scramble orders?
ok, a new game has started
may the better strategist wins
Godspeed :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
3 artilleries and 4 infantry moved from Northern Italy to Southern France
1 armour and 1 mech_infantry moved from Bryansk to Rostov
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 98 Sea Zone
Italians attack with 1 bomber and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Italians lost in 98 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for British: 1 destroyer
Battle in Rostov
Italians attack with 1 armour and 1 mech_infantry
British defend with 1 mech_infantry
Italians roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Rostov
Italians win, taking Rostov from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Southern France
Italians attack with 3 artilleries and 4 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
Italians roll dice for 3 artilleries and 4 infantry in Southern France, round 2 : 3/7 hits, 2.17 expected hits
Americans roll dice for 1 artillery and 5 infantry in Southern France, round 2 : 3/6 hits, 2.00 expected hits
3 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern France
3 artilleries owned by the Italians and 1 infantry owned by the Italians retreated to Northern Italy
Americans win with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 3 infantry
Casualties for Americans: 3 infantry
Non Combat Move - Italians
1 bomber moved from 98 Sea Zone to Southern Italy
1 fighter moved from 99 Sea Zone to Southern Italy
1 mech_infantry moved from Albania to Northern Italy
1 mech_infantry moved from Bulgaria to Bessarabia
1 bomber and 1 fighter moved from Southern Italy to Northern Italy
Place Units - Italians
1 artillery, 1 fighter and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 1.17
British : 0.67
Americans : 1.00
Russians : -0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 fighters moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 bomber and 3 fighters moved from French Indo China to Hunan
Combat - ANZAC
@samuel06 Any kamikaze for sz35?
@samuel06 1 please
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 fighters moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 bomber and 3 fighters moved from French Indo China to Hunan
Combat - ANZAC
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 5
Battle in Hunan
ANZAC attack with 1 bomber and 3 fighters
Japanese defend with 1 artillery
ANZAC roll dice for 1 bomber and 3 fighters in Hunan, round 2 : 3/4 hits, 2.17 expected hits
Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Hunan
ANZAC win with 1 bomber and 3 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 35 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 2 fighters in 35 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 35 Sea Zone
ANZAC win, taking 35 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
2 fighters moved from 35 Sea Zone to 36 Sea Zone
1 bomber and 3 fighters moved from Hunan to French Indo China
1 submarine moved from 37 Sea Zone to 19 Sea Zone
1 carrier moved from 54 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 destroyer and 2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
ANZAC : 0.50
Japanese : -0.50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 bomber, 8 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 109 Sea Zone
2 infantry moved from France to Normandy Bordeaux
1 fighter moved from France to Normandy Bordeaux
2 artilleries and 2 infantry moved from France to Southern France
1 infantry moved from France to Southern France
1 fighter moved from Western Germany to Southern France
2 mech_infantrys moved from Bryansk to Volgograd
1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
3 mech_infantrys moved from Bryansk to Caucasus
2 fighters and 2 tactical_bombers moved from Bryansk to Caucasus
1 tactical_bomber moved from Bryansk to Caucasus
1 infantry moved from Archangel to Smolensk
1 tactical_bomber moved from Bryansk to Smolensk
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 bomber, 8 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 109 Sea Zone
2 infantry moved from France to Normandy Bordeaux
1 fighter moved from France to Normandy Bordeaux
2 artilleries and 2 infantry moved from France to Southern France
1 infantry moved from France to Southern France
1 fighter moved from Western Germany to Southern France
2 mech_infantrys moved from Bryansk to Volgograd
1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
3 mech_infantrys moved from Bryansk to Caucasus
2 fighters and 2 tactical_bombers moved from Bryansk to Caucasus
1 tactical_bomber moved from Bryansk to Caucasus
1 infantry moved from Archangel to Smolensk
1 tactical_bomber moved from Bryansk to Smolensk
Combat - Germans
Battle in Smolensk
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
retreated to Smolensk
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 fighter and 2 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 0.83 expected hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Caucasus
Germans attack with 2 fighters, 3 mech_infantrys and 3 tactical_bombers
British defend with 2 mech_infantrys; Russians defend with 1 mech_infantry
Germans roll dice for 2 fighters, 3 mech_infantrys and 3 tactical_bombers in Caucasus, round 2 : 1/8 hits, 3.33 expected hits
Russians roll dice for 3 mech_infantrys in Caucasus, round 2 : 2/3 hits, 1.00 expected hits
1 mech_infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Caucasus
Germans roll dice for 2 fighters, 1 mech_infantry and 3 tactical_bombers in Caucasus, round 3 : 2/6 hits, 3.00 expected hits
Russians roll dice for 2 mech_infantrys in Caucasus, round 3 : 1/2 hits, 0.67 expected hits
2 mech_infantrys owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus
Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 1 mech_infantry
Casualties for British: 2 mech_infantrys
Battle in Volgograd
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 mech_infantry; Russians defend with 1 factory_minor
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Volgograd
Germans win, taking Volgograd from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Southern France
Germans attack with 2 artilleries, 1 fighter and 3 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 2 artilleries, 1 fighter and 3 infantry in Southern France, round 2 : 3/6 hits, 2.00 expected hits
Americans roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 10
Casualties for Americans: 1 artillery and 2 infantry
Non Combat Move - Germans
2 fighters and 3 tactical_bombers moved from Caucasus to Bryansk
1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk
1 tactical_bomber moved from Smolensk to Bryansk
1 armour and 1 mech_infantry moved from Novgorod to Bryansk
1 artillery and 1 infantry moved from Archangel to Novgorod
1 artillery and 2 infantry moved from Ukraine to Bryansk
4 mech_infantrys moved from Western Germany to Greater Southern Germany
2 mech_infantrys moved from Germany to Greater Southern Germany
4 artilleries moved from Germany to Greater Southern Germany
1 fighter moved from Southern France to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
Place Units - Germans
1 bomber placed in Western Germany
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Novgorod
2 armour and 1 mech_infantry placed in Germany
1 infantry placed in France
1 infantry placed in Western Germany
1 infantry placed in Germany
1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5
Germans collect 47 PUs (1 lost to blockades); end with 47 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : -1.33
Americans : -1.33
Russians : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Russians
Russians buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Samara to Volgograd
2 fighters moved from Russia to Volgograd
1 infantry moved from Tambov to Rostov
1 armour, 1 fighter and 1 tactical_bomber moved from Russia to Rostov
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
Combat - Russians
Battle in Volgograd
Russians attack with 1 artillery, 2 fighters and 2 infantry
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Volgograd, round 2 : 0/5 hits, 1.83 expected hits
Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Volgograd, round 3 : 1/5 hits, 1.83 expected hits
Germans roll dice for 2 mech_infantrys in Volgograd, round 3 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Volgograd, round 4 : 1/5 hits, 1.83 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Rostov
Russians attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 3/4 hits, 1.83 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Italians: 1 armour and 1 mech_infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Rostov to Russia
2 fighters moved from Volgograd to Russia
1 infantry moved from Samara to Novosibirsk
1 aaGun moved from Samara to Russia
Place Units - Russians
5 artilleries and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : -1.67
Italians : -0.83
Russians : -2.33
@samuel06 I think I will call this one here…It will be a bit of a grind by the numbers for you…but there is no way out for the axis. Sorry to have kept you waiting on this but was trying to see something clever…I never did! :joy:
Well done and good game…need something different in my locker if i am to get the better of you!
Will post the result
@wizmark Hey, no problem for the delay at all. It was a good game again.