The balance 3.0 rules include:
No Special Cash Advance (SCA) for Germany One German sub from Bay of Biscay removed from starting setup One German infantry from Germany removed from starting setupAllied bid: 4 infantry in Ukraine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 bomber moved from India to 41 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 37 Sea Zone
Battle in 41 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 bomber moved from 41 Sea Zone to India
1 fighter moved from Queensland to Philippines
Place Units - ANZAC
1 fighter placed in Queensland
1 destroyer placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour moved from Vyborg to Finland
1 armour moved from Karelia to Finland
2 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Baltic States to Belarus
2 infantry moved from Eastern Poland to Belarus
3 bombers moved from Germany to Ukraine
1 tactical_bomber moved from Germany to Belarus
1 bomber moved from Western Germany to Belarus
1 fighter moved from Novgorod to Belarus
2 infantry moved from Western Germany to Holland Belgium
2 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 artillery
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 2,00 expected hits
British roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery
Battle in Finland
Germans attack with 3 armour
Russians defend with 1 mech_infantry
Germans roll dice for 3 armour in Finland, round 2 : 0/3 hits, 1,50 expected hits
Russians roll dice for 1 mech_infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 3 armour in Finland, round 3 : 0/3 hits, 1,50 expected hits
Russians roll dice for 1 mech_infantry in Finland, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 3 armour in Finland, round 4 : 2/3 hits, 1,50 expected hits
Russians roll dice for 1 mech_infantry in Finland, round 4 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Finland
Germans win, taking Finland from Russians with 2 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour
Casualties for Russians: 1 mech_infantry
Battle in Ukraine
Germans attack with 3 bombers and 2 infantry
Russians defend with 1 artillery, 1 factory_minor and 2 infantry
Germans roll dice for 3 bombers and 2 infantry in Ukraine, round 2 : 3/5 hits, 2,33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
Germans win with 3 bombers remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Belarus
Germans attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 2/6 hits, 2,33 expected hits
Russians roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 1/4 hits, 1,33 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 3 : 2/5 hits, 2,17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 3 infantry
Non Combat Move - Germans
1 bomber moved from Belarus to Germany
1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
3 bombers moved from Ukraine to Eastern Poland
4 armour moved from Eastern Poland to Western Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
3 armour moved from Novgorod to Eastern Poland
1 armour and 2 mech_infantrys moved from Germany to Eastern Poland
3 infantry moved from Poland to Eastern Poland
2 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
3 infantry moved from Germany to Poland
Place Units - Germans
3 infantry placed in Novgorod
Germans undo move 1.
3 infantry placed in Novgorod
4 infantry placed in Western Germany
1 fighter, 3 infantry and 3 mech_infantrys placed in Germany
Germans undo move 3.
1 fighter placed in Western Germany
3 infantry and 3 mech_infantrys placed in Germany
Germans undo move 3.
1 fighter placed in Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : -2,33
British : 0,67
Russians : 1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 fighter and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Smolensk to Belarus
1 infantry moved from Bryansk to Belarus
1 tactical_bomber moved from Bryansk to Belarus
2 fighters moved from Bryansk to Belarus
1 bomber moved from Russia to Finland
1 armour moved from Norway to Finland
Combat - Russians
Battle in Finland
Russians attack with 1 armour and 1 bomber
Germans defend with 2 armour
Russians roll dice for 1 armour and 1 bomber in Finland, round 2 : 1/2 hits, 1,17 expected hits
Germans roll dice for 2 armour in Finland, round 2 : 1/2 hits, 1,00 expected hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Finland
Russians roll dice for 1 bomber in Finland, round 3 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 armour in Finland, round 3 : 1/1 hits, 0,50 expected hits
1 bomber owned by the Russians and 1 armour owned by the Germans lost in Finland
Germans win with no units remaining. Battle score for attacker is -6
Casualties for Russians: 1 armour and 1 bomber
Casualties for Germans: 2 armour
Battle in Belarus
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 3/5 hits, 2,00 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 artillery moved from Smolensk to Russia
1 infantry moved from Russia to Smolensk
2 fighters moved from Belarus to Russia
1 tactical_bomber moved from Belarus to Russia
1 armour moved from Vologda to Volgograd
3 aaGuns, 6 artilleries and 26 infantry moved from Bryansk to Russia
2 infantry moved from Bryansk to Russia
2 mech_infantrys moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Russia
3 armour moved from Bryansk to Russia
Place Units - Russians
1 fighter placed in Volgograd
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : 1,17
Russians : 1,17
I det mindste fik jeg da bomberen:) irriterende at du holder norge;(
@Maxiheimer Ja, Norge/Finland har holdt røven oppe på Rusland. Men alligevel træls du fik bomberen - når nu endelig Rusland fik en… :-(
@Enigma Mht. scrambling ved Filippinerne, så behøver du ikke spørge, hvis du ikke selv ville være i tvivl - dvs. stor flåde = ingen scrambling.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 4 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 battleship and 2 cruisers moved from 42 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Celebes
2 fighters moved from 42 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
1 infantry moved from Tsinghai to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from Siam to Shan State
2 infantry moved from Anhwe to Kweichow
2 mech_infantrys moved from Hunan to Kweichow
1 mech_infantry moved from Kwangtung to Yunnan
1 fighter and 1 tactical_bomber moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from Malaya to Yunnan
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 bomber moved from Malaya to 37 Sea Zone
1 mech_infantry moved from French Indo China to 36 Sea Zone
1 mech_infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 mech_infantry moved from 35 Sea Zone to Philippines
Combat - Japanese
Battle in Sumatra
Battle in Kweichow
Japanese attack with 2 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry and 2 mech_infantrys in Kweichow, round 2 : 2/4 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Sumatra from UK_Pacific, taking Kweichow from Chinese with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 1 cruiser
Japanese roll dice for 1 bomber and 1 destroyer in 37 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
ANZAC roll dice for 1 cruiser in 37 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 cruiser owned by the ANZAC and 1 destroyer owned by the Japanese lost in 37 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 cruiser
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 2 cruisers and 2 transports
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 2 battleships, 2 cruisers and 2 transports in 35 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
Americans roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 2 battleships, 2 cruisers and 2 transports remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Philippines
Japanese attack with 2 fighters, 2 infantry and 1 mech_infantry
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry; ANZAC defend with 1 fighter
Japanese roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Philippines, round 2 : 2/5 hits, 1,50 expected hits
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Philippines, round 2 : 1/3 hits, 1,33 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Philippines
Japanese roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Philippines, round 3 : 1/4 hits, 1,33 expected hits
Americans roll dice for 1 fighter in Philippines, round 3 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Philippines
Japanese win, taking Philippines from Americans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Casualties for ANZAC: 1 fighter
Battle in Celebes
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Celebes, round 2 : 0/5 hits, 2,00 expected hits
ANZAC roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Celebes, round 3 : 2/5 hits, 2,00 expected hits
ANZAC roll dice for 2 infantry in Celebes, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Yunnan
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 artillery
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 0/3 hits, 1,33 expected hits
Chinese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Yunnan
retreated to Yunnan
Chinese win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Japanese: 1 mech_infantry
Battle in Shan State
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 1,33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 bomber moved from 37 Sea Zone to French Indo China
3 carriers moved from 42 Sea Zone to 35 Sea Zone
1 carrier and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Celebes to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
2 transports moved from 42 Sea Zone to 35 Sea Zone
2 mech_infantrys moved from Kwangtung to French Indo China
1 fighter and 1 tactical_bomber moved from Yunnan to Malaya
1 fighter and 1 tactical_bomber moved from Shan State to Malaya
1 mech_infantry moved from French Indo China to Kwangsi
1 infantry moved from Kiangsu to Anhwe
Place Units - Japanese
1 carrier and 1 transport placed in 6 Sea Zone
3 infantry placed in French Indo China
3 mech_infantrys placed in Kwangtung
1 infantry and 2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
ANZAC : -0,83
Americans : -0,33
Chinese : 0,33
UK_Pacific : -0,33
Japanese : -1,50
Jeg valgte også bare for dig at du gerne ville blive liggende på øen:)
@Maxiheimer Lad os bare gøre sådan, når det er logisk for ikke hele tiden at skulle stoppe op. Jeg går på ved Norditalien med mindst tre skibe inklusivt slagskib og en bomber. Jeg tænker dine to fightere bliver på land…?
ja enig:)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 carrier, 2 fighters, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from 54 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 mech_infantry moved from 93 Sea Zone to Southern France
2 transports moved from 93 Sea Zone to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
3 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
1 artillery moved from 93 Sea Zone to Southern France
3 infantry moved from 93 Sea Zone to Southern France
4 fighters moved from 93 Sea Zone to Southern France
2 fighters moved from 91 Sea Zone to Southern France
Combat - Americans
Battle in Southern France
Americans attack with 1 artillery, 6 fighters, 4 infantry and 1 mech_infantry
Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 battleship and 1 cruiser in Southern France, round 2 : 1/2 hits, 1,17 expected hits
Italians roll dice for 1 mech_infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Southern France
Americans win, taking Southern France from Italians with 1 artillery, 6 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in 55 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Western United States to Queensland
1 battleship and 1 destroyer moved from 10 Sea Zone to 30 Sea Zone
2 fighters moved from Southern France to 91 Sea Zone
4 fighters moved from Southern France to 93 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 destroyer, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries moved from 91 Sea Zone to Gibraltar
4 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
1 transport placed in 101 Sea Zone
1 armour, 1 artillery and 4 infantry placed in Eastern United States
Americans undo move 2.
1 armour, 2 artilleries and 3 infantry placed in Eastern United States
1 infantry placed in Western United States
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Italians : 0,67
Americans : 0,50
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Shensi: 1 infantry
EDIT: Turning off Edit Mode
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Szechwan
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Japanese
Combat - Chinese
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
2 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese : 0,67
Japanese : -0,33
@Enigma Så fik jeg gang i det igen. Før spillet gik ned nåede vi en Battle-runde, hvor Kina missede alle tre og Japan ramte. Så jeg editerede lige en kineser ud inden jeg kørte igen.
@Enigma Og så gik det ned igen. Kan slet ikke få terninger. Har du prøvet det? Er det lokalt eller sker det af og til på serveren?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 carrier, 2 fighters, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from 54 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 mech_infantry moved from 93 Sea Zone to Southern France
2 transports moved from 93 Sea Zone to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
3 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
1 artillery moved from 93 Sea Zone to Southern France
3 infantry moved from 93 Sea Zone to Southern France
4 fighters moved from 93 Sea Zone to Southern France
2 fighters moved from 91 Sea Zone to Southern France
Combat - Americans
Battle in Southern France
Americans attack with 1 artillery, 6 fighters, 4 infantry and 1 mech_infantry
Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 battleship and 1 cruiser in Southern France, round 2 : 1/2 hits, 1,17 expected hits
Italians roll dice for 1 mech_infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Southern France
Americans win, taking Southern France from Italians with 1 artillery, 6 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in 55 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Western United States to Queensland
1 battleship and 1 destroyer moved from 10 Sea Zone to 30 Sea Zone
2 fighters moved from Southern France to 91 Sea Zone
4 fighters moved from Southern France to 93 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 destroyer, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries moved from 91 Sea Zone to Gibraltar
4 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
1 transport placed in 101 Sea Zone
1 armour, 1 artillery and 4 infantry placed in Eastern United States
Americans undo move 2.
1 armour, 2 artilleries and 3 infantry placed in Eastern United States
1 infantry placed in Western United States
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Shensi: 1 infantry
EDIT: Turning off Edit Mode
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Szechwan
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Japanese
Combat - Chinese
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
2 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Purchase Units - British
British buy 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 mech_infantry moved from Egypt to Tobruk
British take Tobruk from Italians
1 mech_infantry moved from Alexandria to Tobruk
1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 artillery moved from Egypt to 98 Sea Zone
2 infantry moved from Egypt to 98 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 96 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Northern Italy
2 infantry moved from 95 Sea Zone to Northern Italy
1 infantry moved from 95 Sea Zone to Northern Italy
1 bomber moved from United Kingdom to Holland Belgium
1 battleship, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 artillery moved from Yunnan to Hunan
Chinese take Hunan from Japanese
2 infantry moved from Burma to Shan State
3 fighters moved from India to Shan State
Combat - British
Battle in Shan State
British attack with 3 fighters and 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 3 fighters and 2 infantry in Shan State, round 2 : 3/5 hits, 1,83 expected hits
Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Holland Belgium
British attack with 1 armour, 1 bomber, 2 fighters and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits
British roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Holland Belgium, round 2 : 3/5 hits, 2,33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 armour, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Northern Italy
British attack with 1 artillery and 3 infantry
Italians defend with 1 factory_major and 1 infantry
British roll dice for 1 battleship and 1 cruiser in Northern Italy, round 2 : 0/2 hits, 1,17 expected hits
British roll dice for 1 artillery and 3 infantry in Northern Italy, round 2 : 2/4 hits, 1,00 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Northern Italy
British converts factory_major into different units
British win, taking Northern Italy from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter moved from Holland Belgium to Southern France
1 fighter moved from Holland Belgium to Southern France
1 aaGun, 2 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
1 bomber moved from Gibraltar to Southern France
2 aaGuns moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 aaGuns moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Holland Belgium to Southern France
1 mech_infantry moved from India to Yunnan
1 infantry moved from India to Burma
1 artillery moved from India to Burma
3 mech_infantrys moved from West India to India
3 fighters moved from Shan State to India
Place Units - British
3 mech_infantrys placed in Persia
1 fighter and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs
Place Units - UK_Pacific
1 artillery, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0,33
Italians : 1,33
British : 1,17
Americans : 0,50
Chinese : 0,67
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 artilleries; Remaining resources: 1 PUs;
Combat Move - Italians
3 infantry moved from Southern Italy to Northern Italy
2 fighters moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 2 fighters and 3 infantry
British defend with 1 artillery, 1 factory_minor and 2 infantry
Italians roll dice for 2 fighters and 3 infantry in Northern Italy, round 2 : 0/5 hits, 1,50 expected hits
British roll dice for 1 artillery and 2 infantry in Northern Italy, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Italians lost in Northern Italy
Italians roll dice for 2 fighters and 1 infantry in Northern Italy, round 3 : 2/3 hits, 1,17 expected hits
British roll dice for 1 artillery and 2 infantry in Northern Italy, round 3 : 1/3 hits, 1,00 expected hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Northern Italy
retreated to Northern Italy
British win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Italians: 3 infantry
Casualties for British: 2 infantry
Non Combat Move - Italians
2 fighters moved from Northern Italy to Southern Italy
Place Units - Italians
3 artilleries placed in Southern Italy
Turn Complete - Italians
Italians collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
Italians : -0,67
British : 1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 bomber moved from India to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC win, taking Java from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 41 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 bomber moved from 41 Sea Zone to India
Place Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 destroyer placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 bomber moved from India to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC win, taking Java from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 41 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 bomber moved from 41 Sea Zone to India
Place Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 destroyer placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to Southern France
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 10 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
2 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to Northern Italy
1 bomber and 1 fighter moved from Germany to Northern Italy
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 bomber moved from Eastern Poland to Archangel
1 bomber moved from Eastern Poland to Belarus
1 bomber moved from Eastern Poland to Archangel
8 armour, 5 artilleries, 28 infantry and 2 mech_infantrys moved from Western Ukraine to Ukraine
Combat - Germans
Battle in Northern Italy
Germans attack with 1 bomber, 1 fighter and 2 infantry
British defend with 1 artillery and 1 factory_minor
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Northern Italy, round 2 : 2/4 hits, 1,50 expected hits
British roll dice for 1 artillery in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Northern Italy
Germans win, taking Northern Italy from British with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Holland Belgium
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 armour and 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 2,00 expected hits
British roll dice for 1 armour and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,83 expected hits
1 infantry owned by the British and 1 armour owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 1 armour and 1 infantry
Battle in Archangel
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Archangel, round 2 : 2/3 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Belarus, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Archangel to Germany
1 bomber moved from Belarus to Western Germany
1 fighter and 1 tactical_bomber moved from Novgorod to Eastern Poland
4 armour moved from Eastern Poland to Ukraine
2 mech_infantrys moved from Eastern Poland to Ukraine
3 infantry moved from Poland to Eastern Poland
3 infantry moved from Eastern Poland to Western Ukraine
3 aaGuns moved from Western Ukraine to Ukraine
3 mech_infantrys moved from Germany to Eastern Poland
2 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
1 fighter moved from Northern Italy to Western Germany
1 bomber moved from Northern Italy to Western Germany
Place Units - Germans
3 mech_infantrys placed in Novgorod
1 armour and 4 infantry placed in Germany
3 infantry placed in France
3 infantry placed in Western Germany
Germans undo move 3.
3 infantry placed in France
Germans undo move 2.
4 infantry placed in Germany
1 armour placed in Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : 1,17
British : -1,17
Russians : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 4 armour and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Belarus
1 infantry moved from Bryansk to Belarus
2 fighters moved from Russia to Belarus
1 tactical_bomber moved from Russia to Belarus
Combat - Russians
Battle in Belarus
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/5 hits, 2,00 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Russia to Bryansk
3 aaGuns, 3 armour, 9 artilleries, 43 infantry and 1 mech_infantry moved from Russia to Tambov
1 mech_infantry moved from Volgograd to Rostov
2 armour, 1 fighter and 1 mech_infantry moved from Volgograd to Tambov
2 fighters and 1 tactical_bomber moved from Belarus to Russia
1 submarine moved from 92 Sea Zone to 97 Sea Zone
Place Units - Russians
4 armour and 4 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 32 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : -0,33
Russians : 0,00