry moved from Shensi to Kweichow Chinese take Kweichow from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 11 PUs; end with 12 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Germans Germans buy 1 fighter, 9 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 tactical_bomber moved from 113 Sea Zone to Norway 1 cruiser moved from 113 Sea Zone to 112 Sea Zone 1 submarine moved from 113 Sea Zone to 112 Sea Zone 1 carrier moved from 113 Sea Zone to 112 Sea Zone 3 artilleries moved from Germany to 113 Sea Zone 2 infantry moved from Germany to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 112 Sea Zone 3 infantry moved from 112 Sea Zone to Norway 3 artilleries moved from 112 Sea Zone to Norway 2 bombers moved from Southern France to Norway 1 fighter moved from Western Germany to 112 Sea Zone 2 fighters moved from Western Germany to Norway 1 armour moved from Novgorod to Finland Germans take Karelia from Russians 1 armour moved from Novgorod to Finland 1 armour moved from Novgorod to Vyborg 1 infantry moved from Novgorod to Vyborg Combat - Germans Battle in 112 Sea Zone Germans attack with 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 3 transports Americans defend with 1 carrier Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 carrier, 1 cruiser, 1 fighter and 3 transports in 112 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 carrier in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 carrier, 1 cruiser, 1 fighter and 3 transports in 112 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Americans roll dice for 1 carrier in 112 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 carrier owned by the Americans lost in 112 Sea Zone Germans win with 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 3 transports remaining. Battle score for attacker is 16 Casualties for Americans: 1 carrier Battle in Norway Germans attack with 3 artilleries, 2 bombers, 2 fighters, 3 infantry and 1 tactical_bomber British defend with 1 airfield, 1 factory_minor and 7 infantry; French defend with 2 infantry Germans roll dice for 3 artilleries, 2 bombers, 2 fighters, 3 infantry and 1 tactical_bomber in Norway, round 2 : 4/11 hits, 5,00 expected hits British roll dice for 9 infantry in Norway, round 2 : 2/9 hits, 3,00 expected hits 2 infantry owned by the Germans, 1 infantry owned by the French and 3 infantry owned by the British lost in Norway Germans roll dice for 3 artilleries, 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber in Norway, round 3 : 6/9 hits, 4,33 expected hits British roll dice for 5 infantry in Norway, round 3 : 2/5 hits, 1,67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 infantry owned by the French and 4 infantry owned by the British lost in Norway Germans win, taking Norway from British with 2 artilleries, 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Germans: 1 artillery and 3 infantry Casualties for British: 7 infantry Casualties for French: 2 infantry Battle in Finland Germans attack with 2 armour British defend with 1 armour Germans roll dice for 2 armour in Finland, round 2 : 1/2 hits, 1,00 expected hits British roll dice for 1 armour in Finland, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Germans and 1 armour owned by the British lost in Finland Germans win, taking Finland from British with 1 armour remaining. Battle score for attacker is 0 Casualties for Germans: 1 armour Casualties for British: 1 armour Battle in Vyborg Germans attack with 1 armour and 1 infantry British defend with 1 artillery Germans roll dice for 1 armour and 1 infantry in Vyborg, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 artillery in Vyborg, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Vyborg Germans win, taking Vyborg from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Germans 1 fighter moved from Norway to 112 Sea Zone 1 fighter moved from Norway to Western Germany 1 tactical_bomber moved from Norway to Western Germany 2 bombers moved from Norway to Western Germany 1 infantry moved from Denmark to Western Germany 4 infantry moved from Poland to Slovakia Hungary 5 mech_infantrys moved from Germany to Poland 1 infantry moved from Poland to Slovakia Hungary 4 infantry moved from Western Germany to Germany 3 infantry moved from Normandy Bordeaux to France Place Units - Germans 2 submarines placed in 112 Sea Zone 1 fighter placed in Western Germany 3 infantry placed in Novgorod 6 infantry placed in Germany Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Americans regular : -0,67 Russians regular : -0,33 Germans regular : 0,33 British regular : -0,17
-
TripleA Manual Gamesave Post: British round 9
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - British British buy 1 artillery, 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 unit repaired. 1 battleship, 2 carriers, 1 destroyer and 1 fighter moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 bomber and 3 fighters moved from United Kingdom to 112 Sea Zone 1 submarine moved from 81 Sea Zone to 95 Sea Zone 1 submarine moved from 81 Sea Zone to 94 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to Iraq 1 infantry moved from Syria to Iraq 1 mech_infantry moved from Egypt to Iraq Combat - British
Combat Hit Differential Summary :