I took a spin of @VictoryFirst 's new World War 1 1914 module that integrated The Good Captain’s balance rules. I played both sides. The game transpired to be quite evenly balanced, and I’d like to continue the game with a human player. You would need to download VictoryFirst’s new module to play it (simply download the zip file, moving into the DownloadedMaps folder, then upzip it, though you might need to restart TripleA): https://www.mediafire.com/file/6iqf74g0s1zyktp/world_war_i_1914_balanced.zip/file
Dice Roller
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Test
aa gun: AAA 1@1:
attack: AAA 3@1 1@3 1@4:
defense: AAA 3@2:
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Test
aa gun Rolls: 1@1; Total Hits: 01@1: (6)
attack Rolls: 3@1 1@3 1@4; Total Hits: 13@1: (3, 2, 4)1@3: (6)1@4: (1)
defenseRolls: 3@2; Total Hits: 03@2: (6, 3, 6)
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test:
A:
Rolls: 11@1 5@3; Total Hits: 311@1: (6, 2, 5, 2, 1, 4, 4, 4, 4, 5, 3)5@3: (4, 3, 5, 6, 3)
D:
Rolls: 6@2 5@3 2@4; Total Hits: 56@2: (1, 4, 5, 5, 3, 6)5@3: (4, 3, 2, 5, 4)2@4: (2, 2) -
Rolls: 2@4 4@3 7@2; Total Hits: 62@4: (1, 4)4@3: (1, 2, 5, 3)7@2: (4, 3, 3, 2, 5, 3, 5)
Rolls: 1@4 2@3 2@2 3@1; Total Hits: 21@4: (1)2@3: (6, 1)2@2: (6, 4)3@1: (4, 4, 4) -
Rolls: 2@4 4@3 7@2; Total Hits: 42@4: (1, 1)4@3: (5, 6, 6, 4)7@2: (3, 5, 5, 5, 1, 3, 1)
Rolls: 1@4 2@3 2@2 3@1; Total Hits: 41@4: (3)2@3: (6, 6)2@2: (1, 2)3@1: (2, 4, 1) -
Rolls: 2@4 4@3 4@2; Total Hits: 42@4: (5, 3)4@3: (5, 4, 6, 2)4@2: (5, 1, 6, 1)
Rolls: 1@4 2@3 2@2; Total Hits: 11@4: (5)2@3: (5, 5)2@2: (2, 6) -
Rolls: 4@1 2@3 1@4; Total Hits: 24@1: (1, 3, 5, 3)2@3: (1, 4)1@4: (6)
Rolls: 5@2 1@3; Total Hits: 35@2: (1, 3, 4, 1, 1)1@3: (4)
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Rolls: 3@1; Total Hits: 03@1: (2, 6, 4)
Rolls: 1@2; Total Hits: 11@2: (2)
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Rolls: 2@1; Total Hits: 12@1: (6, 1)
Rolls: 1@2; Total Hits: 01@2: (5)
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Rolls: 4@1 2@2 3@3 1@4; Total Hits: 44@1: (4, 5, 6, 1)2@2: (2, 5)3@3: (2, 1, 6)1@4: (6)
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roll for sides for Questioneer vs. Emp Mollari
Questioneer rolls for side
odd= axis
even= alliesRolling 1d6:
(3) -
atk (6inf 3art 3arm 2fgt 1bmb)
Rolls: 3@1 6@2 5@3 1@4; Total Hits: 63@1: (3, 6, 6)6@2: (3, 5, 5, 1, 5, 5)5@3: (5, 1, 2, 2, 1)1@4: (3)def (8inf 2fgt)
Rolls: 8@2 2@4; Total Hits: 48@2: (2, 2, 6, 6, 1, 4, 6, 3)2@4: (6, 3) -
atk 2 (2inf 3art 3arm 2fgt bmb)
Rolls: 5@2 5@3 1@4; Total Hits: 45@2: (6, 4, 2, 6, 5)5@3: (6, 1, 2, 4, 6)1@4: (1)def (2inf 2fgt)
Rolls: 2@2 2@4; Total Hits: 22@2: (3, 3)2@4: (1, 1) -
testing
Rolls: 20@1; Total Hits: 220@1: (5, 5, 6, 4, 4, 4, 5, 5, 2, 3, 4, 2, 5, 5, 5, 6, 3, 2, 1, 1)
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A-
Rolls: 3@3 2@4; Total Hits: 43@3: (2, 6, 1)2@4: (4, 1)
D-
Rolls: 1@2 2@4; Total Hits: 31@2: (2)2@4: (1, 4) -
A-
Rolls: 3@3 2@4; Total Hits: 23@3: (5, 5, 4)2@4: (2, 4)
D-
Rolls: 1@2 2@4; Total Hits: 21@2: (1)2@4: (3, 5) -
Rolls: 2@1,1@4; Total Hits: 12@1,1: (1, 5)
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Rolls: 2@1 1@4; Total Hits: 12@1: (4, 6)1@4: (2)
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Test:
Rolls: 7@1; Total Hits: 17@1: (4, 5, 6, 1, 4, 4, 6)
Rolls: 2@1; Total Hits: 12@1: (4, 1) -
Rolls: 6@3 1@4; Total Hits: 16@3: (4, 5, 4, 3, 5, 5)1@4: (5)
D:
Rolls: 6@2 4@1; Total Hits: 56@2: (3, 1, 4, 2, 2, 1)4@1: (1, 6, 5, 2)