• '20 '19

    TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
    
        Combat - ANZAC
            Battle in French Indo China
    
        Non Combat Move - ANZAC
            1 fighter moved from Northwest Persia to India
            2 fighters moved from Queensland to Sumatra
            1 submarine moved from 33 Sea Zone to 20 Sea Zone
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
    
        Place Units - ANZAC
            2 submarines placed in 54 Sea Zone
            1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 19 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 transport
            EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
    
        Combat - ANZAC
            Battle in French Indo China
    
        Non Combat Move - ANZAC
            1 fighter moved from Northwest Persia to India
            2 fighters moved from Queensland to Sumatra
            1 submarine moved from 33 Sea Zone to 20 Sea Zone
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
    
        Place Units - ANZAC
            2 submarines placed in 54 Sea Zone
            1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 19 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 transport
            EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Vologda to Archangel
            1 infantry moved from Samara to Kazakhstan
            6 infantry moved from Rostov to Caucasus
            20 armour moved from Volgograd to Caucasus
            1 bomber moved from Western Germany to Archangel
            1 bomber moved from Western Germany to Kazakhstan
    
        Combat - Germans
            Battle in Archangel
                Germans attack with 1 bomber and 1 infantry
                British defend with 1 mech_infantry
                    Germans roll dice for 1 bomber and 1 infantry in Archangel, round 2 : 0/2 hits, 0.83 expected hits
                    British roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber and 1 infantry in Archangel, round 3 : 2/2 hits, 0.83 expected hits
                    British roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Archangel
                Germans win, taking Archangel from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Kazakhstan
                Germans attack with 1 bomber and 1 infantry
                British defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kazakhstan
                Germans win, taking Kazakhstan from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Caucasus
                Germans attack with 20 armour and 6 infantry
                British defend with 1 infantry
                    Germans roll dice for 20 armour and 6 infantry in Caucasus, round 2 : 8/26 hits, 11.00 expected hits
                    British roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from British with 20 armour and 6 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Kazakhstan to Volgograd
            1 bomber moved from Archangel to Russia
            1 infantry moved from Samara to Vologda
            1 infantry moved from Holland Belgium to Western Germany
    
        Place Units - Germans
            2 submarines placed in 113 Sea Zone
            1 carrier, 1 destroyer and 1 transport placed in 93 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 1 artillery and 1 infantry
            EDIT: Adding units owned by Germans to Northern Italy: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
            1 fighter placed in Western Germany
            1 armour and 1 mech_infantry placed in Russia
            3 infantry placed in Ukraine
            2 infantry placed in Western Germany
            Germans undo move 6.
            2 infantry placed in Novgorod
    
        Turn Complete - Germans
            Germans collect 62 PUs; end with 63 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.50
    British : -1.33
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 3 fighters, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 infantry moved from Buryatia to Yakut S.S.R.
            1 bomber moved from Japan to Yakut S.S.R.
            1 artillery moved from Novosibirsk to Urals
                  Japanese take Urals from British
            2 mech_infantrys moved from Shantung to Anhwe
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
            1 fighter moved from 37 Sea Zone to 36 Sea Zone
            4 bombers, 2 fighters and 1 tactical_bomber moved from Malaya to French Indo China
            1 armour and 2 mech_infantrys moved from Burma to French Indo China
            2 armour and 2 mech_infantrys moved from Burma to Hunan
            1 infantry moved from Yunnan to Hunan
            2 carriers, 1 destroyer and 2 transports moved from 37 Sea Zone to 35 Sea Zone
                  Japanese take 43 Sea Zone from Americans
                  Japanese take 37 Sea Zone from Americans
            1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Philippines to 20 Sea Zone
    
        Combat - Japanese
            Battle in 36 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 36 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Yakut S.S.R.
                Japanese attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Yakut S.S.R., round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R.
                Japanese win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Hunan
                Japanese attack with 2 armour, 1 infantry and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Hunan, round 2 : 1/5 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 2 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 20 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 transport; ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 20 Sea Zone
                    1 transport owned by the Americans lost in 20 Sea Zone
                Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for ANZAC: 1 submarine
                Casualties for Americans: 1 transport
            Battle in 35 Sea Zone
                Japanese attack with 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
                Americans defend with 1 submarine
                    Japanese roll dice for 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 35 Sea Zone
                Japanese win, taking 35 Sea Zone from Americans with 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in French Indo China
                Japanese attack with 1 armour, 4 bombers, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                ANZAC defend with 1 artillery, 1 factory_minor and 1 infantry
                    Japanese roll dice for 1 armour, 4 bombers, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 4/10 hits, 5.17 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in French Indo China
                Japanese win, taking French Indo China from ANZAC with 1 armour, 4 bombers, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 mech_infantry
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in Anhwe
                Japanese attack with 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 mech_infantrys in Anhwe, round 2 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 mech_infantrys in Anhwe, round 3 : 2/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Philippines
            1 fighter moved from 36 Sea Zone to Malaya
            2 fighters and 1 tactical_bomber moved from French Indo China to Malaya
            4 bombers moved from French Indo China to Japan
            3 fighters moved from Japan to 35 Sea Zone
            1 aaGun, 2 armour, 10 infantry and 1 mech_infantry moved from Burma to Shan State
            1 infantry moved from Burma to Yunnan
            1 infantry moved from Burma to Shan State
            1 tactical_bomber moved from 35 Sea Zone to Philippines
            1 fighter moved from Japan to Philippines
            1 bomber moved from Yakut S.S.R. to Buryatia
            1 infantry moved from Sakha to Buryatia
            1 infantry moved from Amur to Buryatia
    
        Place Units - Japanese
            2 infantry and 1 mech_infantry placed in Malaya
            3 mech_infantrys placed in Shantung
            3 fighters placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1
            Japanese collect 53 PUs (1 lost to blockades); end with 53 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    ANZAC : 0.33
    Chinese : -1.00
    Russians : 0.67
    Japanese : -1.17
    

    Savegame

  • '20 '19

    TripleA Manual Gamesave Post: Americans round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 armour, 5 bombers, 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Kwangtung to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Kwangtung to Kiangsi
                  Chinese take Kiangsi from Japanese
            3 fighters moved from 33 Sea Zone to 35 Sea Zone
            2 bombers moved from Caroline Islands to 35 Sea Zone
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Manchuria
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Kiangsu
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Jehol
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    @samuel06 scramble in phillipines? And order of loss please. And would you mind if I changed my armour build to a sub? Couldn’t be bothered to go all the way back to the start of the turn to change it! :wink:


  • @wizmark Hey, sorry for taking so long, I’m really busy with work right now. I will scramble 2 fighter and 1 tact from the Philippines. You can change your build as well, it’s all good.

  • '20 '19

    TripleA Move Summary: Americans round 13

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 armour, 5 bombers, 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Kwangtung to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Kwangtung to Kiangsi
                  Chinese take Kiangsi from Japanese
            3 fighters moved from 33 Sea Zone to 35 Sea Zone
            2 bombers moved from Caroline Islands to 35 Sea Zone
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Manchuria
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Kiangsu
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Jehol
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
    

    Savegame

  • '20 '19

    TripleA Manual Gamesave Post: Americans round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 armour, 5 bombers, 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Kwangtung to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Kwangtung to Kiangsi
                  Chinese take Kiangsi from Japanese
            3 fighters moved from 33 Sea Zone to 35 Sea Zone
            2 bombers moved from Caroline Islands to 35 Sea Zone
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Manchuria
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Kiangsu
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Jehol
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
    
        Combat - Americans
            Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
            Battle in Manchuria
            Battle in Kiangsu
            Battle in Jehol
            Battle in Soviet Far East
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Soviet Far East, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Soviet Far East
                Americans win, taking Manchuria from Japanese, taking Kiangsu from Japanese, taking Jehol from Japanese, taking Soviet Far East from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in 35 Sea Zone
                Americans attack with 2 bombers and 3 fighters
                Japanese defend with 2 carriers, 1 destroyer, 6 fighters, 1 tactical_bomber and 2 transports
                    Americans roll dice for 2 bombers and 3 fighters in 35 Sea Zone, round 2 : 5/5 hits, 2.83 expected hits
    

    Combat Hit Differential Summary :

    Americans : 1.83
    Japanese : -0.67
    

    Savegame

  • '20 '19

    @samuel06 5 hits to allocate in the phillipines please


  • @wizmark Sorry for taking so long I’ve been really busy the last couple weeks. I’m also going away for the weekend nut when I come back I’ll start playing faster. Anyway, ool is carrier x2, carrier x2, destroyer. That’s a brutal roll for America

  • '20 '19

    TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 armour, 5 bombers, 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Kwangtung to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Kwangtung to Kiangsi
                  Chinese take Kiangsi from Japanese
            3 fighters moved from 33 Sea Zone to 35 Sea Zone
            2 bombers moved from Caroline Islands to 35 Sea Zone
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Manchuria
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Kiangsu
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Jehol
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
    
        Combat - Americans
            Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
            Battle in Manchuria
            Battle in Kiangsu
            Battle in Jehol
            Battle in Soviet Far East
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Soviet Far East, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Soviet Far East
                Americans win, taking Manchuria from Japanese, taking Kiangsu from Japanese, taking Jehol from Japanese, taking Soviet Far East from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in 35 Sea Zone
                Americans attack with 2 bombers and 3 fighters
                Japanese defend with 2 carriers, 1 destroyer, 6 fighters, 1 tactical_bomber and 2 transports
                    Americans roll dice for 2 bombers and 3 fighters in 35 Sea Zone, round 2 : 5/5 hits, 2.83 expected hits
                    Japanese roll dice for 2 carriers, 1 destroyer, 6 fighters, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 2 : 8/10 hits, 5.50 expected hits
                    2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 3 fighters owned by the Americans and 2 bombers owned by the Americans lost in 35 Sea Zone
                Japanese win with 6 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -14
                Casualties for Americans: 2 bombers and 3 fighters
                Casualties for Japanese: 2 carriers and 1 destroyer
            Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
            Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
            Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
                4 fighters owned by the Japanese forced to land in Philippines
    
        Non Combat Move - Americans
            3 artilleries moved from Quebec to 106 Sea Zone
            2 infantry and 1 marine moved from Quebec to 106 Sea Zone
            3 artilleries, 1 battleship, 2 infantry, 1 marine and 3 transports moved from 106 Sea Zone to 91 Sea Zone
            3 artilleries, 2 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
            1 destroyer moved from 106 Sea Zone to 104 Sea Zone
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            6 bombers moved from Eastern United States to Gibraltar
            1 mech_infantry moved from Morocco to Tunisia
            2 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 1 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 armour and 5 bombers placed in Eastern United States
            1 carrier placed in 101 Sea Zone
            1 destroyer and 1 submarine placed in 10 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Eastern United States: 1 armour
            EDIT: Adding units owned by Americans to 101 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 62 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
    

    Combat Hit Differential Summary :

    Americans : 1.83
    Japanese : 1.83
    

    Savegame

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 armour, 5 bombers, 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Kwangtung to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Kwangtung to Kiangsi
                  Chinese take Kiangsi from Japanese
            3 fighters moved from 33 Sea Zone to 35 Sea Zone
            2 bombers moved from Caroline Islands to 35 Sea Zone
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Manchuria
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Kiangsu
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Jehol
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
    
        Combat - Americans
            Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
            Battle in Manchuria
            Battle in Kiangsu
            Battle in Jehol
            Battle in Soviet Far East
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Soviet Far East, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Soviet Far East
                Americans win, taking Manchuria from Japanese, taking Kiangsu from Japanese, taking Jehol from Japanese, taking Soviet Far East from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in 35 Sea Zone
                Americans attack with 2 bombers and 3 fighters
                Japanese defend with 2 carriers, 1 destroyer, 6 fighters, 1 tactical_bomber and 2 transports
                    Americans roll dice for 2 bombers and 3 fighters in 35 Sea Zone, round 2 : 5/5 hits, 2.83 expected hits
                    Japanese roll dice for 2 carriers, 1 destroyer, 6 fighters, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 2 : 8/10 hits, 5.50 expected hits
                    2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 3 fighters owned by the Americans and 2 bombers owned by the Americans lost in 35 Sea Zone
                Japanese win with 6 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -14
                Casualties for Americans: 2 bombers and 3 fighters
                Casualties for Japanese: 2 carriers and 1 destroyer
            Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
            Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
            Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
                4 fighters owned by the Japanese forced to land in Philippines
    
        Non Combat Move - Americans
            3 artilleries moved from Quebec to 106 Sea Zone
            2 infantry and 1 marine moved from Quebec to 106 Sea Zone
            3 artilleries, 1 battleship, 2 infantry, 1 marine and 3 transports moved from 106 Sea Zone to 91 Sea Zone
            3 artilleries, 2 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
            1 destroyer moved from 106 Sea Zone to 104 Sea Zone
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            6 bombers moved from Eastern United States to Gibraltar
            1 mech_infantry moved from Morocco to Tunisia
            2 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 1 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 armour and 5 bombers placed in Eastern United States
            1 carrier placed in 101 Sea Zone
            1 destroyer and 1 submarine placed in 10 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Eastern United States: 1 armour
            EDIT: Adding units owned by Americans to 101 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 62 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Place Units - Chinese
            2 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 2 fighters and 10 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 1x factory_major; Remaining resources: 14 PUs; 
            UK_Pacific buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 tactical_bombers moved from India to Burma
            2 infantry moved from India to Burma
            1 infantry moved from Egypt to Alexandria
    
        Combat - British
            Battle in Burma
                British attack with 2 infantry and 2 tactical_bombers
                Japanese defend with 1 infantry
                    British roll dice for 2 infantry and 2 tactical_bombers in Burma, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            10 fighters and 1 tactical_bomber moved from India to Northwest Persia
            1 armour and 7 mech_infantrys moved from Eastern Persia to Northwest Persia
            1 fighter and 1 tactical_bomber moved from 79 Sea Zone to Northwest Persia
            1 infantry and 1 mech_infantry moved from West India to 79 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
            1 infantry and 1 mech_infantry moved from 76 Sea Zone to Ethiopia
            2 fighters moved from United Kingdom to Gibraltar
            2 tactical_bombers moved from Burma to India
    
        Place Units - British
            6 infantry placed in United Kingdom
            1 fighter and 2 infantry placed in Persia
            1 fighter and 2 infantry placed in Iraq
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            1 artillery, 2 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4
            UK_Pacific collect 13 PUs; end with 13 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
            Some Units in India change ownership: 1 artillery, 2 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    British : -0.33
    Americans : 1.83
    Japanese : 1.50
    

    Savegame

  • '20 '19

    @samuel06 No problem…its a good game so happy to wait! Yeah the US rolls were exactly what I needed there, your reply was pretty strong as well! Worth losing my air to clear the Pac of the last of the IJN though


  • TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 1 carrier, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Western Germany to 104 Sea Zone
            1 submarine moved from 110 Sea Zone to 104 Sea Zone
    
        Combat - Italians
            Battle in 104 Sea Zone
                Italians attack with 1 bomber and 1 submarine
                Americans defend with 1 destroyer
                    Italians roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber in 104 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Italians lost in 104 Sea Zone
                 retreated to 104 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Italians: 1 submarine
    
        Non Combat Move - Italians
            1 bomber moved from 104 Sea Zone to Western Germany
            2 mech_infantrys moved from Northern Italy to Southern Italy
            1 fighter and 1 tactical_bomber moved from France to 95 Sea Zone
    
        Place Units - Italians
            1 carrier, 1 destroyer and 1 transport placed in 95 Sea Zone
            1 infantry placed in Southern Italy
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.00
    Americans : 0.67
    

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 submarine moved from 19 Sea Zone to 20 Sea Zone
                  ANZAC take 19 Sea Zone from Japanese
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
                  ANZAC take 37 Sea Zone from Japanese
            1 fighter moved from Caroline Islands to 20 Sea Zone
    
        Combat - ANZAC
            Battle in 35 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 35 Sea Zone
                    ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
            Battle in 20 Sea Zone
                ANZAC attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 fighter in 20 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 20 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 20 Sea Zone
                ANZAC win, taking 20 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 20 Sea Zone to Kwangtung
            1 fighter moved from India to Northwest Persia
            2 fighters moved from Sumatra to India
            1 fighter moved from Queensland to Sumatra
            1 destroyer moved from 33 Sea Zone to 54 Sea Zone
            1 transport moved from 54 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 submarine placed in 54 Sea Zone
            2 fighters placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.50
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 12 armour and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 110 Sea Zone to 104 Sea Zone
            2 bombers moved from Western Germany to 104 Sea Zone
            1 infantry moved from Kazakhstan to Turkmenistan
                  Germans take Turkmenistan from Russians
            1 infantry moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
    
        Combat - Germans
            Battle in 104 Sea Zone
                Germans attack with 2 bombers and 1 submarine
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 bombers in 104 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
                Germans win with 2 bombers remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Germans
            2 bombers moved from 104 Sea Zone to Western Germany
            1 bomber moved from Volgograd to Russia
            1 armour and 1 mech_infantry moved from Russia to Volgograd
            3 infantry moved from Ukraine to Rostov
            2 fighters moved from Western Germany to 95 Sea Zone
            1 artillery and 1 infantry moved from Northern Italy to Southern Italy
            1 carrier, 1 destroyer and 1 transport moved from 93 Sea Zone to 95 Sea Zone
            1 fighter and 2 tactical_bombers moved from Western Germany to Southern Italy
            1 infantry moved from Vologda to Samara
            3 aaGuns moved from Russia to Samara
            2 infantry moved from Novgorod to Belarus
    
        Place Units - Germans
            1 tactical_bomber placed in Western Germany
            3 armour placed in Ukraine
            3 armour placed in Western Ukraine
            3 armour placed in Russia
            3 armour placed in Novgorod
    
        Turn Complete - Germans
            Germans collect 62 PUs; end with 62 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Americans : 0.67
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 1 destroyer and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 5 Sea Zone to 3 Sea Zone
            1 fighter moved from Japan to 19 Sea Zone
            2 infantry moved from Shan State to Burma
            3 fighters and 1 tactical_bomber moved from Malaya to Burma
            1 artillery moved from Urals to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 infantry moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 mech_infantry moved from Anhwe to Jehol
            1 mech_infantry moved from Shantung to Jehol
            3 mech_infantrys moved from Shantung to Kiangsu
            1 infantry and 1 mech_infantry moved from Hunan to Kiangsi
            1 bomber moved from Japan to Kiangsu
            1 bomber moved from Japan to Kiangsi
            1 bomber moved from Japan to Kwangsi
            1 mech_infantry moved from Hunan to Kwangsi
            1 infantry moved from Yunnan to Kwangsi
            2 armour moved from Hunan to Burma
            1 infantry moved from Shan State to Yunnan
            2 armour, 8 infantry and 1 mech_infantry moved from Shan State to Burma
            1 armour and 1 mech_infantry moved from French Indo China to Burma
            1 mech_infantry moved from Malaya to Burma
            1 bomber moved from Buryatia to Jehol
    
        Combat - Japanese
            Battle in 3 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 3 Sea Zone
                    Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 19 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 3 transports
                    3 transports owned by the Americans lost in 19 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 21
                Casualties for Americans: 3 transports
            Battle in Kiangsu
                Japanese attack with 1 bomber and 3 mech_infantrys
                Americans defend with 1 infantry
                    Japanese roll dice for 1 bomber and 3 mech_infantrys in Kiangsu, round 2 : 1/4 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu
                Japanese win, taking Kiangsu from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Americans: 1 infantry
            Battle in Jehol
                Japanese attack with 1 bomber and 2 mech_infantrys
                Americans defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 mech_infantrys in Jehol, round 2 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Jehol
                    Japanese roll dice for 1 bomber and 1 mech_infantry in Jehol, round 3 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Americans: 1 infantry
            Battle in Kiangsi
                Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Kiangsi, round 2 : 2/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Kwangsi
                Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
                Americans defend with 1 mech_infantry
                    Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 mech_infantry
            Battle in Burma
                Japanese attack with 5 armour, 3 fighters, 10 infantry, 3 mech_infantrys and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 5 armour, 3 fighters, 10 infantry, 3 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 5/22 hits, 6.83 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 5 armour, 3 fighters, 9 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            1 aaGun moved from Shan State to Burma
            1 bomber moved from Kiangsu to French Indo China
            1 bomber moved from Kwangsi to French Indo China
            1 bomber moved from Kiangsi to French Indo China
            1 bomber moved from Jehol to Japan
            1 fighter moved from 19 Sea Zone to 6 Sea Zone
            1 fighter moved from Philippines to 6 Sea Zone
            1 artillery and 4 infantry moved from Malaya to Shan State
            3 infantry moved from Malaya to Shan State
            3 fighters moved from Philippines to French Indo China
            2 fighters and 2 tactical_bombers moved from Philippines to Malaya
            1 fighter moved from Burma to Hunan
            2 fighters and 1 tactical_bomber moved from Burma to Malaya
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 6 Sea Zone
            3 infantry placed in Shantung
            1 artillery and 2 infantry placed in French Indo China
            1 artillery and 2 infantry placed in Malaya
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,6
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,5,1
            Japanese collect 44 PUs (8 lost to blockades); end with 44 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    UK_Pacific : 0.33
    Japanese : -2.17
    

    Savegame

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