• TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 fighter; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 artillery moved from 35 Sea Zone to Philippines
            1 fighter moved from 42 Sea Zone to 35 Sea Zone
    
        Combat - ANZAC
            Battle in 35 Sea Zone
                ANZAC attack with 1 fighter and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 35 Sea Zone
                ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Philippines
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Philippines, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Philippines
                    ANZAC roll dice for 1 artillery in Philippines, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Philippines
                ANZAC win, taking Philippines from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 80 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to 80 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 72 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            1 fighter moved from 35 Sea Zone to 42 Sea Zone
            1 submarine moved from 36 Sea Zone to 19 Sea Zone
            1 submarine moved from 39 Sea Zone to 72 Sea Zone
    
        Place Units - ANZAC
            1 carrier placed in 54 Sea Zone
            1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0,00
    Japanese : 0,33
    

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 10 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            10 infantry moved from Bryansk to Russia
            22 infantry and 4 mech_infantrys moved from Germany to Western Germany
            5 infantry moved from Northern Italy to Western Germany
            1 bomber moved from Ukraine to Western Germany
            1 bomber moved from Novgorod to Western Germany
            2 bombers moved from Bryansk to Western Germany
            1 bomber moved from Persia to India
            1 armour moved from Bryansk to Smolensk
            1 artillery moved from Novosibirsk to Timguska
                  Germans take Timguska from Russians
            2 artilleries moved from Kazakhstan to Turkmenistan
                  Germans take Turkmenistan from Russians
            3 armour moved from Ukraine to Russia
            1 infantry moved from Samara to Russia
            1 infantry moved from Archangel to Smolensk
            10 armour moved from Bryansk to Russia
            3 armour moved from Novgorod to Vyborg
                  Germans take Vyborg from Russians
            3 armour moved from Vyborg to Finland
    
        Combat - Germans
            Germans creates battle in territory 113 Sea Zone
            Strategic bombing raid in India
                    AA fire in India : 0/1 hits, 0,17 expected hits
                Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in India causes 3 damage total. 
            Battle in Western Germany
                Germans attack with 4 bombers, 27 infantry and 4 mech_infantrys
                British defend with 2 aaGuns, 2 artilleries, 2 fighters and 5 infantry; Americans defend with 1 airfield, 3 armour, 4 artilleries, 1 factory_minor, 1 harbour, 6 infantry and 4 mech_infantrys
                    AA fire in Western Germany : 1/4 hits, 0,67 expected hits
                    1 bomber owned by the Germans lost in Western Germany
                    Germans roll dice for 3 bombers, 27 infantry and 4 mech_infantrys in Western Germany, round 2 : 7/34 hits, 7,17 expected hits
                    Americans roll dice for 2 aaGuns, 3 armour, 6 artilleries, 2 fighters, 11 infantry and 4 mech_infantrys in Western Germany, round 2 : 9/26 hits, 9,83 expected hits
                    2 aaGuns owned by the British, 9 infantry owned by the Germans and 5 infantry owned by the Americans lost in Western Germany
                    Germans roll dice for 3 bombers, 18 infantry and 4 mech_infantrys in Western Germany, round 3 : 5/25 hits, 5,67 expected hits
                    Americans roll dice for 3 armour, 6 artilleries, 2 fighters, 6 infantry and 4 mech_infantrys in Western Germany, round 3 : 7/21 hits, 8,17 expected hits
                    7 infantry owned by the Germans, 1 infantry owned by the Americans and 4 infantry owned by the British lost in Western Germany
                    Germans roll dice for 3 bombers, 11 infantry and 4 mech_infantrys in Western Germany, round 4 : 4/18 hits, 4,50 expected hits
                    Americans roll dice for 3 armour, 6 artilleries, 2 fighters, 1 infantry and 4 mech_infantrys in Western Germany, round 4 : 7/16 hits, 6,50 expected hits
                    7 infantry owned by the Germans, 1 infantry owned by the British and 3 mech_infantrys owned by the Americans lost in Western Germany
                    Germans roll dice for 3 bombers, 4 infantry and 4 mech_infantrys in Western Germany, round 5 : 4/11 hits, 3,33 expected hits
                    Americans roll dice for 3 armour, 6 artilleries, 2 fighters and 1 mech_infantry in Western Germany, round 5 : 7/12 hits, 5,17 expected hits
                    4 infantry owned by the Germans, 3 artilleries owned by the Americans, 3 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Americans lost in Western Germany
                1 mech_infantry owned by the Germans retreated to Germany
                Americans win with 3 armour, 3 artilleries and 2 fighters remaining. Battle score for attacker is -34
                Casualties for Germans: 1 bomber, 27 infantry and 3 mech_infantrys
                Casualties for Americans: 3 artilleries, 6 infantry and 4 mech_infantrys
                Casualties for British: 2 aaGuns and 5 infantry
            Battle in Finland
                Germans attack with 3 armour
                Americans defend with 2 infantry
                    Germans roll dice for 3 armour in Finland, round 2 : 1/3 hits, 1,50 expected hits
                    Americans roll dice for 2 infantry in Finland, round 2 : 1/2 hits, 0,67 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the Americans lost in Finland
                    Germans roll dice for 2 armour in Finland, round 3 : 0/2 hits, 1,00 expected hits
                    Americans roll dice for 1 infantry in Finland, round 3 : 1/1 hits, 0,33 expected hits
                    1 armour owned by the Germans lost in Finland
                    Germans roll dice for 1 armour in Finland, round 4 : 1/1 hits, 0,50 expected hits
                    Americans roll dice for 1 infantry in Finland, round 4 : 1/1 hits, 0,33 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the Americans lost in Finland
                Americans win with no units remaining. Battle score for attacker is -12
                Casualties for Germans: 3 armour
                Casualties for Americans: 2 infantry
            Battle in 113 Sea Zone
                Germans attack with 1 submarine
                Russians defend with 1 cruiser and 1 submarine
                1 submarine owned by the Germans Submerged
                1 submarine owned by the Russians Submerged
            Battle in Smolensk
                Germans attack with 1 armour and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Germans winRussians win with 1 cruiser remaining, taking Smolensk from Russians with 1 armour remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Russia
                Germans attack with 13 armour and 11 infantry
                Russians defend with 1 airfield, 1 factory_major and 8 infantry
                    Germans roll dice for 13 armour and 11 infantry in Russia, round 2 : 12/24 hits, 8,33 expected hits
                    Russians roll dice for 8 infantry in Russia, round 2 : 0/8 hits, 2,67 expected hits
                    8 infantry owned by the Russians lost in Russia
                Germans captures 13PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 13 armour and 11 infantry remaining. Battle score for attacker is 24
                Casualties for Russians: 8 infantry
    
        Non Combat Move - Germans
            3 bombers moved from Western Germany to Germany
            5 fighters and 5 tactical_bombers moved from Bryansk to Germany
            3 armour and 3 mech_infantrys moved from Archangel to Karelia
            2 aaGuns moved from Bryansk to Russia
            1 aaGun moved from Bryansk to Russia
            3 armour moved from Volgograd to Turkmenistan
            1 armour moved from Bryansk to Russia
            5 mech_infantrys moved from Bryansk to Russia
            3 armour moved from Bryansk to Novgorod
            2 carriers and 1 cruiser moved from 95 Sea Zone to 92 Sea Zone
            1 bomber moved from India to Eastern Persia
            1 transport moved from 80 Sea Zone to 79 Sea Zone
    
        Place Units - Germans
            7 armour, 2 infantry and 1 mech_infantry placed in Germany
            Germans undo move 1.
            10 armour placed in Germany
            2 infantry and 1 mech_infantry placed in Novgorod
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 61 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Germans : 2,33
    AA fire in Western Germany : : 0,33
    Americans : 2,00
    AA fire in India : : -0,17
    Russians : -2,00
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Combat Move - Russians
            41 infantry moved from Vologda to Archangel
            5 infantry moved from Vologda to Smolensk
            1 cruiser moved from 113 Sea Zone to 104 Sea Zone
            1 submarine moved from 113 Sea Zone to 104 Sea Zone
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 41 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 41 infantry in Archangel, round 2 : 6/41 hits, 6,83 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 41 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 5 infantry
                Germans defend with 1 armour
                    Russians roll dice for 5 infantry in Smolensk, round 2 : 0/5 hits, 0,83 expected hits
                    Germans roll dice for 1 armour in Smolensk, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                    Russians roll dice for 4 infantry in Smolensk, round 3 : 0/4 hits, 0,67 expected hits
                    Germans roll dice for 1 armour in Smolensk, round 3 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                    Russians roll dice for 3 infantry in Smolensk, round 4 : 0/3 hits, 0,50 expected hits
                    Germans roll dice for 1 armour in Smolensk, round 4 : 0/1 hits, 0,50 expected hits
                    Russians roll dice for 3 infantry in Smolensk, round 5 : 1/3 hits, 0,50 expected hits
                    Germans roll dice for 1 armour in Smolensk, round 5 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 2 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 3 infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - Russians
            4 aaGuns moved from Vologda to Archangel
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : 0,67
    Russians : -2,33
    

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 5 infantry and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Alaska to British Columbia
                  Japanese take British Columbia from British
            1 infantry moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 infantry moved from Siberia to Sakha
                  Japanese take Sakha from Russians
            1 fighter moved from French Indo China to 35 Sea Zone
            1 tactical_bomber moved from French Indo China to 20 Sea Zone
            2 bombers moved from French Indo China to India
            1 infantry moved from Anhwe to Hunan
                  Japanese take Hunan from Chinese
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 artillery moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from French Indo China to Kwangsi
            3 fighters and 2 tactical_bombers moved from French Indo China to Kwangsi
            1 fighter and 2 tactical_bombers moved from Kiangsu to Kwangsi
    
        Combat - Japanese
            Strategic bombing raid in India
                    AA fire in India : 1/2 hits, 0,33 expected hits
                1 bomber killed by AA
                Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_major
                Bombing raid in India causes 4 damage total. 
            Battle in 35 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 35 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 20 Sea Zone
                Japanese attack with 1 tactical_bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 20 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Kwangsi
                Japanese attack with 4 fighters, 1 infantry and 4 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 4 fighters, 1 infantry and 4 tactical_bombers in Kwangsi, round 2 : 4/9 hits, 4,83 expected hits
                    Chinese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi
                Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
    
        Non Combat Move - Japanese
            1 bomber moved from India to French Indo China
            1 fighter moved from 35 Sea Zone to French Indo China
            1 tactical_bomber moved from 20 Sea Zone to French Indo China
            4 fighters and 4 tactical_bombers moved from Kwangsi to French Indo China
            1 aaGun moved from Chahar to Suiyuyan
            1 infantry moved from Soviet Far East to 5 Sea Zone
            1 infantry and 2 transports moved from 5 Sea Zone to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Japan
            2 fighters moved from Japan to Kiangsu
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in French Indo China
            3 infantry placed in Kiangsu
            3 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,4
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,1
            Japanese collect 35 PUs (6 lost to blockades); end with 35 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,33
    AA fire in India : : 0,67
    Japanese : -0,83
    

    Savegame


  • @Maxiheimer jeg gir op. Gg


  • Okay,

    Gg:)


  • Vi har tabt 2v2 spillet. Vi har forspillet os totalt. nu ryger egypten til italien om lidt. VI skal være bedre til at koordinere hvis vi skal have en chance.


  • @Maxiheimer ja, det ser ikke alt for godt ud. Men de kommer til at skulle bruge mange resourcer på at holde Egypten, for jeg har mange tropper allerede og kan sætte 3 ind denne gang og 6 ind næste gang + tropper fra sydafrika og evt fly fra london. Jeg vil i princippet kunne tage alle deres tropper ud i næste tur, men kun overleve med fly. Man kunne overveje, at gå på i 1 runde eller 2 og se om man ik bare ku ta en masse ud, trække sig og være i sikkerhed med fly + russiske, anzac og franske tropper i landet øst for Egypten.
    Men asien ser grim ud. Dog er de ret langt fra Rusland, som jeg ser det, så US ku godt gå all in på Japan i nogle ture…


  • Vi kører nogle runder videre og ser hvordan det går:)

    Næste spil skal vi forsøge (jeg) at snakke mere fælles strategi. især når vi spiller de allierede!


  • Du må gerne begynde på UK’s tur:)


  • @Maxiheimer det ser ik så godt ud hvis de går i mellemøsten med tyskerne. Englænderne kan ik holde både nordfra og vest. Vi kan nok ik ra Gibraltar sådan som de har positioneret sig. Tænker en omgang nu, hvor US bruger alle IPC i europa? Vi blir nødt tik at få overtaget i atlanten og middelhavet.


  • Det drejer sig jo kun om 13 tyske enheder der kan tage derned. dem kan dine russere og briter sagtens holde i skak. Hivs han rykker derned med det hele, rykker russerne jo bare efter! Jeg er helt enig i at US skal smide alt ind i europa. Hvis briterne så også smider lidt i søen kan vi vel godt gå på gib næste runde.


  • @Maxiheimer haha, for fedt - så du at Italienerne tog en chance? De brugte begge deres bombers + 2 inf på at forsøge at tage Bryansk (sgu da godt jeg lod 3 stå). Vi er tilbage i Atlanten :D

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