It’s rare to see dice that bad, wow 🤯
trulpen (Axis) vs Tirano (Allies +19), OOB, #1
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TripleA Manual Gamesave Post: Germans round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 battleship, 2 carriers and 13 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Scotland to Eire 1 transport moved from 111 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to Eire 3 fighters moved from 110 Sea Zone to Eire 3 tactical_bombers moved from 110 Sea Zone to Eire 1 battleship and 1 cruiser moved from 110 Sea Zone to 109 Sea Zone Germans take 109 Sea Zone from British 11 armour, 5 artilleries, 11 infantry and 8 mech_infantrys moved from Eastern Poland to Western Ukraine 2 fighters and 2 tactical_bombers moved from Western Germany to Eire 2 armour and 2 mech_infantrys moved from Timguska to Novosibirsk Germans take Novosibirsk from Russians 2 armour and 2 mech_infantrys moved from Novosibirsk to Tsinghai 2 bombers moved from Novgorod to Russia 2 bombers moved from Eastern Poland to Russia Combat - Germans Air Battle in Russia
Combat Hit Differential Summary :
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@Tirano Guess you want to intercept in Moscow. Correct?
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 battleship, 2 carriers and 13 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Scotland to Eire 1 transport moved from 111 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to Eire 3 fighters moved from 110 Sea Zone to Eire 3 tactical_bombers moved from 110 Sea Zone to Eire 1 battleship and 1 cruiser moved from 110 Sea Zone to 109 Sea Zone Germans take 109 Sea Zone from British 11 armour, 5 artilleries, 11 infantry and 8 mech_infantrys moved from Eastern Poland to Western Ukraine 2 fighters and 2 tactical_bombers moved from Western Germany to Eire 2 armour and 2 mech_infantrys moved from Timguska to Novosibirsk Germans take Novosibirsk from Russians 2 armour and 2 mech_infantrys moved from Novosibirsk to Tsinghai 2 bombers moved from Novgorod to Russia 2 bombers moved from Eastern Poland to Russia Combat - Germans Air Battle in Russia Germans attacks with 4 units heading to Russia Russians launches 4 interceptors out of Russia Attackers Fire, : 1/4 hits, 0,67 expected hits Defenders Fire, : 1/4 hits, 0,67 expected hits 1 bomber owned by the Germans lost in Russia 1 fighter owned by the Russians lost in Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 1/3 hits, 0,50 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 5,3 and causes: 8 damage to unit: factory_major Bombing raid in Russia causes 8 damage total. Battle in Tsinghai Germans attack with 2 armour and 2 mech_infantrys Russians defend with 1 mech_infantry Germans roll dice for 2 armour and 2 mech_infantrys in Tsinghai, round 2 : 0/4 hits, 1,33 expected hits Chinese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 armour and 2 mech_infantrys in Tsinghai, round 3 : 1/4 hits, 1,33 expected hits Chinese roll dice for 1 mech_infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Tsinghai Germans win, taking Tsinghai from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Eire Germans attack with 1 artillery, 5 fighters, 3 infantry and 5 tactical_bombers Americans defend with 3 mech_infantrys Germans roll dice for 1 battleship and 1 cruiser in Eire, round 2 : 1/2 hits, 1,17 expected hits Germans roll dice for 1 artillery, 5 fighters, 3 infantry and 5 tactical_bombers in Eire, round 2 : 7/14 hits, 6,83 expected hits British roll dice for 3 mech_infantrys in Eire, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Germans and 3 mech_infantrys owned by the Americans lost in Eire Germans win, taking Eire from British with 1 artillery, 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Casualties for Americans: 3 mech_infantrys Battle in Western Ukraine Germans attack with 11 armour, 5 artilleries, 11 infantry and 8 mech_infantrys Russians defend with 1 infantry Germans roll dice for 11 armour, 5 artilleries, 11 infantry and 8 mech_infantrys in Western Ukraine, round 2 : 9/35 hits, 11,17 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 11 armour, 5 artilleries, 10 infantry and 8 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 2 armour and 2 mech_infantrys moved from Albania to Romania 2 armour and 1 mech_infantry moved from Bulgaria to Bessarabia 4 aaGuns moved from Eastern Poland to Western Ukraine 5 armour and 2 mech_infantrys moved from Germany to Romania 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Vyborg 1 infantry moved from Novgorod to Baltic States 2 artilleries and 3 infantry moved from Novgorod to Vyborg 1 armour moved from Novgorod to Poland 1 aaGun moved from Novgorod to Vyborg 1 fighter and 1 tactical_bomber moved from Novgorod to Western Ukraine 2 bombers moved from Russia to Western Ukraine 5 transports moved from 110 Sea Zone to 112 Sea Zone 3 carriers, 1 destroyer and 2 submarines moved from 110 Sea Zone to 109 Sea Zone 5 fighters and 5 tactical_bombers moved from Eire to 109 Sea Zone 2 bombers moved from Western Ukraine to Bessarabia 1 fighter and 1 tactical_bomber moved from Western Ukraine to Bessarabia Place Units - Germans 1 battleship and 2 carriers placed in 109 Sea Zone 2 artilleries and 8 infantry placed in Western Germany 1 artillery and 5 infantry placed in Germany Germans undo move 3. 1 artillery and 5 infantry placed in Germany Turn Complete - Germans Germans collect 56 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0,50 Germans : -3,83 Defenders Fire, : : 0,33 British : 1,00 Chinese : -0,67 Attackers Fire, : : 0,33 Russians : 0,67
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Russians Russians repair damage of 9x factory_major; Remaining resources: 20 PUs; Russians buy 6 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 infantry moved from Belarus to Novgorod Russians take Novgorod from Germans 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 infantry moved from Vologda to Nenetsia Russians take Nenetsia from Germans 1 infantry moved from Vologda to Urals Russians take Urals from Germans 1 infantry moved from Vologda to Novosibirsk Russians take Novosibirsk from Germans 2 infantry moved from Belarus to Eastern Poland 2 infantry moved from Belarus to Baltic States Combat - Russians Battle in Baltic States Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Baltic States, round 3 : 1/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Italians with 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Eastern Poland Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Eastern Poland, round 3 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Russians roll dice for 1 infantry in Eastern Poland, round 4 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Eastern Poland, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Italians win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Non Combat Move - Russians 1 mech_infantry moved from Samara to Kazakhstan 5 mech_infantrys moved from Russia to Kazakhstan 4 aaGuns, 8 armour, 11 artilleries, 19 infantry and 3 mech_infantrys moved from Belarus to Bryansk 1 infantry moved from Belarus to Bryansk 1 tactical_bomber moved from Russia to Bryansk 4 infantry moved from Vologda to Samara Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 29 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Yakut S.S.R.: 2 infantry EDIT: Adding units owned by Russians to Yenisey: 2 infantry EDIT: Changing ownership of Yenisey from Japanese to Russians EDIT: Removing units owned by Russians from Yakut S.S.R.: 2 aaGuns and 6 infantry EDIT: Adding units owned by Russians to Buryatia: 2 aaGuns and 6 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for Russians from 29 to 30 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0.33 Russians : -0.50
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Amur to 5 Sea Zone 1 artillery and 2 transports moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 infantry moved from Kwangsi to Yunnan Japanese take Yunnan from Chinese 1 infantry moved from Kwangsi to French Indo China Japanese take French Indo China from Americans 1 artillery moved from Java to 42 Sea Zone 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone Japanese take 43 Sea Zone from ANZAC 1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 bomber and 1 fighter moved from Kwangtung to 35 Sea Zone 1 bomber moved from Manchuria to 35 Sea Zone 1 fighter moved from Japan to 35 Sea Zone 1 destroyer moved from 19 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East 1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo Combat - Japanese Battle in Borneo Battle in Soviet Far East Japanese attack with 1 artillery and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Soviet Far East Japanese roll dice for 1 artillery in Soviet Far East, round 3 : 1/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Soviet Far East Japanese win, taking Borneo from UK_Pacific, taking Soviet Far East from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in 35 Sea Zone Japanese attack with 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters and 3 tactical_bombers British defend with 1 battleship; Americans defend with 1 battleship, 2 carriers, 2 cruisers and 4 fighters; ANZAC defend with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 transports Japanese roll dice for 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters and 3 tactical_bombers in 35 Sea Zone, round 2 : 7/17 hits, 9,17 expected hits Units damaged: 1 carrier owned by the ANZAC, 2 carriers owned by the Americans, 1 battleship owned by the British and 1 battleship owned by the Americans ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 6 fighters and 2 transports in 35 Sea Zone, round 2 : 5/17 hits, 8,83 expected hits Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese 1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 35 Sea Zone Japanese roll dice for 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters and 3 tactical_bombers in 35 Sea Zone, round 3 : 7/17 hits, 9,17 expected hits ANZAC roll dice for 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 6 fighters and 2 transports in 35 Sea Zone, round 3 : 11/16 hits, 8,50 expected hits 3 fighters owned by the Japanese, 1 carrier owned by the ANZAC, 2 cruisers owned by the Americans, 2 destroyers owned by the ANZAC, 3 carriers owned by the Japanese, 3 destroyers owned by the Japanese, 2 carriers owned by the Americans and 2 cruisers owned by the Japanese lost in 35 Sea Zone Japanese roll dice for 2 battleships, 2 bombers, 2 fighters and 3 tactical_bombers in 35 Sea Zone, round 4 : 4/9 hits, 5,50 expected hits ANZAC roll dice for 2 battleships, 1 cruiser, 6 fighters and 2 transports in 35 Sea Zone, round 4 : 4/9 hits, 5,83 expected hits 2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 1 cruiser owned by the ANZAC and 3 fighters owned by the Americans lost in 35 Sea Zone Japanese roll dice for 2 battleships, 2 bombers and 1 tactical_bomber in 35 Sea Zone, round 5 : 2/5 hits, 3,17 expected hits ANZAC roll dice for 2 battleships, 3 fighters and 2 transports in 35 Sea Zone, round 5 : 3/5 hits, 3,33 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the ANZAC, 2 bombers owned by the Japanese and 1 fighter owned by the Americans lost in 35 Sea Zone Japanese roll dice for 2 battleships in 35 Sea Zone, round 6 : 1/2 hits, 1,33 expected hits ANZAC roll dice for 2 battleships, 1 fighter and 2 transports in 35 Sea Zone, round 6 : 1/3 hits, 2,00 expected hits 1 fighter owned by the ANZAC and 1 battleship owned by the Japanese lost in 35 Sea Zone Japanese roll dice for 1 battleship in 35 Sea Zone, round 7 : 1/1 hits, 0,67 expected hits ANZAC roll dice for 2 battleships and 2 transports in 35 Sea Zone, round 7 : 2/2 hits, 1,33 expected hits 1 battleship owned by the Japanese and 1 battleship owned by the British lost in 35 Sea Zone ANZAC win with 1 battleship and 2 transports remaining. Battle score for attacker is -49 Casualties for ANZAC: 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 submarine Casualties for Japanese: 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters and 3 tactical_bombers Casualties for Americans: 2 carriers, 2 cruisers and 4 fighters Casualties for British: 1 battleship Non Combat Move - Japanese 2 artilleries, 1 infantry and 3 mech_infantrys moved from Kwangsi to French Indo China 3 infantry moved from Kwangtung to Kwangsi 3 mech_infantrys moved from Kiangsu to Hunan 1 infantry moved from Anhwe to Hunan 3 mech_infantrys moved from Sikang to Kweichow Place Units - Japanese 3 infantry placed in Kwangtung 3 mech_infantrys placed in Kiangsu 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs
Combat Hit Differential Summary :
ANZAC : -4,00 Russians : 0,33 Japanese : -7,00
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Shit. The Japanese should win that battle by 75 %. Got diced and lost. Well, spices up things a few notches! :laughing:
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 artillery and 1 infantry moved from Burma to Yunnan 1 fighter moved from Shan State to 43 Sea Zone Combat - Americans Battle in 43 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Yunnan Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Americans win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 fighter moved from 43 Sea Zone to Celebes 1 battleship moved from 35 Sea Zone to 54 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 aaGun, 2 armour, 2 artilleries and 11 infantry moved from Quebec to 106 Sea Zone 1 aaGun, 2 armour, 2 artilleries, 4 carriers, 1 cruiser, 6 destroyers, 8 fighters, 11 infantry, 5 submarines and 8 transports moved from 106 Sea Zone to 91 Sea Zone 1 aaGun, 2 armour, 2 artilleries and 11 infantry moved from 91 Sea Zone to Gibraltar 6 bombers moved from Eastern United States to Gibraltar 1 aaGun moved from Quebec to Eastern United States Place Units - Americans 1 artillery and 1 infantry placed in Western United States 1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 submarine placed in 10 Sea Zone 2 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans : 0.33 Japanese : -0.33
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 1 PU; end with 1 PU
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 artillery and 1 infantry moved from Burma to Yunnan 1 fighter moved from Shan State to 43 Sea Zone Combat - Americans Battle in 43 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Yunnan Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Americans win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 fighter moved from 43 Sea Zone to Celebes 1 battleship moved from 35 Sea Zone to 54 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 aaGun, 2 armour, 2 artilleries and 11 infantry moved from Quebec to 106 Sea Zone 1 aaGun, 2 armour, 2 artilleries, 4 carriers, 1 cruiser, 6 destroyers, 8 fighters, 11 infantry, 5 submarines and 8 transports moved from 106 Sea Zone to 91 Sea Zone 1 aaGun, 2 armour, 2 artilleries and 11 infantry moved from 91 Sea Zone to Gibraltar 6 bombers moved from Eastern United States to Gibraltar 1 aaGun moved from Quebec to Eastern United States Place Units - Americans 1 artillery and 1 infantry placed in Western United States 1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 submarine placed in 10 Sea Zone 2 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 1 PU; end with 1 PU Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 2 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by UK_Pacific from Shan State: 1 artillery EDIT: Removing units owned by UK_Pacific from Shan State: 1 mech_infantry EDIT: Adding units owned by British to Shan State: 1 artillery and 1 mech_infantry EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from Shan State to Malaya 2 fighters moved from India to Malaya Combat - British Battle in Malaya British attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 harbour and 1 infantry British roll dice for 1 artillery, 2 fighters and 1 infantry in Malaya, round 2 : 0/4 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery, 2 fighters and 1 infantry in Malaya, round 3 : 2/4 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Malaya, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Malaya British win, taking Malaya from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 aaGun and 5 infantry moved from Burma to Shan State 1 aaGun and 5 infantry moved from India to Burma 2 fighters moved from Malaya to Shan State 1 infantry moved from West India to India 1 transport moved from 80 Sea Zone to 39 Sea Zone 2 mech_infantrys moved from Rostov to Bryansk 1 mech_infantry moved from Caucasus to Bryansk Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 13 PUs Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
British : -1.33 Americans : 0.33 Japanese : 0.00
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber and 3 fighters moved from Southern Italy to 99 Sea Zone Combat - Italians Battle in 99 Sea Zone Italians attack with 1 bomber and 3 fighters French defend with 1 destroyer Italians roll dice for 1 bomber and 3 fighters in 99 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits French roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the French lost in 99 Sea Zone Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Non Combat Move - Italians 2 transports moved from 97 Sea Zone to 96 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from Tobruk to 96 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 97 Sea Zone to Southern Italy 2 fighters moved from 99 Sea Zone to 97 Sea Zone 1 bomber and 1 fighter moved from 99 Sea Zone to Southern Italy 1 aaGun, 1 artillery and 2 infantry moved from Bessarabia to Ukraine 3 armour and 1 mech_infantry moved from Greece to Romania Place Units - Italians 1 artillery and 2 infantry placed in Ukraine 1 fighter and 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : 0,83 French : -0,33
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 19 Sea Zone 2 artilleries and 2 infantry moved from 19 Sea Zone to Kiangsu Combat - ANZAC Battle in Kiangsu ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 factory_minor and 3 mech_infantrys ANZAC roll dice for 2 artilleries and 2 infantry in Kiangsu, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 3 mech_infantrys in Kiangsu, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Kiangsu ANZAC roll dice for 2 artilleries and 1 infantry in Kiangsu, round 3 : 2/3 hits, 1.00 expected hits Japanese roll dice for 2 mech_infantrys in Kiangsu, round 3 : 1/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese and 1 infantry owned by the ANZAC lost in Kiangsu ANZAC win, taking Kiangsu from Japanese with 2 artilleries remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Casualties for Japanese: 3 mech_infantrys Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - ANZAC 1 infantry moved from Burma to Shan State 2 fighters moved from Burma to Shan State 2 armour moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 2 fighters moved from New South Wales to Queensland 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : 0.33
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 19 Sea Zone 2 artilleries and 2 infantry moved from 19 Sea Zone to Kiangsu Combat - ANZAC Battle in Kiangsu ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 factory_minor and 3 mech_infantrys ANZAC roll dice for 2 artilleries and 2 infantry in Kiangsu, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 3 mech_infantrys in Kiangsu, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Kiangsu ANZAC roll dice for 2 artilleries and 1 infantry in Kiangsu, round 3 : 2/3 hits, 1.00 expected hits Japanese roll dice for 2 mech_infantrys in Kiangsu, round 3 : 1/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese and 1 infantry owned by the ANZAC lost in Kiangsu ANZAC win, taking Kiangsu from Japanese with 2 artilleries remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Casualties for Japanese: 3 mech_infantrys Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - ANZAC 1 infantry moved from Burma to Shan State 2 fighters moved from Burma to Shan State 2 armour moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 2 fighters moved from New South Wales to Queensland 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Politics - French Turning on Edit Mode EDIT: Removing units owned by British from 106 Sea Zone: 2 carriers, 1 destroyer and 4 fighters EDIT: Removing units owned by British from 106 Sea Zone: 2 transports EDIT: Adding units owned by British to 91 Sea Zone: 2 carriers, 1 destroyer, 4 fighters and 2 transports EDIT: Adding units owned by British to Gibraltar: 1 artillery and 3 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 91 Sea Zone: 1 fighter EDIT: Adding units owned by British to Gibraltar: 1 fighter EDIT: Adding units owned by British to 91 Sea Zone: 1 tactical_bomber EDIT: Removing units owned by British from Quebec: 1 artillery, 3 infantry and 1 tactical_bomber EDIT: Turning off Edit Mode Combat Move - French Non Combat Move - French 1 infantry moved from Algeria to Morocco Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : 0.33
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Turning on Edit Mode EDIT: Removing units owned by ANZAC from Belarus: 1 fighter EDIT: Adding units owned by ANZAC to Bryansk: 1 fighter EDIT: Turning off Edit Mode Germans buy 2 artilleries, 1 bomber, 1 destroyer, 2 fighters, 2 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Eastern Poland to Belarus Germans take Belarus from Russians 1 armour moved from Poland to Baltic States 2 bombers moved from Bessarabia to Baltic States 3 artilleries and 4 infantry moved from Vyborg to Novgorod 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Baltic States 1 transport moved from 112 Sea Zone to 114 Sea Zone 2 infantry moved from Germany to 114 Sea Zone 2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Baltic States 2 artilleries moved from Western Germany to 112 Sea Zone 2 artilleries and 2 transports moved from 112 Sea Zone to 114 Sea Zone 2 infantry moved from Germany to 114 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone 2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod 1 mech_infantry moved from Bessarabia to Rostov Germans take Rostov from Russians Combat - Germans Battle in Novgorod Germans attack with 5 artilleries and 6 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 5 artilleries and 6 infantry in Novgorod, round 2 : 3/11 hits, 3,50 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 5 artilleries and 6 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 1 armour, 1 artillery, 2 bombers and 3 infantry Russians defend with 2 infantry Germans roll dice for 1 armour, 1 artillery, 2 bombers and 3 infantry in Baltic States, round 2 : 2/7 hits, 2,83 expected hits Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 1 armour, 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 fighter moved from Bessarabia to Southern Italy 1 tactical_bomber moved from Bessarabia to Ukraine 7 armour and 4 mech_infantrys moved from Romania to Ukraine 2 armour moved from Bessarabia to Ukraine 4 aaGuns, 11 armour, 5 artilleries, 9 infantry and 8 mech_infantrys moved from Western Ukraine to Ukraine 1 artillery and 1 infantry moved from Eire to 109 Sea Zone 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone 1 destroyer moved from 109 Sea Zone to 104 Sea Zone 2 battleships, 5 carriers, 1 cruiser, 5 fighters, 2 submarines and 5 tactical_bombers moved from 109 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 8 infantry moved from Western Germany to France 2 bombers moved from Baltic States to Ukraine 1 aaGun moved from Vyborg to Novgorod 3 artilleries and 3 infantry moved from 112 Sea Zone to Western Germany Place Units - Germans 2 artilleries and 1 infantry placed in France 1 destroyer and 2 submarines placed in 110 Sea Zone 2 fighters and 1 infantry placed in United Kingdom 1 bomber placed in Western Germany Turn Complete - Germans Germans collect 57 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Germans : -1,33 Russians : 0,00
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Russians Russians repair damage of 2x factory_major; Remaining resources: 28 PUs; Russians buy 2 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 6 infantry moved from Buryatia to Amur Russians take Amur from Japanese 1 infantry moved from Yenisey to Evenkiyskiy Russians take Evenkiyskiy from Japanese 1 infantry moved from Yenisey to Timguska 1 infantry moved from Urals to Timguska 6 mech_infantrys moved from Kazakhstan to Tsinghai 3 fighters moved from Russia to Tsinghai 1 infantry moved from Novosibirsk to Timguska 1 infantry moved from Archangel to Belarus 1 infantry moved from Bryansk to Belarus 2 infantry moved from Bryansk to Western Ukraine 1 tactical_bomber moved from Bryansk to Rostov 2 infantry moved from Bryansk to Rostov Combat - Russians Battle in Belarus Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Belarus, round 5 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Belarus, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Battle in Western Ukraine Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Rostov, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Russians roll dice for 1 infantry and 1 tactical_bomber in Rostov, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov retreated to Rostov Germans win with 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Battle in Timguska Russians attack with 3 infantry Japanese defend with 1 infantry Russians roll dice for 3 infantry in Timguska, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Timguska, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Timguska, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Timguska, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Timguska, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Timguska, round 5 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Timguska, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Timguska Russians roll dice for 2 infantry in Timguska, round 6 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Timguska, round 6 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Timguska, round 7 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Timguska, round 7 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Timguska, round 8 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Timguska, round 8 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Timguska, round 9 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Timguska, round 9 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Timguska, round 10 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Timguska, round 10 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Timguska Russians win, taking Timguska from Japanese with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Japanese: 1 infantry Battle in Tsinghai Russians attack with 3 fighters and 6 mech_infantrys Germans defend with 2 armour and 2 mech_infantrys Russians roll dice for 3 fighters and 6 mech_infantrys in Tsinghai, round 2 : 5/9 hits, 2.50 expected hits Germans roll dice for 2 armour and 2 mech_infantrys in Tsinghai, round 2 : 2/4 hits, 1.67 expected hits 2 mech_infantrys owned by the Russians, 2 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Tsinghai Russians win, taking Tsinghai from Germans with 3 fighters and 4 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Russians: 2 mech_infantrys Casualties for Germans: 2 armour and 2 mech_infantrys Non Combat Move - Russians 6 infantry moved from Russia to Bryansk 1 tactical_bomber moved from Rostov to Bryansk 4 infantry moved from Samara to Kazakhstan 3 fighters moved from Tsinghai to Kazakhstan 1 infantry moved from Nenetsia to Vologda Place Units - Russians 2 artilleries, 4 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Buryatia: 2 aaGuns EDIT: Adding units owned by Russians to Amur: 2 aaGuns EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 3.00 Russians : -1.83 Japanese : -1.00
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 artillery moved from French Indo China to Yunnan 2 infantry moved from French Indo China to Yunnan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Siberia to 5 Sea Zone 1 artillery moved from Soviet Far East to 5 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu 2 infantry moved from Kwangsi to Yunnan 3 mech_infantrys moved from Kweichow to Yunnan 3 mech_infantrys moved from Hunan to Yunnan 1 artillery and 3 mech_infantrys moved from French Indo China to Yunnan 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Kiangsu Combat - Japanese Battle in 19 Sea Zone Japanese attack with 1 submarine and 2 transports ANZAC defend with 2 transports 2 transports owned by the ANZAC lost in 19 Sea Zone Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese win with 1 submarine and 2 transports remaining. Battle score for attacker is 14 Casualties for ANZAC: 2 transports Battle in Kiangsu Japanese attack with 1 artillery and 3 infantry ANZAC defend with 2 artilleries Japanese roll dice for 1 artillery and 3 infantry in Kiangsu, round 2 : 1/4 hits, 1,00 expected hits Chinese roll dice for 2 artilleries in Kiangsu, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Kiangsu Japanese roll dice for 1 artillery and 2 infantry in Kiangsu, round 3 : 0/3 hits, 0,83 expected hits Chinese roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kiangsu, round 4 : 0/3 hits, 0,83 expected hits Chinese roll dice for 1 artillery in Kiangsu, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kiangsu, round 5 : 2/3 hits, 0,83 expected hits Chinese roll dice for 1 artillery in Kiangsu, round 5 : 0/1 hits, 0,33 expected hits 1 artillery owned by the ANZAC lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 artilleries Battle in Yunnan Japanese attack with 2 artilleries, 6 infantry and 9 mech_infantrys Americans defend with 1 artillery and 1 infantry; Chinese defend with 1 infantry Japanese roll dice for 2 artilleries, 6 infantry and 9 mech_infantrys in Yunnan, round 2 : 4/17 hits, 3,50 expected hits Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 artilleries, 4 infantry and 9 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 2 infantry Casualties for Americans: 1 artillery and 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 infantry moved from Kwangtung to Kwangsi Place Units - Japanese 1 armour and 2 mech_infantrys placed in Kwangtung 1 bomber, 2 fighters and 1 tactical_bomber placed in Japan Turn Complete - Japanese Japanese collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese : 0,33 Japanese : -0,33
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Americans Americans buy 7 bombers; Remaining resources: 2 PUs; Combat Move - Americans 1 submarine moved from 91 Sea Zone to 104 Sea Zone 2 armour and 2 artilleries moved from Gibraltar to 91 Sea Zone 10 infantry moved from Gibraltar to 91 Sea Zone 2 armour, 2 artilleries, 10 infantry and 7 transports moved from 91 Sea Zone to 108 Sea Zone 2 armour, 2 artilleries, 10 infantry and 7 transports moved from 108 Sea Zone to 109 Sea Zone 1 cruiser moved from 91 Sea Zone to 108 Sea Zone 1 cruiser moved from 108 Sea Zone to 109 Sea Zone Americans take 109 Sea Zone from Germans 2 infantry moved from 109 Sea Zone to Eire 3 destroyers moved from 91 Sea Zone to 108 Sea Zone 3 destroyers moved from 108 Sea Zone to 109 Sea Zone 2 armour, 2 artilleries and 8 infantry moved from 109 Sea Zone to Eire 6 bombers moved from Gibraltar to 104 Sea Zone 4 carriers and 8 fighters moved from 91 Sea Zone to 108 Sea Zone 4 carriers and 8 fighters moved from 108 Sea Zone to 109 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 2 destroyers and 4 submarines moved from 91 Sea Zone to 108 Sea Zone 2 destroyers and 4 submarines moved from 108 Sea Zone to 109 Sea Zone Combat - Americans Battle in Eire Battle in 104 Sea Zone Americans attack with 6 bombers, 1 destroyer and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 6 bombers and 1 destroyer in 104 Sea Zone, round 2 : 5/7 hits, 4.33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win, taking Eire from Germans with 6 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 aaGun and 1 infantry moved from Gibraltar to 91 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone 1 aaGun and 1 infantry moved from 109 Sea Zone to Eire 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from Shan State to Burma 1 fighter moved from Celebes to Malaya 1 battleship moved from 54 Sea Zone to 43 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 6 bombers moved from 104 Sea Zone to Eastern United States Place Units - Americans 7 bombers placed in Eastern United States Turn Complete - Americans Americans collect 61 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germans : -0.33 Americans : 0.33
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Americans Americans buy 7 bombers; Remaining resources: 2 PUs; Combat Move - Americans 1 submarine moved from 91 Sea Zone to 104 Sea Zone 2 armour and 2 artilleries moved from Gibraltar to 91 Sea Zone 10 infantry moved from Gibraltar to 91 Sea Zone 2 armour, 2 artilleries, 10 infantry and 7 transports moved from 91 Sea Zone to 108 Sea Zone 2 armour, 2 artilleries, 10 infantry and 7 transports moved from 108 Sea Zone to 109 Sea Zone 1 cruiser moved from 91 Sea Zone to 108 Sea Zone 1 cruiser moved from 108 Sea Zone to 109 Sea Zone Americans take 109 Sea Zone from Germans 2 infantry moved from 109 Sea Zone to Eire 3 destroyers moved from 91 Sea Zone to 108 Sea Zone 3 destroyers moved from 108 Sea Zone to 109 Sea Zone 2 armour, 2 artilleries and 8 infantry moved from 109 Sea Zone to Eire 6 bombers moved from Gibraltar to 104 Sea Zone 4 carriers and 8 fighters moved from 91 Sea Zone to 108 Sea Zone 4 carriers and 8 fighters moved from 108 Sea Zone to 109 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 2 destroyers and 4 submarines moved from 91 Sea Zone to 108 Sea Zone 2 destroyers and 4 submarines moved from 108 Sea Zone to 109 Sea Zone Combat - Americans Battle in Eire Battle in 104 Sea Zone Americans attack with 6 bombers, 1 destroyer and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 6 bombers and 1 destroyer in 104 Sea Zone, round 2 : 5/7 hits, 4.33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win, taking Eire from Germans with 6 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 aaGun and 1 infantry moved from Gibraltar to 91 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone 1 aaGun and 1 infantry moved from 109 Sea Zone to Eire 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from Shan State to Burma 1 fighter moved from Celebes to Malaya 1 battleship moved from 54 Sea Zone to 43 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 6 bombers moved from 104 Sea Zone to Eastern United States Place Units - Americans 7 bombers placed in Eastern United States Turn Complete - Americans Americans collect 61 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 2 PUs Purchase Units - UK_Pacific UK_Pacific buy 3 artilleries; Remaining resources: 1 PUs; Combat Move - British 2 carriers moved from 91 Sea Zone to 109 Sea Zone 1 fighter moved from Gibraltar to 109 Sea Zone 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 109 Sea Zone 1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone 1 artillery and 3 infantry moved from 109 Sea Zone to Scotland 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 transport moved from 38 Sea Zone to 37 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 artillery and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java Combat - British Battle in Java Battle in Scotland Non Combat Move - British 1 artillery and 3 infantry moved from India to Burma 1 mech_infantry moved from Shan State to India 2 aaGuns, 2 fighters and 7 infantry moved from Shan State to Burma 1 armour and 3 mech_infantrys moved from Egypt to Iraq 1 tactical_bomber moved from 109 Sea Zone to Eire Place Units - UK_Pacific 3 artilleries placed in India Turn Complete - UK_Pacific UK_Pacific collect 15 PUs; end with 16 PUs Some Units in India change ownership: 3 artilleries
Combat Hit Differential Summary :
Germans : -0.33 Americans : 0.33
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Italians Italians buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Ukraine to Caucasus Italians take Caucasus from Russians 1 infantry moved from Ukraine to Western Ukraine 1 bomber moved from Southern Italy to Western Ukraine 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 2 artilleries and 1 infantry moved from Tobruk to Alexandria 2 infantry moved from Southern Italy to 97 Sea Zone 1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 3 infantry moved from 98 Sea Zone to Alexandria Combat - Italians Battle in Western Ukraine Italians attack with 1 bomber and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 bomber and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Western Ukraine to Ukraine 1 armour moved from Romania to Greece 2 armour and 1 mech_infantry moved from Romania to Ukraine 1 carrier and 2 fighters moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from Ukraine to Rostov Place Units - Italians 1 artillery and 2 infantry placed in Ukraine 2 transports placed in 97 Sea Zone Turn Complete - Italians Italians collect 23 PUs; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : 0,17 Russians : -0,33
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 43 Sea Zone ANZAC take 43 Sea Zone from Japanese 1 armour and 1 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo ANZAC attack with 1 armour and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 armour and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Borneo ANZAC roll dice for 1 armour in Borneo, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Borneo ANZAC roll dice for 1 armour in Borneo, round 4 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Borneo, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Borneo ANZAC win, taking Borneo from Japanese with 1 armour remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 2 fighters moved from Shan State to Eastern Persia 1 infantry moved from Shan State to Burma 2 fighters moved from Queensland to 54 Sea Zone 2 infantry moved from Egypt to Anglo Egyptian Sudan Place Units - ANZAC 1 carrier and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : 0.33 Japanese : -0.67
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 43 Sea Zone ANZAC take 43 Sea Zone from Japanese 1 armour and 1 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo ANZAC attack with 1 armour and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 armour and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Borneo ANZAC roll dice for 1 armour in Borneo, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Borneo ANZAC roll dice for 1 armour in Borneo, round 4 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Borneo, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Borneo ANZAC win, taking Borneo from Japanese with 1 armour remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 2 fighters moved from Shan State to Eastern Persia 1 infantry moved from Shan State to Burma 2 fighters moved from Queensland to 54 Sea Zone 2 infantry moved from Egypt to Anglo Egyptian Sudan Place Units - ANZAC 1 carrier and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French 1 infantry moved from Tunisia to Libya French take Libya from Italians 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 2 infantry moved from Egypt to Anglo Egyptian Sudan Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33 Japanese : -0.67