@leemorrison VF has me using 3.7 verzion
Is my 11 bid giving me the Allies?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier and 4 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 10 Sea Zone to 28 Sea Zone
2 bombers moved from Eastern United States to 28 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 28 Sea Zone
Combat - Americans
Americans creates battle in territory 106 Sea Zone
Battle in 28 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 2 bombers, 1 destroyer and 1 fighter in 28 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits
Germans roll dice for 1 submarine in 28 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 28 Sea Zone
Americans win, taking 106 Sea Zone from Germans with 2 bombers, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 16 Sea Zone
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 5 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/6 hits, 3,17 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 bombers moved from 28 Sea Zone to West Indies
1 fighter moved from 28 Sea Zone to 26 Sea Zone
5 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 carrier and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from Morocco to 91 Sea Zone
1 bomber moved from Morocco to Algeria
1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour and 3 infantry moved from Brazil to 86 Sea Zone
1 armour, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 carrier placed in 10 Sea Zone
4 tactical_bombers placed in Western United States
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
2 artilleries and 16 infantry moved from Kweichow to Yunnan
1 fighter moved from Burma to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 2 artilleries, 1 fighter and 16 infantry
Japanese defend with 3 mech_infantrys
Chinese roll dice for 2 artilleries, 1 fighter and 16 infantry in Yunnan, round 2 : 5/19 hits, 4,17 expected hits
Japanese roll dice for 3 mech_infantrys in Yunnan, round 2 : 1/3 hits, 1,00 expected hits
3 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 2 artilleries, 1 fighter and 15 infantry remaining. Battle score for attacker is 9
Casualties for Chinese: 1 infantry
Casualties for Japanese: 3 mech_infantrys
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Purchase Units - British
British buy 3 fighters and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to British Somaliland
1 bomber moved from Egypt to British Somaliland
1 armour and 1 mech_infantry moved from Sikang to Kansu
Chinese take Tsinghai from Japanese
1 mech_infantry moved from Sikang to Shensi
1 mech_infantry moved from Shensi to Kansu
4 fighters moved from Russia to Kansu
1 tactical_bomber moved from Szechwan to Kansu
Combat - British
Battle in British Somaliland
British attack with 1 bomber and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 battleship in British Somaliland, round 2 : 1/1 hits, 0,67 expected hits
Italians roll dice for 1 infantry in British Somaliland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in British Somaliland
British win, taking British Somaliland from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Kansu
British attack with 1 armour, 4 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 4 fighters, 2 mech_infantrys and 1 tactical_bomber in Kansu, round 2 : 4/8 hits, 3,50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Kansu
British win, taking Kansu from Japanese with 1 armour, 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Southern France from Italians to British
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 transport
EDIT: Adding units owned by British to 93 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from 91 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 93 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 93 Sea Zone: 1 transport
EDIT: Changing ownership of Southern France from British to Italians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
4 fighters and 1 tactical_bomber moved from Kansu to Szechwan
3 infantry moved from Szechwan to Yunnan
2 aaGuns, 2 artilleries and 10 infantry moved from Kweichow to Yunnan
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
British take Greece from Neutral_Allies
1 carrier and 1 cruiser moved from 81 Sea Zone to 99 Sea Zone
1 fighter moved from Morocco to 99 Sea Zone
1 bomber moved from British Somaliland to Egypt
2 artilleries and 2 infantry moved from Alexandria to Tobruk
1 armour and 3 mech_infantrys moved from Egypt to Tobruk
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to Algeria
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
1 fighter moved from 106 Sea Zone to United Kingdom
1 carrier moved from 106 Sea Zone to 91 Sea Zone
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 fighter
EDIT: Adding units owned by British to 106 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to United Kingdom: 1 fighter
EDIT: Removing units owned by British from 76 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 81 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
1 fighter and 1 mech_infantry placed in Egypt
1 fighter placed in Egypt
1 fighter placed in Quebec
Turn Complete - British
British collect 30 PUs; end with 31 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Place Units - UK_Pacific
2 artilleries placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs
Some Units in India change ownership: 2 artilleries
Turning on Edit Mode
EDIT: Changing ownership of Tunisia from Italians to British
EDIT: Adding units owned by British to Tunisia: 1 mech_infantry
EDIT: Removing units owned by British from Algeria: 1 mech_infantry
EDIT: Changing PUs for British from 36 to 37
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,17
British : 0,83
Italians : -0,33
Americans : -2,33
Chinese : 0,83
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Belarus to Rostov
1 fighter moved from Romania to Rostov
2 artilleries and 3 infantry moved from Bulgaria to Greece
1 bomber moved from Southern Italy to Greece
1 armour moved from Poland to Baltic States
Italians take Baltic States from Russians
1 armour moved from Baltic States to Novgorod
Combat - Italians
Battle in Rostov
Italians attack with 1 armour and 1 fighter
Russians defend with 1 armour
Italians roll dice for 1 armour and 1 fighter in Rostov, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 armour owned by the Italians lost in Rostov
Italians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 armour
Casualties for Russians: 1 armour
Battle in Greece
Italians attack with 2 artilleries, 1 bomber and 3 infantry
British defend with 5 infantry
Italians roll dice for 2 artilleries, 1 bomber and 3 infantry in Greece, round 2 : 1/6 hits, 2.17 expected hits
British roll dice for 5 infantry in Greece, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Greece
Italians roll dice for 2 artilleries, 1 bomber and 2 infantry in Greece, round 3 : 3/5 hits, 2.00 expected hits
British roll dice for 4 infantry in Greece, round 3 : 0/4 hits, 1.33 expected hits
3 infantry owned by the British lost in Greece
Italians roll dice for 2 artilleries, 1 bomber and 2 infantry in Greece, round 4 : 2/5 hits, 2.00 expected hits
British roll dice for 1 infantry in Greece, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Greece
Italians win, taking Greece from British with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 2 infantry
Casualties for British: 5 infantry
Non Combat Move - Italians
1 bomber moved from Greece to Southern Italy
1 fighter moved from Germany to Southern Italy
1 armour and 1 mech_infantry moved from Northern Italy to Romania
2 infantry moved from Romania to Bessarabia
1 fighter moved from Rostov to Bessarabia
2 infantry moved from Northern Italy to France
Place Units - Italians
1 fighter and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,1,6,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2
Italians collect 16 PUs (5 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
Italians : -0.17
British : -1.33
Russians : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Russians from 93 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 91 Sea Zone: 1 submarine
EDIT: Changing PUs for Italians from 16 to 17
EDIT: Turning off Edit Mode
ANZAC buy 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
1 armour moved from New South Wales to Western Australia
ANZAC take Western Australia from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
1 transport moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 63 Sea Zone to 55 Sea Zone
1 cruiser and 1 submarine moved from 63 Sea Zone to 54 Sea Zone
2 aaGuns, 2 artilleries, 2 fighters and 4 infantry moved from New South Wales to Queensland
3 fighters moved from Russia to Szechwan
Place Units - ANZAC
1 infantry placed in Queensland
1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 3 fighters and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
2 artilleries and 2 infantry moved from 113 Sea Zone to Norway
5 bombers moved from Western Germany to Norway
1 mech_infantry moved from Eastern Poland to Archangel
Germans take Archangel from Russians
1 armour moved from Novgorod to Finland
Germans take Karelia from Russians
Germans take Finland from Russians
1 armour moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Novgorod
1 submarine moved from 113 Sea Zone to 109 Sea Zone
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
4 armour moved from Caucasus to Bryansk
Germans take Rostov from Russians
Combat - Germans
Battle in 109 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 109 Sea Zone
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Norway
Germans attack with 2 artilleries, 5 bombers and 2 infantry
Russians defend with 1 aaGun, 3 artilleries, 3 infantry and 1 mech_infantry
AA fire in Norway : 0/3 hits, 0.50 expected hits
Germans roll dice for 2 artilleries, 5 bombers and 2 infantry in Norway, round 2 : 3/9 hits, 4.67 expected hits
Russians roll dice for 1 aaGun, 3 artilleries, 3 infantry and 1 mech_infantry in Norway, round 2 : 3/7 hits, 2.33 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Norway
Germans roll dice for 1 artillery and 5 bombers in Norway, round 3 : 3/6 hits, 3.67 expected hits
Russians roll dice for 3 artilleries, 1 infantry and 1 mech_infantry in Norway, round 3 : 1/5 hits, 1.67 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 bomber owned by the Germans lost in Norway
Germans roll dice for 1 artillery and 4 bombers in Norway, round 4 : 2/5 hits, 3.00 expected hits
Russians roll dice for 2 artilleries in Norway, round 4 : 2/2 hits, 0.67 expected hits
2 artilleries owned by the Russians, 1 artillery owned by the Germans and 1 bomber owned by the Germans lost in Norway
Germans win with 3 bombers remaining. Battle score for attacker is -8
Casualties for Germans: 2 artilleries, 2 bombers and 2 infantry
Casualties for Russians: 1 aaGun, 3 artilleries, 3 infantry and 1 mech_infantry
Non Combat Move - Germans
6 infantry moved from Germany to Western Germany
1 mech_infantry moved from Eastern Poland to Bryansk
3 artilleries moved from Ukraine to Bryansk
2 mech_infantrys moved from Poland to Western Ukraine
3 bombers moved from Norway to Western Germany
Place Units - Germans
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
1 mech_infantry placed in Germany
1 bomber and 3 fighters placed in Western Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : -3.67
AA fire in Norway : : -0.50
Russians : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 4 armour, 3 artilleries, 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Szechwan: 3 fighters
EDIT: Adding units owned by ANZAC to Yunnan: 3 fighters
EDIT: Turning off Edit Mode
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 mech_infantry moved from Russia to Vologda
1 mech_infantry moved from Vologda to Archangel
4 fighters and 2 tactical_bombers moved from Russia to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 4 fighters, 1 mech_infantry and 2 tactical_bombers
Germans defend with 1 mech_infantry
Russians roll dice for 4 fighters, 1 mech_infantry and 2 tactical_bombers in Archangel, round 2 : 4/7 hits, 3,50 expected hits
Germans roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Russians win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Smolensk: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Smolensk: 1 infantry
EDIT: Turning off Edit Mode
3 infantry moved from Russia to Vologda
4 fighters and 2 tactical_bombers moved from Archangel to Russia
2 mech_infantrys moved from Volgograd to Russia
1 infantry moved from Russia to Tambov
1 infantry moved from Korea to Manchuria
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 mech_infantry moved from Ethiopia to 76 Sea Zone
1 armour moved from Italian Somaliland to Anglo Egyptian Sudan
Place Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Smolensk: 1 infantry
EDIT: Adding units owned by Russians to Russia: 1 infantry
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Volgograd
4 armour, 2 artilleries and 1 fighter placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,1,5,6,3,6,5,1,6,5,3,6,3,1,3,1,2,3,3,5,3,3,6,2,4,5
Russians collect 32 PUs (3 lost to blockades); end with 33 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : 0,67
Russians : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 4 armour, 1 destroyer, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to India
1 infantry moved from Shan State to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from 39 Sea Zone to India
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 artillery moved from Siam to 37 Sea Zone
1 transport moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 battleship and 1 cruiser moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Kwangsi to Hunan
2 bombers moved from Kwangsi to Hunan
2 infantry moved from Shantung to Anhwe
1 bomber moved from Japan to Anhwe
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 submarine moved from 35 Sea Zone to 55 Sea Zone
Combat - Japanese
Battle in Korea
Battle in Hunan
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Hunan, round 2 : 2/3 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Korea from Russians with 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Anhwe
Japanese attack with 1 bomber and 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Anhwe, round 2 : 0/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 2 infantry in Anhwe, round 3 : 2/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in India
Japanese attack with 2 armour, 2 artilleries and 5 infantry
British defend with 1 aaGun, 2 artilleries and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 1 battleship and 1 cruiser in India, round 2 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 2 armour, 2 artilleries and 5 infantry in India, round 2 : 4/9 hits, 2.83 expected hits
UK_Pacific roll dice for 1 aaGun, 2 artilleries and 2 infantry in India, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the British, 1 artillery owned by the British and 2 infantry owned by the British lost in India
Japanese roll dice for 2 armour, 2 artilleries and 3 infantry in India, round 3 : 4/7 hits, 2.50 expected hits
UK_Pacific roll dice for 1 artillery in India, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in India
Japanese captures 4PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 3 infantry
Casualties for British: 1 aaGun, 2 artilleries and 2 infantry
Non Combat Move - Japanese
1 submarine moved from 39 Sea Zone to 80 Sea Zone
3 carriers, 1 destroyer, 3 fighters and 3 tactical_bombers moved from 37 Sea Zone to 39 Sea Zone
1 artillery moved from Kwangsi to Kiangsi
1 aaGun, 1 armour, 4 artilleries, 10 infantry and 2 mech_infantrys moved from Shantung to Jehol
2 bombers moved from Hunan to Japan
3 fighters moved from Kwangsi to 6 Sea Zone
3 fighters moved from 6 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from Anhwe to Jehol
Place Units - Japanese
1 armour and 3 infantry placed in Japan
1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
3 armour placed in Shantung
Turn Complete - Japanese
Japanese collect 58 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Chinese : 0.00
UK_Pacific : 1.33
Japanese : 2.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 destroyer, 2 fighters, 2 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
5 fighters moved from 26 Sea Zone to 16 Sea Zone
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 5 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to 109 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 109 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Algeria to 109 Sea Zone
2 bombers moved from West Indies to 109 Sea Zone
1 bomber moved from Eastern United States to 109 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Battle in 109 Sea Zone
Americans attack with 4 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 submarine
Americans roll dice for 4 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 2 : 5/7 hits, 4,17 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking 109 Sea Zone from Germans with 4 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 16 Sea Zone
Americans attack with 6 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 6 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/7 hits, 3,67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
4 tactical_bombers moved from Western United States to 26 Sea Zone
1 destroyer moved from 28 Sea Zone to 26 Sea Zone
2 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone
4 bombers moved from 109 Sea Zone to United Kingdom
1 artillery, 4 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
2 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
2 fighters placed in Western United States
1 destroyer and 4 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Burma
Chinese take Burma from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Szechwan
1 fighter moved from Szechwan to Yunnan
3 infantry moved from Szechwan to Yunnan
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 15 PUs; end with 16 PUs
Purchase Units - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to United Kingdom: 1 fighter
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to United Kingdom: 1 tactical_bomber
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
British buy 1 carrier, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from 91 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 93 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 artilleries and 2 infantry moved from Tobruk to Libya
1 mech_infantry moved from Tunisia to Libya
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 fighter moved from 99 Sea Zone to Libya
1 bomber moved from Egypt to 80 Sea Zone
1 fighter moved from Egypt to Libya
1 armour moved from Tobruk to Libya
2 infantry moved from Yunnan to French Indo China
1 infantry moved from Yunnan to Shan State
UK_Pacific take Shan State from Japanese
4 fighters and 1 tactical_bomber moved from Szechwan to French Indo China
Combat - British
Battle in 80 Sea Zone
British attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
British roll dice for 1 bomber and 1 destroyer in 80 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 80 Sea Zone
British win, taking 80 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Libya
British attack with 1 armour, 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry
Italians defend with 2 artilleries, 1 infantry and 1 mech_infantry
British roll dice for 1 armour, 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry in Libya, round 2 : 4/8 hits, 3,00 expected hits
Italians roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Libya, round 2 : 2/4 hits, 1,33 expected hits
1 mech_infantry owned by the Italians, 2 artilleries owned by the Italians, 1 infantry owned by the Italians and 2 infantry owned by the British lost in Libya
British win, taking Libya from Italians with 1 armour, 2 artilleries, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for British: 2 infantry
Casualties for Italians: 2 artilleries, 1 infantry and 1 mech_infantry
Battle in French Indo China
British attack with 4 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 5/7 hits, 3,00 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
British win, taking French Indo China from Japanese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 aaGuns, 2 artilleries and 10 infantry moved from Yunnan to Burma
4 fighters and 1 tactical_bomber moved from French Indo China to Burma
1 bomber moved from 80 Sea Zone to Egypt
1 infantry, 1 mech_infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 fighter moved from Libya to 98 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 99 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Tobruk to Egypt
1 fighter moved from Libya to Tobruk
2 infantry moved from British Somaliland to Ethiopia
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 battleship moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
1 infantry moved from Algeria to Tunisia
1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Quebec to 106 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 armour and 1 mech_infantry moved from Kansu to Szechwan
Place Units - British
1 carrier placed in 106 Sea Zone
1 fighter placed in 106 Sea Zone
1 infantry and 2 mech_infantrys placed in Egypt
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,17
British : 3,00
Italians : 0,67
Americans : 0,17
Japanese : 1,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 infantry moved from Bessarabia to Ukraine
1 armour and 1 mech_infantry moved from Romania to Ukraine
1 armour moved from Novgorod to Bryansk
1 mech_infantry moved from Southern Italy to France
1 fighter moved from Bessarabia to France
2 artilleries and 1 infantry moved from Greece to Bulgaria
3 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
2 artilleries and 2 infantry placed in Northern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
Italians collect 17 PUs (3 lost to blockades); end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
2 fighters moved from Queensland to Dutch New Guinea
3 fighters moved from Yunnan to Burma
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Dutch New Guinea: 2 fighters
EDIT: Adding units owned by ANZAC to Queensland: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Algeria to Tunisia
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 18 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Finland to Norway
Germans take Norway from Russians
1 armour moved from Norway to Finland
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
Combat - Germans
Non Combat Move - Germans
3 artilleries moved from Ukraine to Bryansk
2 mech_infantrys moved from Western Ukraine to Bryansk
1 armour and 4 mech_infantrys moved from Novgorod to Bryansk
4 infantry moved from Western Germany to 113 Sea Zone
4 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
3 infantry moved from 115 Sea Zone to Finland
1 infantry moved from 115 Sea Zone to Finland
1 mech_infantry moved from Germany to Eastern Poland
3 fighters and 2 tactical_bombers moved from Bryansk to Germany
2 infantry moved from Western Germany to France
Place Units - Germans
3 infantry placed in France
1 mech_infantry placed in Western Germany
3 infantry placed in Ukraine
3 infantry placed in Novgorod
9 infantry placed in Western Germany
Germans undo move 5.
2 infantry placed in Germany
7 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
Combat - Russians
Non Combat Move - Russians
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 armour and 1 mech_infantry moved from Tobruk to Egypt
1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
1 infantry moved from Rostov to Tambov
1 infantry moved from Caucasus to Rostov
1 artillery and 2 infantry moved from Volgograd to Samara
1 infantry moved from Tambov to Russia
1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
2 infantry moved from Vologda to Russia
2 aaGuns and 18 infantry moved from Manchuria to Amur
Place Units - Russians
2 armour, 2 artilleries, 5 infantry and 1 mech_infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 46 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 armour moved from India to Eastern Persia
Japanese take West India from UK_Pacific
Japanese take Eastern Persia from British
2 artilleries and 2 infantry moved from India to 39 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 44 Sea Zone
2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes
1 armour and 2 mech_infantrys moved from Jehol to Suiyuyan
1 bomber moved from Jehol to Suiyuyan
2 infantry moved from Korea to Manchuria
Japanese take Manchuria from Chinese
2 bombers moved from Japan to Suiyuyan
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 2 transports moved from 39 Sea Zone to 44 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 4 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 4 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Celebes, round 2 : 3/4 hits, 1.33 expected hits
ANZAC roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Suiyuyan
Japanese attack with 1 armour, 3 bombers and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 3 bombers and 2 mech_infantrys in Suiyuyan, round 2 : 2/6 hits, 2.83 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour, 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
3 bombers moved from Suiyuyan to Anhwe
1 aaGun, 4 artilleries and 10 infantry moved from Jehol to Anhwe
3 armour moved from Shantung to Kiangsi
1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Anhwe to Kiangsi
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 55 Sea Zone to 35 Sea Zone
1 armour and 2 artilleries moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
3 infantry moved from 35 Sea Zone to Philippines
2 artilleries moved from 35 Sea Zone to Philippines
1 armour moved from 35 Sea Zone to Philippines
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Siberia to Soviet Far East
Place Units - Japanese
1 factory_minor placed in Kiangsu
2 armour and 1 mech_infantry placed in Shantung
1 carrier, 1 destroyer and 2 fighters placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
ANZAC : -0.67
Chinese : -0.33
Japanese : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers, 2 fighters and 2 tactical_bombers; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Normandy Bordeaux to Spain
1 bomber moved from United Kingdom to 115 Sea Zone
3 bombers moved from United Kingdom to Spain
1 fighter and 1 tactical_bomber moved from United Kingdom to Spain
5 fighters and 5 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in 115 Sea Zone
Americans attack with 1 bomber
Germans defend with 2 transports
2 transports owned by the Germans lost in 115 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in Spain
Americans attack with 1 armour, 1 artillery, 3 bombers, 1 fighter, 5 infantry, 3 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 6 infantry
Americans roll dice for 1 armour, 1 artillery, 3 bombers, 1 fighter, 5 infantry, 3 mech_infantrys and 1 tactical_bomber in Spain, round 2 : 6/15 hits, 5,50 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2,00 expected hits
2 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 1 armour, 1 artillery, 3 bombers, 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 6 infantry
Battle in 16 Sea Zone
Americans attack with 5 fighters and 5 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 5 fighters and 5 tactical_bombers in 16 Sea Zone, round 2 : 5/10 hits, 5,83 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
5 fighters and 5 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
3 bombers moved from Spain to United Kingdom
1 fighter and 1 tactical_bomber moved from Spain to 91 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 carrier and 4 transports moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from 115 Sea Zone to Archangel
1 submarine moved from 54 Sea Zone to 41 Sea Zone
Place Units - Americans
2 carriers placed in 10 Sea Zone
2 fighters and 2 tactical_bombers placed in Western United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kwangsi to Kwangtung
Chinese take Kwangtung from Japanese
Combat - Chinese
Non Combat Move - Chinese
2 artilleries, 1 fighter and 21 infantry moved from Yunnan to Kweichow
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Burma to Yunnan
Place Units - Chinese
5 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 14 PUs; end with 15 PUs
Purchase Units - British
British buy 1 carrier, 1 destroyer and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
1 fighter moved from United Kingdom to Portugal
3 infantry moved from Burma to India
UK_Pacific take India from Japanese
UK_Pacific take Burma from Chinese
UK_Pacific take Kwangtung from Chinese
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
1 transport moved from 98 Sea Zone to 76 Sea Zone
2 infantry moved from Ethiopia to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Eastern Persia
1 bomber moved from Egypt to Eastern Persia
1 fighter and 1 tactical_bomber moved from Burma to Eastern Persia
1 fighter moved from Burma to Eastern Persia
1 fighter moved from Burma to Eastern Persia
Combat - British
Battle in Eastern Persia
British attack with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 armour
British roll dice for 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Eastern Persia, round 2 : 3/7 hits, 3,17 expected hits
Japanese roll dice for 2 armour in Eastern Persia, round 2 : 2/2 hits, 1,00 expected hits
2 armour owned by the Japanese and 2 infantry owned by the British lost in Eastern Persia
British win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Casualties for Japanese: 2 armour
Battle in Portugal
British attack with 1 artillery, 1 fighter and 1 infantry
Neutral_True defend with 2 infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Portugal, round 2 : 0/3 hits, 1,17 expected hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Portugal
British roll dice for 1 artillery and 1 fighter in Portugal, round 3 : 1/2 hits, 0,83 expected hits
Neutral_True roll dice for 2 infantry in Portugal, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Neutral_True lost in Portugal
British roll dice for 1 artillery and 1 fighter in Portugal, round 4 : 1/2 hits, 0,83 expected hits
Neutral_True roll dice for 1 infantry in Portugal, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_True lost in Portugal
British win, taking Portugal from Neutral_True with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_True: 2 infantry
Non Combat Move - British
1 fighter moved from Portugal to 91 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 110 Sea Zone to 91 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Syria
1 infantry moved from Tunisia to Libya
1 armour and 1 mech_infantry moved from Libya to Alexandria
1 fighter moved from Tobruk to 98 Sea Zone
1 artillery moved from Libya to Tobruk
5 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Iraq to Persia
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 carrier and 2 fighters moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from Burma to Kweichow
1 armour and 1 mech_infantry moved from Szechwan to Kweichow
3 fighters and 1 tactical_bomber moved from Eastern Persia to Persia
1 bomber moved from Eastern Persia to Iraq
1 aaGun moved from Burma to India
1 aaGun moved from Burma to Yunnan
2 artilleries and 2 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
4 infantry moved from Burma to India
Place Units - British
1 carrier, 1 destroyer and 1 tactical_bomber placed in 98 Sea Zone
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
British : -1,00
Americans : -0,33
Neutral_True : -0,67
Japanese : 0,67