I’m looking to join a league or just play one on one with anyone who has the full board game version of axis and allies 50 anniversary edition…or flexible and will buy different version as well
Odonis (x) vs StuckTojo (a) No VC G40L20
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from New South Wales to Queensland 1 artillery and 1 infantry moved from South Australia to New South Wales 1 fighter moved from Dutch New Guinea to Queensland 1 fighter moved from New South Wales to Queensland 1 infantry moved from Dutch New Guinea to New Guinea 1 infantry moved from Alexandria to Tobruk 1 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from New South Wales to Queensland 1 artillery and 1 infantry moved from South Australia to New South Wales 1 fighter moved from Dutch New Guinea to Queensland 1 fighter moved from New South Wales to Queensland 1 infantry moved from Dutch New Guinea to New Guinea 1 infantry moved from Alexandria to Tobruk 1 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Anglo Egyptian Sudan to Egypt Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Archangel 1 infantry moved from Belarus to Smolensk 1 fighter and 1 tactical_bomber moved from Novgorod to Archangel 1 fighter and 1 tactical_bomber moved from Eastern Poland to Smolensk 1 bomber moved from Western Germany to Western Ukraine 4 armour and 3 mech_infantrys moved from Belarus to Western Ukraine 1 armour moved from Eastern Poland to Bessarabia Germans take Bessarabia from Russians 1 armour moved from Bessarabia to Ukraine Germans take Ukraine from Russians 2 armour and 7 mech_infantrys moved from Eastern Poland to Western Ukraine Combat - Germans Battle in Western Ukraine Germans attack with 6 armour, 1 bomber and 10 mech_infantrys Russians defend with 3 infantry Germans roll dice for 6 armour, 1 bomber and 10 mech_infantrys in Western Ukraine, round 2 : 5/17 hits, 5.33 expected hits Russians roll dice for 3 infantry in Western Ukraine, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 6 armour, 1 bomber and 10 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Battle in Archangel Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod 1 fighter and 1 tactical_bomber moved from Archangel to Novgorod 3 artilleries and 1 infantry moved from Novgorod to Belarus 1 bomber moved from Western Ukraine to Novgorod 1 armour and 5 mech_infantrys moved from Germany to Eastern Poland 1 aaGun moved from Belarus to Novgorod 1 submarine moved from 105 Sea Zone to 92 Sea Zone 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from Western Germany to France Place Units - Germans 3 armour placed in Novgorod 9 mech_infantrys placed in Germany 1 infantry placed in France 1 mech_infantry placed in Germany Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : -1.67
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5 Purchase Units - Russians Russians buy 2 armour and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Tsinghai to Shensi 4 fighters and 1 tactical_bomber moved from Russia to Shensi 1 fighter moved from Russia to Smolensk 1 infantry moved from Bryansk to Ukraine 1 artillery and 1 infantry moved from Rostov to Ukraine 2 infantry moved from Russia to Smolensk Combat - Russians Battle in Shensi Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 2 artilleries and 1 infantry Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Shensi, round 2 : 2/7 hits, 3.00 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Shensi, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Russians lost in Shensi retreated to Shensi Japanese win with 1 artillery remaining. Battle score for attacker is 1 Casualties for Russians: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Smolensk Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Ukraine Russians attack with 1 artillery and 2 infantry Germans defend with 1 armour and 1 factory_minor Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Ukraine, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Ukraine, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Ukraine Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 armour in Ukraine, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 1 mech_infantry moved from Volgograd to Russia 1 fighter moved from Smolensk to Russia 4 fighters and 1 tactical_bomber moved from Shensi to Kansu 2 aaGuns moved from Timguska to Kansu 4 infantry moved from Timguska to Kansu 1 infantry moved from Timguska to Kansu 6 infantry moved from Timguska to Novosibirsk 1 infantry moved from Timguska to Novosibirsk Place Units - Russians 2 armour and 8 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : 1.17 Russians : -2.17 Japanese : 1.00
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 carrier, 3 destroyers, 1 factory_minor and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 artillery moved from Shensi to Tsinghai 1 armour moved from Kweichow to Tsinghai 2 fighters and 2 tactical_bombers moved from Kweichow to Tsinghai 1 artillery moved from Shan State to Burma 1 fighter and 2 tactical_bombers moved from Yunnan to Burma 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone 1 fighter moved from Philippines to 46 Sea Zone 1 fighter moved from French Indo China to Burma Combat - Japanese Battle in 46 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber Americans defend with 1 submarine and 1 transport Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 transport owned by the Americans lost in 46 Sea Zone Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Americans: 1 submarine and 1 transport Battle in Tsinghai Japanese attack with 1 armour, 1 artillery, 2 fighters and 2 tactical_bombers Chinese defend with 1 fighter and 2 infantry Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 2 tactical_bombers in Tsinghai, round 2 : 4/6 hits, 3.17 expected hits Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 3/3 hits, 1.33 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 artillery owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -9 Casualties for Japanese: 1 artillery, 1 fighter and 1 tactical_bomber Casualties for Chinese: 1 fighter and 2 infantry Battle in Burma Japanese attack with 1 artillery, 2 fighters and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Burma, round 2 : 2/5 hits, 2.67 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from French Indo China to 33 Sea Zone 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 33 Sea Zone 2 carriers moved from 36 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands 1 fighter moved from 46 Sea Zone to Caroline Islands 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship moved from 36 Sea Zone to 33 Sea Zone 2 fighters and 2 tactical_bombers moved from Burma to Kweichow 2 bombers moved from French Indo China to Kweichow 1 mech_infantry moved from Kiangsu to Kweichow 1 mech_infantry moved from Kwangtung to Yunnan 1 infantry moved from Kiangsu to Anhwe 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery moved from Borneo to 43 Sea Zone 1 artillery and 1 transport moved from 43 Sea Zone to 20 Sea Zone 1 artillery moved from 20 Sea Zone to Kwangtung 1 submarine moved from 45 Sea Zone to 33 Sea Zone 1 cruiser moved from 35 Sea Zone to 55 Sea Zone 1 battleship and 1 carrier moved from 35 Sea Zone to 33 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 submarine moved from 37 Sea Zone to 36 Sea Zone 1 fighter moved from Japan to Philippines 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Tsinghai to Kweichow Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 2 destroyers placed in 36 Sea Zone 3 mech_infantrys placed in Kiangsu 1 mech_infantry placed in French Indo China 1 factory_minor placed in Kwangtung Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,6 Japanese collect 62 PUs (2 lost to blockades); end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans : -0.17 Chinese : 1.67 UK_Pacific : -0.67 Japanese : 1.17
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 46 Sea Zone 1 submarine moved from 42 Sea Zone to 55 Sea Zone 2 fighters moved from 54 Sea Zone to 46 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from Queensland to 55 Sea Zone 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Eastern United States to 91 Sea Zone 1 submarine moved from 41 Sea Zone to 43 Sea Zone Americans take 37 Sea Zone from Japanese Combat - Americans Battle in Morocco Battle in 46 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win, taking Morocco from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 cruiser Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 cruiser in 55 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 55 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Casualties for Japanese: 1 cruiser Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 43 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 42 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 2 fighters moved from 55 Sea Zone to 63 Sea Zone 1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 54 Sea Zone to 63 Sea Zone 2 fighters moved from 46 Sea Zone to 63 Sea Zone 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 artillery moved from New Guinea to 46 Sea Zone 1 artillery and 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand 1 mech_infantry moved from Queensland to New South Wales 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 25 Sea Zone to 31 Sea Zone 1 destroyer moved from 26 Sea Zone to 30 Sea Zone 1 submarine moved from 10 Sea Zone to 27 Sea Zone 1 submarine moved from 10 Sea Zone to 14 Sea Zone 1 bomber moved from Eastern United States to Hawaiian Islands 1 fighter moved from 55 Sea Zone to New Zealand 1 submarine moved from 10 Sea Zone to 29 Sea Zone 1 submarine moved from 10 Sea Zone to 12 Sea Zone 1 transport moved from 101 Sea Zone to 86 Sea Zone Place Units - Americans 1 destroyer and 1 transport placed in 101 Sea Zone 1 armour and 1 infantry placed in Eastern United States 1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans : -0.17 Japanese : 0.17
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Kansu to Shensi Chinese take Shensi from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Chinese undo move 1. 1 infantry placed in Suiyuyan Chinese undo move 1. 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 46 Sea Zone 1 submarine moved from 42 Sea Zone to 55 Sea Zone 2 fighters moved from 54 Sea Zone to 46 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from Queensland to 55 Sea Zone 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Eastern United States to 91 Sea Zone 1 submarine moved from 41 Sea Zone to 43 Sea Zone Americans take 37 Sea Zone from Japanese Combat - Americans Battle in Morocco Battle in 46 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win, taking Morocco from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 cruiser Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 cruiser in 55 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 55 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Casualties for Japanese: 1 cruiser Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 43 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 42 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 2 fighters moved from 55 Sea Zone to 63 Sea Zone 1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 54 Sea Zone to 63 Sea Zone 2 fighters moved from 46 Sea Zone to 63 Sea Zone 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 artillery moved from New Guinea to 46 Sea Zone 1 artillery and 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand 1 mech_infantry moved from Queensland to New South Wales 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 25 Sea Zone to 31 Sea Zone 1 destroyer moved from 26 Sea Zone to 30 Sea Zone 1 submarine moved from 10 Sea Zone to 27 Sea Zone 1 submarine moved from 10 Sea Zone to 14 Sea Zone 1 bomber moved from Eastern United States to Hawaiian Islands 1 fighter moved from 55 Sea Zone to New Zealand 1 submarine moved from 10 Sea Zone to 29 Sea Zone 1 submarine moved from 10 Sea Zone to 12 Sea Zone 1 transport moved from 101 Sea Zone to 86 Sea Zone Place Units - Americans 1 destroyer and 1 transport placed in 101 Sea Zone 1 armour and 1 infantry placed in Eastern United States 1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Kansu to Shensi Chinese take Shensi from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Chinese undo move 1. 1 infantry placed in Suiyuyan Chinese undo move 1. 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British buy 1 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 armour, 4 artilleries, 10 infantry and 3 mech_infantrys moved from India to Burma 1 fighter moved from India to 41 Sea Zone 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from 94 Sea Zone to Algeria 1 battleship, 1 carrier and 2 cruisers moved from 98 Sea Zone to 94 Sea Zone Combat - British Battle in 41 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Burma British attack with 2 armour, 4 artilleries, 10 infantry and 3 mech_infantrys Japanese defend with 1 artillery British roll dice for 2 armour, 4 artilleries, 10 infantry and 3 mech_infantrys in Burma, round 2 : 7/19 hits, 5.17 expected hits Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 armour, 4 artilleries, 10 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Algeria British attack with 1 artillery and 1 infantry Italians defend with 1 artillery British roll dice for 1 battleship and 1 cruiser in Algeria, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 artillery in Algeria, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Algeria British win, taking Algeria from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - British 1 fighter moved from United Kingdom to 94 Sea Zone 1 armour and 1 mech_infantry moved from Tobruk to Egypt 1 armour and 1 mech_infantry moved from Northwest Persia to Kazakhstan 2 infantry moved from Northwest Persia to Caucasus 3 mech_infantrys moved from Persia to Caucasus 1 armour and 2 mech_infantrys moved from Iraq to Caucasus 1 armour moved from Trans-Jordan to Northwest Persia 1 artillery and 1 infantry moved from West India to India 1 fighter moved from 41 Sea Zone to India 1 destroyer moved from 39 Sea Zone to 79 Sea Zone 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco Place Units - British 1 submarine placed in 110 Sea Zone 3 mech_infantrys placed in Egypt 3 mech_infantrys placed in Persia 1 infantry placed in Union of South Africa Turning on Edit Mode EDIT: Removing units owned by British from 79 Sea Zone: 1 transport EDIT: Adding units owned by British to 72 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - British British collect 34 PUs; end with 34 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
British : 1.67 Italians : -0.33 Americans : -0.17 Japanese : -0.17
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TripleA Manual Gamesave Post: UK_Pacific round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 46 Sea Zone 1 submarine moved from 42 Sea Zone to 55 Sea Zone 2 fighters moved from 54 Sea Zone to 46 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from Queensland to 55 Sea Zone 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Eastern United States to 91 Sea Zone 1 submarine moved from 41 Sea Zone to 43 Sea Zone Americans take 37 Sea Zone from Japanese Combat - Americans Battle in Morocco Battle in 46 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win, taking Morocco from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 cruiser Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 cruiser in 55 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 55 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Casualties for Japanese: 1 cruiser Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 43 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 42 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 2 fighters moved from 55 Sea Zone to 63 Sea Zone 1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 54 Sea Zone to 63 Sea Zone 2 fighters moved from 46 Sea Zone to 63 Sea Zone 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 artillery moved from New Guinea to 46 Sea Zone 1 artillery and 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand 1 mech_infantry moved from Queensland to New South Wales 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 25 Sea Zone to 31 Sea Zone 1 destroyer moved from 26 Sea Zone to 30 Sea Zone 1 submarine moved from 10 Sea Zone to 27 Sea Zone 1 submarine moved from 10 Sea Zone to 14 Sea Zone 1 bomber moved from Eastern United States to Hawaiian Islands 1 fighter moved from 55 Sea Zone to New Zealand 1 submarine moved from 10 Sea Zone to 29 Sea Zone 1 submarine moved from 10 Sea Zone to 12 Sea Zone 1 transport moved from 101 Sea Zone to 86 Sea Zone Place Units - Americans 1 destroyer and 1 transport placed in 101 Sea Zone 1 armour and 1 infantry placed in Eastern United States 1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Kansu to Shensi Chinese take Shensi from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Chinese undo move 1. 1 infantry placed in Suiyuyan Chinese undo move 1. 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British buy 1 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 armour, 4 artilleries, 10 infantry and 3 mech_infantrys moved from India to Burma 1 fighter moved from India to 41 Sea Zone 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from 94 Sea Zone to Algeria 1 battleship, 1 carrier and 2 cruisers moved from 98 Sea Zone to 94 Sea Zone Combat - British Battle in 41 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Burma British attack with 2 armour, 4 artilleries, 10 infantry and 3 mech_infantrys Japanese defend with 1 artillery British roll dice for 2 armour, 4 artilleries, 10 infantry and 3 mech_infantrys in Burma, round 2 : 7/19 hits, 5.17 expected hits Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 armour, 4 artilleries, 10 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Algeria British attack with 1 artillery and 1 infantry Italians defend with 1 artillery British roll dice for 1 battleship and 1 cruiser in Algeria, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 artillery in Algeria, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Algeria British win, taking Algeria from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - British 1 fighter moved from United Kingdom to 94 Sea Zone 1 armour and 1 mech_infantry moved from Tobruk to Egypt 1 armour and 1 mech_infantry moved from Northwest Persia to Kazakhstan 2 infantry moved from Northwest Persia to Caucasus 3 mech_infantrys moved from Persia to Caucasus 1 armour and 2 mech_infantrys moved from Iraq to Caucasus 1 armour moved from Trans-Jordan to Northwest Persia 1 artillery and 1 infantry moved from West India to India 1 fighter moved from 41 Sea Zone to India 1 destroyer moved from 39 Sea Zone to 79 Sea Zone 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco Place Units - British 1 submarine placed in 110 Sea Zone 3 mech_infantrys placed in Egypt 3 mech_infantrys placed in Persia 1 infantry placed in Union of South Africa Turning on Edit Mode EDIT: Removing units owned by British from 79 Sea Zone: 1 transport EDIT: Adding units owned by British to 72 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - British British collect 34 PUs; end with 34 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 infantry Turning on Edit Mode EDIT: Removing units owned by British from India: 3 aaGuns EDIT: Adding units owned by British to Burma: 3 aaGuns EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 1.67 Italians : -0.33 Americans : -0.17 Japanese : -0.17
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If you do the kamikaze attack on sz 92, I’ll take the following ool
2 US destroyers
1 keel
then max defence -
TripleA Move Summary: Italians round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 95 Sea Zone to 91 Sea Zone 2 fighters moved from Southern Italy to 91 Sea Zone
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 95 Sea Zone to 91 Sea Zone 2 fighters moved from Southern Italy to 91 Sea Zone Combat - Italians Battle in 91 Sea Zone Italians attack with 2 fighters and 1 submarine British defend with 1 destroyer and 1 transport; Americans defend with 1 carrier, 2 destroyers, 2 fighters and 2 transports Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 fighters in 91 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 carrier, 3 destroyers, 2 fighters and 3 transports in 91 Sea Zone, round 2 : 3/6 hits, 2.67 expected hits 1 submarine owned by the Italians and 2 fighters owned by the Italians lost in 91 Sea Zone Americans win with 1 carrier, 3 destroyers, 2 fighters and 3 transports remaining. Battle score for attacker is -26 Casualties for Italians: 2 fighters and 1 submarine Non Combat Move - Italians 1 mech_infantry moved from Southern Italy to Yugoslavia 2 mech_infantrys moved from Bulgaria to Eastern Poland Place Units - Italians 1 artillery, 1 fighter and 1 infantry placed in Southern Italy 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : -1.33 Americans : 0.33
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Tobruk to Libya ANZAC take Libya from Italians Combat - ANZAC Non Combat Move - ANZAC 2 fighters moved from India to Caucasus 1 artillery and 1 infantry moved from Queensland to South Australia 1 artillery and 1 infantry moved from New South Wales to South Australia 2 fighters moved from Queensland to Western Australia 2 aaGuns moved from Queensland to South Australia 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 destroyer moved from 62 Sea Zone to 61 Sea Zone 1 cruiser and 1 transport moved from 54 Sea Zone to 61 Sea Zone 1 infantry moved from Iraq to Northwest Persia Place Units - ANZAC 1 fighter placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Tobruk to Libya ANZAC take Libya from Italians Combat - ANZAC Non Combat Move - ANZAC 2 fighters moved from India to Caucasus 1 artillery and 1 infantry moved from Queensland to South Australia 1 artillery and 1 infantry moved from New South Wales to South Australia 2 fighters moved from Queensland to Western Australia 2 aaGuns moved from Queensland to South Australia 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 destroyer moved from 62 Sea Zone to 61 Sea Zone 1 cruiser and 1 transport moved from 54 Sea Zone to 61 Sea Zone 1 infantry moved from Iraq to Northwest Persia Place Units - ANZAC 1 fighter placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Egypt to Trans-Jordan Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 bomber, 1 destroyer, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Eastern Poland to Ukraine 6 armour and 10 mech_infantrys moved from Western Ukraine to Bryansk 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 2 infantry moved from Belarus to Smolensk 8 armour, 8 artilleries, 21 infantry and 6 mech_infantrys moved from Belarus to Bryansk 3 armour moved from Novgorod to Bryansk 1 bomber moved from Novgorod to Smolensk 1 fighter and 1 tactical_bomber moved from Novgorod to Ukraine 1 submarine moved from 110 Sea Zone to 112 Sea Zone Combat - Germans Battle in Smolensk Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bryansk Germans attack with 17 armour, 8 artilleries, 21 infantry and 16 mech_infantrys Russians defend with 1 infantry Germans roll dice for 17 armour, 8 artilleries, 21 infantry and 16 mech_infantrys in Bryansk, round 2 : 22/62 hits, 18.67 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 17 armour, 8 artilleries, 21 infantry and 16 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 artillery and 1 factory_minor Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 0/4 hits, 1.50 expected hits Russians roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 3 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Novgorod to Western Germany 1 bomber moved from Smolensk to Western Germany 2 aaGuns moved from Belarus to Bryansk 1 fighter and 1 tactical_bomber moved from Ukraine to Romania 1 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine 10 mech_infantrys moved from Germany to Eastern Poland 2 infantry moved from France to Western Germany 1 fighter and 1 tactical_bomber moved from Gibraltar to Southern Italy 1 tactical_bomber moved from Gibraltar to Southern Italy 1 submarine moved from 92 Sea Zone to 97 Sea Zone Place Units - Germans 2 mech_infantrys placed in France 3 mech_infantrys placed in Western Germany 3 armour placed in Novgorod 1 bomber placed in Western Germany 1 submarine placed in 112 Sea Zone 1 destroyer placed in 110 Sea Zone Germans undo move 5. 1 submarine placed in 105 Sea Zone Turn Complete - Germans Germans collect 55 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : 2.33 Russians : -1.33
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Purchase Units - Russians Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Kansu to Tsinghai 3 fighters moved from Kansu to Tsinghai 1 fighter and 1 tactical_bomber moved from Kansu to Vologda 2 infantry moved from Novosibirsk to Vologda 2 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk Combat - Russians Battle in Tsinghai Russians attack with 3 fighters and 3 infantry Japanese defend with 1 armour Russians roll dice for 3 fighters and 3 infantry in Tsinghai, round 2 : 3/6 hits, 2.00 expected hits Japanese roll dice for 1 armour in Tsinghai, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Tsinghai Russians win, taking Tsinghai from Japanese with 3 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Vologda Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 fighter and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 1 fighter moved from Smolensk to Russia 1 fighter and 1 tactical_bomber moved from Vologda to Russia 3 fighters moved from Tsinghai to Russia 5 infantry moved from Novosibirsk to Samara 2 aaGuns and 2 infantry moved from Kansu to Novosibirsk 1 infantry moved from Russia to Tambov Place Units - Russians 1 artillery and 8 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : -1.00 Russians : 2.67 Japanese : -0.50
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries, 1 destroyer, 2 fighters, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Sikang to Tsinghai 2 fighters and 2 tactical_bombers moved from Kweichow to Tsinghai 1 bomber moved from Kweichow to Shensi 1 mech_infantry moved from Kweichow to Shensi 1 fighter moved from Kweichow to Shensi 1 bomber and 1 tactical_bomber moved from Kweichow to Suiyuyan 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone 1 destroyer moved from 16 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Caroline Islands to 30 Sea Zone 1 destroyer moved from 33 Sea Zone to 46 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone Japanese take 43 Sea Zone from Americans 1 fighter moved from Philippines to 42 Sea Zone 1 submarine moved from 33 Sea Zone to 30 Sea Zone Combat - Japanese Battle in 26 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in 26 Sea Zone Japanese win, taking 26 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 46 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Battle in 42 Sea Zone Japanese attack with 1 destroyer and 1 fighter Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 30 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 30 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 30 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Shensi Japanese attack with 1 bomber, 1 fighter and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Shensi, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Suiyuyan Japanese attack with 1 bomber and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 tactical_bomber in Suiyuyan, round 2 : 2/2 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Tsinghai Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers Russians defend with 3 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Tsinghai, round 2 : 1/5 hits, 2.50 expected hits Chinese roll dice for 3 infantry in Tsinghai, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Tsinghai Japanese roll dice for 2 fighters and 2 tactical_bombers in Tsinghai, round 3 : 3/4 hits, 2.33 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Tsinghai Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Russians: 3 infantry Non Combat Move - Japanese 1 fighter moved from Tsinghai to Sikang 1 fighter and 2 tactical_bombers moved from Tsinghai to Szechwan 1 bomber and 1 fighter moved from Shensi to French Indo China 1 bomber and 1 tactical_bomber moved from Suiyuyan to Szechwan 1 artillery moved from Kwangtung to Kwangsi 3 mech_infantrys moved from Kiangsu to Kweichow 1 infantry moved from Anhwe to Chahar 1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 2 battleships, 3 carriers, 2 fighters, 3 infantry, 2 tactical_bombers and 2 transports moved from 33 Sea Zone to 35 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone 1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China 1 fighter moved from Caroline Islands to French Indo China 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to French Indo China 1 fighter moved from 42 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 destroyer moved from 35 Sea Zone to 54 Sea Zone 1 destroyer moved from 36 Sea Zone to 56 Sea Zone 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone 1 carrier moved from 35 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 30 Sea Zone to Marshall Islands Place Units - Japanese 2 armour and 1 artillery placed in French Indo China 1 artillery and 2 mech_infantrys placed in Kwangtung 1 infantry and 2 mech_infantrys placed in Kiangsu 2 fighters placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans : 0.00 Chinese : -0.33 Japanese : -0.00
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Purchase Units - Americans Americans buy 3 destroyers, 4 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 14 Sea Zone to 26 Sea Zone 1 submarine moved from 12 Sea Zone to 26 Sea Zone 1 destroyer moved from 31 Sea Zone to 30 Sea Zone 1 submarine moved from 27 Sea Zone to 30 Sea Zone 1 submarine moved from 29 Sea Zone to 30 Sea Zone 1 fighter moved from New Zealand to 26 Sea Zone 1 bomber moved from Hawaiian Islands to 54 Sea Zone 4 fighters moved from 63 Sea Zone to 54 Sea Zone 1 destroyer moved from 63 Sea Zone to 54 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 2 fighters moved from 91 Sea Zone to 110 Sea Zone Combat - Americans Battle in 26 Sea Zone Americans attack with 1 fighter and 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 fighter in 26 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 30 Sea Zone Americans attack with 1 destroyer and 2 submarines Japanese defend with 1 submarine Americans roll dice for 2 submarines in 30 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Japanese lost in 30 Sea Zone Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 54 Sea Zone Americans attack with 1 bomber, 1 destroyer and 4 fighters Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer and 4 fighters in 54 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 54 Sea Zone Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 110 Sea Zone British loiter and taunt; Americans attack with 1 destroyer and 2 fighters Germans defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 110 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Germans: 1 destroyer Battle in Gibraltar Americans attack with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry Italians defend with 1 artillery, 1 harbour and 1 infantry Americans roll dice for 1 armour, 1 artillery, 5 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/8 hits, 2.00 expected hits Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Gibraltar, round 3 : 2/7 hits, 1.83 expected hits Italians roll dice for 1 artillery in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Americans: 2 infantry Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - Americans 1 fighter moved from 110 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 carrier, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 bomber moved from 54 Sea Zone to Queensland 1 mech_infantry moved from New South Wales to Queensland Place Units - Americans 2 destroyers and 1 transport placed in 10 Sea Zone 2 fighters and 1 infantry placed in Western United States 2 fighters placed in Eastern United States 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : 0.67 Italians : 1.00 Americans : -2.00 Japanese : 1.33
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Purchase Units - Americans Americans buy 3 destroyers, 4 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 14 Sea Zone to 26 Sea Zone 1 submarine moved from 12 Sea Zone to 26 Sea Zone 1 destroyer moved from 31 Sea Zone to 30 Sea Zone 1 submarine moved from 27 Sea Zone to 30 Sea Zone 1 submarine moved from 29 Sea Zone to 30 Sea Zone 1 fighter moved from New Zealand to 26 Sea Zone 1 bomber moved from Hawaiian Islands to 54 Sea Zone 4 fighters moved from 63 Sea Zone to 54 Sea Zone 1 destroyer moved from 63 Sea Zone to 54 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 2 fighters moved from 91 Sea Zone to 110 Sea Zone Combat - Americans Battle in 26 Sea Zone Americans attack with 1 fighter and 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 fighter in 26 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 30 Sea Zone Americans attack with 1 destroyer and 2 submarines Japanese defend with 1 submarine Americans roll dice for 2 submarines in 30 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Japanese lost in 30 Sea Zone Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 54 Sea Zone Americans attack with 1 bomber, 1 destroyer and 4 fighters Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer and 4 fighters in 54 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 54 Sea Zone Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 110 Sea Zone British loiter and taunt; Americans attack with 1 destroyer and 2 fighters Germans defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 110 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Germans: 1 destroyer Battle in Gibraltar Americans attack with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry Italians defend with 1 artillery, 1 harbour and 1 infantry Americans roll dice for 1 armour, 1 artillery, 5 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/8 hits, 2.00 expected hits Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Gibraltar, round 3 : 2/7 hits, 1.83 expected hits Italians roll dice for 1 artillery in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Americans: 2 infantry Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - Americans 1 fighter moved from 110 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 carrier, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 bomber moved from 54 Sea Zone to Queensland 1 mech_infantry moved from New South Wales to Queensland Place Units - Americans 2 destroyers and 1 transport placed in 10 Sea Zone 2 fighters and 1 infantry placed in Western United States 2 fighters placed in Eastern United States 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 2 armour, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Burma to Malaya UK_Pacific take Shan State from Japanese UK_Pacific take Malaya from Japanese 2 infantry moved from Burma to Yunnan 1 fighter and 1 tactical_bomber moved from India to Yunnan 1 fighter moved from India to Sikang 1 armour and 1 mech_infantry moved from Kazakhstan to Sikang 1 submarine moved from 110 Sea Zone to 125 Sea Zone Combat - British Battle in Yunnan British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 mech_infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1.50 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Sikang British attack with 1 armour, 1 fighter and 1 mech_infantry Japanese defend with 1 fighter British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Sikang, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 fighter in Sikang, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Sikang, round 3 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 fighter in Sikang, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in Sikang British win, taking Sikang from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 fighter Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Yunnan to India 1 infantry moved from Burma to Shan State 3 aaGuns, 1 armour, 4 artilleries, 7 infantry and 3 mech_infantrys moved from Burma to India 1 destroyer moved from 79 Sea Zone to 39 Sea Zone 1 fighter moved from Sikang to Kazakhstan 1 armour and 3 mech_infantrys moved from Caucasus to Kazakhstan 2 infantry moved from Caucasus to Rostov 2 mech_infantrys moved from Caucasus to Northwest Persia 3 mech_infantrys moved from Persia to Northwest Persia 1 armour and 4 mech_infantrys moved from Egypt to Iraq 1 mech_infantry moved from Tobruk to Egypt 1 artillery and 1 infantry moved from Algeria to 94 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 transport moved from 72 Sea Zone to 71 Sea Zone Place Units - British 1 fighter placed in 98 Sea Zone 2 armour and 1 mech_infantry placed in Persia 2 mech_infantrys placed in Egypt Turn Complete - British British collect 34 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : 0.67 Italians : 1.00 British : -0.83 Americans : -2.00 Japanese : -0.33