Do you do the fighter strafes in the order that the units are moved or in a random order?
Maxi Vs Thomas
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@Enigma Jeg skal lige spørges om tabsrækkefølgen i sc97, hvis du angriber…
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TripleA Manual Gamesave Post: Italians round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone 1 bomber moved from Northern Italy to 97 Sea Zone 2 fighters moved from Southern Italy to 97 Sea Zone 2 artilleries and 2 infantry moved from Northern Italy to Southern France 1 armour moved from Northern Italy to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 armour and 1 infantry moved from 97 Sea Zone to Greece 1 armour and 2 infantry moved from Albania to Greece 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 infantry moved from Ethiopia to British Somaliland Italians take British Somaliland from British 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 artillery moved from Ethiopia to Kenya Combat - Italians Battle in Southern France Italians attack with 2 artilleries and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 2 artilleries and 2 infantry in Southern France, round 2 : 3/4 hits, 1,33 expected hits French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the French and 1 artillery owned by the French lost in Southern France Italians win, taking Southern France from French with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 97 Sea Zone Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport British defend with 1 carrier, 1 cruiser and 2 fighters Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 97 Sea Zone, round 2 : 4/5 hits, 2,50 expected hits
Combat Hit Differential Summary :
Italians : 2,83 French : -0,67
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Så kan du bare vælge løs:relaxed:
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@Maxiheimer OK. Når du laver landgang trækker du nok ikke angrebet - så jeg gemmer en fighter til sidst.
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone 1 bomber moved from Northern Italy to 97 Sea Zone 2 fighters moved from Southern Italy to 97 Sea Zone 2 artilleries and 2 infantry moved from Northern Italy to Southern France 1 armour moved from Northern Italy to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 armour and 1 infantry moved from 97 Sea Zone to Greece 1 armour and 2 infantry moved from Albania to Greece 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 infantry moved from Ethiopia to British Somaliland Italians take British Somaliland from British 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 artillery moved from Ethiopia to Kenya Combat - Italians Battle in Southern France Italians attack with 2 artilleries and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 2 artilleries and 2 infantry in Southern France, round 2 : 3/4 hits, 1,33 expected hits French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the French and 1 artillery owned by the French lost in Southern France Italians win, taking Southern France from French with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 97 Sea Zone Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport British defend with 1 carrier, 1 cruiser and 2 fighters Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 97 Sea Zone, round 2 : 4/5 hits, 2,50 expected hits British roll dice for 2 fighters in 97 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits British roll dice for 1 carrier and 1 cruiser in 97 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits 1 destroyer owned by the Italians, 1 cruiser owned by the Italians, 1 cruiser owned by the British, 1 submarine owned by the Italians, 1 fighter owned by the British and 1 carrier owned by the British lost in 97 Sea Zone Italians roll dice for 1 bomber, 2 fighters and 1 transport in 97 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits British roll dice for 1 fighter in 97 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits 1 fighter owned by the British lost in 97 Sea Zone Italians win with 1 bomber, 2 fighters and 1 transport remaining. Battle score for attacker is 22 Casualties for Italians: 1 cruiser, 1 destroyer and 1 submarine Casualties for British: 1 carrier, 1 cruiser and 2 fighters Battle in Greece Italians attack with 2 armour and 3 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 2 armour and 3 infantry in Greece, round 2 : 1/5 hits, 1,50 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians roll dice for 2 armour and 2 infantry in Greece, round 3 : 2/4 hits, 1,33 expected hits Neutral_Allies roll dice for 3 infantry in Greece, round 3 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians roll dice for 2 armour and 1 infantry in Greece, round 4 : 1/3 hits, 1,17 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Greece from Neutral_Allies with 2 armour and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Non Combat Move - Italians 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to France 1 bomber and 2 fighters moved from 97 Sea Zone to Southern Italy Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5 Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : 2,17 British : 0,17 French : -0,67 Neutral_Allies : -0,67
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Det er altid lidt spændende når der også er en landsætning i samme sz som et søslag. går søslaget galt er landsætningen også en fiasko.
Denne gang var det satset værd:) -
TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 2 aaGuns moved from New South Wales to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to New South Wales 2 fighters moved from New Zealand to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 2 aaGuns moved from New South Wales to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to New South Wales 2 fighters moved from New Zealand to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Non Combat Move - French 1 cruiser and 1 destroyer moved from 93 Sea Zone to 96 Sea Zone 1 infantry moved from Tunisia to Algeria 1 infantry moved from Morocco to Algeria 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Syria to Trans-Jordan 1 cruiser moved from 110 Sea Zone to 102 Sea Zone Turn Complete - French Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by French from 72 Sea Zone: 1 destroyer EDIT: Adding units owned by French to 81 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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@Enigma Ja, det var lidt af et modigt træk. De kunne begge gå galt og det er tit set i Grækenland, når italienerne angriber uden flystøtte.
Jeg glemte at flytte en fransk destroyer så har lige gjort det i Edit Mode. Håber det er OK, ellers ryger den tilbage til Madagaskar.
Det var så første runde :-). -
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 2 bombers and 10 infantry; Remaining resources: 2 PUs; Combat Move - Germans 1 unit repaired. 1 submarine moved from 112 Sea Zone to 118 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 118 Sea Zone 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to 96 Sea Zone 1 bomber moved from Holland Belgium to 96 Sea Zone 1 submarine moved from 109 Sea Zone to 118 Sea Zone Combat - Germans Battle in 96 Sea Zone Germans attack with 2 bombers, 2 fighters and 1 tactical_bomber British defend with 1 cruiser, 1 destroyer and 1 transport; French defend with 1 cruiser and 1 destroyer Germans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 3/5 hits, 3,00 expected hits British roll dice for 2 cruisers, 2 destroyers and 1 transport in 96 Sea Zone, round 2 : 1/4 hits, 1,67 expected hits 1 destroyer owned by the French, 1 destroyer owned by the British, 1 cruiser owned by the French and 1 fighter owned by the Germans lost in 96 Sea Zone Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 3 : 3/4 hits, 2,50 expected hits British roll dice for 1 cruiser and 1 transport in 96 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits 1 transport owned by the British and 1 cruiser owned by the British lost in 96 Sea Zone Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 37 Casualties for Germans: 1 fighter Casualties for British: 1 cruiser, 1 destroyer and 1 transport Casualties for French: 1 cruiser and 1 destroyer Battle in 118 Sea Zone Germans attack with 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship and 1 cruiser Germans roll dice for 2 submarines in 118 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 fighter and 1 tactical_bomber in 118 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits British roll dice for 1 battleship and 1 cruiser in 118 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits 2 submarines owned by the Germans lost in 118 Sea Zone Germans roll dice for 1 fighter and 1 tactical_bomber in 118 Sea Zone, round 3 : 0/2 hits, 1,17 expected hits British roll dice for 1 battleship and 1 cruiser in 118 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 118 Sea Zone British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is -33 Casualties for Germans: 1 fighter, 2 submarines and 1 tactical_bomber Non Combat Move - Germans 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from Holland Belgium to 112 Sea Zone 2 tactical_bombers moved from Holland Belgium to Western Germany 2 aaGuns moved from Holland Belgium to Western Germany 1 artillery moved from Germany to Poland 3 armour, 2 artilleries and 6 infantry moved from Yugoslavia to Slovakia Hungary 6 armour and 4 mech_infantrys moved from France to Germany 5 infantry moved from Bulgaria to Romania 2 bombers, 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Southern Italy 1 bomber moved from Southern Italy to Western Germany Place Units - Germans 10 infantry placed in Germany 2 armour and 2 bombers placed in Western Germany Turn Complete - Germans Germans collect 39 PUs; end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : -2,50 British : 0,50
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hvo intet vover ved du nok:)
Super slag i middelhavet. Skrælkkeligt slag i atlanterhavet:cry:
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@Maxiheimer Ja, jeg nåede lige at græde over Middelhavet - det gik ikke som jeg havde håbet…
Men Atlanten var OK ;-). Det er jo lidt af charmen ved spillet, men selvfølgelig sjovest, når man selv har heldet.
Nu kører jeg mod Kbh for at spille på brættet med Bjergmose, Allan og Johnny, så der bliver stille herfra i dag. God dag til dig. -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Russians Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Non Combat Move - Russians 3 infantry moved from Sakha to Buryatia 6 infantry moved from Yakut S.S.R. to Buryatia 1 infantry moved from Ulaanbaatar to Buryatia 2 infantry moved from Buyant-Uhaa to Ulaanbaatar 1 infantry moved from Dzavhan to Yakut S.S.R. 2 infantry moved from Olgiy to Dzavhan 1 fighter moved from Novgorod to Yenisey 1 aaGun, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber moved from Novgorod to Belarus 2 artilleries and 1 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 2 aaGuns moved from Bryansk to Western Ukraine 1 artillery moved from Bryansk to Western Ukraine 3 infantry moved from Russia to Bryansk 2 infantry moved from Rostov to Ukraine 2 infantry moved from Volgograd to Rostov Place Units - Russians 3 infantry placed in Novgorod 3 infantry placed in Ukraine 2 infantry placed in Volgograd 1 fighter and 1 infantry placed in Russia Russians undo move 4. 1 fighter and 1 infantry placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Bryansk: 2 armour and 2 mech_infantrys EDIT: Adding units owned by Russians to Belarus: 2 armour and 2 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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@Enigma Flyttede lige et par busser og et par tanks lidt mod nord. Kan man ikke ændre noget, når man har trykket done?
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 carrier, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese 2 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 artillery and 2 infantry moved from Chahar to Hopei 1 infantry moved from Anhwe to Hopei 4 fighters moved from Kwangsi to Hunan 3 tactical_bombers moved from Kwangsi to Hunan 1 artillery and 10 infantry moved from Amur to Buryatia 1 armour moved from Siberia to Sakha Japanese take Sakha from Russians 1 armour moved from Sakha to Buryatia 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 6 fighters and 4 tactical_bombers moved from Manchuria to Buryatia 2 submarines moved from 36 Sea Zone to 38 Sea Zone 1 infantry moved from Kwangsi to Yunnan Japanese take Yunnan from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 3 infantry moved from Anhwe to Hunan 2 bombers moved from Kwangsi to Hunan Combat - Japanese Battle in Hunan Japanese attack with 2 bombers, 4 fighters, 3 infantry and 3 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 bombers, 4 fighters, 3 infantry and 3 tactical_bombers in Hunan, round 2 : 4/12 hits, 5,83 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Buryatia Japanese attack with 1 armour, 1 artillery, 6 fighters, 10 infantry and 4 tactical_bombers Russians defend with 2 aaGuns and 18 infantry AA fire in Buryatia : 2/6 hits, 1,00 expected hits 2 fighters owned by the Japanese lost in Buryatia Japanese roll dice for 1 armour, 1 artillery, 4 fighters, 10 infantry and 4 tactical_bombers in Buryatia, round 2 : 10/20 hits, 7,33 expected hits Russians roll dice for 2 aaGuns and 18 infantry in Buryatia, round 2 : 4/18 hits, 6,00 expected hits 4 infantry owned by the Japanese, 8 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Buryatia Japanese roll dice for 1 armour, 1 artillery, 4 fighters, 6 infantry and 4 tactical_bombers in Buryatia, round 3 : 8/16 hits, 6,67 expected hits Russians roll dice for 10 infantry in Buryatia, round 3 : 1/10 hits, 3,33 expected hits 1 infantry owned by the Japanese and 8 infantry owned by the Russians lost in Buryatia Japanese roll dice for 1 armour, 1 artillery, 4 fighters, 5 infantry and 4 tactical_bombers in Buryatia, round 4 : 7/15 hits, 6,50 expected hits Russians roll dice for 2 infantry in Buryatia, round 4 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Buryatia Japanese win, taking Buryatia from Russians with 1 armour, 1 artillery, 4 fighters, 5 infantry and 4 tactical_bombers remaining. Battle score for attacker is 29 Casualties for Japanese: 2 fighters and 5 infantry Casualties for Russians: 2 aaGuns and 18 infantry Non Combat Move - Japanese 1 mech_infantry moved from Jehol to Amur 1 artillery moved from Jehol to Chahar 3 fighters moved from Buryatia to Manchuria 4 tactical_bombers moved from Buryatia to Manchuria 1 fighter moved from Buryatia to Amur 1 fighter moved from Amur to Manchuria 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi 2 bombers moved from Hunan to Kwangsi 4 fighters and 3 tactical_bombers moved from Hunan to Kwangsi 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Jehol Place Units - Japanese 3 mech_infantrys placed in Kiangsu 1 carrier, 1 submarine and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
AA fire in Buryatia : : 1,00 Chinese : 0,33 Russians : -5,00 Japanese : 2,67
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Nej du kan ikke gøre andet end at bruge edit funktionen. Men så længe der ikke er blevet slået nogle terninger endnu kan du lukke spillet og starte det op igen.
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@Maxiheimer Det kan man da kalde en russisk l…-runde.
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@Enigma Det er jo bare træls at lukke ned og starte op igen fordi man glemmer noget i non-combat eller indsætningsfasen. Men så længe det er OK med dig at benytte EDIT mode i sådanne situationer :-)
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Jeg vælger at se på det som en japansk super runde;)
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@Maxiheimer Jeg ser den som temmelig afgørende. Jeg overvejede det meget. Du burde få den med en tank og miste 2-3 fly på det. Nu er der fri walk til Rusland :-( . Men tillykke:+1: - mod og sats belønnes af og til. Jeg får nok ikke spillet mere i dag så vi “ses” senere “derinde”.