bloody G1!
Weddingsinger (Axis) vs Sovietishcat (Allies) +16 G40 best 3 out of 5 game #4
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 17 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 1 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Shantung to Jehol 1 mech_infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 mech_infantry moved from Shantung to Kiangsi Japanese take Kiangsi from Chinese 1 mech_infantry moved from French Indo China to Burma 2 mech_infantrys moved from French Indo China to Burma 1 armour moved from Sumatra to 41 Sea Zone 1 armour and 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 armour moved from 39 Sea Zone to India 3 bombers moved from Malaya to India 1 armour moved from Kweichow to Sikang 1 mech_infantry moved from Szechwan to Sikang 1 armour moved from Hunan to Shensi 1 mech_infantry moved from Kweichow to Shensi 1 armour moved from Hopei to Suiyuyan 1 artillery moved from Kwangtung to 20 Sea Zone 1 mech_infantry moved from Kwangsi to Burma 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 1 fighter moved from 42 Sea Zone to 55 Sea Zone 3 fighters and 1 tactical_bomber moved from 41 Sea Zone to 55 Sea Zone 1 fighter moved from Malaya to 55 Sea Zone 2 fighters moved from French Indo China to 55 Sea Zone Combat - Japanese Battle in 55 Sea Zone Japanese attack with 1 destroyer, 7 fighters and 1 tactical_bomber Americans defend with 2 submarines; ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer, 7 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 7/9 hits, 4.50 expected hits Americans roll dice for 2 submarines in 55 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 2 submarines owned by the Americans, 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone Japanese win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 destroyer Casualties for Americans: 2 submarines Battle in Suiyuyan Japanese attack with 1 armour Chinese defend with 1 infantry Japanese roll dice for 1 armour in Suiyuyan, round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Suiyuyan, round 3 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Suiyuyan Chinese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 1 armour Battle in Burma Japanese attack with 4 mech_infantrys British defend with 1 armour Japanese roll dice for 4 mech_infantrys in Burma, round 2 : 0/4 hits, 0.67 expected hits UK_Pacific roll dice for 1 armour in Burma, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 4 mech_infantrys in Burma, round 3 : 0/4 hits, 0.67 expected hits UK_Pacific roll dice for 1 armour in Burma, round 3 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Japanese lost in Burma Japanese roll dice for 3 mech_infantrys in Burma, round 4 : 0/3 hits, 0.50 expected hits UK_Pacific roll dice for 1 armour in Burma, round 4 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Japanese lost in Burma Japanese roll dice for 2 mech_infantrys in Burma, round 5 : 0/2 hits, 0.33 expected hits UK_Pacific roll dice for 1 armour in Burma, round 5 : 0/1 hits, 0.50 expected hits Japanese roll dice for 2 mech_infantrys in Burma, round 6 : 0/2 hits, 0.33 expected hits UK_Pacific roll dice for 1 armour in Burma, round 6 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Japanese lost in Burma Japanese roll dice for 1 mech_infantry in Burma, round 7 : 0/1 hits, 0.17 expected hits UK_Pacific roll dice for 1 armour in Burma, round 7 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Japanese lost in Burma UK_Pacific win with 1 armour remaining. Battle score for attacker is -16 Casualties for Japanese: 4 mech_infantrys Battle in India Japanese attack with 1 armour and 3 bombers British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 armour and 3 bombers in India, round 2 : 3/4 hits, 2.50 expected hits UK_Pacific roll dice for 2 infantry in India, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in India Japanese captures 8PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 armour and 3 bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Sikang Japanese attack with 1 armour and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 armour remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 1 armour and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Yunnan to 42 Sea Zone 7 fighters and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 battleship and 3 carriers moved from 41 Sea Zone to 42 Sea Zone 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 artillery and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Shantung to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 carrier moved from 35 Sea Zone to 6 Sea Zone 3 bombers moved from India to French Indo China Place Units - Japanese 3 mech_infantrys placed in French Indo China 1 armour, 1 artillery and 1 infantry placed in Malaya Japanese undo move 1. 1 armour, 1 fighter and 1 tactical_bomber placed in French Indo China 3 mech_infantrys placed in Kwangtung 2 mech_infantrys placed in Shantung 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 70 PUs; end with 79 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Shantung: 1 mech_infantry EDIT: Adding units owned by Japanese to Hopei: 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to 81 Sea Zone: 2 carriers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0.33 Chinese : 0.67 UK_Pacific : 0.33 Japanese : 0.00
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TripleA Move Summary: Americans round 17
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 17 Purchase Units - Americans Americans buy 5 artilleries, 2 bombers, 1 factory_minor, 5 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Greece to Bulgaria Americans take Bulgaria from Germans 3 bombers moved from Caucasus to Sikang 1 fighter and 1 tactical_bomber moved from Gibraltar to Normandy Bordeaux 1 artillery moved from Morocco to 91 Sea Zone 1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Normandy Bordeaux
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TripleA Turn Summary: Americans round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 17 Purchase Units - Americans Americans buy 5 artilleries, 2 bombers, 1 factory_minor, 5 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Greece to Bulgaria Americans take Bulgaria from Germans 3 bombers moved from Caucasus to Sikang 1 fighter and 1 tactical_bomber moved from Gibraltar to Normandy Bordeaux 1 artillery moved from Morocco to 91 Sea Zone 1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Normandy Bordeaux Combat - Americans Battle in Normandy Bordeaux Americans attack with 1 artillery, 1 fighter and 1 tactical_bomber Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour Americans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/3 hits, 1,50 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Sikang Americans attack with 3 bombers Japanese defend with 1 armour Americans roll dice for 3 bombers in Sikang, round 2 : 3/3 hits, 2,00 expected hits Japanese roll dice for 1 armour in Sikang, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Sikang Americans win with 2 bombers remaining. Battle score for attacker is -6 Casualties for Americans: 1 bomber Casualties for Japanese: 1 armour Non Combat Move - Americans 2 bombers moved from Sikang to Volgograd 4 bombers moved from Western United States to Queensland 3 carriers, 1 destroyer and 6 fighters moved from 26 Sea Zone to 54 Sea Zone 5 destroyers and 6 submarines moved from 91 Sea Zone to 110 Sea Zone 2 carriers moved from 91 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone 4 fighters moved from Gibraltar to Greece 2 bombers moved from Gibraltar to Greece 1 fighter and 1 tactical_bomber moved from Gibraltar to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 artillery, 3 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 4 transports moved from 91 Sea Zone to 101 Sea Zone Place Units - Americans 2 bombers placed in Western United States 1 factory_minor placed in Greece 5 artilleries and 5 infantry placed in Central United States 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : -0,33 Americans : 0,50 Japanese : 0,50
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TripleA Move Summary: Chinese round 17
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 17 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 4 infantry moved from Kansu to Shensi 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Tsinghai to Sikang Chinese take Sikang from Japanese
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TripleA Turn Summary: Chinese round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 17 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 4 infantry moved from Kansu to Shensi 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Tsinghai to Sikang Chinese take Sikang from Japanese Combat - Chinese Battle in Shensi Chinese attack with 5 infantry Japanese defend with 1 armour and 1 mech_infantry Chinese roll dice for 5 infantry in Shensi, round 2 : 0/5 hits, 0,83 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 : 0/2 hits, 0,83 expected hits Chinese roll dice for 5 infantry in Shensi, round 3 : 1/5 hits, 0,83 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 3 : 0/2 hits, 0,83 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Chinese roll dice for 5 infantry in Shensi, round 4 : 1/5 hits, 0,83 expected hits Japanese roll dice for 1 armour in Shensi, round 4 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 5 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 armour and 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : -0,50 Japanese : -2,17
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TripleA Move Summary: British round 17
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 17 Purchase Units - British British buy 3 armour, 1 factory_minor and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Ukraine to Western Ukraine British take Western Ukraine from Italians 1 armour moved from Western Ukraine to Bryansk 1 infantry moved from Rostov to Bryansk 1 infantry moved from Volgograd to Tambov British take Tambov from Germans 2 bombers moved from Caucasus to Bryansk 1 bomber moved from West India to Bryansk 1 armour and 1 mech_infantry moved from West India to India 1 armour moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 armour moved from Shan State to Yunnan Chinese take Yunnan from Japanese 1 armour moved from West India to India 1 fighter moved from West India to 39 Sea Zone
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TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 17 Purchase Units - Americans Americans buy 5 artilleries, 2 bombers, 1 factory_minor, 5 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Greece to Bulgaria Americans take Bulgaria from Germans 3 bombers moved from Caucasus to Sikang 1 fighter and 1 tactical_bomber moved from Gibraltar to Normandy Bordeaux 1 artillery moved from Morocco to 91 Sea Zone 1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Normandy Bordeaux Combat - Americans Battle in Normandy Bordeaux Americans attack with 1 artillery, 1 fighter and 1 tactical_bomber Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour Americans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/3 hits, 1,50 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Sikang Americans attack with 3 bombers Japanese defend with 1 armour Americans roll dice for 3 bombers in Sikang, round 2 : 3/3 hits, 2,00 expected hits Japanese roll dice for 1 armour in Sikang, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Sikang Americans win with 2 bombers remaining. Battle score for attacker is -6 Casualties for Americans: 1 bomber Casualties for Japanese: 1 armour Non Combat Move - Americans 2 bombers moved from Sikang to Volgograd 4 bombers moved from Western United States to Queensland 3 carriers, 1 destroyer and 6 fighters moved from 26 Sea Zone to 54 Sea Zone 5 destroyers and 6 submarines moved from 91 Sea Zone to 110 Sea Zone 2 carriers moved from 91 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone 4 fighters moved from Gibraltar to Greece 2 bombers moved from Gibraltar to Greece 1 fighter and 1 tactical_bomber moved from Gibraltar to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 artillery, 3 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 4 transports moved from 91 Sea Zone to 101 Sea Zone Place Units - Americans 2 bombers placed in Western United States 1 factory_minor placed in Greece 5 artilleries and 5 infantry placed in Central United States 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 4 infantry moved from Kansu to Shensi 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Tsinghai to Sikang Chinese take Sikang from Japanese Combat - Chinese Battle in Shensi Chinese attack with 5 infantry Japanese defend with 1 armour and 1 mech_infantry Chinese roll dice for 5 infantry in Shensi, round 2 : 0/5 hits, 0,83 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 : 0/2 hits, 0,83 expected hits Chinese roll dice for 5 infantry in Shensi, round 3 : 1/5 hits, 0,83 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 3 : 0/2 hits, 0,83 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Chinese roll dice for 5 infantry in Shensi, round 4 : 1/5 hits, 0,83 expected hits Japanese roll dice for 1 armour in Shensi, round 4 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 5 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 armour and 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Purchase Units - British British buy 3 armour, 1 factory_minor and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Ukraine to Western Ukraine British take Western Ukraine from Italians 1 armour moved from Western Ukraine to Bryansk 1 infantry moved from Rostov to Bryansk 1 infantry moved from Volgograd to Tambov British take Tambov from Germans 2 bombers moved from Caucasus to Bryansk 1 bomber moved from West India to Bryansk 1 armour and 1 mech_infantry moved from West India to India 1 armour moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 armour moved from Shan State to Yunnan Chinese take Yunnan from Japanese 1 armour moved from West India to India 1 fighter moved from West India to 39 Sea Zone Combat - British Battle in 39 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 39 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Bryansk British attack with 1 armour, 3 bombers and 1 infantry Germans defend with 1 aaGun, 2 armour and 1 mech_infantry AA fire in Bryansk : 1/3 hits, 0,50 expected hits 1 bomber owned by the British lost in Bryansk British roll dice for 1 armour, 2 bombers and 1 infantry in Bryansk, round 2 : 3/4 hits, 2,00 expected hits Germans roll dice for 1 aaGun, 2 armour and 1 mech_infantry in Bryansk, round 2 : 2/3 hits, 1,33 expected hits 1 aaGun owned by the Germans, 1 armour owned by the Germans, 1 bomber owned by the British, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Bryansk British roll dice for 1 armour and 1 bomber in Bryansk, round 3 : 0/2 hits, 1,17 expected hits Germans roll dice for 1 armour in Bryansk, round 3 : 0/1 hits, 0,50 expected hits British roll dice for 1 armour and 1 bomber in Bryansk, round 4 : 0/2 hits, 1,17 expected hits Germans roll dice for 1 armour in Bryansk, round 4 : 1/1 hits, 0,50 expected hits 1 armour owned by the British lost in Bryansk British roll dice for 1 bomber in Bryansk, round 5 : 0/1 hits, 0,67 expected hits Germans roll dice for 1 armour in Bryansk, round 5 : 0/1 hits, 0,50 expected hits British roll dice for 1 bomber in Bryansk, round 6 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 armour in Bryansk, round 6 : 1/1 hits, 0,50 expected hits 1 armour owned by the Germans and 1 bomber owned by the British lost in Bryansk Germans win with no units remaining. Battle score for attacker is -24 Casualties for British: 1 armour, 3 bombers and 1 infantry Casualties for Germans: 1 aaGun, 2 armour and 1 mech_infantry Battle in India British attack with 2 armour and 1 mech_infantry Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour British roll dice for 2 armour and 1 mech_infantry in India, round 2 : 3/3 hits, 1,17 expected hits Japanese roll dice for 1 armour in India, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in India British win, taking India from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - British 8 infantry moved from Volgograd to Rostov 2 armour moved from Persia to Caucasus 2 mech_infantrys moved from Iraq to Caucasus 1 armour moved from Persia to West India 1 mech_infantry moved from Iraq to Eastern Persia 2 carriers moved from 81 Sea Zone to 98 Sea Zone 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 1 fighter moved from 39 Sea Zone to West India 2 fighters moved from West India to Caucasus 2 transports moved from 91 Sea Zone to 110 Sea Zone Place Units - British 1 factory_minor placed in Caucasus 3 armour placed in Volgograd 3 mech_infantrys placed in Ukraine 2 mech_infantrys placed in Persia Turn Complete - British British collect 47 PUs; end with 47 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 52 PUs Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Germans : 0,33 AA fire in Bryansk : : 0,50 British : 0,17 Americans : 0,50 Chinese : -0,50 Japanese : -2,17
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TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 17 Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Yugoslavia to Bulgaria Combat - Italians Battle in Bulgaria Italians attack with 1 mech_infantry Americans defend with 1 artillery Italians roll dice for 1 mech_infantry in Bulgaria, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 artillery in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Bulgaria Americans win with 1 artillery remaining. Battle score for attacker is -4 Casualties for Italians: 1 mech_infantry Non Combat Move - Italians 2 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6,4,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,2,5,2,4,5,4,2,1,4,5 Italians collect 2 PUs (11 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
Italians : -0.17 Americans : 0.67
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TripleA Turn Summary: ANZAC round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Volgograd to Kazakhstan 1 fighter moved from Volgograd to Rostov 1 infantry moved from Volgograd to Rostov 2 destroyers moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 9 infantry moved from Queensland to South Australia 1 artillery moved from Queensland to South Australia 2 aaGuns moved from Queensland to South Australia 1 artillery and 3 infantry moved from New Zealand to 63 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 63 Sea Zone to 54 Sea Zone 1 artillery and 3 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 destroyer EDIT: Adding units owned by ANZAC to 56 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 18
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 18 Purchase Units - Germans
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 18 Purchase Units - Germans Germans buy 1 armour, 3 bombers and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from France to Normandy Bordeaux 1 armour and 1 mech_infantry moved from Greater Southern Germany to Bulgaria 1 mech_infantry moved from Eastern Poland to Ukraine 2 mech_infantrys moved from Eastern Poland to Ukraine 1 infantry moved from Russia to Tambov 1 fighter moved from Western Germany to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine 1 mech_infantry moved from Russia to Western Ukraine Germans take Western Ukraine from British 1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine 1 tactical_bomber moved from Russia to Tambov 1 armour moved from Timguska to Samara Germans take Samara from British 1 mech_infantry moved from Greater Southern Germany to Bulgaria Combat - Germans Battle in Bulgaria Germans attack with 1 armour and 2 mech_infantrys Americans defend with 1 artillery Germans roll dice for 1 armour and 2 mech_infantrys in Bulgaria, round 2 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 artillery in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Bulgaria Germans roll dice for 1 armour and 1 mech_infantry in Bulgaria, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 artillery in Bulgaria, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Bulgaria, round 4 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 artillery in Bulgaria, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Bulgaria Germans win, taking Bulgaria from Americans with 1 armour remaining. Battle score for attacker is -4 Casualties for Germans: 2 mech_infantrys Casualties for Americans: 1 artillery Battle in Ukraine Germans attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers British defend with 1 factory_minor and 3 mech_infantrys Germans roll dice for 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Ukraine, round 2 : 4/7 hits, 2.83 expected hits British roll dice for 3 mech_infantrys in Ukraine, round 2 : 2/3 hits, 1.00 expected hits 3 mech_infantrys owned by the British and 2 mech_infantrys owned by the Germans lost in Ukraine Germans win, taking Ukraine from British with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 2 mech_infantrys Casualties for British: 3 mech_infantrys Battle in Normandy Bordeaux Germans attack with 1 fighter, 1 infantry and 1 mech_infantry Americans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Tambov Germans attack with 1 infantry and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Tambov Germans win with 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Non Combat Move - Germans 1 tactical_bomber moved from Tambov to Russia 1 armour and 2 mech_infantrys moved from Novgorod to Smolensk 1 mech_infantry moved from Greater Southern Germany to Yugoslavia 1 fighter moved from Normandy Bordeaux to Western Germany 1 mech_infantry moved from France to Western Germany 1 mech_infantry moved from Western Germany to Greater Southern Germany 1 submarine moved from 113 Sea Zone to 114 Sea Zone 2 artilleries and 7 infantry moved from Karelia to Finland 7 infantry moved from Norway to Finland 4 artilleries and 4 infantry moved from Western Germany to France 8 mech_infantrys moved from Western Germany to Yugoslavia 2 fighters and 2 tactical_bombers moved from Ukraine to Russia Place Units - Germans 1 armour and 2 mech_infantrys placed in Russia 3 bombers and 5 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1,5,6,2,5 Germans collect 59 PUs (3 lost to blockades); end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs Turning on Edit Mode EDIT: Changing unit bombing damage for these Germans owned units to: airfield = 0 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.50 British : 1.67 Americans : 0.67
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TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 18 Purchase Units - Japanese Japanese buy 1 armour, 2 destroyers, 2 infantry, 5 mech_infantrys, 3 tactical_bombers and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 bombers moved from French Indo China to India 2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 39 Sea Zone 2 artilleries and 2 infantry moved from 39 Sea Zone to India 1 armour moved from Malaya to Burma Japanese take Shan State from UK_Pacific Japanese take Burma from UK_Pacific 1 armour moved from French Indo China to Yunnan 3 mech_infantrys moved from Kwangtung to Yunnan 1 mech_infantry moved from Kiangsi to Yunnan 1 submarine moved from 35 Sea Zone to 55 Sea Zone 8 fighters and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 55 Sea Zone 1 destroyer moved from 16 Sea Zone to 25 Sea Zone 1 fighter moved from 6 Sea Zone to 25 Sea Zone Combat - Japanese Battle in India Japanese attack with 2 artilleries, 3 bombers and 2 infantry British defend with 2 armour and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 2 artilleries, 3 bombers and 2 infantry in India, round 2 : 2/7 hits, 3.33 expected hits UK_Pacific roll dice for 2 armour and 1 mech_infantry in India, round 2 : 3/3 hits, 1.33 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the British lost in India Japanese roll dice for 1 artillery and 3 bombers in India, round 3 : 1/4 hits, 2.33 expected hits UK_Pacific roll dice for 1 armour in India, round 3 : 1/1 hits, 0.50 expected hits 1 bomber owned by the Japanese and 1 armour owned by the British lost in India Japanese captures 7PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 artillery and 2 bombers remaining. Battle score for attacker is -6 Casualties for Japanese: 1 artillery, 1 bomber and 2 infantry Casualties for British: 2 armour and 1 mech_infantry Battle in Yunnan Japanese attack with 1 armour and 4 mech_infantrys British defend with 1 armour Japanese roll dice for 1 armour and 4 mech_infantrys in Yunnan, round 2 : 0/5 hits, 1.17 expected hits Chinese roll dice for 1 armour in Yunnan, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan Japanese roll dice for 1 armour and 3 mech_infantrys in Yunnan, round 3 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 armour in Yunnan, round 3 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -2 Casualties for Japanese: 2 mech_infantrys Casualties for British: 1 armour Battle in 55 Sea Zone Japanese attack with 9 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 9 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 8/11 hits, 5.83 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone Japanese win with 9 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in 25 Sea Zone Japanese attack with 1 destroyer and 1 fighter Americans defend with 1 destroyer Japanese roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 fighter moved from 25 Sea Zone to 6 Sea Zone 1 carrier moved from 6 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from Japan to 6 Sea Zone 2 bombers moved from India to French Indo China 9 fighters and 2 tactical_bombers moved from 55 Sea Zone to 42 Sea Zone 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to French Indo China 2 tactical_bombers moved from 36 Sea Zone to French Indo China 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 mech_infantry moved from Chahar to Kweichow 1 mech_infantry moved from Hopei to Kweichow 2 mech_infantrys moved from Shantung to Kweichow 1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery moved from Malaya to Shan State Place Units - Japanese 3 tactical_bombers placed in French Indo China 1 armour and 2 mech_infantrys placed in Malaya 3 mech_infantrys placed in Kwangtung 2 destroyers and 1 transport placed in 6 Sea Zone 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 69 PUs; end with 77 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 2 tactical_bombers EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 tactical_bombers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 0.67 Americans : -0.33 Chinese : 1.00 UK_Pacific : 2.17 Japanese : -1.83
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This game is absolutely bonkers.
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TripleA Move Summary: Americans round 18
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 18 Purchase Units - Americans Americans buy 7 fighters and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Volgograd to Bulgaria 2 bombers moved from Greece to Bulgaria 4 fighters moved from Greece to Bulgaria
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TripleA Turn Summary: Americans round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 18 Purchase Units - Americans Americans buy 7 fighters and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Volgograd to Bulgaria 2 bombers moved from Greece to Bulgaria 4 fighters moved from Greece to Bulgaria Combat - Americans Battle in Bulgaria Americans attack with 4 bombers and 4 fighters Germans defend with 1 armour Americans roll dice for 4 bombers and 4 fighters in Bulgaria, round 2 : 3/8 hits, 4,67 expected hits Germans roll dice for 1 armour in Bulgaria, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Germans and 1 bomber owned by the Americans lost in Bulgaria Americans win with 3 bombers and 4 fighters remaining. Battle score for attacker is -6 Casualties for Americans: 1 bomber Casualties for Germans: 1 armour Non Combat Move - Americans 3 bombers and 4 fighters moved from Bulgaria to Greece 2 bombers moved from Western United States to Queensland 2 fighters moved from 54 Sea Zone to Hawaiian Islands 3 carriers moved from 54 Sea Zone to 63 Sea Zone 1 destroyer and 3 submarines moved from 54 Sea Zone to 63 Sea Zone 4 fighters moved from 54 Sea Zone to 63 Sea Zone 1 submarine moved from 10 Sea Zone to 30 Sea Zone 2 carriers, 6 destroyers and 2 fighters moved from 110 Sea Zone to 91 Sea Zone 2 tactical_bombers moved from 110 Sea Zone to 91 Sea Zone 2 submarines moved from 110 Sea Zone to 105 Sea Zone 4 submarines moved from 110 Sea Zone to 91 Sea Zone 4 artilleries and 4 infantry moved from Central United States to 101 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 91 Sea Zone to 92 Sea Zone 1 carrier moved from 91 Sea Zone to 92 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 2 destroyers moved from 91 Sea Zone to 92 Sea Zone 4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar 1 transport moved from 110 Sea Zone to 91 Sea Zone Place Units - Americans 3 fighters placed in Greece Turning on Edit Mode EDIT: Removing units owned by Americans from 92 Sea Zone: 1 carrier and 2 destroyers EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier and 2 destroyers EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 92 Sea Zone: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Americans to Gibraltar: 1 fighter and 1 tactical_bomber EDIT: Removing units owned by Americans from 91 Sea Zone: 2 destroyers EDIT: Adding units owned by Americans to 92 Sea Zone: 2 destroyers EDIT: Turning off Edit Mode 1 transport placed in 101 Sea Zone 3 fighters placed in Eastern United States 1 fighter placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : 0,50 Americans : -1,67
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TripleA Move Summary: Chinese round 18
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 18 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Szechwan Chinese take Szechwan from Japanese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese
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TripleA Turn Summary: Chinese round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 18 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Szechwan Chinese take Szechwan from Japanese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese Combat - Chinese Non Combat Move - Chinese 3 infantry moved from Shensi to Suiyuyan Place Units - Chinese 2 infantry placed in Chahar Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: British round 18
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 18 Purchase Units - British British buy 1 artillery and 12 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from West India to 39 Sea Zone 1 armour moved from West India to India 1 mech_infantry moved from Eastern Persia to India 1 fighter moved from West India to India 1 infantry moved from Rostov to Bryansk British take Bryansk from Germans 2 infantry moved from Rostov to Ukraine 1 armour moved from Volgograd to Ukraine 1 mech_infantry moved from Caucasus to Samara 1 armour moved from Volgograd to Samara 1 mech_infantry moved from Caucasus to Kazakhstan 1 mech_infantry moved from Kazakhstan to Novosibirsk British take Novosibirsk from Germans 1 fighter moved from Caucasus to Samara
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TripleA Turn Summary: UK_Pacific round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 18 Purchase Units - Americans Americans buy 7 fighters and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Volgograd to Bulgaria 2 bombers moved from Greece to Bulgaria 4 fighters moved from Greece to Bulgaria Combat - Americans Battle in Bulgaria Americans attack with 4 bombers and 4 fighters Germans defend with 1 armour Americans roll dice for 4 bombers and 4 fighters in Bulgaria, round 2 : 3/8 hits, 4,67 expected hits Germans roll dice for 1 armour in Bulgaria, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Germans and 1 bomber owned by the Americans lost in Bulgaria Americans win with 3 bombers and 4 fighters remaining. Battle score for attacker is -6 Casualties for Americans: 1 bomber Casualties for Germans: 1 armour Non Combat Move - Americans 3 bombers and 4 fighters moved from Bulgaria to Greece 2 bombers moved from Western United States to Queensland 2 fighters moved from 54 Sea Zone to Hawaiian Islands 3 carriers moved from 54 Sea Zone to 63 Sea Zone 1 destroyer and 3 submarines moved from 54 Sea Zone to 63 Sea Zone 4 fighters moved from 54 Sea Zone to 63 Sea Zone 1 submarine moved from 10 Sea Zone to 30 Sea Zone 2 carriers, 6 destroyers and 2 fighters moved from 110 Sea Zone to 91 Sea Zone 2 tactical_bombers moved from 110 Sea Zone to 91 Sea Zone 2 submarines moved from 110 Sea Zone to 105 Sea Zone 4 submarines moved from 110 Sea Zone to 91 Sea Zone 4 artilleries and 4 infantry moved from Central United States to 101 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 91 Sea Zone to 92 Sea Zone 1 carrier moved from 91 Sea Zone to 92 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 2 destroyers moved from 91 Sea Zone to 92 Sea Zone 4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar 1 transport moved from 110 Sea Zone to 91 Sea Zone Place Units - Americans 3 fighters placed in Greece Turning on Edit Mode EDIT: Removing units owned by Americans from 92 Sea Zone: 1 carrier and 2 destroyers EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier and 2 destroyers EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 92 Sea Zone: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Americans to Gibraltar: 1 fighter and 1 tactical_bomber EDIT: Removing units owned by Americans from 91 Sea Zone: 2 destroyers EDIT: Adding units owned by Americans to 92 Sea Zone: 2 destroyers EDIT: Turning off Edit Mode 1 transport placed in 101 Sea Zone 3 fighters placed in Eastern United States 1 fighter placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Szechwan Chinese take Szechwan from Japanese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese Combat - Chinese Non Combat Move - Chinese 3 infantry moved from Shensi to Suiyuyan Place Units - Chinese 2 infantry placed in Chahar Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - British British buy 1 artillery and 12 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from West India to 39 Sea Zone 1 armour moved from West India to India 1 mech_infantry moved from Eastern Persia to India 1 fighter moved from West India to India 1 infantry moved from Rostov to Bryansk British take Bryansk from Germans 2 infantry moved from Rostov to Ukraine 1 armour moved from Volgograd to Ukraine 1 mech_infantry moved from Caucasus to Samara 1 armour moved from Volgograd to Samara 1 mech_infantry moved from Caucasus to Kazakhstan 1 mech_infantry moved from Kazakhstan to Novosibirsk British take Novosibirsk from Germans 1 fighter moved from Caucasus to Samara Combat - British Battle in 39 Sea Zone British attack with 1 fighter Japanese defend with 2 transports 2 transports owned by the Japanese lost in 39 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in Ukraine British attack with 1 armour and 2 infantry Germans defend with 1 factory_minor and 1 mech_infantry British roll dice for 1 armour and 2 infantry in Ukraine, round 2 : 3/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Ukraine British win, taking Ukraine from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Samara British attack with 1 armour, 1 fighter and 1 mech_infantry Germans defend with 1 armour British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Samara, round 2 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 armour in Samara, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Samara British win, taking Samara from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in India British attack with 1 armour, 1 fighter and 1 mech_infantry Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour British roll dice for 1 armour, 1 fighter and 1 mech_infantry in India, round 2 : 2/3 hits, 1,17 expected hits Japanese roll dice for 1 artillery in India, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in India British win, taking India from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British 1 fighter moved from India to West India 1 fighter moved from 39 Sea Zone to West India 2 mech_infantrys moved from Persia to West India 2 carriers and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 1 fighter moved from Caucasus to Greece 1 armour moved from Volgograd to Rostov 1 infantry moved from Rostov to Tambov 1 fighter moved from Samara to Volgograd 1 armour moved from Caucasus to Kazakhstan 1 armour moved from Caucasus to Kazakhstan 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Gibraltar Place Units - British 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Caucasus 3 mech_infantrys placed in Persia 3 mech_infantrys placed in Iraq 1 artillery placed in United Kingdom Turn Complete - British British collect 47 PUs; end with 47 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 52 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Germans : -0,33 British : 3,83 Americans : -1,67 Japanese : -0,33
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TripleA Turn Summary: Italians round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 18 Purchase Units - Italians Italians buy nothing; Remaining resources: 2 PUs; Combat Move - Italians Non Combat Move - Italians 1 mech_infantry moved from Southern Italy to Yugoslavia Turn Complete - Italians Total Cost from Convoy Blockades: 13 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2,6,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,1,5,3,3,1,5,5,3,2,2 Italians collect 0 PUs (13 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :