@AndrewAAGamer I assumed you would submerge the sub as it would affect my transport, i.e., most devasting move
samuel06 vs wizmark
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 1 armour, 3 bombers, 1 destroyer, 3 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 bomber moved from United Kingdom to 110 Sea Zone 1 infantry moved from Manchuria to Korea Americans take Korea from Japanese 1 infantry moved from Manchuria to Amur Americans take Amur from Japanese 1 artillery and 1 infantry moved from Soviet Far East to Siberia Americans take Siberia from Japanese 1 mech_infantry moved from Tunisia to Tobruk Americans take Tobruk from Italians 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone 1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France 2 bombers moved from Gibraltar to 110 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 3 Sea Zone Combat - Americans Battle in Normandy Bordeaux Battle in Southern France Battle in 3 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 3 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 3 Sea Zone Americans win, taking Normandy Bordeaux from Italians, taking Southern France from Germans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 110 Sea Zone Americans attack with 3 bombers and 1 destroyer Italians defend with 2 submarines Americans roll dice for 3 bombers and 1 destroyer in 110 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Italians roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 submarines owned by the Italians lost in 110 Sea Zone Americans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 12 Casualties for Italians: 2 submarines Non Combat Move - Americans 3 bombers moved from 110 Sea Zone to United Kingdom 1 carrier and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 5 bombers moved from Eastern United States to French Equatorial Africa 4 bombers moved from Gibraltar to Iraq Place Units - Americans 1 destroyer and 1 transport placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 3 bombers and 2 fighters placed in Eastern United States 1 armour and 1 infantry placed in Eastern United States 1 fighter placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,3,6,3 Americans collect 69 PUs (3 lost to blockades); end with 69 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 104 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 109 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 2 infantry moved from Manchuria to Jehol Combat - Chinese Chinese creates battle in territory Hunan Battle in Hunan Chinese attack with 1 infantry Japanese defend with 1 fighter Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in Hunan, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Jehol Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol 1 infantry owned by the Chinese retreated to Manchuria Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British buy 2 artilleries, 2 fighters, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 1x factory_major; Remaining resources: 15 PUs; UK_Pacific buy 5 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour, 2 artilleries, 11 fighters, 4 infantry, 8 mech_infantrys and 2 tactical_bombers moved from Northwest Persia to Caucasus 1 fighter moved from Persia to Caucasus 1 fighter moved from Iraq to Caucasus 2 tactical_bombers moved from India to Caucasus Combat - British Battle in Caucasus British attack with 1 armour, 2 artilleries, 13 fighters, 4 infantry, 8 mech_infantrys and 4 tactical_bombers Germans defend with 20 armour and 6 infantry British roll dice for 1 armour, 2 artilleries, 13 fighters, 4 infantry, 8 mech_infantrys and 4 tactical_bombers in Caucasus, round 2 : 15/32 hits, 12.67 expected hits Germans roll dice for 20 armour and 6 infantry in Caucasus, round 2 : 12/26 hits, 12.00 expected hits 7 mech_infantrys owned by the British, 6 infantry owned by the Germans, 9 armour owned by the Germans, 1 artillery owned by the British and 4 infantry owned by the British lost in Caucasus British roll dice for 1 armour, 1 artillery, 13 fighters, 1 mech_infantry and 4 tactical_bombers in Caucasus, round 3 : 12/20 hits, 10.33 expected hits Germans roll dice for 11 armour in Caucasus, round 3 : 6/11 hits, 5.50 expected hits 1 mech_infantry owned by the British, 11 armour owned by the Germans, 1 artillery owned by the British and 4 fighters owned by the British lost in Caucasus British win, taking Caucasus from Germans with 1 armour, 9 fighters and 4 tactical_bombers remaining. Battle score for attacker is 46 Casualties for British: 2 artilleries, 4 fighters, 4 infantry and 8 mech_infantrys Casualties for Germans: 20 armour and 6 infantry Non Combat Move - British 2 infantry moved from Iraq to Northwest Persia 9 fighters and 4 tactical_bombers moved from Caucasus to Northwest Persia 1 fighter moved from Northwest Persia to Eastern Persia 2 tactical_bombers moved from Northwest Persia to Eastern Persia 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 infantry moved from Persia to Eastern Persia 1 mech_infantry moved from Ethiopia to 76 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 mech_infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 mech_infantry moved from 80 Sea Zone to Eastern Persia 1 infantry moved from Persia to Northwest Persia 2 fighters moved from Northwest Persia to Eastern Persia 1 destroyer moved from 106 Sea Zone to 91 Sea Zone Place Units - British 2 fighters and 1 transport placed in 80 Sea Zone Turning on Edit Mode EDIT: Removing units owned by British from Northwest Persia: 1 infantry EDIT: Adding units owned by British to Eastern Persia: 1 infantry EDIT: Turning off Edit Mode 2 artilleries placed in Persia British undo move 1. 1 transport placed in 80 Sea Zone 2 fighters placed in 80 Sea Zone 1 mech_infantry placed in Iraq 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 39 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs Place Units - UK_Pacific 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 12 PUs; end with 12 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs Some Units in India change ownership: 5 infantry
Combat Hit Differential Summary :
Germans : 0.50 Italians : -0.33 British : 4.00 Americans : 0.33 Chinese : -0.50 Japanese : 1.00
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Italians Italians buy 1 carrier and 1 transport; Remaining resources: 2 PUs; Combat Move - Italians 1 infantry and 1 mech_infantry moved from France to Normandy Bordeaux 1 bomber moved from Western Germany to Normandy Bordeaux 2 mech_infantrys moved from Southern Italy to Southern France 1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Southern France Combat - Italians Battle in Normandy Bordeaux Italians attack with 1 bomber, 1 infantry and 1 mech_infantry Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Italians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from Americans with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in Southern France Italians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Southern France, round 2 : 2/4 hits, 1.50 expected hits Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Italians 1 fighter and 1 tactical_bomber moved from Southern France to 95 Sea Zone 1 bomber moved from Normandy Bordeaux to Southern Italy 3 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 carrier and 1 transport placed in 95 Sea Zone Turn Complete - Italians Italians collect 21 PUs; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : 0.50 Americans : -1.67
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TripleA Move Summary: ANZAC round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 3 PUs; Combat Move - ANZAC 1 submarine moved from 20 Sea Zone to 36 Sea Zone 1 submarine moved from 54 Sea Zone to 37 Sea Zone
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TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 3 PUs; Combat Move - ANZAC 1 submarine moved from 20 Sea Zone to 36 Sea Zone 1 submarine moved from 54 Sea Zone to 37 Sea Zone Non Combat Move - ANZAC 1 fighter moved from Sumatra to India 1 fighter moved from Northwest Persia to India 1 fighter moved from Kwangtung to India 2 fighters moved from Queensland to Sumatra 2 infantry moved from Queensland to 54 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 54 Sea Zone to 57 Sea Zone Place Units - ANZAC 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 17 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 3 PUs; Combat Move - ANZAC 1 submarine moved from 20 Sea Zone to 36 Sea Zone 1 submarine moved from 54 Sea Zone to 37 Sea Zone Non Combat Move - ANZAC 1 fighter moved from Sumatra to India 1 fighter moved from Northwest Persia to India 1 fighter moved from Kwangtung to India 2 fighters moved from Queensland to Sumatra 2 infantry moved from Queensland to 54 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 54 Sea Zone to 57 Sea Zone Place Units - ANZAC 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 17 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 carrier, 1 cruiser, 2 marines and 6 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Germans 1 submarine moved from 113 Sea Zone to 110 Sea Zone 1 bomber moved from Western Germany to 105 Sea Zone 1 bomber, 3 fighters and 4 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Southern Italy to 93 Sea Zone 2 infantry moved from Rostov to Caucasus 2 bombers moved from Russia to Caucasus Combat - Germans Battle in 93 Sea Zone Germans attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 93 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 105 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 105 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 1 submarine and 4 tactical_bombers Americans defend with 1 destroyer Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber, 3 fighters and 4 tactical_bombers in 110 Sea Zone, round 2 : 5/8 hits, 4.67 expected hits Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 110 Sea Zone Germans win with 1 bomber, 3 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Caucasus Germans attack with 2 bombers and 2 infantry British defend with 1 armour Germans roll dice for 2 bombers and 2 infantry in Caucasus, round 2 : 3/4 hits, 1.67 expected hits British roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Caucasus Germans win, taking Caucasus from British with 2 bombers and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 armour Non Combat Move - Germans 2 bombers moved from Caucasus to Russia 3 aaGuns and 1 infantry moved from Samara to Volgograd 1 infantry moved from Turkmenistan to Kazakhstan 1 infantry moved from Rostov to Volgograd 3 armour moved from Ukraine to Volgograd 3 armour moved from Western Ukraine to Rostov 2 infantry moved from Belarus to Bryansk 1 infantry moved from Nenetsia to Vologda 3 armour moved from Novgorod to Bryansk 1 bomber moved from 105 Sea Zone to Western Germany 1 fighter moved from 93 Sea Zone to Southern Italy 1 battleship, 2 destroyers, 1 submarine and 7 transports moved from 113 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone 1 bomber, 2 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany Place Units - Germans 1 carrier and 1 cruiser placed in 112 Sea Zone 2 marines placed in Western Germany 1 armour and 2 mech_infantrys placed in Ukraine 1 armour and 2 mech_infantrys placed in Western Ukraine 1 armour and 2 mech_infantrys placed in Russia Turn Complete - Germans Germans collect 59 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Russia: 3 armour EDIT: Adding units owned by Germans to Volgograd: 3 armour EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1.33 British : -0.50 Americans : -0.33
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@samuel06 I assume you would not want to scramble for sz110 with those odds. If you disagree with my choice I will redo the combats. Also, I wanted to ask you if I can skip the Russian turn until you have units back on the board.
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@samuel06 yes def no scramble, and i meant to comment aqfter the anzac go for you to zip through the russian go…keeps things moving along :+1:
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Japanese Japanese buy 2 armour, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Evenkiyskiy to Yenisey Japanese take Yenisey from Russians 1 mech_infantry moved from Jehol to Manchuria 1 mech_infantry moved from Anhwe to Manchuria 1 mech_infantry moved from Chahar to Manchuria 1 infantry moved from Kiangsi to Kwangtung Japanese take Kwangtung from UK_Pacific 5 armour, 9 infantry and 3 mech_infantrys moved from Burma to India 4 fighters and 3 tactical_bombers moved from Malaya to India 3 bombers and 3 fighters moved from French Indo China to India 1 carrier, 1 destroyer and 2 fighters moved from 6 Sea Zone to 35 Sea Zone 2 bombers moved from Japan to Manchuria 1 fighter moved from Hunan to India Combat - Japanese Battle in Manchuria Japanese attack with 2 bombers and 3 mech_infantrys Chinese defend with 4 infantry Japanese roll dice for 2 bombers and 3 mech_infantrys in Manchuria, round 2 : 2/5 hits, 1.83 expected hits Chinese roll dice for 4 infantry in Manchuria, round 2 : 3/4 hits, 1.33 expected hits 3 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria retreated to Manchuria Chinese win with 2 infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 3 mech_infantrys Casualties for Chinese: 2 infantry Battle in 35 Sea Zone Japanese attack with 1 carrier, 1 destroyer and 2 fighters ANZAC defend with 1 submarine Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 35 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from ANZAC with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in India Japanese attack with 5 armour, 3 bombers, 8 fighters, 9 infantry, 3 mech_infantrys and 3 tactical_bombers British defend with 2 aaGuns, 1 armour, 2 artilleries, 12 infantry and 6 mech_infantrys; ANZAC defend with 5 fighters; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour AA fire in India : 2/6 hits, 1.00 expected hits 2 fighters owned by the Japanese lost in India Japanese roll dice for 5 armour, 3 bombers, 6 fighters, 9 infantry, 3 mech_infantrys and 3 tactical_bombers in India, round 2 : 10/29 hits, 11.50 expected hits UK_Pacific roll dice for 2 aaGuns, 1 armour, 2 artilleries, 5 fighters, 12 infantry and 6 mech_infantrys in India, round 2 : 9/26 hits, 10.50 expected hits 9 infantry owned by the Japanese, 2 aaGuns owned by the British and 8 infantry owned by the British lost in India Japanese roll dice for 5 armour, 3 bombers, 6 fighters, 3 mech_infantrys and 3 tactical_bombers in India, round 3 : 10/20 hits, 10.00 expected hits UK_Pacific roll dice for 1 armour, 2 artilleries, 5 fighters, 4 infantry and 6 mech_infantrys in India, round 3 : 7/18 hits, 7.83 expected hits 3 mech_infantrys owned by the Japanese, 6 mech_infantrys owned by the British, 4 armour owned by the Japanese and 4 infantry owned by the British lost in India 1 armour owned by the Japanese retreated to Burma UK_Pacific win with 1 armour, 2 artilleries and 5 fighters remaining. Battle score for attacker is -13 Casualties for Japanese: 4 armour, 2 fighters, 9 infantry and 3 mech_infantrys Casualties for British: 2 aaGuns, 12 infantry and 6 mech_infantrys Non Combat Move - Japanese 1 artillery and 7 infantry moved from Shan State to Burma 3 bombers, 6 fighters and 3 tactical_bombers moved from India to Burma 1 infantry moved from Yunnan to Burma 1 artillery and 2 infantry moved from French Indo China to Shan State 1 infantry moved from Kwangsi to Yunnan 1 mech_infantry moved from Kwangsi to Burma 1 mech_infantry moved from Kiangsu to Chahar 1 infantry moved from Shantung to Anhwe 2 infantry moved from Shantung to Jehol 1 mech_infantry moved from Kiangsu to Jehol 2 bombers moved from Manchuria to Japan 3 fighters moved from Japan to Philippines 1 infantry moved from Yakut S.S.R. to Buryatia Place Units - Japanese 2 armour and 1 mech_infantry placed in Malaya Japanese undo move 1. 3 infantry placed in Malaya 2 armour and 1 mech_infantry placed in French Indo China 3 infantry placed in Shantung 1 fighter placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,6,6 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,5 Japanese collect 44 PUs (7 lost to blockades); end with 44 PUs
Combat Hit Differential Summary :
ANZAC : -0.17 Chinese : 1.67 UK_Pacific : -2.33 AA fire in India : : 1.00 Japanese : -0.67
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TripleA Move Summary: Americans round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 3 artilleries, 3 bombers, 2 destroyers, 2 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Amur to Sakha Americans take Sakha from Japanese 1 bomber moved from Iraq to Volgograd 3 bombers moved from Iraq to Caucasus
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 3 artilleries, 3 bombers, 2 destroyers, 2 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Amur to Sakha Americans take Sakha from Japanese 1 bomber moved from Iraq to Volgograd 3 bombers moved from Iraq to Caucasus Combat - Americans Strategic bombing raid in Volgograd AA fire in Volgograd : 0/1 hits, 0.17 expected hits Bombing raid in Volgograd rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Volgograd causes 4 damage total. Battle in Caucasus Americans attack with 3 bombers Germans defend with 2 infantry Americans roll dice for 3 bombers in Caucasus, round 2 : 2/3 hits, 2.00 expected hits Germans roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Caucasus Americans win with 3 bombers remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Americans 2 bombers moved from Caucasus to Iraq 1 bomber moved from Volgograd to Iraq 1 bomber moved from Caucasus to Iraq 5 bombers moved from French Equatorial Africa to Iraq 3 bombers moved from Eastern United States to French Equatorial Africa 2 fighters moved from Eastern United States to 91 Sea Zone 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Siberia to Amur 1 fighter moved from Western United States to 26 Sea Zone 1 destroyer and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 20 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Tobruk to Egypt 1 infantry moved from Korea to Manchuria 1 destroyer and 1 submarine moved from 3 Sea Zone to 15 Sea Zone Place Units - Americans 3 bombers placed in Eastern United States 1 artillery placed in Western United States 3 submarines and 2 transports placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 2 destroyers and 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 68 PUs; end with 68 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Combat Hit Differential Summary :
Germans : -0.67 AA fire in Volgograd : : -0.17 Americans : 0.00
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TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Hunan Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: British round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Combat Move - British 1 infantry moved from Northwest Persia to Caucasus British take Caucasus from Germans 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 3 fighters moved from United Kingdom to 110 Sea Zone 2 fighters moved from Gibraltar to 110 Sea Zone
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 3 artilleries, 3 bombers, 2 destroyers, 2 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Amur to Sakha Americans take Sakha from Japanese 1 bomber moved from Iraq to Volgograd 3 bombers moved from Iraq to Caucasus Combat - Americans Strategic bombing raid in Volgograd AA fire in Volgograd : 0/1 hits, 0.17 expected hits Bombing raid in Volgograd rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Volgograd causes 4 damage total. Battle in Caucasus Americans attack with 3 bombers Germans defend with 2 infantry Americans roll dice for 3 bombers in Caucasus, round 2 : 2/3 hits, 2.00 expected hits Germans roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Caucasus Americans win with 3 bombers remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Americans 2 bombers moved from Caucasus to Iraq 1 bomber moved from Volgograd to Iraq 1 bomber moved from Caucasus to Iraq 5 bombers moved from French Equatorial Africa to Iraq 3 bombers moved from Eastern United States to French Equatorial Africa 2 fighters moved from Eastern United States to 91 Sea Zone 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Siberia to Amur 1 fighter moved from Western United States to 26 Sea Zone 1 destroyer and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 20 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Tobruk to Egypt 1 infantry moved from Korea to Manchuria 1 destroyer and 1 submarine moved from 3 Sea Zone to 15 Sea Zone Place Units - Americans 3 bombers placed in Eastern United States 1 artillery placed in Western United States 3 submarines and 2 transports placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 2 destroyers and 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 68 PUs; end with 68 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Hunan Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 1 armour, 2 fighters, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Northwest Persia to Caucasus British take Caucasus from Germans 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 3 fighters moved from United Kingdom to 110 Sea Zone 2 fighters moved from Gibraltar to 110 Sea Zone Combat - British Battle in 110 Sea Zone British attack with 1 destroyer and 5 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 5 fighters in 110 Sea Zone, round 2 : 4/6 hits, 2.83 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 110 Sea Zone British win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - British 2 fighters moved from 110 Sea Zone to Gibraltar 3 fighters moved from 110 Sea Zone to United Kingdom 1 mech_infantry moved from Union of South Africa to Belgian Congo 2 infantry moved from Eastern Persia to West India 1 mech_infantry moved from Eastern Persia to India 2 artilleries moved from Persia to Eastern Persia 6 fighters and 2 tactical_bombers moved from Northwest Persia to India 3 fighters moved from Eastern Persia to India 2 tactical_bombers moved from Eastern Persia to India 2 fighters moved from 80 Sea Zone to India Place Units - British 2 fighters placed in 80 Sea Zone 2 infantry placed in Iraq British undo move 1. 1 fighter placed in 80 Sea Zone 1 fighter placed in 80 Sea Zone 1 armour and 1 mech_infantry placed in Persia 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 39 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs Place Units - UK_Pacific 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in India change ownership: 5 infantry
Combat Hit Differential Summary :
Germans : -0.83 British : 1.17 AA fire in Volgograd : : -0.17 Americans : 0.00
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Italians Italians buy 1 carrier, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 infantry and 1 mech_infantry moved from Normandy Bordeaux to France 3 infantry moved from Northern Italy to Southern Italy 2 mech_infantrys moved from Southern France to France Place Units - Italians 1 carrier and 1 transport placed in 95 Sea Zone 1 marine placed in Southern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: ANZAC round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 37 Sea Zone to 20 Sea Zone
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TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 37 Sea Zone to 20 Sea Zone Non Combat Move - ANZAC 2 infantry and 1 transport moved from 57 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India 2 fighters moved from Sumatra to India 2 fighters moved from Queensland to Sumatra Place Units - ANZAC 2 fighters placed in Queensland 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 37 Sea Zone to 20 Sea Zone Non Combat Move - ANZAC 2 infantry and 1 transport moved from 57 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India 2 fighters moved from Sumatra to India 2 fighters moved from Queensland to Sumatra Place Units - ANZAC 2 fighters placed in Queensland 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Germans Germans buy 2 armour, 3 fighters, 7 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone 2 bombers and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 7 armour, 2 infantry and 1 mech_infantry moved from Volgograd to Caucasus 1 infantry moved from Kazakhstan to Caucasus 3 armour moved from Rostov to Caucasus 3 armour moved from Bryansk to Caucasus 1 armour and 2 mech_infantrys moved from Ukraine to Caucasus 1 submarine moved from 112 Sea Zone to 110 Sea Zone Combat - Germans Battle in 110 Sea Zone Germans attack with 2 bombers, 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers British defend with 1 destroyer Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 110 Sea Zone Germans win with 2 bombers, 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Caucasus Germans attack with 14 armour, 3 infantry and 3 mech_infantrys British defend with 1 infantry Germans roll dice for 14 armour, 3 infantry and 3 mech_infantrys in Caucasus, round 2 : 5/20 hits, 8.00 expected hits British roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from British with 14 armour, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 3 aaGuns moved from Volgograd to Caucasus 2 infantry moved from Bryansk to Rostov 1 armour and 2 mech_infantrys moved from Western Ukraine to Rostov 1 armour and 2 mech_infantrys moved from Russia to Rostov 1 infantry moved from Vologda to Samara 2 bombers moved from Russia to Southern Italy 2 fighters and 2 tactical_bombers moved from Western Germany to 95 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone 2 bombers and 1 tactical_bomber moved from 110 Sea Zone to Western Germany Place Units - Germans 3 mech_infantrys placed in Russia 1 armour and 2 mech_infantrys placed in Western Ukraine 1 armour and 2 mech_infantrys placed in Ukraine 3 fighters and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Germans collect 59 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : -2.33 British : -0.67
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Japanese Japanese buy 1 destroyer, 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Kiangsi to Hunan 1 infantry moved from Anhwe to Hunan 2 infantry and 1 mech_infantry moved from Jehol to Manchuria 2 bombers and 1 fighter moved from Japan to Manchuria 1 carrier, 1 destroyer and 2 fighters moved from 35 Sea Zone to 37 Sea Zone 2 bombers, 3 fighters and 3 tactical_bombers moved from Burma to 39 Sea Zone 1 bomber and 3 fighters moved from Burma to Hunan Combat - Japanese Battle in 39 Sea Zone Japanese attack with 2 bombers, 3 fighters and 3 tactical_bombers ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 39 Sea Zone Japanese win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Manchuria Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 mech_infantry Americans defend with 1 infantry; Chinese defend with 3 infantry Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 mech_infantry in Manchuria, round 2 : 1/6 hits, 2.33 expected hits Chinese roll dice for 4 infantry in Manchuria, round 2 : 0/4 hits, 1.33 expected hits 1 infantry owned by the Chinese lost in Manchuria Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 mech_infantry in Manchuria, round 3 : 2/6 hits, 2.33 expected hits Chinese roll dice for 3 infantry in Manchuria, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 infantry owned by the Chinese lost in Manchuria Japanese roll dice for 2 bombers, 1 fighter and 1 mech_infantry in Manchuria, round 4 : 2/4 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Manchuria Japanese win, taking Manchuria from Chinese with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 3 infantry Casualties for Japanese: 2 infantry Casualties for Americans: 1 infantry Battle in Hunan Japanese attack with 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry in Hunan, round 2 : 3/6 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 37 Sea Zone Japanese attack with 1 carrier, 1 destroyer and 2 fighters ANZAC defend with 1 submarine Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 37 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from ANZAC with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 2 armour and 1 mech_infantry moved from French Indo China to Burma 1 artillery and 2 infantry moved from Shan State to Burma 3 fighters moved from Hunan to Burma 1 bomber moved from Hunan to Malaya 3 fighters and 3 tactical_bombers moved from 39 Sea Zone to Burma 2 bombers moved from 39 Sea Zone to Malaya 1 artillery and 5 infantry moved from Malaya to Shan State 1 infantry moved from Kwangtung to Kwangsi 3 fighters moved from Philippines to Malaya 1 fighter moved from Manchuria to Shantung 2 bombers moved from Manchuria to Japan 1 infantry moved from Shantung to Anhwe 1 infantry moved from Shantung to Jehol 1 artillery moved from Yenisey to Yakut S.S.R. Place Units - Japanese 2 infantry placed in Malaya 1 destroyer placed in 37 Sea Zone 1 infantry and 2 mech_infantrys placed in French Indo China 3 infantry placed in Shantung 1 fighter placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5 Japanese collect 44 PUs (9 lost to blockades); end with 44 PUs
Combat Hit Differential Summary :
ANZAC : -0.17 Chinese : -1.00 Japanese : -1.50