@SuperbattleshipYamato Game History
Round: 1 Puchase Units - AustroHungarians AustroHungarians buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 1 PUs; Combat Move - AustroHungarians 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 1 artillery and 4 infantry moved from Budapest to Serbia 2 artilleries and 12 infantry moved from Vienna to Trieste 2 artilleries and 6 infantry moved from Bohemia to Galicia 4 infantry moved from Budapest to Serbia 4 infantry moved from Budapest to Galicia 1 artillery moved from Budapest to Serbia Combat - AustroHungarians Battle in Serbia AustroHungarians attack with 2 artilleries and 8 infantry Neutral_Allied defend with 1 artillery and 3 infantry AustroHungarians win, taking Serbia from Neutral_Allied with 2 artilleries and 4 infantry remaining. Battle score for attacker is 1 Casualties for AustroHungarians: 4 infantry Casualties for Neutral_Allied: 1 artillery and 3 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 10 Casualties for AustroHungarians: 3 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Turning on Edit Mode EDIT: Removing units owned by Italians from Piedmont: 3 infantry EDIT: Removing units owned by Italians from Rome: 1 factory EDIT: Adding units owned by Italians to Rome: 1 port EDIT: Removing units owned by Italians from Rome: 1 port EDIT: Adding units owned by Italians to Rome: 1 factory EDIT: Changing PUs for Americans from 20 to 0 EDIT: Turning off Edit Mode Place Units - AustroHungarians 1 artillery, 1 fighter and 5 infantry placed in Vienna Turn Complete - AustroHungarians AustroHungarians collect 28 PUs; end with 29 PUsClassic 2nd edition, Avin (Allies) vs AcesWild (Axis) RR no bid, game2
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Good luck!
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Test summary from TripleA, engine version: 1.9, time: 8:24:43 AM
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 2 infantry moved from Soviet Far East to Yakut S.S.R. 1 armour moved from Soviet Far East to Novosibirsk 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone 1 aaGun moved from Russia to Caucasus 2 armour moved from Russia to Karelia S.S.R. 4 infantry moved from Russia to Karelia S.S.R. 1 fighter moved from Russia to Karelia S.S.R. 4 infantry moved from Caucasus to Karelia S.S.R. Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 1 Purchase Units - Germans Germans buy 10 infantry; Remaining resources: 2 PUs; Combat Move - Germans 2 infantry moved from South Europe to Central Mediteranean Sea Zone 2 infantry and 1 transport moved from Central Mediteranean Sea Zone to East Mediteranean Sea Zone 2 infantry moved from East Mediteranean Sea Zone to Anglo Sudan Egypt 1 armour moved from Libya to French Equatorial Africa Germans take French Equatorial Africa from British 1 armour moved from French Equatorial Africa to Anglo Sudan Egypt 1 infantry moved from Libya to Anglo Sudan Egypt 1 battleship moved from Central Mediteranean Sea Zone to East Mediteranean Sea Zone 1 bomber moved from Germany to East Mediteranean Sea Zone 1 fighter moved from West Europe to West Mediteranean Sea Zone 1 fighter moved from Finland Norway to East Canada Sea Zone 1 submarine moved from West Spain Sea Zone to West Mediteranean Sea Zone 1 fighter moved from Ukraine S.S.R. to Anglo Sudan Egypt 1 fighter moved from East Europe to Anglo Sudan Egypt 1 fighter moved from Germany to West Mediteranean Sea Zone Combat - Germans Battle in East Canada Sea Zone Germans attack with 1 fighter British defend with 1 transport Germans roll dice for 1 fighter in East Canada Sea Zone, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 transport in East Canada Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the British lost in East Canada Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 8 Casualties for British: 1 transport Battle in East Mediteranean Sea Zone Germans attack with 1 battleship, 1 bomber and 1 transport British defend with 1 submarine Germans roll dice for 1 battleship, 1 bomber and 1 transport in East Mediteranean Sea Zone, round 2 : 2/2 hits, 1.33 expected hits British roll dice for 1 submarine in East Mediteranean Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 battleship owned by the Germans and 1 submarine owned by the British lost in East Mediteranean Sea Zone Germans win with 1 bomber and 1 transport remaining. Battle score for attacker is -16 Casualties for Germans: 1 battleship Casualties for British: 1 submarine Battle in Anglo Sudan Egypt Germans attack with 1 armour, 2 fighters and 3 infantry British defend with 1 armour and 1 infantry Germans roll dice for 1 armour, 2 fighters and 3 infantry in Anglo Sudan Egypt, round 2 : 1/6 hits, 2.00 expected hits British roll dice for 1 armour and 1 infantry in Anglo Sudan Egypt, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Anglo Sudan Egypt Germans roll dice for 1 armour, 2 fighters and 3 infantry in Anglo Sudan Egypt, round 3 : 3/6 hits, 2.00 expected hits British roll dice for 1 armour in Anglo Sudan Egypt, round 3 : 0/1 hits, 0.33 expected hits 1 armour owned by the British lost in Anglo Sudan Egypt Germans win, taking Anglo Sudan Egypt from British with 1 armour, 2 fighters and 3 infantry remaining. Battle score for attacker is 8 Casualties for British: 1 armour and 1 infantry Battle in West Mediteranean Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 battleship Germans roll dice for 1 submarine in West Mediteranean Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters in West Mediteranean Sea Zone, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 1 battleship in West Mediteranean Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Germans and 1 battleship owned by the British lost in West Mediteranean Sea Zone Germans win with 2 fighters remaining. Battle score for attacker is 16 Casualties for Germans: 1 submarine Casualties for British: 1 battleship Non Combat Move - Germans 2 fighters moved from Anglo Sudan Egypt to Libya 1 infantry moved from Algeria to French Equatorial Africa 2 infantry moved from Ukraine S.S.R. to East Europe 2 armour moved from Ukraine S.S.R. to East Europe 2 infantry moved from Finland Norway to Baltic Sea Zone 2 infantry moved from Baltic Sea Zone to East Europe 1 armour moved from South Europe to East Europe 1 bomber moved from East Mediteranean Sea Zone to West Europe 1 fighter moved from East Canada Sea Zone to West Europe 1 fighter moved from West Mediteranean Sea Zone to West Europe 1 fighter moved from West Mediteranean Sea Zone to West Europe 1 aaGun moved from South Europe to East Europe 2 armour moved from West Europe to East Europe 2 armour moved from Germany to East Europe 2 infantry moved from Germany to East Europe 1 infantry moved from Germany to West Europe 1 infantry moved from Germany to East Europe 1 fighter moved from West Europe to East Europe 1 infantry moved from Ukraine S.S.R. to East Europe Place Units - Germans 8 infantry placed in Germany 2 infantry placed in South Europe Turn Complete - Germans Germans collect 35 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : 1.83 British : -0.17
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 1 Purchase Units - British British buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Syria Jordan to Anglo Sudan Egypt 2 infantry moved from India to Indian Ocean Sea Zone 2 infantry and 1 transport moved from Indian Ocean Sea Zone to Red Sea Zone 2 infantry moved from Red Sea Zone to Anglo Sudan Egypt 1 fighter moved from India to Anglo Sudan Egypt 1 bomber moved from United Kingdom to Anglo Sudan Egypt 2 fighters moved from United Kingdom to Baltic Sea Zone 1 transport moved from North Sea Zone to East Canada Sea Zone 1 infantry moved from West Canada to East Canada Sea Zone 1 infantry and 1 transport moved from East Canada Sea Zone to North Sea Zone 1 infantry moved from North Sea Zone to Finland Norway Combat - British Battle in Anglo Sudan Egypt British attack with 1 bomber, 1 fighter and 3 infantry Germans defend with 1 armour and 3 infantry British roll dice for 1 bomber, 1 fighter and 3 infantry in Anglo Sudan Egypt, round 2 : 3/5 hits, 1.67 expected hits Germans roll dice for 1 armour and 3 infantry in Anglo Sudan Egypt, round 2 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Germans and 1 infantry owned by the British lost in Anglo Sudan Egypt British roll dice for 1 bomber, 1 fighter and 2 infantry in Anglo Sudan Egypt, round 3 : 0/4 hits, 1.50 expected hits Germans roll dice for 1 armour in Anglo Sudan Egypt, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber, 1 fighter and 2 infantry in Anglo Sudan Egypt, round 4 : 0/4 hits, 1.50 expected hits Germans roll dice for 1 armour in Anglo Sudan Egypt, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber, 1 fighter and 2 infantry in Anglo Sudan Egypt, round 5 : 0/4 hits, 1.50 expected hits Germans roll dice for 1 armour in Anglo Sudan Egypt, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Anglo Sudan Egypt British roll dice for 1 bomber, 1 fighter and 1 infantry in Anglo Sudan Egypt, round 6 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 armour in Anglo Sudan Egypt, round 6 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Anglo Sudan Egypt British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 5 Casualties for British: 3 infantry Casualties for Germans: 1 armour and 3 infantry Battle in Finland Norway British attack with 1 infantry Germans defend with 1 armour and 1 infantry British roll dice for 1 battleship in Finland Norway, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 infantry in Finland Norway, round 2 : 1/1 hits, 0.17 expected hits Germans roll dice for 1 armour and 1 infantry in Finland Norway, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Finland Norway British win, taking Finland Norway from Germans with 1 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 armour and 1 infantry Battle in Baltic Sea Zone British attack with 2 fighters Germans defend with 1 submarine and 1 transport British roll dice for 2 fighters in Baltic Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 transport in Baltic Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 2 fighters in Baltic Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 transport in Baltic Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in Baltic Sea Zone British roll dice for 2 fighters in Baltic Sea Zone, round 4 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 transport in Baltic Sea Zone, round 4 : 1/1 hits, 0.17 expected hits 1 transport owned by the Germans and 1 fighter owned by the British lost in Baltic Sea Zone British win with 1 fighter remaining. Battle score for attacker is 4 Casualties for Germans: 1 submarine and 1 transport Casualties for British: 1 fighter Non Combat Move - British 1 fighter moved from Baltic Sea Zone to Karelia S.S.R. 1 fighter moved from Anglo Sudan Egypt to Kenya-Rhodesia 1 bomber moved from Anglo Sudan Egypt to Kenya-Rhodesia 1 infantry moved from South Africa to Kenya-Rhodesia Place Units - British 1 infantry placed in United Kingdom 1 carrier and 1 transport placed in North Sea Zone Turn Complete - British British collect 29 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : 0.17 British : -3.33
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On your next German turn, depending on rolls, if you attack Kenya with just aircraft, take the infantry as the first casualty, then the bomber, then the fighter.
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@Avin
I made a pretty significant error in that I never meant to attack with all the infantry from French-Indo Burma.Do you mind if I leave one back down there? It wouldn’t have changed the result in any way.
Alternatively, I don’t mind redoing the turn.
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Okay, sure.
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 1 Purchase Units - Japanese Japanese buy 3 transports; Remaining resources: 1 PUs; Combat Move - Japanese 1 infantry moved from French Indo China to India Japanese take India from British 1 infantry moved from Manchuria to Soviet Far East Japanese take Soviet Far East from Russians 2 infantry moved from Manchuria to China 2 infantry moved from Kwangtung to China 1 infantry moved from French Indo China to China 1 fighter moved from French Indo China to China 1 fighter moved from Manchuria to China 1 fighter moved from Japan to China 1 bomber moved from Japan to China Combat - Japanese Battle in China Japanese attack with 1 bomber, 3 fighters and 5 infantry Americans defend with 1 fighter and 2 infantry Japanese roll dice for 1 bomber, 3 fighters and 5 infantry in China, round 2 : 5/9 hits, 3.00 expected hits Americans roll dice for 1 fighter and 2 infantry in China, round 2 : 2/3 hits, 1.33 expected hits 2 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 fighter owned by the Americans lost in China Japanese win, taking China from Americans with 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 12 Casualties for Japanese: 2 infantry Casualties for Americans: 1 fighter and 2 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to French Indo China: 1 infantry EDIT: Turning off Edit Mode 3 fighters moved from China to Manchuria 1 bomber moved from China to Manchuria 2 infantry moved from Philippines to Philippines Sea Zone 2 infantry and 1 transport moved from Philippines Sea Zone to Japan Sea Zone 2 infantry moved from Japan Sea Zone to Manchuria 1 transport moved from Japan Sea Zone to Okinawa Sea Zone 1 infantry moved from Okinawa to Okinawa Sea Zone 1 infantry and 1 transport moved from Okinawa Sea Zone to Japan Sea Zone 1 infantry moved from Japan to Japan Sea Zone 2 infantry moved from Japan Sea Zone to Manchuria 1 carrier moved from Caroline Islands Sea Zone to Japan Sea Zone 1 battleship moved from Caroline Islands Sea Zone to Japan Sea Zone 1 submarine moved from Solomon Islands Sea Zone to Japan Sea Zone 1 fighter moved from Caroline Islands Sea Zone to Japan Sea Zone 1 fighter moved from Philippines to Japan Sea Zone Place Units - Japanese 3 transports placed in Japan Sea Zone Turn Complete - Japanese Japanese collect 32 PUs; end with 33 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from China: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0.67 Japanese : 2.00
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 1 Purchase Units - Americans Americans buy 1 armour, 5 infantry and 2 transports; Remaining resources: 0 PUs; Non Combat Move - Americans 2 infantry moved from East US to East US Sea Zone 2 infantry and 1 transport moved from East US Sea Zone to North Sea Zone 2 infantry moved from North Sea Zone to Finland Norway 1 battleship and 1 transport moved from West US Sea Zone to West Panama Sea Zone 1 submarine moved from Hawaii Sea Zone to West Panama Sea Zone 1 carrier moved from Hawaii Sea Zone to West Panama Sea Zone 1 fighter moved from Hawaii Sea Zone to Yakut S.S.R. 2 infantry moved from Sinkiang to Novosibirsk 2 infantry moved from West US to West Canada 1 armour moved from East US to West Canada 1 fighter moved from East US to North Sea Zone 1 fighter moved from West US to North Sea Zone 1 bomber moved from East US to Kenya-Rhodesia 1 aaGun moved from West US to West Canada 1 aaGun moved from East US to East Canada Place Units - Americans 2 transports placed in East US Sea Zone 2 infantry placed in East US 1 armour and 3 infantry placed in West US Turn Complete - Americans Americans collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 2 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Caucasus to Ukraine S.S.R. Russians take Ukraine S.S.R. from Germans Combat - Russians Non Combat Move - Russians 1 aaGun moved from Caucasus to Russia 1 armour moved from Novosibirsk to Yakut S.S.R. 1 fighter moved from Karelia S.S.R. to Yakut S.S.R. 3 armour moved from Karelia S.S.R. to Russia Place Units - Russians 4 infantry placed in Karelia S.S.R. 4 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
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@Avin said in Classic 2nd edition, Avin (Allies) vs AcesWild (Axis) RR no bid, game2:
On your next German turn, depending on rolls, if you attack Kenya with just aircraft, take the infantry as the first casualty, then the bomber, then the fighter.
Amend this since I also landed the American bomber here.
OOL is British infantry, then American Bomber, then British Bomber, then British Fighter.
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@Avin said in Classic 2nd edition, Avin (Allies) vs AcesWild (Axis) RR no bid, game2:
@Avin said in Classic 2nd edition, Avin (Allies) vs AcesWild (Axis) RR no bid, game2:
On your next German turn, depending on rolls, if you attack Kenya with just aircraft, take the infantry as the first casualty, then the bomber, then the fighter.
Amend this since I also landed the American bomber here.
OOL is British infantry, then American Bomber, then British Bomber, then British Fighter.
I regret that you have to tell me this. When asked by another opponent, “What is your order of loss? You’re response will dictate weather I attack or not.” I responded, “Not knowing my OOL is part of the fun.”
He didn’t attack.
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I know that by providing it I may or may not add incentive to either attacking or not attacking, but in the interest of us not necessarily being available at the same time, it just keeps things moving forward. So I tend to try to think in advance of what I might want if it’s reasonably clear and not super important.
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 2 Purchase Units - Germans Germans buy 12 infantry; Remaining resources: 1 PUs; Combat Move - Germans 2 infantry moved from East Europe to Ukraine S.S.R. 1 fighter moved from East Europe to Ukraine S.S.R. 1 fighter moved from West Europe to Ukraine S.S.R. 1 bomber moved from West Europe to East US Sea Zone 2 fighters moved from Libya to Red Sea Zone Combat - Germans Battle in Red Sea Zone Germans attack with 2 fighters British defend with 1 transport Germans roll dice for 2 fighters in Red Sea Zone, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 transport in Red Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 transport owned by the British and 1 fighter owned by the Germans lost in Red Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is -4 Casualties for Germans: 1 fighter Casualties for British: 1 transport Battle in East US Sea Zone Germans attack with 1 bomber Americans defend with 2 transports Germans roll dice for 1 bomber in East US Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 2 transports in East US Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 transport owned by the Americans lost in East US Sea Zone Germans roll dice for 1 bomber in East US Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 transport in East US Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 transport owned by the Americans lost in East US Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 16 Casualties for Americans: 2 transports Battle in Ukraine S.S.R. Germans attack with 2 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 2 infantry in Ukraine S.S.R., round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R. Germans win, taking Ukraine S.S.R. from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 transport moved from East Mediteranean Sea Zone to Central Mediteranean Sea Zone 2 infantry moved from South Europe to Central Mediteranean Sea Zone 2 infantry and 1 transport moved from Central Mediteranean Sea Zone to East Mediteranean Sea Zone 2 infantry moved from East Mediteranean Sea Zone to Anglo Sudan Egypt 1 infantry moved from French Equatorial Africa to Anglo Sudan Egypt 1 fighter moved from Red Sea Zone to Anglo Sudan Egypt 1 fighter moved from Ukraine S.S.R. to West Europe 1 fighter moved from Ukraine S.S.R. to East Europe 1 bomber moved from East US Sea Zone to West Europe 1 aaGun moved from Germany to South Europe 1 infantry moved from Germany to East Europe 5 infantry moved from Germany to East Europe 2 infantry moved from Germany to East Europe 2 armour moved from East Europe to West Europe 1 infantry moved from West Europe to South Europe Place Units - Germans 12 infantry placed in Germany Germans undo move 1. 1 infantry placed in South Europe 11 infantry placed in Germany Turn Complete - Germans Germans collect 33 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 0.33 British : 0.83 Americans : -0.50 Russians : 0.67
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 2 Purchase Units - British British buy 4 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - British 1 infantry moved from United Kingdom to North Sea Zone 1 infantry moved from North Sea Zone to West Europe Combat - British Battle in West Europe British attack with 1 infantry Germans defend with 1 aaGun, 2 armour, 1 bomber, 2 fighters and 2 infantry British roll dice for 1 battleship in West Europe, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 infantry in West Europe, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 2 armour, 1 bomber, 2 fighters and 2 infantry in West Europe, round 2 : 3/7 hits, 2.83 expected hits 1 infantry owned by the British lost in West Europe Germans win with 2 armour, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Non Combat Move - British 1 infantry moved from Finland Norway to Karelia S.S.R. 1 fighter moved from Karelia S.S.R. to Yakut S.S.R. 1 fighter moved from Kenya-Rhodesia to Caucasus 1 bomber moved from Kenya-Rhodesia to Russia 2 infantry moved from United Kingdom to North Sea Zone 2 infantry moved from North Sea Zone to Finland Norway Place Units - British 2 transports placed in North Sea Zone 4 infantry placed in United Kingdom Turn Complete - British British collect 26 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : 0.17 British : -0.83
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 factory and 6 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 1 bomber moved from Manchuria to Russia 1 infantry moved from Japan to Japan Sea Zone 1 infantry and 1 transport moved from Japan Sea Zone to Wake Island Sea Zone 1 infantry moved from Wake Island to Wake Island Sea Zone 2 infantry and 1 transport moved from Wake Island Sea Zone to Hawaii Sea Zone 2 infantry moved from Hawaii Sea Zone to Hawaiian Islands 1 fighter moved from Japan Sea Zone to Hawaiian Islands 2 battleships moved from Japan Sea Zone to Hawaii Sea Zone 1 infantry moved from India to Persia Japanese take Persia from British 1 infantry moved from China to Sinkiang Japanese take Sinkiang from Americans Combat - Japanese Strategic bombing raid in Russia AA fire in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 4 and costs: 4 PUs. Bombing raid costs 4 PUs Battle in Hawaiian Islands Japanese attack with 1 fighter and 2 infantry Americans defend with 1 infantry Japanese roll dice for 2 battleships in Hawaiian Islands, round 2 : 0/2 hits, 1.33 expected hits Japanese roll dice for 1 fighter and 2 infantry in Hawaiian Islands, round 2 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Hawaiian Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hawaiian Islands Japanese roll dice for 1 fighter and 1 infantry in Hawaiian Islands, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Hawaiian Islands, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hawaiian Islands Japanese roll dice for 1 fighter in Hawaiian Islands, round 4 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 infantry in Hawaiian Islands, round 4 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in Hawaiian Islands Americans win with 1 infantry remaining. Battle score for attacker is -18 Casualties for Japanese: 1 fighter and 2 infantry Non Combat Move - Japanese 1 bomber moved from Russia to Manchuria 1 carrier moved from Japan Sea Zone to Hawaii Sea Zone 1 fighter moved from Japan Sea Zone to Hawaii Sea Zone 1 transport moved from Japan Sea Zone to Caroline Islands Sea Zone 1 aaGun moved from Japan to Japan Sea Zone 1 submarine moved from Japan Sea Zone to Hawaii Sea Zone 1 aaGun moved from Japan Sea Zone to Manchuria 1 armour moved from Japan to Japan Sea Zone 1 armour moved from Japan Sea Zone to Manchuria 1 infantry moved from Japan to Japan Sea Zone 1 infantry moved from Japan Sea Zone to Manchuria 1 infantry moved from French Indo China to India Place Units - Japanese 1 factory placed in Manchuria 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.17 Americans : 2.00 Japanese : -3.33
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…just…wow… … . … … . …
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That was certainly something.
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 2 Purchase Units - Americans Americans buy 6 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Novosibirsk to Sinkiang 1 fighter moved from Yakut S.S.R. to Sinkiang 1 bomber moved from Kenya-Rhodesia to East Mediteranean Sea Zone Combat - Americans Battle in East Mediteranean Sea Zone Americans attack with 1 bomber Germans defend with 1 transport Americans roll dice for 1 bomber in East Mediteranean Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 transport in East Mediteranean Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 bomber in East Mediteranean Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 transport in East Mediteranean Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 transport owned by the Germans lost in East Mediteranean Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 transport Battle in Sinkiang Americans attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 fighter and 2 infantry in Sinkiang, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sinkiang Americans win, taking Sinkiang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 fighter moved from Sinkiang to Yakut S.S.R. 3 infantry moved from West US to West Canada 2 infantry moved from East US to East Canada 1 armour moved from West US to West Canada 1 battleship, 1 carrier, 1 submarine and 1 transport moved from West Panama Sea Zone to East US Sea Zone 1 transport moved from North Sea Zone to East Canada Sea Zone 2 infantry moved from West Canada to East Canada Sea Zone 2 infantry and 1 transport moved from East Canada Sea Zone to North Sea Zone 2 infantry moved from Finland Norway to Karelia S.S.R. 2 infantry moved from North Sea Zone to Finland Norway 1 fighter moved from North Sea Zone to Karelia S.S.R. 1 fighter moved from North Sea Zone to Karelia S.S.R. 1 bomber moved from East Mediteranean Sea Zone to Russia Place Units - Americans 6 infantry placed in West US 2 transports placed in East US Sea Zone Turn Complete - Americans Americans collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : -0.33 Americans : -0.17 Japanese : -0.33