DannyDuck716 (Axis) vs Sovietishcat (Allies) +16 2nd Edition Rules game 1


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_minor; Remaining resources: 32 PUs; 
            Germans buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Western Germany to Northern Italy
            1 infantry moved from Greater Southern Germany to Slovakia Hungary
                  Germans take Slovakia Hungary from Russians
            1 artillery and 2 infantry moved from Germany to Poland
    
        Combat - Germans
            Battle in Northern Italy
                Germans attack with 1 artillery and 1 infantry
                French defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 1/2 hits, 0.67 expected hits
                    French roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Northern Italy
                Germans win, taking Northern Italy from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in Poland
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 artillery and 2 infantry in Poland, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 mech_infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Poland, round 3 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 mech_infantry in Poland, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Poland
                Germans win, taking Poland from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Germans
    
        Place Units - Germans
            5 infantry placed in Western Germany
            2 artilleries and 3 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    French : -0.33
    Russians : -0.67
    

    Savegame

  • '19

    TripleA Move Summary: Russians round 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 4 armour, 1 bomber, 4 infantry, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            17 infantry moved from Szechwan to Yunnan
            1 armour and 1 artillery moved from Szechwan to Yunnan
            1 infantry moved from Kweichow to Hunan
                  Chinese take Hunan from Japanese
            1 armour moved from Yugoslavia to Greater Southern Germany
                  Russians take Greater Southern Germany from Germans
            1 armour moved from Greater Southern Germany to Slovakia Hungary
            4 armour moved from Yugoslavia to Slovakia Hungary
            2 mech_infantrys moved from Yugoslavia to Slovakia Hungary
            1 armour moved from Albania to Slovakia Hungary
            9 mech_infantrys moved from Novgorod to Poland
            8 armour moved from Novgorod to Poland
            11 artilleries moved from Romania to Slovakia Hungary
            1 infantry moved from Shensi to Suiyuyan
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 4 armour, 1 bomber, 4 infantry, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            17 infantry moved from Szechwan to Yunnan
            1 armour and 1 artillery moved from Szechwan to Yunnan
            1 infantry moved from Kweichow to Hunan
                  Chinese take Hunan from Japanese
            1 armour moved from Yugoslavia to Greater Southern Germany
                  Russians take Greater Southern Germany from Germans
            1 armour moved from Greater Southern Germany to Slovakia Hungary
            4 armour moved from Yugoslavia to Slovakia Hungary
            2 mech_infantrys moved from Yugoslavia to Slovakia Hungary
            1 armour moved from Albania to Slovakia Hungary
            9 mech_infantrys moved from Novgorod to Poland
            8 armour moved from Novgorod to Poland
            11 artilleries moved from Romania to Slovakia Hungary
            1 infantry moved from Shensi to Suiyuyan
    
        Combat - Russians
            Battle in Poland
                Russians attack with 8 armour and 9 mech_infantrys
                Germans defend with 1 artillery and 2 infantry
                    Russians roll dice for 8 armour and 9 mech_infantrys in Poland, round 2 : 8/17 hits, 5,50 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Poland, round 2 : 0/3 hits, 1,00 expected hits
                    1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Poland
                Russians win, taking Poland from Germans with 8 armour and 9 mech_infantrys remaining. Battle score for attacker is 10
                Casualties for Germans: 1 artillery and 2 infantry
            Battle in Yunnan
                Russians attack with 1 armour, 1 artillery and 17 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 armour, 1 artillery and 17 infantry in Yunnan, round 2 : 4/19 hits, 3,83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Yunnan
                Russians win, taking Yunnan from Japanese with 1 armour, 1 artillery and 16 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Slovakia Hungary
                Russians attack with 6 armour, 11 artilleries and 2 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 6 armour, 11 artilleries and 2 mech_infantrys in Slovakia Hungary, round 2 : 8/19 hits, 7,33 expected hits
                    Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
                Russians win, taking Slovakia Hungary from Germans with 6 armour, 10 artilleries and 2 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Russians: 1 artillery
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            5 artilleries moved from Western Ukraine to Eastern Poland
            6 aaGuns moved from Romania to Slovakia Hungary
            2 armour and 1 mech_infantry moved from Romania to Poland
            7 mech_infantrys moved from Ukraine to Romania
            2 armour moved from Ukraine to Romania
            3 mech_infantrys moved from Volgograd to Bryansk
            2 mech_infantrys moved from Russia to Belarus
            1 infantry moved from Russia to Smolensk
    
        Place Units - Russians
            1 bomber placed in Russia
            2 armour placed in Yugoslavia
            1 tactical_bomber placed in Yugoslavia
            2 armour and 1 tactical_bomber placed in Romania
            3 infantry placed in Novgorod
            1 infantry and 1 mech_infantry placed in Ukraine
    
        Turn Complete - Russians
            Russians collect 51 PUs; end with 51 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 24 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Russians : 3,33
    Japanese : 0,33
    

    Savegame


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 4 artilleries, 3 destroyers, 7 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 submarines moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 2 infantry moved from Kwangsi to Hunan
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 artillery and 1 infantry moved from Jehol to Chahar
            1 artillery and 2 infantry moved from Kiangsu to Anhwe
            1 carrier, 5 destroyers and 3 submarines moved from 33 Sea Zone to 25 Sea Zone
            1 destroyer moved from 33 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 25 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 25 Sea Zone
            3 destroyers and 2 submarines moved from 6 Sea Zone to 25 Sea Zone
            1 battleship, 1 carrier and 2 destroyers moved from 35 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Caroline Islands to 6 Sea Zone
            2 artilleries and 2 infantry moved from 25 Sea Zone to Midway
    
        Combat - Japanese
            Battle in 54 Sea Zone
                Japanese attack with 2 submarines
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 submarines in 54 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 54 Sea Zone
                Japanese win with 2 submarines remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Hunan
                Japanese attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 3 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in 25 Sea Zone
                Japanese attack with 1 carrier, 9 destroyers, 1 fighter, 6 submarines, 1 tactical_bomber and 2 transports
                Americans defend with 1 destroyer
                    Japanese roll dice for 6 submarines in 25 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 carrier, 9 destroyers, 1 fighter, 6 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Midway
    
        Non Combat Move - Japanese
    
        Place Units - Japanese
            3 destroyers and 1 transport placed in 6 Sea Zone
            1 artillery and 1 infantry placed in Japan
            1 artillery and 2 infantry placed in Kiangsu
            1 artillery and 2 infantry placed in Kwangtung
            1 artillery and 2 infantry placed in Malaya
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 61 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.67
    Americans : -0.33
    Chinese : 0.33
    Japanese : -1.00
    

    Savegame

  • '19

    TripleA Move Summary: Americans round 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from France to Northern Italy
            2 artilleries moved from Southern France to Northern Italy
            1 infantry moved from France to Northern Italy
            5 fighters moved from Yugoslavia to Northern Italy
            2 fighters moved from Yugoslavia to Novgorod
            2 bombers moved from Romania to Northern Italy
    

    Savegame

  • '19

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from France to Northern Italy
            2 artilleries moved from Southern France to Northern Italy
            1 infantry moved from France to Northern Italy
            5 fighters moved from Yugoslavia to Northern Italy
            2 fighters moved from Yugoslavia to Novgorod
            2 bombers moved from Romania to Northern Italy
    
        Combat - Americans
            Battle in Northern Italy
                Americans attack with 3 artilleries, 2 bombers, 5 fighters and 2 infantry
                Germans defend with 1 artillery and 1 infantry; Italians defend with 1 factory_minor
                    Americans roll dice for 3 artilleries, 2 bombers, 5 fighters and 2 infantry in Northern Italy, round 2 : 2/12 hits, 5,50 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy
                Americans win, taking Northern Italy from Italians with 3 artilleries, 2 bombers, 5 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            5 fighters moved from Northern Italy to France
            2 bombers moved from Northern Italy to France
            1 infantry moved from Southern France to France
            4 transports moved from 110 Sea Zone to 91 Sea Zone
            1 destroyer moved from 26 Sea Zone to 31 Sea Zone
            1 destroyer moved from 31 Sea Zone to 24 Sea Zone
            1 destroyer moved from 24 Sea Zone to 16 Sea Zone
            1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
            1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,33
    Americans : -3,50
    

    Savegame

  • '19

    TripleA Move Summary: Chinese round 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            6 infantry moved from Kweichow to Hunan
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            6 infantry moved from Kweichow to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 6 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 6 infantry in Hunan, round 2 : 0/6 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 6 infantry in Hunan, round 3 : 4/6 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 6 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 artilleries placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Chinese : 2,00
    Japanese : -1,33
    

    Savegame

  • '19

    TripleA Move Summary: British round 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Combat Move - British
            2 fighters moved from Holland Belgium to Western Germany
            1 fighter moved from France to Western Germany
            4 bombers moved from United Kingdom to Western Germany
            1 armour moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
            1 armour moved from Siam to French Indo China
                  French take French Indo China from Japanese
            6 armour moved from Shan State to Malaya
            3 armour moved from Burma to Malaya
            3 fighters and 1 tactical_bomber moved from Burma to Malaya
            1 artillery moved from Shan State to Malaya
    

    Savegame

  • '19

    @DannyDuck716 intercept bombing raid in W.Germany?


  • '19

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from France to Northern Italy
            2 artilleries moved from Southern France to Northern Italy
            1 infantry moved from France to Northern Italy
            5 fighters moved from Yugoslavia to Northern Italy
            2 fighters moved from Yugoslavia to Novgorod
            2 bombers moved from Romania to Northern Italy
    
        Combat - Americans
            Battle in Northern Italy
                Americans attack with 3 artilleries, 2 bombers, 5 fighters and 2 infantry
                Germans defend with 1 artillery and 1 infantry; Italians defend with 1 factory_minor
                    Americans roll dice for 3 artilleries, 2 bombers, 5 fighters and 2 infantry in Northern Italy, round 2 : 2/12 hits, 5,50 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy
                Americans win, taking Northern Italy from Italians with 3 artilleries, 2 bombers, 5 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            5 fighters moved from Northern Italy to France
            2 bombers moved from Northern Italy to France
            1 infantry moved from Southern France to France
            4 transports moved from 110 Sea Zone to 91 Sea Zone
            1 destroyer moved from 26 Sea Zone to 31 Sea Zone
            1 destroyer moved from 31 Sea Zone to 24 Sea Zone
            1 destroyer moved from 24 Sea Zone to 16 Sea Zone
            1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
            1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            6 infantry moved from Kweichow to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 6 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 6 infantry in Hunan, round 2 : 0/6 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 6 infantry in Hunan, round 3 : 4/6 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 6 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 artilleries placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 factory_minor, 2 infantry and 2 transports; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 fighters moved from Holland Belgium to Western Germany
            1 fighter moved from France to Western Germany
            4 bombers moved from United Kingdom to Western Germany
            1 armour moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
            1 armour moved from Siam to French Indo China
                  French take French Indo China from Japanese
            6 armour moved from Shan State to Malaya
            3 armour moved from Burma to Malaya
            3 fighters and 1 tactical_bomber moved from Burma to Malaya
            1 artillery moved from Shan State to Malaya
    
        Combat - British
            Air Battle in Western Germany
                British attacks with 7 units heading to Western Germany
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 1/4 hits, 0,67 expected hits
                1 bomber killed by AA
                Bombing raid in Western Germany rolls: 4,7,5 and causes: 16 damage to unit: factory_major
                Bombing raid in Western Germany causes 16 damage total. 
            Battle in Malaya
                British attack with 9 armour, 1 artillery, 3 fighters and 1 tactical_bomber
                Japanese defend with 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
                    British roll dice for 9 armour, 1 artillery, 3 fighters and 1 tactical_bomber in Malaya, round 2 : 8/14 hits, 7,00 expected hits
                    Japanese roll dice for 2 artilleries and 4 infantry in Malaya, round 2 : 2/6 hits, 2,00 expected hits
                    4 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 artillery owned by the British and 1 armour owned by the British lost in Malaya
                British win, taking Malaya from Japanese with 8 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for British: 1 armour and 1 artillery
                Casualties for Japanese: 2 artilleries and 4 infantry
            Cleaning up after air battles
    
        Non Combat Move - British
            3 fighters moved from Western Germany to Holland Belgium
            3 bombers moved from Western Germany to Holland Belgium
            2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
            2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
            3 fighters and 1 tactical_bomber moved from Malaya to Shan State
            1 armour and 3 mech_infantrys moved from India to Shan State
            3 armour moved from West India to Burma
            3 armour moved from Eastern Persia to India
            3 mech_infantrys moved from Persia to West India
            2 mech_infantrys moved from Iraq to Eastern Persia
            1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 artillery and 1 infantry moved from 97 Sea Zone to Yugoslavia
    
        Place Units - British
            1 factory_minor placed in Greece
            2 transports placed in 80 Sea Zone
            1 armour and 1 infantry placed in Persia
            British undo move 2.
            1 transport placed in 80 Sea Zone
            1 transport placed in 80 Sea Zone
            1 armour and 1 infantry placed in Iraq
    
        Turn Complete - British
            British collect 39 PUs; end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs
    
        Place Units - UK_Pacific
            1 transport placed in 39 Sea Zone
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 11 PUs; end with 11 PUs
            Some Units in 39 Sea Zone change ownership: 1 transport
    

    Combat Hit Differential Summary :

    Italians : 0,33
    British : 1,00
    Americans : -3,50
    AA fire in Western Germany : : 0,33
    Chinese : 2,00
    Japanese : -1,33
    

    Savegame


  • @Sovietishcat This game has been over for a while but I’m gonna call it now. Good job. I’m down for another if you want to start the next.

Suggested Topics

  • 2
  • 14
  • 93
  • 43
  • 119
  • 78
  • 139
  • 1.8k
Axis & Allies Boardgaming Custom Painted Miniatures

73

Online

17.5k

Users

40.1k

Topics

1.7m

Posts