TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 4 armour, 1 bomber, 3 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Manchuria to Korea
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour, 3 artilleries and 3 mech_infantrys moved from Shensi to Kansu
3 bombers moved from Malaya to India
2 fighters moved from Shan State to India
1 fighter moved from 38 Sea Zone to India
1 infantry moved from Manchuria to Korea
Combat - Japanese
Air Battle in India
Japanese attacks with 6 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 1/3 hits, 0.50 expected hits
1 bomber killed by AA
Bombing raid in India rolls: 6,7 and causes: 13 damage to unit: factory_major
Bombing raid in India causes 13 damage total.
Battle in Kansu
Japanese attack with 1 armour, 3 artilleries and 3 mech_infantrys
Chinese defend with 1 fighter
Japanese roll dice for 1 armour, 3 artilleries and 3 mech_infantrys in Kansu, round 2 : 3/7 hits, 2.50 expected hits
Chinese roll dice for 1 fighter in Kansu, round 2 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour, 3 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Chinese: 1 fighter
Battle in Korea
Japanese attack with 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 3 infantry in Korea, round 2 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 infantry in Korea, round 3 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 infantry in Korea, round 4 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Korea, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Korea
Japanese roll dice for 2 infantry in Korea, round 5 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Korea, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Korea
Japanese roll dice for 1 infantry in Korea, round 6 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 infantry in Korea, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Korea, round 7 : 1/1 hits, 0.17 expected hits
Russians roll dice for 1 infantry in Korea, round 7 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 infantry
Cleaning up after air battles
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
3 fighters moved from India to Shan State
2 bombers moved from India to Malaya
1 tactical_bomber moved from Shan State to 37 Sea Zone
1 battleship, 2 carriers, 1 destroyer, 1 submarine, 1 tactical_bomber and 2 transports moved from 38 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
3 fighters moved from Japan to Philippines
1 fighter moved from 35 Sea Zone to Celebes
1 fighter moved from Japan to 35 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
3 armour moved from Malaya to Shan State
2 tactical_bombers moved from Shan State to 37 Sea Zone
3 mech_infantrys moved from Manchuria to Jehol
1 infantry moved from Kweichow to Yunnan
3 mech_infantrys moved from Shantung to Kweichow
1 submarine moved from 74 Sea Zone to 41 Sea Zone
Place Units - Japanese
3 infantry placed in Malaya
3 armour placed in French Indo China
1 armour and 2 mech_infantrys placed in Shantung
1 bomber placed in Japan
3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Chinese : -0.67
AA fire in India : : 0.50
Russians : 0.00
Japanese : -0.67
Savegame