@AndrewAAGamer I assumed you would submerge the sub as it would affect my transport, i.e., most devasting move
Weddingsinger (Axis) vs Sovietishcat (Allies) +16 G40 best 3 out of 5 game #4
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TripleA Move Summary: British round 12
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Combat Move - British 1 armour moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 armour moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 1 armour moved from Hopei to Chahar Chinese take Chahar from Japanese 1 armour moved from Chahar to Anhwe 1 mech_infantry moved from Hopei to Kiangsu Chinese take Kiangsu from Japanese 1 armour moved from Hopei to Anhwe 1 mech_infantry moved from Caucasus to Tambov British take Tambov from Germans 1 mech_infantry moved from Caucasus to Samara
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Americans Americans buy 7 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 5 artilleries and 5 infantry moved from Morocco to 91 Sea Zone 2 carriers and 3 destroyers moved from 91 Sea Zone to 110 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone 2 fighters and 2 tactical_bombers moved from Gibraltar to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone 1 submarine moved from 125 Sea Zone to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 6 artilleries and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 bombers moved from Burma to Shan State 1 fighter moved from Burma to Shan State 3 bombers moved from Burma to Malaya Combat - Americans Battle in 110 Sea Zone British loiter and taunt; Americans attack with 2 carriers, 7 destroyers, 8 submarines and 7 transports Germans defend with 1 submarine Americans roll dice for 8 submarines in 110 Sea Zone, round 2 : 2/8 hits, 2,67 expected hits 1 submarine owned by the Germans lost in 110 Sea Zone Americans win with 2 carriers, 7 destroyers, 8 submarines and 7 transports remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Shan State Americans attack with 3 bombers and 1 fighter Japanese defend with 2 mech_infantrys Americans roll dice for 3 bombers and 1 fighter in Shan State, round 2 : 4/4 hits, 2,50 expected hits Japanese roll dice for 2 mech_infantrys in Shan State, round 2 : 2/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Japanese, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in Shan State Americans win with 2 bombers remaining. Battle score for attacker is -14 Casualties for Americans: 1 bomber and 1 fighter Casualties for Japanese: 2 mech_infantrys Battle in Normandy Bordeaux Americans attack with 6 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 6 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 8/14 hits, 5,17 expected hits Italians roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Italians with 6 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Battle in 112 Sea Zone Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Germans defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 112 Sea Zone Americans win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Germans: 1 destroyer and 1 submarine Battle in Malaya Americans attack with 3 bombers Japanese defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 3 bombers in Malaya, round 2 : 2/3 hits, 2,00 expected hits Japanese roll dice for 2 infantry in Malaya, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Malaya Americans win with 2 bombers remaining. Battle score for attacker is -6 Casualties for Americans: 1 bomber Casualties for Japanese: 2 infantry Non Combat Move - Americans 1 fighter moved from Queensland to Sumatra 2 bombers moved from Malaya to Yunnan 2 bombers moved from Shan State to Yunnan 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to Queensland 2 submarines moved from 26 Sea Zone to 6 Sea Zone 6 bombers moved from Western United States to Scotland Place Units - Americans 1 submarine placed in 10 Sea Zone 7 fighters placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Anhwe Chinese take Anhwe from Japanese 1 fighter moved from Burma to Kweichow 1 infantry moved from Hopei to Kweichow 14 infantry moved from Hopei to Anhwe Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 4 artilleries placed in Anhwe Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs Purchase Units - British British buy 1 artillery and 12 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 armour moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 1 armour moved from Hopei to Chahar Chinese take Chahar from Japanese 1 armour moved from Chahar to Anhwe 1 mech_infantry moved from Hopei to Kiangsu Chinese take Kiangsu from Japanese 1 armour moved from Hopei to Anhwe 1 mech_infantry moved from Caucasus to Tambov British take Tambov from Germans 1 mech_infantry moved from Caucasus to Samara Combat - British Non Combat Move - British 2 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone 2 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux 2 aaGuns moved from United Kingdom to Scotland 1 infantry moved from United Kingdom to Scotland 2 artilleries and 10 infantry moved from Burma to Yunnan 1 armour moved from India to Yunnan 1 infantry moved from Burma to India Place Units - British 3 infantry placed in Persia 3 infantry placed in Iraq 1 artillery and 6 infantry placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Place Units - UK_Pacific 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4 UK_Pacific collect 8 PUs (2 lost to blockades); end with 8 PUs Some Units in India change ownership: 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0,50 Italians : -0,67 Americans : 4,83 Chinese : -0,33 Japanese : 1,00
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Italians Italians buy 1 armour; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 2 aaGuns and 6 infantry moved from Southern Italy to Northern Italy 5 infantry moved from Northern Italy to Western Germany 1 aaGun moved from Northern Italy to Western Germany 1 aaGun moved from Northern Italy to Western Germany Place Units - Italians 1 armour placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,4,6,6,5,2,2,6,1,4,2 Italians collect 3 PUs (9 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 bomber and 1 fighter; Remaining resources: 1 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 62 Sea Zone Non Combat Move - ANZAC 2 infantry moved from Trans-Jordan to Iraq 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to New South Wales Place Units - ANZAC 1 bomber and 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 bomber and 1 fighter; Remaining resources: 1 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 62 Sea Zone Non Combat Move - ANZAC 2 infantry moved from Trans-Jordan to Iraq 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to New South Wales Place Units - ANZAC 1 bomber and 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Combat Move - French 1 fighter moved from United Kingdom to Normandy Bordeaux Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 97 PUs; Germans buy 4 armour, 4 infantry and 15 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Ukraine to Rostov Germans take Rostov from Russians 2 infantry moved from Ukraine to Bryansk 1 armour moved from Russia to Tambov 1 armour moved from Russia to Samara 1 armour moved from Russia to Novosibirsk 1 tactical_bomber moved from Ukraine to Tambov 1 tactical_bomber moved from Ukraine to Samara 1 tactical_bomber moved from Ukraine to Bryansk 3 bombers moved from Germany to United Kingdom 4 fighters and 4 tactical_bombers moved from Novgorod to 112 Sea Zone 1 destroyer moved from 113 Sea Zone to 112 Sea Zone 1 submarine moved from 113 Sea Zone to 112 Sea Zone Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 1/3 hits, 0.50 expected hits 1 bomber killed by AA Bombing raid in United Kingdom rolls: 6,3 and causes: 9 damage to unit: factory_major Bombing raid in United Kingdom causes 9 damage total. Battle in Bryansk Germans attack with 2 infantry and 1 tactical_bomber Russians defend with 1 mech_infantry Germans roll dice for 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 infantry and 1 tactical_bomber in Bryansk, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 infantry and 1 tactical_bomber in Bryansk, round 4 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Bryansk, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Germans roll dice for 1 infantry and 1 tactical_bomber in Bryansk, round 5 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Bryansk, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry and 1 tactical_bomber in Bryansk, round 6 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Bryansk, round 6 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win with 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Germans: 2 infantry Casualties for Russians: 1 mech_infantry Battle in Tambov Germans attack with 1 armour and 1 tactical_bomber British defend with 1 mech_infantry Germans roll dice for 1 armour and 1 tactical_bomber in Tambov, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Tambov Germans win, taking Tambov from British with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Novosibirsk Germans attack with 1 armour Russians defend with 1 infantry Germans roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Germans win, taking Novosibirsk from Russians with 1 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Samara Germans attack with 1 armour and 1 tactical_bomber British defend with 1 mech_infantry Germans roll dice for 1 armour and 1 tactical_bomber in Samara, round 2 : 2/2 hits, 1.17 expected hits Russians roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Samara Germans win with 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Germans: 1 armour Casualties for British: 1 mech_infantry Battle in 112 Sea Zone Germans attack with 1 destroyer, 4 fighters, 1 submarine and 4 tactical_bombers Americans defend with 1 destroyer and 1 submarine Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 112 Sea Zone, round 2 : 2/9 hits, 5.00 expected hits Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 112 Sea Zone Germans win with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer and 1 submarine Non Combat Move - Germans 1 submarine moved from 113 Sea Zone to 110 Sea Zone 2 infantry moved from Germany to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway 2 bombers moved from United Kingdom to Holland Belgium 4 tactical_bombers moved from 112 Sea Zone to Western Germany 3 fighters moved from 112 Sea Zone to Western Germany 1 fighter moved from 112 Sea Zone to Western Germany 3 infantry moved from France to Western Germany 1 infantry moved from Germany to Western Germany 1 tactical_bomber moved from Bryansk to Ukraine 1 tactical_bomber moved from Tambov to Russia 1 tactical_bomber moved from Samara to Russia Place Units - Germans 1 armour and 9 mech_infantrys placed in Western Germany 3 armour placed in Ukraine 3 mech_infantrys placed in Russia Germans undo move 2. Germans undo move 2. 3 armour placed in Russia 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Germany Germans undo move 3. 3 infantry placed in Ukraine 1 infantry and 3 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4,3,6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4,6,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,1,2,4,1,5,6,6,2,6,1 Germans collect 55 PUs (5 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 fighter and 4 tactical_bombers EDIT: Adding units owned by Germans to 113 Sea Zone: 1 fighter and 3 tactical_bombers EDIT: Adding units owned by Germans to 113 Sea Zone: 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 113 Sea Zone: 1 fighter EDIT: Adding units owned by Germans to Western Germany: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -3.00 British : -0.33 Americans : 0.50 Russians : 0.67 AA fire in United Kingdom : : 0.50
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Well, made a mistake by bombing London since I didn’t pay attention to where they would have to land.
Did a quick edit at end to put German planes on carriers to make sure you can’t sink my fleet.
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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@weddingsinger said in Weddingsinger (Axis) vs Sovietishcat (Allies) +16 G40 best 3 out of 5 game #4:
Well, made a mistake by bombing London since I didn’t pay attention to where they would have to land.
Did a quick edit at end to put German planes on carriers to make sure you can’t sink my fleet.
@weddingsinger Germany has too much money to keep the bombers anyway… You could have gone to Japan right away; I have no Russian units left…
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 armour, 5 fighters and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to India 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India 3 bombers moved from French Indo China to India 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Shantung to 6 Sea Zone 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 2 fighters moved from French Indo China to Malaya 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 mech_infantry moved from Hunan to Kiangsu 1 fighter moved from Kwangtung to Kiangsu Combat - Japanese Battle in 6 Sea Zone Japanese attack with 2 destroyers and 1 tactical_bomber Americans defend with 2 submarines Japanese roll dice for 2 destroyers and 1 tactical_bomber in 6 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese roll dice for 2 destroyers and 1 tactical_bomber in 6 Sea Zone, round 3 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win with 2 destroyers and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Americans: 2 submarines Battle in Kiangsu Japanese attack with 1 fighter and 1 mech_infantry British defend with 1 mech_infantry Japanese roll dice for 1 fighter and 1 mech_infantry in Kiangsu, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 mech_infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 mech_infantry in Kiangsu, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 mech_infantry in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Malaya Japanese attack with 1 artillery, 2 fighters and 1 infantry British defend with 1 armour; UK_Pacific defend with 1 factory_minor and 1 harbour Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Malaya, round 2 : 4/4 hits, 1.67 expected hits UK_Pacific roll dice for 1 armour in Malaya, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 1 armour Battle in India Japanese attack with 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in India, round 2 : 5/7 hits, 3.50 expected hits UK_Pacific roll dice for 2 infantry and 1 mech_infantry in India, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 2 infantry owned by the British lost in India Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry and 1 mech_infantry Non Combat Move - Japanese 3 bombers moved from India to French Indo China 1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone 1 carrier moved from 42 Sea Zone to 39 Sea Zone 2 fighters moved from Malaya to French Indo China 1 mech_infantry moved from Hunan to French Indo China 1 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Kwangtung to Kiangsi 1 fighter moved from Kiangsu to Shantung 1 tactical_bomber moved from 6 Sea Zone to Shantung 1 armour and 1 mech_infantry moved from Yakut S.S.R. to Central Mongolia 1 battleship and 1 carrier moved from 42 Sea Zone to 39 Sea Zone 2 carriers, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 1 carrier moved from 35 Sea Zone to 37 Sea Zone 1 carrier and 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 battleship moved from 35 Sea Zone to 55 Sea Zone 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 2 carriers moved from 35 Sea Zone to 6 Sea Zone 1 destroyer moved from 44 Sea Zone to 55 Sea Zone 1 carrier moved from 35 Sea Zone to 55 Sea Zone 1 submarine moved from 37 Sea Zone to 42 Sea Zone Place Units - Japanese 1 armour and 2 fighters placed in French Indo China 3 fighters placed in Shantung 1 infantry placed in Kwangtung Turn Complete - Japanese Japanese collect 58 PUs; end with 66 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : -0.50 Chinese : -0.67 UK_Pacific : 0.50 Japanese : 3.17
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TripleA Move Summary: Americans round 13
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Americans Americans buy 1 airfield, 5 fighters and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Germans 1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 submarine moved from 110 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone 6 bombers moved from Scotland to 112 Sea Zone 2 bombers moved from Yunnan to India 1 bomber moved from Yunnan to Shan State 1 bomber moved from Yunnan to Malaya 1 fighter moved from Sumatra to India 1 bomber moved from Shan State to Malaya 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 2 transports moved from 110 Sea Zone to 123 Sea Zone 5 transports moved from 110 Sea Zone to 91 Sea Zone 4 fighters moved from Eastern United States to 110 Sea Zone
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TripleA Move Summary: Americans round 13
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Americans Americans buy 1 airfield, 1 destroyer and 5 fighters; Remaining resources: 1 PUs; Combat Move - Americans 5 transports moved from 110 Sea Zone to 91 Sea Zone 2 transports moved from 110 Sea Zone to 123 Sea Zone 1 destroyer and 1 submarine moved from 110 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone 2 bombers moved from Scotland to Germany 3 bombers moved from Scotland to 112 Sea Zone 1 bomber moved from Scotland to Germany 1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Germans 2 bombers moved from Yunnan to India 1 fighter moved from Sumatra to India 2 bombers moved from Yunnan to Malaya 4 fighters moved from Eastern United States to 110 Sea Zone
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Scramble sz 112? Please use last trend
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@weddingsinger Scramble sz 112? Please use last post.
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No scramble
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Americans Americans buy 1 airfield, 1 destroyer and 5 fighters; Remaining resources: 1 PUs; Combat Move - Americans 5 transports moved from 110 Sea Zone to 91 Sea Zone 2 transports moved from 110 Sea Zone to 123 Sea Zone 1 destroyer and 1 submarine moved from 110 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone 2 bombers moved from Scotland to Germany 3 bombers moved from Scotland to 112 Sea Zone 1 bomber moved from Scotland to Germany 1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Germans 2 bombers moved from Yunnan to India 1 fighter moved from Sumatra to India 2 bombers moved from Yunnan to Malaya 4 fighters moved from Eastern United States to 110 Sea Zone Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/3 hits, 0,50 expected hits Bombing raid in Germany rolls: 7,6,7 and causes: 20 damage to unit: factory_major Bombing raid in Germany causes 20 damage total. Battle in Holland Belgium Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 2 bombers Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/4 hits, 1,83 expected hits Germans roll dice for 2 bombers in Holland Belgium, round 2 : 0/2 hits, 0,33 expected hits 2 bombers owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 24 Casualties for Germans: 2 bombers Battle in 110 Sea Zone British loiter and taunt; Americans attack with 2 carriers, 6 destroyers, 4 fighters and 7 submarines Germans defend with 1 submarine Americans roll dice for 7 submarines in 110 Sea Zone, round 2 : 0/7 hits, 2,33 expected hits Americans roll dice for 2 carriers, 6 destroyers and 4 fighters in 110 Sea Zone, round 2 : 3/10 hits, 4,00 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 110 Sea Zone Americans win with 2 carriers, 6 destroyers, 4 fighters and 6 submarines remaining. Battle score for attacker is 0 Casualties for Americans: 1 submarine Casualties for Germans: 1 submarine Battle in 112 Sea Zone Americans attack with 3 bombers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 2 : 4/6 hits, 3,50 expected hits Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 112 Sea Zone Americans win with 3 bombers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in India Americans attack with 2 bombers and 1 fighter Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 2 bombers and 1 fighter in India, round 2 : 2/3 hits, 1,83 expected hits Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in India Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Malaya Americans attack with 2 bombers Japanese defend with 1 artillery, 1 factory_minor and 1 harbour Americans roll dice for 2 bombers in Malaya, round 2 : 2/2 hits, 1,33 expected hits Japanese roll dice for 1 artillery in Malaya, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Malaya Americans win with 1 bomber remaining. Battle score for attacker is -8 Casualties for Americans: 1 bomber Casualties for Japanese: 1 artillery Non Combat Move - Americans 1 bomber moved from Malaya to Burma 2 bombers moved from India to Burma 1 fighter moved from India to Burma 1 fighter and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux 3 bombers moved from 112 Sea Zone to Normandy Bordeaux 3 bombers moved from Germany to Normandy Bordeaux 2 artilleries moved from Iceland to 123 Sea Zone 5 submarines moved from 26 Sea Zone to 63 Sea Zone 1 tactical_bomber moved from Queensland to New Zealand 1 submarine moved from 10 Sea Zone to 27 Sea Zone 1 submarine moved from 27 Sea Zone to 30 Sea Zone 3 fighters moved from Eastern United States to Gibraltar Place Units - Americans 1 airfield placed in Normandy Bordeaux 3 fighters placed in Normandy Bordeaux 1 destroyer placed in 10 Sea Zone 1 fighter placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 60 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : 0,17 Americans : -1,17 Japanese : 0,33 AA fire in Germany : : -0,50
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TripleA Move Summary: Chinese round 13
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Hunan Chinese take Hunan from Japanese 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 2 infantry moved from Anhwe to Kiangsu 1 artillery moved from Anhwe to Kiangsu 3 artilleries and 12 infantry moved from Anhwe to Kiangsi
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Hunan Chinese take Hunan from Japanese 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 2 infantry moved from Anhwe to Kiangsu 1 artillery moved from Anhwe to Kiangsu 3 artilleries and 12 infantry moved from Anhwe to Kiangsi Combat - Chinese Battle in Kiangsu Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Kiangsu, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Kiangsi Chinese attack with 3 artilleries and 12 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries and 12 infantry in Kiangsi, round 2 : 4/15 hits, 3,50 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 3 artilleries and 11 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Tsinghai 1 infantry placed in Chahar 2 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese : 1,67 Japanese : 1,33
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TripleA Manual Gamesave Post: Chinese round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Hunan Chinese take Hunan from Japanese 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 2 infantry moved from Anhwe to Kiangsu 1 artillery moved from Anhwe to Kiangsu 3 artilleries and 12 infantry moved from Anhwe to Kiangsi Combat - Chinese Battle in Kiangsu Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Kiangsu, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Kiangsi Chinese attack with 3 artilleries and 12 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries and 12 infantry in Kiangsi, round 2 : 4/15 hits, 3,50 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 3 artilleries and 11 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Tsinghai 1 infantry placed in Chahar 2 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 17 PUs; end with 18 PUs Turning on Edit Mode EDIT: Removing units owned by Chinese from Tsinghai: 1 infantry EDIT: Adding units owned by Chinese to Anhwe: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : 1,67 Japanese : 1,33
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TripleA Move Summary: British round 13
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - British British repair damage of 7x factory_major; Remaining resources: 33 PUs; British buy 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Yunnan to India UK_Pacific take India from Japanese 2 armour moved from Anhwe to Kiangsi 2 armour moved from Kiangsi to Kwangtung 2 infantry moved from Yunnan to Kwangsi 1 artillery moved from Yunnan to Kwangsi 1 artillery and 2 infantry moved from Yunnan to Shan State 2 armour moved from Caucasus to Tambov 1 artillery and 2 infantry moved from Caucasus to Rostov 1 armour moved from Caucasus to Novosibirsk