Toyls vs Maxi - Corona edition


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 2 armour, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 mech_infantry moved from Caucasus to Northwest Persia
                  Russians take Northwest Persia from Japanese
            1 infantry moved from Caucasus to Northwest Persia
            1 infantry moved from Bryansk to Ukraine
            1 infantry moved from Bryansk to Ukraine
            5 mech_infantrys moved from Bryansk to Eastern Poland
            1 fighter and 2 tactical_bombers moved from Bryansk to Eastern Poland
            2 fighters moved from Samara to Ukraine
            1 armour moved from Bryansk to Eastern Poland
            1 infantry moved from Smolensk to Belarus
                  Russians take Belarus from Germans
            1 infantry moved from Nenetsia to Archangel
            3 infantry moved from Buyant-Uhaa to Chahar
                  Chinese take Chahar from Japanese
            1 submarine moved from 104 Sea Zone to 92 Sea Zone
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 2 fighters and 2 infantry in Ukraine, round 2 : 1/4 hits, 1,33 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Eastern Poland
                Russians attack with 1 armour, 1 fighter, 5 mech_infantrys and 2 tactical_bombers
                Germans defend with 6 armour and 2 artilleries
                    Russians roll dice for 1 armour, 1 fighter, 5 mech_infantrys and 2 tactical_bombers in Eastern Poland, round 2 : 3/9 hits, 3,17 expected hits
                    Germans roll dice for 6 armour and 2 artilleries in Eastern Poland, round 2 : 4/8 hits, 3,67 expected hits
                    4 mech_infantrys owned by the Russians, 2 artilleries owned by the Germans and 1 armour owned by the Germans lost in Eastern Poland
                    Russians roll dice for 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Eastern Poland, round 3 : 4/5 hits, 2,50 expected hits
                    Germans roll dice for 5 armour in Eastern Poland, round 3 : 5/5 hits, 2,50 expected hits
                    1 mech_infantry owned by the Russians, 2 tactical_bombers owned by the Russians, 1 fighter owned by the Russians, 1 armour owned by the Russians and 4 armour owned by the Germans lost in Eastern Poland
                Germans win with 1 armour remaining. Battle score for attacker is -20
                Casualties for Russians: 1 armour, 1 fighter, 5 mech_infantrys and 2 tactical_bombers
                Casualties for Germans: 5 armour and 2 artilleries
    
        Non Combat Move - Russians
            2 aaGuns and 17 infantry moved from Bryansk to Western Ukraine
            8 infantry moved from Russia to Bryansk
            2 fighters moved from Ukraine to Bryansk
            1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
    
        Place Units - Russians
            2 armour and 1 mech_infantry placed in Volgograd
            1 fighter and 2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 3,50
    Russians regular : 1,00
    

    Savegame


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 units repaired.
            1 artillery and 1 infantry moved from Amur to Siberia
            1 fighter moved from Japan to Siberia
            1 infantry moved from Manchuria to Buyant-Uhaa
                  Japanese take Buyant-Uhaa from Russians
            1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            2 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 submarine moved from 36 Sea Zone to 44 Sea Zone
            1 destroyer moved from 35 Sea Zone to 44 Sea Zone
            1 carrier moved from 37 Sea Zone to 43 Sea Zone
            1 carrier moved from 37 Sea Zone to 42 Sea Zone
                  Japanese take 42 Sea Zone from Americans
            1 fighter and 1 tactical_bomber moved from Malaya to Borneo
            1 fighter and 1 tactical_bomber moved from Malaya to Java
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 transport moved from 39 Sea Zone to 38 Sea Zone
            1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 37 Sea Zone to 54 Sea Zone
            2 armour and 1 mech_infantry moved from Yunnan to Hopei
            1 fighter moved from Anhwe to Hopei
    
        Combat - Japanese
            Battle in 54 Sea Zone
                Japanese attack with 1 destroyer
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 54 Sea Zone
                Japanese win, taking 54 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer and 1 submarine
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Java
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 1/4 hits, 1,83 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the ANZAC lost in Java
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 3 : 3/4 hits, 1,83 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
            Battle in Philippines
                Japanese attack with 1 artillery and 3 infantry
                Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                    Japanese roll dice for 1 artillery and 3 infantry in Philippines, round 2 : 1/4 hits, 1,00 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
                    Japanese roll dice for 1 artillery and 2 infantry in Philippines, round 3 : 1/3 hits, 0,83 expected hits
                    Americans roll dice for 1 artillery in Philippines, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 2 infantry
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Hopei
                Japanese attack with 2 armour, 1 fighter and 1 mech_infantry
                Chinese defend with 3 infantry
                    Japanese roll dice for 2 armour, 1 fighter and 1 mech_infantry in Hopei, round 2 : 2/4 hits, 1,67 expected hits
                    Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 1,00 expected hits
                    1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei
                    Japanese roll dice for 2 armour and 1 fighter in Hopei, round 3 : 0/3 hits, 1,50 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 armour and 1 fighter in Hopei, round 4 : 1/3 hits, 1,50 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0,33 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 armour and 1 mech_infantry
                Casualties for Chinese: 3 infantry
            Battle in Siberia
                Japanese attack with 1 artillery, 1 fighter and 1 infantry
                Americans defend with 1 infantry and 1 mech_infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Siberia, round 2 : 0/3 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry and 1 mech_infantry in Siberia, round 2 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Siberia
                1 fighter owned by the Japanese retreated
                Russians win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Borneo
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 2/4 hits, 1,83 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits
                    1 artillery owned by the British and 1 infantry owned by the British lost in Borneo
                Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Siberia to 6 Sea Zone
            1 fighter moved from Hopei to Yunnan
            1 fighter and 1 tactical_bomber moved from Borneo to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
            1 destroyer moved from 41 Sea Zone to 42 Sea Zone
            3 armour moved from Iraq to Persia
            1 transport moved from 79 Sea Zone to 39 Sea Zone
            1 transport moved from 80 Sea Zone to 39 Sea Zone
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
            1 infantry moved from Eastern Persia to Persia
            1 infantry moved from West India to Eastern Persia
            1 infantry moved from India to West India
            1 infantry moved from Jehol to Anhwe
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 6 Sea Zone
            1 fighter placed in 6 Sea Zone
            2 artilleries and 1 infantry placed in Persia
            2 infantry placed in India
            1 transport placed in 6 Sea Zone
            1 destroyer placed in 39 Sea Zone
            1 submarine placed in 37 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 74 PUs; end with 74 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    Americans regular : 1,00
    Japanese regular : -1,83
    UK_Pacific regular : -0,67
    ANZAC regular : -1,17
    Russians regular : 1,33
    

    Savegame


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 4 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 destroyer moved from 15 Sea Zone to 6 Sea Zone
            7 armour, 1 artillery and 2 mech_infantrys moved from Karelia to Novgorod
    
        Combat - Americans
            Battle in Novgorod
                Americans attack with 7 armour, 1 artillery and 2 mech_infantrys
                Germans defend with 1 airfield, 6 armour, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber
                    Americans roll dice for 7 armour, 1 artillery and 2 mech_infantrys in Novgorod, round 2 : 4/10 hits, 4,33 expected hits
                    Germans roll dice for 6 armour, 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Novgorod, round 2 : 7/14 hits, 6,17 expected hits
                    1 artillery owned by the Germans, 3 infantry owned by the Germans, 4 armour owned by the Americans, 1 artillery owned by the Americans and 2 mech_infantrys owned by the Americans lost in Novgorod
                    Americans roll dice for 3 armour in Novgorod, round 3 : 2/3 hits, 1,50 expected hits
                    Germans roll dice for 6 armour, 2 artilleries, 1 fighter and 1 tactical_bomber in Novgorod, round 3 : 6/10 hits, 4,83 expected hits
                    2 artilleries owned by the Germans and 3 armour owned by the Americans lost in Novgorod
                Germans win with 6 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -33
                Casualties for Americans: 7 armour, 1 artillery and 2 mech_infantrys
                Casualties for Germans: 3 artilleries and 3 infantry
            Battle in 6 Sea Zone
                Americans attack with 2 destroyers and 2 submarines
                Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 2 destroyers in 6 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 6 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
                    1 submarine owned by the Americans, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 8 : 1/1 hits, 0,33 expected hits
                    1 transport owned by the Japanese lost in 6 Sea Zone
                Japanese and Americans reach a stalemate
                . Battle score for attacker is 9
                Casualties for Americans: 2 destroyers and 1 submarine
                Casualties for Japanese: 1 carrier, 1 destroyer and 1 transport
                2 fighters owned by the Japanese forced to land in Japan
    
        Non Combat Move - Americans
            1 transport moved from 10 Sea Zone to 25 Sea Zone
            1 infantry moved from Midway to 25 Sea Zone
            1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from Central United States to 101 Sea Zone
            1 aaGun, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun, 2 artilleries, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from Normandy Bordeaux to Gibraltar
            2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
            1 aaGun and 3 infantry moved from 91 Sea Zone to Gibraltar
            1 transport moved from 112 Sea Zone to 109 Sea Zone
            1 infantry moved from 25 Sea Zone to Midway
    
        Place Units - Americans
            1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            3 infantry placed in Normandy Bordeaux
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,83
    Japanese regular : 1,00
    Germans regular : 2,00
    

    Savegame


  • TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Shensi
                  Chinese take Shensi from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Siberia: 1 infantry and 1 mech_infantry
            EDIT: Changing ownership of Amur from Japanese to Russians
            EDIT: Adding units owned by Americans to Amur: 1 infantry and 1 mech_infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Germans round 8

    TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 9 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 bombers moved from Western Germany to 91 Sea Zone
            6 infantry moved from France to Normandy Bordeaux
            1 tactical_bomber moved from 113 Sea Zone to Normandy Bordeaux
            1 fighter moved from Western Germany to Normandy Bordeaux
            1 fighter moved from Western Germany to 109 Sea Zone
            1 fighter moved from Western Germany to 110 Sea Zone
            1 armour moved from Novgorod to Karelia
                  Germans take Karelia from Russians
            1 armour moved from Karelia to Novgorod
            1 infantry moved from Syria to Iraq
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • @Toyls scramble?


  • Ja tak gerne


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 9 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 bombers moved from Western Germany to 91 Sea Zone
            6 infantry moved from France to Normandy Bordeaux
            1 tactical_bomber moved from 113 Sea Zone to Normandy Bordeaux
            1 fighter moved from Western Germany to Normandy Bordeaux
            1 fighter moved from Western Germany to 109 Sea Zone
            1 fighter moved from Western Germany to 110 Sea Zone
            1 armour moved from Novgorod to Karelia
                  Germans take Karelia from Russians
            1 armour moved from Karelia to Novgorod
            1 infantry moved from Syria to Iraq
    
        Combat - Germans
            Americans scrambles 1 units out of Gibraltar to defend against the attack in 91 Sea Zone
            Battle in 110 Sea Zone
                Germans attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 110 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 109 Sea Zone
                Germans attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 109 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 91 Sea Zone
                Germans attack with 2 bombers
                British defend with 1 transport; Americans defend with 1 fighter and 6 transports
                    Germans roll dice for 2 bombers in 91 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
                    Americans roll dice for 1 fighter and 7 transports in 91 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
                    1 fighter owned by the Americans and 1 transport owned by the Americans lost in 91 Sea Zone
                    1 transport owned by the British and 5 transports owned by the Americans lost in 91 Sea Zone
                Germans win with 2 bombers remaining. Battle score for attacker is 59
                Casualties for Americans: 1 fighter and 6 transports
                Casualties for British: 1 transport
            Battle in Normandy Bordeaux
                Germans attack with 1 fighter, 6 infantry and 1 tactical_bomber
                Americans defend with 1 artillery, 1 factory_minor and 4 infantry
                    Germans roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/8 hits, 2,17 expected hits
                    Americans roll dice for 1 artillery and 4 infantry in Normandy Bordeaux, round 2 : 3/5 hits, 1,67 expected hits
                    3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                    Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 4/5 hits, 1,67 expected hits
                    Americans roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 3 : 0/4 hits, 1,33 expected hits
                    3 infantry owned by the Americans and 1 artillery owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 3 infantry
                Casualties for Americans: 1 artillery and 4 infantry
    
        Non Combat Move - Germans
            1 fighter moved from 110 Sea Zone to Western Germany
            1 fighter moved from 109 Sea Zone to Holland Belgium
            1 fighter moved from Normandy Bordeaux to Western Germany
            3 infantry moved from Western Germany to Holland Belgium
            1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
            1 fighter moved from Novgorod to Western Germany
            1 tactical_bomber moved from Novgorod to 113 Sea Zone
            3 armour moved from Novgorod to Poland
            1 armour moved from Eastern Poland to Poland
            1 infantry moved from Western Germany to Holland Belgium
            1 infantry moved from Western Germany to Holland Belgium
            2 bombers moved from 91 Sea Zone to Southern France
    
        Place Units - Germans
            3 infantry placed in Novgorod
            5 mech_infantrys placed in Germany
            3 infantry placed in Western Germany
            3 artilleries placed in Western Germany
            Germans undo move 4.
            3 artilleries placed in Germany
            2 infantry placed in Germany
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 44 PUs; end with 44 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,67
    Germans regular : 1,83
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - British
            British buy 2 artilleries, 1 bomber and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 transports moved from 112 Sea Zone to 110 Sea Zone
            2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
            2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
            4 fighters moved from 112 Sea Zone to Holland Belgium
            1 battleship moved from 112 Sea Zone to 110 Sea Zone
            1 armour moved from Finland to Karelia
                  Russians take Karelia from Germans
            1 armour moved from Karelia to Finland
            1 infantry moved from Trans-Jordan to Syria
                  British take Syria from Germans
            2 artilleries and 1 infantry moved from Trans-Jordan to Iraq
            1 mech_infantry moved from Union of South Africa to 71 Sea Zone
            1 mech_infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
            1 infantry moved from Tanganyika Territory to 72 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
            1 infantry and 1 mech_infantry moved from 80 Sea Zone to Iraq
            2 submarines moved from 71 Sea Zone to 81 Sea Zone
            1 mech_infantry moved from Belgian Congo to Kenya
                  British take Kenya from Japanese
            2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
            1 artillery moved from Finland to Vyborg
                  Russians take Vyborg from Germans
            1 fighter and 1 tactical_bomber moved from Egypt to Iraq
    
        Combat - British
            Battle in Holland Belgium
                British attack with 2 artilleries, 4 fighters and 2 infantry
                Germans defend with 1 fighter, 6 infantry and 1 tactical_bomber
                    British roll dice for 1 battleship in Holland Belgium, round 2 : 1/1 hits, 0,67 expected hits
                    British roll dice for 2 artilleries, 4 fighters and 2 infantry in Holland Belgium, round 2 : 2/8 hits, 3,33 expected hits
                    Germans roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/8 hits, 3,17 expected hits
                    3 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
                    British roll dice for 2 artilleries and 4 fighters in Holland Belgium, round 3 : 5/6 hits, 2,67 expected hits
                    Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 2/5 hits, 2,17 expected hits
                    3 infantry owned by the Germans, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 2 artilleries owned by the British lost in Holland Belgium
                British win with 4 fighters remaining. Battle score for attacker is 25
                Casualties for British: 2 artilleries and 2 infantry
                Casualties for Germans: 1 fighter, 6 infantry and 1 tactical_bomber
            Battle in Iraq
                British attack with 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    British roll dice for 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 4/7 hits, 2,67 expected hits
                    Japanese roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Iraq
                British win, taking Iraq from Japanese with 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Iraq to Egypt
            2 carriers and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            3 fighters moved from Holland Belgium to United Kingdom
            1 fighter moved from Holland Belgium to 110 Sea Zone
    
        Place Units - British
            1 bomber placed in United Kingdom
            2 artilleries and 1 infantry placed in Egypt
            3 infantry placed in Norway
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 39 PUs; end with 39 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    Germans regular : -1,33
    British regular : 2,67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - British
            British buy 2 artilleries, 1 bomber and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 transports moved from 112 Sea Zone to 110 Sea Zone
            2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
            2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
            4 fighters moved from 112 Sea Zone to Holland Belgium
            1 battleship moved from 112 Sea Zone to 110 Sea Zone
            1 armour moved from Finland to Karelia
                  Russians take Karelia from Germans
            1 armour moved from Karelia to Finland
            1 infantry moved from Trans-Jordan to Syria
                  British take Syria from Germans
            2 artilleries and 1 infantry moved from Trans-Jordan to Iraq
            1 mech_infantry moved from Union of South Africa to 71 Sea Zone
            1 mech_infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
            1 infantry moved from Tanganyika Territory to 72 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
            1 infantry and 1 mech_infantry moved from 80 Sea Zone to Iraq
            2 submarines moved from 71 Sea Zone to 81 Sea Zone
            1 mech_infantry moved from Belgian Congo to Kenya
                  British take Kenya from Japanese
            2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
            1 artillery moved from Finland to Vyborg
                  Russians take Vyborg from Germans
            1 fighter and 1 tactical_bomber moved from Egypt to Iraq
    
        Combat - British
            Battle in Holland Belgium
                British attack with 2 artilleries, 4 fighters and 2 infantry
                Germans defend with 1 fighter, 6 infantry and 1 tactical_bomber
                    British roll dice for 1 battleship in Holland Belgium, round 2 : 1/1 hits, 0,67 expected hits
                    British roll dice for 2 artilleries, 4 fighters and 2 infantry in Holland Belgium, round 2 : 2/8 hits, 3,33 expected hits
                    Germans roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/8 hits, 3,17 expected hits
                    3 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
                    British roll dice for 2 artilleries and 4 fighters in Holland Belgium, round 3 : 5/6 hits, 2,67 expected hits
                    Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 2/5 hits, 2,17 expected hits
                    3 infantry owned by the Germans, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 2 artilleries owned by the British lost in Holland Belgium
                British win with 4 fighters remaining. Battle score for attacker is 25
                Casualties for British: 2 artilleries and 2 infantry
                Casualties for Germans: 1 fighter, 6 infantry and 1 tactical_bomber
            Battle in Iraq
                British attack with 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    British roll dice for 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 4/7 hits, 2,67 expected hits
                    Japanese roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Iraq
                British win, taking Iraq from Japanese with 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Iraq to Egypt
            2 carriers and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            3 fighters moved from Holland Belgium to United Kingdom
            1 fighter moved from Holland Belgium to 110 Sea Zone
    
        Place Units - British
            1 bomber placed in United Kingdom
            2 artilleries and 1 infantry placed in Egypt
            3 infantry placed in Norway
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 39 PUs; end with 39 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    Germans regular : -1,33
    British regular : 2,67
    

    Savegame


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 artilleries and 1 infantry moved from Malta to 96 Sea Zone
            1 infantry moved from Libya to 96 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
            1 destroyer moved from 95 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Gibraltar
            2 artilleries moved from 92 Sea Zone to Gibraltar
            1 bomber moved from Southern Italy to Gibraltar
            1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Gibraltar
            1 carrier moved from 96 Sea Zone to 92 Sea Zone
            1 battleship moved from 96 Sea Zone to 92 Sea Zone
            1 transport moved from 96 Sea Zone to 95 Sea Zone
            1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
            1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
            1 infantry moved from Northern Italy to Southern France
    
        Combat - Italians
            Battle in 92 Sea Zone
                Italians attack with 1 battleship, 1 carrier, 1 destroyer and 2 transports
                Russians defend with 1 submarine
                    Italians roll dice for 1 battleship, 1 carrier, 1 destroyer and 2 transports in 92 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Russians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Russians lost in 92 Sea Zone
                Italians win with 1 battleship, 1 carrier, 1 destroyer and 2 transports remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in Gibraltar
                Italians attack with 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 airfield, 1 harbour and 2 infantry; Americans defend with 1 aaGun and 3 infantry
                    Americans roll AA dice in Gibraltar : 0/3 hits, 0,50 expected hits
                    Italians roll dice for 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Gibraltar, round 2 : 5/7 hits, 3,17 expected hits
                    British roll dice for 1 aaGun and 5 infantry in Gibraltar, round 2 : 1/5 hits, 1,67 expected hits
                    1 aaGun owned by the Americans, 3 infantry owned by the Americans, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Gibraltar
                    Italians roll dice for 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Gibraltar, round 3 : 4/6 hits, 2,83 expected hits
                    British roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Gibraltar
                Italians win, taking Gibraltar from British with 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 aaGun and 3 infantry
                Casualties for British: 2 infantry
            Battle in Tunisia
                Italians attack with 1 artillery and 1 infantry
                French defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0,67 expected hits
                    French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 2/2 hits, 0,67 expected hits
                    French roll dice for 1 infantry in Tunisia, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia
                Italians win, taking Tunisia from French with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for French: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Gibraltar to Southern France
            1 fighter and 1 tactical_bomber moved from Gibraltar to 92 Sea Zone
    
        Place Units - Italians
            1 infantry placed in Northern Italy
            1 artillery and 1 infantry placed in Southern Italy
            1 transport placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    French regular : 0,33
    Italians regular : 3,67
    Americans AA : -0,50
    Russians regular : -0,17
    British regular : -1,00
    

    Savegame


  • TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer and 2 submarines moved from 62 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer and 2 submarines
                Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                    ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 3 : 1/4 hits, 1,83 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 4 : 0/3 hits, 1,50 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 5 : 1/3 hits, 1,50 expected hits
                    1 destroyer owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -12
                Casualties for ANZAC: 1 destroyer and 2 submarines
                Casualties for Japanese: 1 destroyer
                1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Java
    
        Non Combat Move - ANZAC
            2 infantry moved from Queensland to South Australia
            1 aaGun moved from Queensland to South Australia
            1 artillery and 2 infantry moved from New South Wales to South Australia
            1 transport moved from 62 Sea Zone to 30 Sea Zone
    
        Place Units - ANZAC
            1 armour, 1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1
            ANZAC collect 9 PUs (1 lost to blockades); end with 9 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -3,67
    ANZAC regular : -0,33
    

    Savegame


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Combat Move - French
            2 infantry moved from Trans-Jordan to Iraq
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians repair damage of 4x factory_minor; Remaining resources: 28 PUs; 
            Russians buy 2 armour and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Ukraine to Bessarabia
                  Russians take Bessarabia from Germans
            1 infantry moved from Western Ukraine to Eastern Poland
                  Russians take Eastern Poland from Germans
            1 infantry moved from Belarus to Baltic States
                  Russians take Baltic States from Germans
            3 infantry moved from Chahar to Hopei
            1 armour moved from Volgograd to Sikang
                  Chinese take Sikang from Japanese
            1 mech_infantry moved from Volgograd to Tsinghai
                  Chinese take Tsinghai from Japanese
    
        Combat - Russians
            Battle in Hopei
                Russians attack with 3 infantry
                Japanese defend with 1 armour
                    Russians roll dice for 3 infantry in Hopei, round 2 : 3/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 armour in Hopei, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese lost in Hopei
                Russians win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Russians
            1 armour moved from Volgograd to Northwest Persia
            8 infantry moved from Bryansk to Smolensk
            2 infantry moved from Russia to Smolensk
            2 fighters moved from Bryansk to Russia
    
        Place Units - Russians
            2 armour and 1 mech_infantry placed in Western Ukraine
            3 mech_infantrys placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,50
    Russians regular : 2,50
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians repair damage of 4x factory_minor; Remaining resources: 28 PUs; 
            Russians buy 2 armour and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Ukraine to Bessarabia
                  Russians take Bessarabia from Germans
            1 infantry moved from Western Ukraine to Eastern Poland
                  Russians take Eastern Poland from Germans
            1 infantry moved from Belarus to Baltic States
                  Russians take Baltic States from Germans
            3 infantry moved from Chahar to Hopei
            1 armour moved from Volgograd to Sikang
                  Chinese take Sikang from Japanese
            1 mech_infantry moved from Volgograd to Tsinghai
                  Chinese take Tsinghai from Japanese
    
        Combat - Russians
            Battle in Hopei
                Russians attack with 3 infantry
                Japanese defend with 1 armour
                    Russians roll dice for 3 infantry in Hopei, round 2 : 3/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 armour in Hopei, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese lost in Hopei
                Russians win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Russians
            1 armour moved from Volgograd to Northwest Persia
            8 infantry moved from Bryansk to Smolensk
            2 infantry moved from Russia to Smolensk
            2 fighters moved from Bryansk to Russia
    
        Place Units - Russians
            2 armour and 1 mech_infantry placed in Western Ukraine
            3 mech_infantrys placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,50
    Russians regular : 2,50
    

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 carrier, 2 destroyers, 4 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
            1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
            1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 56 Sea Zone
            1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
            1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 56 Sea Zone
            1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
            2 infantry moved from Celebes to 44 Sea Zone
            2 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
            2 infantry and 1 transport moved from 45 Sea Zone to 46 Sea Zone
            2 infantry moved from 46 Sea Zone to New Guinea
            1 carrier moved from 43 Sea Zone to 56 Sea Zone
            1 fighter moved from 43 Sea Zone to 56 Sea Zone
            1 fighter moved from Java to 56 Sea Zone
            1 submarine moved from 44 Sea Zone to 46 Sea Zone
            1 submarine moved from 37 Sea Zone to 54 Sea Zone
            1 destroyer moved from 44 Sea Zone to 56 Sea Zone
            1 carrier moved from 42 Sea Zone to 37 Sea Zone
            1 destroyer moved from 54 Sea Zone to 30 Sea Zone
            1 destroyer moved from 39 Sea Zone to 80 Sea Zone
            3 armour, 2 artilleries, 2 infantry and 1 tactical_bomber moved from Persia to Iraq
            1 infantry moved from India to 39 Sea Zone
            1 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone
            1 infantry moved from West India to 79 Sea Zone
            2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Iraq
            1 infantry moved from Anhwe to Chahar
                  Japanese take Chahar from Chinese
            1 infantry moved from Buyant-Uhaa to Chahar
            2 fighters moved from Japan to Amur
            1 fighter moved from Yunnan to Chahar
            1 tactical_bomber moved from 43 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from Java to Philippines
    
        Combat - Japanese
            Battle in Western Australia
            Battle in 80 Sea Zone
                Japanese attack with 1 destroyer and 1 transport
                British defend with 1 transport
                    1 transport owned by the British lost in 80 Sea Zone
                Japanese win, taking Western Australia from ANZAC with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in New Guinea
            Battle in 30 Sea Zone
                Japanese attack with 1 destroyer
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 30 Sea Zone
                Japanese win, taking New Guinea from ANZAC with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Iraq
                Japanese attack with 3 armour, 2 artilleries, 4 infantry and 1 tactical_bomber
                British defend with 2 artilleries, 2 infantry and 1 mech_infantry; French defend with 2 infantry
                    Japanese roll dice for 3 armour, 2 artilleries, 4 infantry and 1 tactical_bomber in Iraq, round 2 : 3/10 hits, 3,83 expected hits
                    British roll dice for 2 artilleries, 4 infantry and 1 mech_infantry in Iraq, round 2 : 1/7 hits, 2,33 expected hits
                    1 infantry owned by the Japanese, 2 infantry owned by the French and 1 infantry owned by the British lost in Iraq
                    Japanese roll dice for 3 armour, 2 artilleries, 3 infantry and 1 tactical_bomber in Iraq, round 3 : 2/9 hits, 3,67 expected hits
                    British roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Iraq, round 3 : 3/4 hits, 1,33 expected hits
                    3 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Iraq
                    Japanese roll dice for 3 armour, 2 artilleries and 1 tactical_bomber in Iraq, round 4 : 2/6 hits, 2,83 expected hits
                    British roll dice for 2 artilleries in Iraq, round 4 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the Japanese and 2 artilleries owned by the British lost in Iraq
                Japanese win, taking Iraq from British with 3 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 artillery and 4 infantry
                Casualties for British: 2 artilleries, 2 infantry and 1 mech_infantry
                Casualties for French: 2 infantry
            Battle in Amur
                Japanese attack with 2 fighters
                Americans defend with 1 infantry and 1 mech_infantry
                    Japanese roll dice for 2 fighters in Amur, round 2 : 1/2 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry and 1 mech_infantry in Amur, round 2 : 1/2 hits, 0,67 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the Americans lost in Amur
                    Japanese roll dice for 1 fighter in Amur, round 3 : 0/1 hits, 0,50 expected hits
                    Russians roll dice for 1 mech_infantry in Amur, round 3 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Japanese lost in Amur
                Russians win with 1 mech_infantry remaining. Battle score for attacker is -17
                Casualties for Japanese: 2 fighters
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from Iraq to Persia
            1 infantry moved from Eastern Persia to Persia
            1 destroyer moved from 39 Sea Zone to 76 Sea Zone
            1 infantry moved from India to 39 Sea Zone
            1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
            1 infantry moved from 80 Sea Zone to Persia
            1 fighter moved from Chahar to Jehol
    
        Place Units - Japanese
            1 carrier, 2 destroyers and 2 submarines placed in 6 Sea Zone
            3 mech_infantrys placed in Malaya
            1 artillery and 2 infantry placed in French Indo China
            2 artilleries and 1 infantry placed in Persia
            1 infantry and 1 mech_infantry placed in Kwangtung
            Japanese undo move 5.
            1 mech_infantry placed in India
            1 infantry placed in Kwangtung
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2
            Japanese collect 66 PUs (4 lost to blockades); end with 66 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -3,83
    Russians regular : 1,00
    British regular : 0,67
    

    Savegame


  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 destroyer and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 submarine moved from 10 Sea Zone to 30 Sea Zone
            2 fighters moved from 10 Sea Zone to 30 Sea Zone
            2 artilleries and 2 infantry moved from Morocco to Algeria
            1 mech_infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
    
        Combat - Americans
            Battle in 6 Sea Zone
                Americans attack with 1 destroyer and 3 submarines
                Japanese defend with 1 carrier, 2 destroyers, 2 submarines and 1 tactical_bomber
                    Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
                    Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 carrier, 2 destroyers and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/4 hits, 1,50 expected hits
                    3 submarines owned by the Americans lost in 6 Sea Zone
                1 destroyer owned by the Americans retreated to 16 Sea Zone
                Japanese win with 1 carrier, 2 destroyers, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is -18
                Casualties for Americans: 3 submarines
            Battle in 30 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters in 30 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 30 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 30 Sea Zone to 26 Sea Zone
            1 infantry moved from Midway to 25 Sea Zone
            1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            2 transports placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
            Americans undo move 4.
            Americans undo move 3.
            1 artillery and 1 infantry placed in Eastern United States
            1 transport placed in 101 Sea Zone
            1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,67
    Japanese regular : 0,83
    

    Savegame


  • TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Szechwan
                  Chinese take Szechwan from Japanese
            1 infantry moved from Shensi to Kweichow
                  Chinese take Kweichow from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Germans
            Germans buy 1 fighter, 9 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 tactical_bomber moved from 113 Sea Zone to Norway
            1 cruiser moved from 113 Sea Zone to 112 Sea Zone
            1 submarine moved from 113 Sea Zone to 112 Sea Zone
            1 carrier moved from 113 Sea Zone to 112 Sea Zone
            3 artilleries moved from Germany to 113 Sea Zone
            2 infantry moved from Germany to 113 Sea Zone
            1 infantry moved from Denmark to 113 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 112 Sea Zone
            3 infantry moved from 112 Sea Zone to Norway
            3 artilleries moved from 112 Sea Zone to Norway
            2 bombers moved from Southern France to Norway
            1 fighter moved from Western Germany to 112 Sea Zone
            2 fighters moved from Western Germany to Norway
            1 armour moved from Novgorod to Finland
                  Germans take Karelia from Russians
            1 armour moved from Novgorod to Finland
            1 armour moved from Novgorod to Vyborg
            1 infantry moved from Novgorod to Vyborg
    
        Combat - Germans
            Battle in 112 Sea Zone
                Germans attack with 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 3 transports
                Americans defend with 1 carrier
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 carrier, 1 cruiser, 1 fighter and 3 transports in 112 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 1 carrier in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 carrier, 1 cruiser, 1 fighter and 3 transports in 112 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
                    Americans roll dice for 1 carrier in 112 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 carrier owned by the Americans lost in 112 Sea Zone
                Germans win with 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 3 transports remaining. Battle score for attacker is 16
                Casualties for Americans: 1 carrier
            Battle in Norway
                Germans attack with 3 artilleries, 2 bombers, 2 fighters, 3 infantry and 1 tactical_bomber
                British defend with 1 airfield, 1 factory_minor and 7 infantry; French defend with 2 infantry
                    Germans roll dice for 3 artilleries, 2 bombers, 2 fighters, 3 infantry and 1 tactical_bomber in Norway, round 2 : 4/11 hits, 5,00 expected hits
                    British roll dice for 9 infantry in Norway, round 2 : 2/9 hits, 3,00 expected hits
                    2 infantry owned by the Germans, 1 infantry owned by the French and 3 infantry owned by the British lost in Norway
                    Germans roll dice for 3 artilleries, 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber in Norway, round 3 : 6/9 hits, 4,33 expected hits
                    British roll dice for 5 infantry in Norway, round 3 : 2/5 hits, 1,67 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 infantry owned by the French and 4 infantry owned by the British lost in Norway
                Germans win, taking Norway from British with 2 artilleries, 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Germans: 1 artillery and 3 infantry
                Casualties for British: 7 infantry
                Casualties for French: 2 infantry
            Battle in Finland
                Germans attack with 2 armour
                British defend with 1 armour
                    Germans roll dice for 2 armour in Finland, round 2 : 1/2 hits, 1,00 expected hits
                    British roll dice for 1 armour in Finland, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Germans and 1 armour owned by the British lost in Finland
                Germans win, taking Finland from British with 1 armour remaining. Battle score for attacker is 0
                Casualties for Germans: 1 armour
                Casualties for British: 1 armour
            Battle in Vyborg
                Germans attack with 1 armour and 1 infantry
                British defend with 1 artillery
                    Germans roll dice for 1 armour and 1 infantry in Vyborg, round 2 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 artillery in Vyborg, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the British lost in Vyborg
                Germans win, taking Vyborg from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
    
        Non Combat Move - Germans
            1 fighter moved from Norway to 112 Sea Zone
            1 fighter moved from Norway to Western Germany
            1 tactical_bomber moved from Norway to Western Germany
            2 bombers moved from Norway to Western Germany
            1 infantry moved from Denmark to Western Germany
            4 infantry moved from Poland to Slovakia Hungary
            5 mech_infantrys moved from Germany to Poland
            1 infantry moved from Poland to Slovakia Hungary
            4 infantry moved from Western Germany to Germany
            3 infantry moved from Normandy Bordeaux to France
    
        Place Units - Germans
            2 submarines placed in 112 Sea Zone
            1 fighter placed in Western Germany
            3 infantry placed in Novgorod
            6 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 46 PUs; end with 46 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,67
    Russians regular : -0,33
    Germans regular : 0,33
    British regular : -0,17
    

    Savegame


  • TripleA Manual Gamesave Post: British round 9

    TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - British
            British buy 1 artillery, 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 unit repaired.
            1 battleship, 2 carriers, 1 destroyer and 1 fighter moved from 110 Sea Zone to 112 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 bomber and 3 fighters moved from United Kingdom to 112 Sea Zone
            1 submarine moved from 81 Sea Zone to 95 Sea Zone
            1 submarine moved from 81 Sea Zone to 94 Sea Zone
            1 fighter and 1 tactical_bomber moved from Egypt to Iraq
            1 infantry moved from Syria to Iraq
            1 mech_infantry moved from Egypt to Iraq
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame

Suggested Topics

  • 1
  • 28
  • 57
  • 32
  • 31
  • 68
  • 48
  • 110
Axis & Allies Boardgaming Custom Painted Miniatures

43

Online

17.4k

Users

39.9k

Topics

1.7m

Posts