@FlyingBadger said in L25 PtV FlyingBadger (Axis+8) vs Zarhunter (Allies) #1:
Scotland to 114? No
UK to 113? NO
France to Normandy? YES
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
4 bombers moved from United Kingdom to 92 Sea Zone
1 armour and 1 infantry moved from French West Africa to 87 Sea Zone
1 armour, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 marine moved from Morocco to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour, 3 infantry, 1 marine and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
@samuel06 with the gib battle, I had 3 rolls at 4 against 2 3’s and a 4. You got all 3 hits in one round which was twice as good as it should have been. I got 2 which was exactly average.
Oh well thats the way the dice roll. hopefully revenge will be mine in this battle!
Battle in SZ 92…Im going to assume you want 2 hits on the carrier, cruiser, battleship, fighters?
@wizmark Yes, exactly.
For Gibraltar, the battle calculator gave me a 91% win, I should have probably lost an extra cruiser though. Hopefully for you his battle goes your way.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
4 bombers moved from United Kingdom to 92 Sea Zone
1 armour and 1 infantry moved from French West Africa to 87 Sea Zone
1 armour, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 marine moved from Morocco to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour, 3 infantry, 1 marine and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
Combat - Americans
Battle in 92 Sea Zone
Americans attack with 4 bombers, 3 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 2 submarines and 2 transports
2 submarines owned by the Italians Submerged
Americans roll dice for 4 bombers, 3 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 4/8 hits, 4.83 expected hits
Italians roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 transports in 92 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
1 cruiser owned by the Italians, 1 fighter owned by the Americans, 1 bomber owned by the Americans, 1 battleship owned by the Italians and 1 carrier owned by the Italians lost in 92 Sea Zone
Americans roll dice for 3 bombers, 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 3 : 4/6 hits, 3.67 expected hits
Italians roll dice for 2 fighters and 2 transports in 92 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
2 transports owned by the Italians, 1 fighter owned by the Americans, 1 bomber owned by the Americans and 2 fighters owned by the Italians lost in 92 Sea Zone
Americans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 38
Casualties for Americans: 2 bombers and 2 fighters
Casualties for Italians: 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 transports
Battle in Gibraltar
Americans attack with 1 armour, 3 infantry, 1 marine and 2 mech_infantrys
Italians defend with 1 airfield, 1 artillery, 1 harbour, 2 infantry and 1 marine
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 3 infantry, 1 marine and 2 mech_infantrys in Gibraltar, round 2 : 2/7 hits, 1.67 expected hits
Italians roll dice for 1 artillery, 2 infantry and 1 marine in Gibraltar, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Americans, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 armour, 1 infantry, 1 marine and 2 mech_infantrys in Gibraltar, round 3 : 2/5 hits, 1.33 expected hits
Italians roll dice for 1 marine in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
1 marine owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 1 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Americans: 2 infantry
Casualties for Italians: 1 artillery, 2 infantry and 1 marine
Non Combat Move - Americans
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
2 bombers moved from 92 Sea Zone to British Guiana
2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry, 2 mech_infantrys and 3 transports moved from 26 Sea Zone to 54 Sea Zone
2 infantry and 2 mech_infantrys moved from 54 Sea Zone to Queensland
1 battleship, 2 carriers, 2 cruisers, 2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Western United States to Queensland
Place Units - Americans
2 infantry placed in Western United States
1 carrier and 1 transport placed in 10 Sea Zone
1 bomber and 1 fighter placed in Eastern United States
1 bomber and 1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Italians : 0.17
Americans : 1.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Ethiopia to Egypt
1 fighter moved from Ethiopia to Egypt
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
4 bombers moved from United Kingdom to 92 Sea Zone
1 armour and 1 infantry moved from French West Africa to 87 Sea Zone
1 armour, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 marine moved from Morocco to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour, 3 infantry, 1 marine and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
Combat - Americans
Battle in 92 Sea Zone
Americans attack with 4 bombers, 3 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 2 submarines and 2 transports
2 submarines owned by the Italians Submerged
Americans roll dice for 4 bombers, 3 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 4/8 hits, 4.83 expected hits
Italians roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 transports in 92 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
1 cruiser owned by the Italians, 1 fighter owned by the Americans, 1 bomber owned by the Americans, 1 battleship owned by the Italians and 1 carrier owned by the Italians lost in 92 Sea Zone
Americans roll dice for 3 bombers, 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 3 : 4/6 hits, 3.67 expected hits
Italians roll dice for 2 fighters and 2 transports in 92 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
2 transports owned by the Italians, 1 fighter owned by the Americans, 1 bomber owned by the Americans and 2 fighters owned by the Italians lost in 92 Sea Zone
Americans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 38
Casualties for Americans: 2 bombers and 2 fighters
Casualties for Italians: 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 transports
Battle in Gibraltar
Americans attack with 1 armour, 3 infantry, 1 marine and 2 mech_infantrys
Italians defend with 1 airfield, 1 artillery, 1 harbour, 2 infantry and 1 marine
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 3 infantry, 1 marine and 2 mech_infantrys in Gibraltar, round 2 : 2/7 hits, 1.67 expected hits
Italians roll dice for 1 artillery, 2 infantry and 1 marine in Gibraltar, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Americans, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 armour, 1 infantry, 1 marine and 2 mech_infantrys in Gibraltar, round 3 : 2/5 hits, 1.33 expected hits
Italians roll dice for 1 marine in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
1 marine owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 1 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Americans: 2 infantry
Casualties for Italians: 1 artillery, 2 infantry and 1 marine
Non Combat Move - Americans
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
2 bombers moved from 92 Sea Zone to British Guiana
2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry, 2 mech_infantrys and 3 transports moved from 26 Sea Zone to 54 Sea Zone
2 infantry and 2 mech_infantrys moved from 54 Sea Zone to Queensland
1 battleship, 2 carriers, 2 cruisers, 2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Western United States to Queensland
Place Units - Americans
2 infantry placed in Western United States
1 carrier and 1 transport placed in 10 Sea Zone
1 bomber and 1 fighter placed in Eastern United States
1 bomber and 1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 10 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 10 infantry in Suiyuyan, round 2 : 1/11 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Ethiopia to Egypt
1 fighter moved from Ethiopia to Egypt
Combat - British
Battle in Egypt
British attack with 1 armour, 1 fighter and 1 infantry
Italians defend with 1 artillery and 1 harbour
British roll dice for 1 armour, 1 fighter and 1 infantry in Egypt, round 2 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 artillery in Egypt, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Egypt
British win, taking Egypt from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Non Combat Move - British
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery moved from Iraq to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 infantry moved from Iraq to Persia
1 fighter moved from Egypt to Iraq
1 cruiser and 1 destroyer moved from 76 Sea Zone to 71 Sea Zone
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 76 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - British
1 factory_minor placed in Iraq
1 artillery, 1 fighter and 1 mech_infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1
British collect 31 PUs (3 lost to blockades); end with 31 PUs
Place Units - UK_Pacific
1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs
Some Units in India change ownership: 1 mech_infantry
Combat Hit Differential Summary :
Italians : 0.83
British : -0.17
Americans : 1.00
Chinese : -1.17
Japanese : -0.33
@samuel06 lol I’m just venting…your strategy is beating mine at the moment so I blame the dice!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 bomber moved from Tunisia to Southern Italy
2 infantry moved from Tunisia to Libya
1 submarine moved from 92 Sea Zone to 95 Sea Zone
1 submarine moved from 92 Sea Zone to 96 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Northern Italy to France
1 armour moved from Northern Italy to Romania
Place Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Bessarabia: 3 infantry
EDIT: Adding units owned by Italians to Bessarabia: 3 infantry
EDIT: Turning off Edit Mode
1 mech_infantry placed in Northern Italy
1 fighter, 1 infantry and 1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from New South Wales to Queensland
1 infantry moved from Trans-Jordan to Egypt
Place Units - ANZAC
1 carrier placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from New South Wales to Queensland
1 infantry moved from Trans-Jordan to Egypt
Place Units - ANZAC
1 carrier placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 2 infantry, 5 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 artilleries and 2 infantry moved from Novgorod to Belarus
3 bombers moved from Karelia to Russia
1 bomber moved from Karelia to Bryansk
2 artilleries and 3 infantry moved from Western Ukraine to Ukraine
1 fighter and 1 tactical_bomber moved from Western Ukraine to Ukraine
10 armour moved from Western Ukraine to Belarus
8 mech_infantrys moved from Poland to Belarus
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 2 infantry, 5 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 artilleries and 2 infantry moved from Novgorod to Belarus
3 bombers moved from Karelia to Russia
1 bomber moved from Karelia to Bryansk
2 artilleries and 3 infantry moved from Western Ukraine to Ukraine
1 fighter and 1 tactical_bomber moved from Western Ukraine to Ukraine
10 armour moved from Western Ukraine to Belarus
8 mech_infantrys moved from Poland to Belarus
Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 2/3 hits, 0.50 expected hits
2 bombers killed by AA
Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Russia causes 5 damage total.
Battle in Bryansk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/7 hits, 2.67 expected hits
Russians roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 3 : 5/6 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Belarus
Germans attack with 10 armour, 2 artilleries, 2 infantry and 8 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 10 armour, 2 artilleries, 2 infantry and 8 mech_infantrys in Belarus, round 2 : 5/22 hits, 7.67 expected hits
Russians roll dice for 3 infantry in Belarus, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 10 armour, 2 artilleries, 2 infantry and 8 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Non Combat Move - Germans
1 bomber moved from Russia to Western Ukraine
1 bomber moved from Bryansk to Novgorod
4 infantry moved from Karelia to Novgorod
4 fighters moved from Western Ukraine to Western Germany
1 fighter and 1 tactical_bomber moved from Ukraine to Western Ukraine
1 aaGun moved from Western Ukraine to Ukraine
3 infantry moved from Western Ukraine to Ukraine
1 transport moved from 115 Sea Zone to 112 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
2 infantry moved from Germany to Western Germany
8 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Western Germany to Poland
1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 artillery moved from Western Germany to France
2 artilleries and 5 infantry moved from Western Ukraine to Ukraine
Place Units - Germans
2 submarines and 1 transport placed in 112 Sea Zone
1 artillery and 2 infantry placed in Novgorod
2 armour and 5 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 1.50
Germans : -0.83
Russians : -0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 5x factory_major; Remaining resources: 32 PUs;
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Tambov to Bryansk
1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 5x factory_major; Remaining resources: 32 PUs;
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Amur: 1 infantry
EDIT: Changing ownership of Korea from Japanese to Russians
EDIT: Adding units owned by Russians to Korea: 1 infantry
EDIT: Turning off Edit Mode
2 infantry moved from Tambov to Bryansk
1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 5x factory_major; Remaining resources: 32 PUs;
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Amur: 1 infantry
EDIT: Changing ownership of Korea from Japanese to Russians
EDIT: Adding units owned by Russians to Korea: 1 infantry
EDIT: Turning off Edit Mode
2 infantry moved from Tambov to Bryansk
1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Bryansk, round 2 : 5/6 hits, 2.67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Russia to Smolensk
2 fighters and 2 tactical_bombers moved from Bryansk to Russia
2 aaGuns and 8 infantry moved from Amur to Buryatia
9 infantry moved from Kansu to Suiyuyan
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,6,5
Russians collect 27 PUs (2 lost to blockades); end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 2.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 4 armour, 1 bomber, 3 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Manchuria to Korea
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour, 3 artilleries and 3 mech_infantrys moved from Shensi to Kansu
3 bombers moved from Malaya to India
2 fighters moved from Shan State to India
1 fighter moved from 38 Sea Zone to India
1 infantry moved from Manchuria to Korea
@samuel06 Do you want to intercept in India?
@samuel06 no thanks
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 4 armour, 1 bomber, 3 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Manchuria to Korea
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour, 3 artilleries and 3 mech_infantrys moved from Shensi to Kansu
3 bombers moved from Malaya to India
2 fighters moved from Shan State to India
1 fighter moved from 38 Sea Zone to India
1 infantry moved from Manchuria to Korea
Combat - Japanese
Air Battle in India
Japanese attacks with 6 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 1/3 hits, 0.50 expected hits
1 bomber killed by AA
Bombing raid in India rolls: 6,7 and causes: 13 damage to unit: factory_major
Bombing raid in India causes 13 damage total.
Battle in Kansu
Japanese attack with 1 armour, 3 artilleries and 3 mech_infantrys
Chinese defend with 1 fighter
Japanese roll dice for 1 armour, 3 artilleries and 3 mech_infantrys in Kansu, round 2 : 3/7 hits, 2.50 expected hits
Chinese roll dice for 1 fighter in Kansu, round 2 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour, 3 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Chinese: 1 fighter
Battle in Korea
Japanese attack with 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 3 infantry in Korea, round 2 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 infantry in Korea, round 3 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 infantry in Korea, round 4 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Korea, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Korea
Japanese roll dice for 2 infantry in Korea, round 5 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Korea, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Korea
Japanese roll dice for 1 infantry in Korea, round 6 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 infantry in Korea, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Korea, round 7 : 1/1 hits, 0.17 expected hits
Russians roll dice for 1 infantry in Korea, round 7 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 infantry
Cleaning up after air battles
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
3 fighters moved from India to Shan State
2 bombers moved from India to Malaya
1 tactical_bomber moved from Shan State to 37 Sea Zone
1 battleship, 2 carriers, 1 destroyer, 1 submarine, 1 tactical_bomber and 2 transports moved from 38 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
3 fighters moved from Japan to Philippines
1 fighter moved from 35 Sea Zone to Celebes
1 fighter moved from Japan to 35 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
3 armour moved from Malaya to Shan State
2 tactical_bombers moved from Shan State to 37 Sea Zone
3 mech_infantrys moved from Manchuria to Jehol
1 infantry moved from Kweichow to Yunnan
3 mech_infantrys moved from Shantung to Kweichow
1 submarine moved from 74 Sea Zone to 41 Sea Zone
Place Units - Japanese
3 infantry placed in Malaya
3 armour placed in French Indo China
1 armour and 2 mech_infantrys placed in Shantung
1 bomber placed in Japan
3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Chinese : -0.67
AA fire in India : : 0.50
Russians : 0.00
Japanese : -0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 battleship, 2 bombers, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam
2 bombers moved from Queensland to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone