thanks for the reminder of the national objective. Probably some mistakes for Japan as this theater is so different than G40. Good learning experience!
Wizmark (Axis) vs Sovietishcat (Allies + 6) G40 game 2
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Western Germany to Alexandria 2 infantry moved from Northern Italy to Southern France 1 fighter moved from Southern Italy to 93 Sea Zone 1 fighter moved from Southern Italy to Southern France 1 fighter moved from Southern Italy to Southern France Combat - Italians Battle in 93 Sea Zone Italians attack with 1 fighter British defend with 1 transport; Americans defend with 1 submarine 1 submarine owned by the Americans Submerged 1 transport owned by the British lost in 93 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Alexandria Italians attack with 1 bomber Russians defend with 1 armour Italians roll dice for 1 bomber in Alexandria, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 armour in Alexandria, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 bomber in Alexandria, round 3 : 0/1 hits, 0.67 expected hits British roll dice for 1 armour in Alexandria, round 3 : 1/1 hits, 0.50 expected hits 1 bomber owned by the Italians lost in Alexandria British win with 1 armour remaining. Battle score for attacker is -12 Casualties for Italians: 1 bomber Battle in Southern France Italians attack with 2 fighters and 2 infantry British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Southern France Italians win, taking Southern France from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Non Combat Move - Italians 2 fighters moved from Southern France to Southern Italy 2 infantry moved from Southern Italy to Northern Italy 1 fighter moved from 93 Sea Zone to Southern Italy Place Units - Italians 1 infantry placed in Northern Italy 2 artilleries placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2 Italians collect 11 PUs (2 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
Italians : -0.67 British : -0.67
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 5 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 artilleries and 2 infantry moved from South Australia to Queensland 1 mech_infantry moved from Western Australia to Queensland 1 fighter moved from Western Australia to Queensland Place Units - ANZAC 3 infantry placed in Queensland 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 5 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 artilleries and 2 infantry moved from South Australia to Queensland 1 mech_infantry moved from Western Australia to Queensland 1 fighter moved from Western Australia to Queensland Place Units - ANZAC 3 infantry placed in Queensland 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French 2 infantry moved from Egypt to Alexandria 1 destroyer moved from 92 Sea Zone to 94 Sea Zone Non Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from India: 1 aaGun, 2 fighters and 1 infantry EDIT: Adding units owned by ANZAC to Burma: 1 aaGun, 2 fighters and 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 7
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 7 armour, 1 artillery, 1 bomber and 1 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Baltic States to Novgorod 1 armour and 1 mech_infantry moved from Poland to Novgorod 1 armour moved from Eastern Poland to Archangel Germans take Belarus from Russians Germans take Archangel from Russians 2 infantry moved from Eastern Poland to Western Ukraine 1 fighter and 1 tactical_bomber moved from Poland to Western Ukraine 1 artillery moved from Eastern Poland to Western Ukraine 2 armour moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 armour moved from Eastern Poland to Bryansk Germans take Bryansk from Russians 1 armour moved from Eastern Poland to Smolensk Germans take Smolensk from Russians 1 tactical_bomber moved from Poland to Novgorod 11 armour and 5 mech_infantrys moved from Eastern Poland to Ukraine 1 fighter moved from Poland to Western Ukraine 1 fighter moved from Poland to Novgorod
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 7 armour, 1 artillery, 1 bomber and 1 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Baltic States to Novgorod 1 armour and 1 mech_infantry moved from Poland to Novgorod 1 armour moved from Eastern Poland to Archangel Germans take Belarus from Russians Germans take Archangel from Russians 2 infantry moved from Eastern Poland to Western Ukraine 1 fighter and 1 tactical_bomber moved from Poland to Western Ukraine 1 artillery moved from Eastern Poland to Western Ukraine 2 armour moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 armour moved from Eastern Poland to Bryansk Germans take Bryansk from Russians 1 armour moved from Eastern Poland to Smolensk Germans take Smolensk from Russians 1 tactical_bomber moved from Poland to Novgorod 11 armour and 5 mech_infantrys moved from Eastern Poland to Ukraine 1 fighter moved from Poland to Western Ukraine 1 fighter moved from Poland to Novgorod Combat - Germans Battle in Novgorod Germans attack with 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour Germans roll dice for 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 : 1/6 hits, 2.17 expected hits Russians roll dice for 1 armour in Novgorod, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in Western Ukraine Germans attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Russians defend with 1 mech_infantry Germans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 5/6 hits, 2.50 expected hits Russians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Germans 1 infantry moved from Romania to Eastern Poland 2 aaGuns moved from Eastern Poland to Western Ukraine 2 fighters and 1 tactical_bomber moved from Western Ukraine to Eastern Poland 1 fighter and 1 tactical_bomber moved from Novgorod to Eastern Poland 1 tactical_bomber moved from Western Germany to Eastern Poland 2 bombers moved from Germany to Western Germany 1 aaGun moved from Eastern Poland to Western Ukraine 4 armour and 4 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Western Germany to France Place Units - Germans 7 armour placed in Germany 1 artillery, 1 bomber and 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5 Germans collect 56 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : 1.33 Russians : -0.83
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TripleA Move Summary: Russians round 7
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 3 armour and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Alexandria to Libya Russians take Tobruk from Italians Russians take Libya from Italians 1 mech_infantry moved from Egypt to Ethiopia Russians take Ethiopia from Italians 1 mech_infantry moved from Russia to Bryansk 2 mech_infantrys moved from Russia to Smolensk 1 fighter moved from Vologda to Smolensk 1 fighter moved from Vologda to Bryansk 1 artillery moved from Russia to Bryansk 1 infantry moved from Samara to Kazakhstan Russians take Kazakhstan from Japanese 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 3 armour and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Alexandria to Libya Russians take Tobruk from Italians Russians take Libya from Italians 1 mech_infantry moved from Egypt to Ethiopia Russians take Ethiopia from Italians 1 mech_infantry moved from Russia to Bryansk 2 mech_infantrys moved from Russia to Smolensk 1 fighter moved from Vologda to Smolensk 1 fighter moved from Vologda to Bryansk 1 artillery moved from Russia to Bryansk 1 infantry moved from Samara to Kazakhstan Russians take Kazakhstan from Japanese 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese Combat - Russians Battle in Bryansk Russians attack with 1 artillery, 1 fighter and 1 mech_infantry Germans defend with 1 armour Russians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Bryansk, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 armour in Bryansk, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 2 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 armour Battle in Smolensk Russians attack with 1 fighter and 2 mech_infantrys Germans defend with 1 armour Russians roll dice for 1 fighter and 2 mech_infantrys in Smolensk, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Smolensk, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 armour Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 infantry moved from Samara to Vologda 16 infantry moved from Samara to Tambov 13 armour moved from Russia to Tambov 1 aaGun moved from Samara to Tambov 1 fighter moved from Bryansk to Tambov 1 fighter moved from Smolensk to Tambov 1 mech_infantry moved from Russia to Rostov Place Units - Russians 3 armour and 5 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : 1.00 Russians : -0.00
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TripleA Move Summary: Japanese round 7
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 armour, 1 battleship, 1 bomber, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 armour moved from Buryatia to Yenisey Japanese take Yakut S.S.R. from Russians Japanese take Yenisey from Russians 1 armour moved from Tsinghai to Novosibirsk Japanese take Novosibirsk from Russians 1 armour moved from Novosibirsk to Urals Japanese take Urals from Russians 2 infantry moved from Tsinghai to Kansu 1 fighter and 1 tactical_bomber moved from Shensi to Kansu 1 mech_infantry moved from Dzavhan to Suiyuyan 1 mech_infantry moved from Hopei to Suiyuyan 1 fighter and 1 tactical_bomber moved from Shensi to Suiyuyan 1 artillery and 1 infantry moved from Tsinghai to Kazakhstan 2 artilleries and 2 infantry moved from Tsinghai to Kazakhstan 1 submarine moved from 79 Sea Zone to 80 Sea Zone
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 armour, 1 battleship, 1 bomber, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 armour moved from Buryatia to Yenisey Japanese take Yakut S.S.R. from Russians Japanese take Yenisey from Russians 1 armour moved from Tsinghai to Novosibirsk Japanese take Novosibirsk from Russians 1 armour moved from Novosibirsk to Urals Japanese take Urals from Russians 2 infantry moved from Tsinghai to Kansu 1 fighter and 1 tactical_bomber moved from Shensi to Kansu 1 mech_infantry moved from Dzavhan to Suiyuyan 1 mech_infantry moved from Hopei to Suiyuyan 1 fighter and 1 tactical_bomber moved from Shensi to Suiyuyan 1 artillery and 1 infantry moved from Tsinghai to Kazakhstan 2 artilleries and 2 infantry moved from Tsinghai to Kazakhstan 1 submarine moved from 79 Sea Zone to 80 Sea Zone Combat - Japanese Battle in Kansu Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kansu, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Suiyuyan Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Suiyuyan, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kazakhstan Japanese attack with 3 artilleries and 3 infantry Russians defend with 1 infantry Japanese roll dice for 3 artilleries and 3 infantry in Kazakhstan, round 2 : 3/6 hits, 2.00 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 3 fighters and 1 tactical_bomber moved from Shensi to Kwangsi 2 bombers moved from Anhwe to Kwangsi 1 fighter and 1 tactical_bomber moved from Suiyuyan to Hunan 1 fighter and 1 tactical_bomber moved from Kansu to Hunan 1 armour and 1 mech_infantry moved from Hopei to Hunan 1 mech_infantry moved from Anhwe to Hunan 3 mech_infantrys moved from Shantung to Hunan 1 mech_infantry moved from French Indo China to Yunnan 2 armour moved from French Indo China to Hunan 1 infantry moved from Sakha to Amur 1 infantry moved from Ulaanbaatar to Buyant-Uhaa 1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 artilleries moved from Philippines to 35 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 33 Sea Zone 2 artilleries moved from 33 Sea Zone to Caroline Islands 2 infantry moved from 33 Sea Zone to Caroline Islands 3 battleships, 4 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 4 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone Place Units - Japanese 3 infantry placed in French Indo China 1 factory_minor placed in Kwangtung 3 armour placed in Shantung 1 bomber and 1 infantry placed in Japan 1 battleship placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 74 PUs; end with 74 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Chinese : 0.33 Russians : -0.33 Japanese : 1.00
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TripleA Move Summary: Americans round 7
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 8 infantry, 1 mech_infantry, 3 submarines and 4 transports; Remaining resources: 1 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 artillery and 3 infantry moved from Brazil to Venezuela 2 artilleries and 2 infantry moved from Algeria to 94 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 94 Sea Zone to 99 Sea Zone 2 artilleries and 2 infantry moved from 99 Sea Zone to Turkey 4 bombers and 1 fighter moved from Algeria to Turkey 2 fighters moved from 94 Sea Zone to Turkey 4 infantry moved from Gibraltar to 91 Sea Zone 4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Southern France 1 fighter moved from 91 Sea Zone to Spain 1 fighter moved from 91 Sea Zone to Southern France 4 artilleries and 4 infantry moved from Central United States to 101 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 4 artilleries and 4 infantry moved from 91 Sea Zone to Spain 1 infantry moved from Algeria to 94 Sea Zone 1 mech_infantry moved from Tunisia to 94 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone 1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece 4 mech_infantrys moved from Central America to Colombia Americans take Colombia from Neutral_True
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 8 infantry, 1 mech_infantry, 3 submarines and 4 transports; Remaining resources: 1 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 artillery and 3 infantry moved from Brazil to Venezuela 2 artilleries and 2 infantry moved from Algeria to 94 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 94 Sea Zone to 99 Sea Zone 2 artilleries and 2 infantry moved from 99 Sea Zone to Turkey 4 bombers and 1 fighter moved from Algeria to Turkey 2 fighters moved from 94 Sea Zone to Turkey 4 infantry moved from Gibraltar to 91 Sea Zone 4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Southern France 1 fighter moved from 91 Sea Zone to Spain 1 fighter moved from 91 Sea Zone to Southern France 4 artilleries and 4 infantry moved from Central United States to 101 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 4 artilleries and 4 infantry moved from 91 Sea Zone to Spain 1 infantry moved from Algeria to 94 Sea Zone 1 mech_infantry moved from Tunisia to 94 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone 1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece 4 mech_infantrys moved from Central America to Colombia Americans take Colombia from Neutral_True Combat - Americans Battle in Greece Battle in Normandy Bordeaux Battle in Venezuela Americans attack with 1 artillery and 3 infantry Neutral_True defend with 2 infantry Americans roll dice for 1 artillery and 3 infantry in Venezuela, round 2 : 0/4 hits, 1.00 expected hits Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 artillery and 3 infantry in Venezuela, round 3 : 3/4 hits, 1.00 expected hits Neutral_True roll dice for 2 infantry in Venezuela, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Venezuela Americans win, taking Greece from Germans, taking Normandy Bordeaux from Germans, taking Venezuela from Neutral_True with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Neutral_True: 2 infantry Battle in Turkey Americans attack with 2 artilleries, 4 bombers, 3 fighters and 2 infantry Neutral_True defend with 8 infantry Americans roll dice for 2 artilleries, 4 bombers, 3 fighters and 2 infantry in Turkey, round 2 : 8/11 hits, 5.50 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 4/8 hits, 2.67 expected hits 1 fighter owned by the Americans, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 8 infantry owned by the Neutral_True lost in Turkey Americans win, taking Turkey from Neutral_True with 1 artillery, 4 bombers and 2 fighters remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery, 1 fighter and 2 infantry Casualties for Neutral_True: 8 infantry Battle in Southern France Americans attack with 1 fighter and 2 infantry Italians defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Southern France Americans roll dice for 1 fighter and 2 infantry in Southern France, round 3 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in Spain Americans attack with 4 artilleries, 1 fighter and 4 infantry Neutral_True defend with 6 infantry Americans roll dice for 4 artilleries, 1 fighter and 4 infantry in Spain, round 2 : 1/9 hits, 3.17 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain Americans roll dice for 4 artilleries, 1 fighter and 1 infantry in Spain, round 3 : 3/6 hits, 2.17 expected hits Neutral_True roll dice for 5 infantry in Spain, round 3 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Spain Americans roll dice for 4 artilleries and 1 fighter in Spain, round 4 : 0/5 hits, 1.83 expected hits Neutral_True roll dice for 2 infantry in Spain, round 4 : 0/2 hits, 0.67 expected hits Americans roll dice for 4 artilleries and 1 fighter in Spain, round 5 : 0/5 hits, 1.83 expected hits Neutral_True roll dice for 2 infantry in Spain, round 5 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Americans lost in Spain Americans roll dice for 3 artilleries and 1 fighter in Spain, round 6 : 2/4 hits, 1.50 expected hits Neutral_True roll dice for 2 infantry in Spain, round 6 : 2/2 hits, 0.67 expected hits 2 artilleries owned by the Americans and 2 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 artillery and 1 fighter remaining. Battle score for attacker is -6 Casualties for Americans: 3 artilleries and 4 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 1 fighter moved from Spain to 91 Sea Zone 1 fighter moved from Southern France to 91 Sea Zone 4 bombers moved from Turkey to Egypt 1 aaGun, 1 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 aaGun, 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 battleship, 1 carrier, 3 cruisers, 3 destroyers and 2 submarines moved from 26 Sea Zone to 10 Sea Zone 2 fighters moved from 26 Sea Zone to 10 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 2 fighters and 1 tactical_bomber moved from Queensland to Hawaiian Islands 1 submarine moved from 46 Sea Zone to 50 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 86 Sea Zone to 89 Sea Zone 2 fighters moved from Turkey to 99 Sea Zone 1 destroyer moved from 95 Sea Zone to 99 Sea Zone 1 carrier and 1 destroyer moved from 94 Sea Zone to 99 Sea Zone Place Units - Americans 4 transports placed in 101 Sea Zone 8 infantry and 1 mech_infantry placed in Central United States 3 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3 Americans collect 65 PUs (2 lost to blockades); end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Italians : -1.00 Americans : -0.67 Neutral_True : 2.33
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TripleA Move Summary: British round 7
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Combat Move - British 1 infantry moved from Scotland to United Kingdom 1 artillery and 2 infantry moved from Burma to Shan State
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TripleA Move Summary: British round 7
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Combat Move - British 2 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry moved from Kenya to Belgian Congo 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Saudi Arabia 1 armour moved from Persia to Saudi Arabia 1 armour and 2 mech_infantrys moved from Caucasus to Volgograd 1 armour moved from Persia to Saudi Arabia 1 mech_infantry moved from Persia to Northwest Persia 1 infantry moved from Scotland to United Kingdom 1 artillery and 2 infantry moved from Burma to Shan State
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 8 infantry, 1 mech_infantry, 3 submarines and 4 transports; Remaining resources: 1 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 artillery and 3 infantry moved from Brazil to Venezuela 2 artilleries and 2 infantry moved from Algeria to 94 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 94 Sea Zone to 99 Sea Zone 2 artilleries and 2 infantry moved from 99 Sea Zone to Turkey 4 bombers and 1 fighter moved from Algeria to Turkey 2 fighters moved from 94 Sea Zone to Turkey 4 infantry moved from Gibraltar to 91 Sea Zone 4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Southern France 1 fighter moved from 91 Sea Zone to Spain 1 fighter moved from 91 Sea Zone to Southern France 4 artilleries and 4 infantry moved from Central United States to 101 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 4 artilleries and 4 infantry moved from 91 Sea Zone to Spain 1 infantry moved from Algeria to 94 Sea Zone 1 mech_infantry moved from Tunisia to 94 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone 1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece 4 mech_infantrys moved from Central America to Colombia Americans take Colombia from Neutral_True Combat - Americans Battle in Greece Battle in Normandy Bordeaux Battle in Venezuela Americans attack with 1 artillery and 3 infantry Neutral_True defend with 2 infantry Americans roll dice for 1 artillery and 3 infantry in Venezuela, round 2 : 0/4 hits, 1.00 expected hits Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 artillery and 3 infantry in Venezuela, round 3 : 3/4 hits, 1.00 expected hits Neutral_True roll dice for 2 infantry in Venezuela, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Venezuela Americans win, taking Greece from Germans, taking Normandy Bordeaux from Germans, taking Venezuela from Neutral_True with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Neutral_True: 2 infantry Battle in Turkey Americans attack with 2 artilleries, 4 bombers, 3 fighters and 2 infantry Neutral_True defend with 8 infantry Americans roll dice for 2 artilleries, 4 bombers, 3 fighters and 2 infantry in Turkey, round 2 : 8/11 hits, 5.50 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 4/8 hits, 2.67 expected hits 1 fighter owned by the Americans, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 8 infantry owned by the Neutral_True lost in Turkey Americans win, taking Turkey from Neutral_True with 1 artillery, 4 bombers and 2 fighters remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery, 1 fighter and 2 infantry Casualties for Neutral_True: 8 infantry Battle in Southern France Americans attack with 1 fighter and 2 infantry Italians defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Southern France Americans roll dice for 1 fighter and 2 infantry in Southern France, round 3 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in Spain Americans attack with 4 artilleries, 1 fighter and 4 infantry Neutral_True defend with 6 infantry Americans roll dice for 4 artilleries, 1 fighter and 4 infantry in Spain, round 2 : 1/9 hits, 3.17 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain Americans roll dice for 4 artilleries, 1 fighter and 1 infantry in Spain, round 3 : 3/6 hits, 2.17 expected hits Neutral_True roll dice for 5 infantry in Spain, round 3 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Spain Americans roll dice for 4 artilleries and 1 fighter in Spain, round 4 : 0/5 hits, 1.83 expected hits Neutral_True roll dice for 2 infantry in Spain, round 4 : 0/2 hits, 0.67 expected hits Americans roll dice for 4 artilleries and 1 fighter in Spain, round 5 : 0/5 hits, 1.83 expected hits Neutral_True roll dice for 2 infantry in Spain, round 5 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Americans lost in Spain Americans roll dice for 3 artilleries and 1 fighter in Spain, round 6 : 2/4 hits, 1.50 expected hits Neutral_True roll dice for 2 infantry in Spain, round 6 : 2/2 hits, 0.67 expected hits 2 artilleries owned by the Americans and 2 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 artillery and 1 fighter remaining. Battle score for attacker is -6 Casualties for Americans: 3 artilleries and 4 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 1 fighter moved from Spain to 91 Sea Zone 1 fighter moved from Southern France to 91 Sea Zone 4 bombers moved from Turkey to Egypt 1 aaGun, 1 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 aaGun, 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 battleship, 1 carrier, 3 cruisers, 3 destroyers and 2 submarines moved from 26 Sea Zone to 10 Sea Zone 2 fighters moved from 26 Sea Zone to 10 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 2 fighters and 1 tactical_bomber moved from Queensland to Hawaiian Islands 1 submarine moved from 46 Sea Zone to 50 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 86 Sea Zone to 89 Sea Zone 2 fighters moved from Turkey to 99 Sea Zone 1 destroyer moved from 95 Sea Zone to 99 Sea Zone 1 carrier and 1 destroyer moved from 94 Sea Zone to 99 Sea Zone Place Units - Americans 4 transports placed in 101 Sea Zone 8 infantry and 1 mech_infantry placed in Central United States 3 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3 Americans collect 65 PUs (2 lost to blockades); end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PU Purchase Units - British British buy 1 airfield, 1 armour, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry moved from Kenya to Belgian Congo 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Saudi Arabia 1 armour moved from Persia to Saudi Arabia 1 armour and 2 mech_infantrys moved from Caucasus to Volgograd 1 armour moved from Persia to Saudi Arabia 1 mech_infantry moved from Persia to Northwest Persia 1 infantry moved from Scotland to United Kingdom 1 artillery and 2 infantry moved from Burma to Shan State Combat - British Battle in Saudi Arabia British attack with 2 armour and 2 infantry Neutral_True defend with 2 infantry British roll dice for 2 armour and 2 infantry in Saudi Arabia, round 2 : 2/4 hits, 1.33 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Saudi Arabia British win, taking Saudi Arabia from Neutral_True with 2 armour and 2 infantry remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Battle in Shan State British attack with 1 artillery and 2 infantry Japanese defend with 1 artillery British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 2 infantry in Shan State, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Shan State, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State British roll dice for 1 artillery and 1 infantry in Shan State, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Shan State, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - British 1 armour, 5 artilleries, 15 infantry and 4 mech_infantrys moved from Burma to India 3 aaGuns moved from Burma to India 1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 94 Sea Zone to 99 Sea Zone 1 fighter and 1 tactical_bomber moved from 94 Sea Zone to 99 Sea Zone 1 fighter moved from Algeria to Cyprus 1 tactical_bomber moved from Algeria to Gibraltar Place Units - British 2 transports placed in 106 Sea Zone 1 armour and 1 mech_infantry placed in Persia 1 airfield placed in Cyprus Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2 British collect 31 PUs (2 lost to blockades); end with 31 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Italians : -1.00 British : -0.67 Americans : -0.67 Neutral_True : 1.67 Japanese : 0.00
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TripleA Manual Gamesave Post: UK_Pacific round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 8 infantry, 1 mech_infantry, 3 submarines and 4 transports; Remaining resources: 1 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 artillery and 3 infantry moved from Brazil to Venezuela 2 artilleries and 2 infantry moved from Algeria to 94 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 94 Sea Zone to 99 Sea Zone 2 artilleries and 2 infantry moved from 99 Sea Zone to Turkey 4 bombers and 1 fighter moved from Algeria to Turkey 2 fighters moved from 94 Sea Zone to Turkey 4 infantry moved from Gibraltar to 91 Sea Zone 4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Southern France 1 fighter moved from 91 Sea Zone to Spain 1 fighter moved from 91 Sea Zone to Southern France 4 artilleries and 4 infantry moved from Central United States to 101 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 4 artilleries and 4 infantry moved from 91 Sea Zone to Spain 1 infantry moved from Algeria to 94 Sea Zone 1 mech_infantry moved from Tunisia to 94 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone 1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece 4 mech_infantrys moved from Central America to Colombia Americans take Colombia from Neutral_True Combat - Americans Battle in Greece Battle in Normandy Bordeaux Battle in Venezuela Americans attack with 1 artillery and 3 infantry Neutral_True defend with 2 infantry Americans roll dice for 1 artillery and 3 infantry in Venezuela, round 2 : 0/4 hits, 1.00 expected hits Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 artillery and 3 infantry in Venezuela, round 3 : 3/4 hits, 1.00 expected hits Neutral_True roll dice for 2 infantry in Venezuela, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Venezuela Americans win, taking Greece from Germans, taking Normandy Bordeaux from Germans, taking Venezuela from Neutral_True with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Neutral_True: 2 infantry Battle in Turkey Americans attack with 2 artilleries, 4 bombers, 3 fighters and 2 infantry Neutral_True defend with 8 infantry Americans roll dice for 2 artilleries, 4 bombers, 3 fighters and 2 infantry in Turkey, round 2 : 8/11 hits, 5.50 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 4/8 hits, 2.67 expected hits 1 fighter owned by the Americans, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 8 infantry owned by the Neutral_True lost in Turkey Americans win, taking Turkey from Neutral_True with 1 artillery, 4 bombers and 2 fighters remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery, 1 fighter and 2 infantry Casualties for Neutral_True: 8 infantry Battle in Southern France Americans attack with 1 fighter and 2 infantry Italians defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Southern France Americans roll dice for 1 fighter and 2 infantry in Southern France, round 3 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in Spain Americans attack with 4 artilleries, 1 fighter and 4 infantry Neutral_True defend with 6 infantry Americans roll dice for 4 artilleries, 1 fighter and 4 infantry in Spain, round 2 : 1/9 hits, 3.17 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain Americans roll dice for 4 artilleries, 1 fighter and 1 infantry in Spain, round 3 : 3/6 hits, 2.17 expected hits Neutral_True roll dice for 5 infantry in Spain, round 3 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Spain Americans roll dice for 4 artilleries and 1 fighter in Spain, round 4 : 0/5 hits, 1.83 expected hits Neutral_True roll dice for 2 infantry in Spain, round 4 : 0/2 hits, 0.67 expected hits Americans roll dice for 4 artilleries and 1 fighter in Spain, round 5 : 0/5 hits, 1.83 expected hits Neutral_True roll dice for 2 infantry in Spain, round 5 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Americans lost in Spain Americans roll dice for 3 artilleries and 1 fighter in Spain, round 6 : 2/4 hits, 1.50 expected hits Neutral_True roll dice for 2 infantry in Spain, round 6 : 2/2 hits, 0.67 expected hits 2 artilleries owned by the Americans and 2 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 artillery and 1 fighter remaining. Battle score for attacker is -6 Casualties for Americans: 3 artilleries and 4 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 1 fighter moved from Spain to 91 Sea Zone 1 fighter moved from Southern France to 91 Sea Zone 4 bombers moved from Turkey to Egypt 1 aaGun, 1 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 aaGun, 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 battleship, 1 carrier, 3 cruisers, 3 destroyers and 2 submarines moved from 26 Sea Zone to 10 Sea Zone 2 fighters moved from 26 Sea Zone to 10 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 2 fighters and 1 tactical_bomber moved from Queensland to Hawaiian Islands 1 submarine moved from 46 Sea Zone to 50 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 86 Sea Zone to 89 Sea Zone 2 fighters moved from Turkey to 99 Sea Zone 1 destroyer moved from 95 Sea Zone to 99 Sea Zone 1 carrier and 1 destroyer moved from 94 Sea Zone to 99 Sea Zone Place Units - Americans 4 transports placed in 101 Sea Zone 8 infantry and 1 mech_infantry placed in Central United States 3 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3 Americans collect 65 PUs (2 lost to blockades); end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PU Purchase Units - British British buy 1 airfield, 1 armour, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry moved from Kenya to Belgian Congo 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Saudi Arabia 1 armour moved from Persia to Saudi Arabia 1 armour and 2 mech_infantrys moved from Caucasus to Volgograd 1 armour moved from Persia to Saudi Arabia 1 mech_infantry moved from Persia to Northwest Persia 1 infantry moved from Scotland to United Kingdom 1 artillery and 2 infantry moved from Burma to Shan State Combat - British Battle in Saudi Arabia British attack with 2 armour and 2 infantry Neutral_True defend with 2 infantry British roll dice for 2 armour and 2 infantry in Saudi Arabia, round 2 : 2/4 hits, 1.33 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Saudi Arabia British win, taking Saudi Arabia from Neutral_True with 2 armour and 2 infantry remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Battle in Shan State British attack with 1 artillery and 2 infantry Japanese defend with 1 artillery British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 2 infantry in Shan State, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Shan State, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State British roll dice for 1 artillery and 1 infantry in Shan State, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Shan State, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - British 1 armour, 5 artilleries, 15 infantry and 4 mech_infantrys moved from Burma to India 3 aaGuns moved from Burma to India 1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 94 Sea Zone to 99 Sea Zone 1 fighter and 1 tactical_bomber moved from 94 Sea Zone to 99 Sea Zone 1 fighter moved from Algeria to Cyprus 1 tactical_bomber moved from Algeria to Gibraltar Place Units - British 2 transports placed in 106 Sea Zone 1 armour and 1 mech_infantry placed in Persia 1 airfield placed in Cyprus Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2 British collect 31 PUs (2 lost to blockades); end with 31 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Some Units in India change ownership: 2 infantry Turning on Edit Mode EDIT: Removing units owned by British from Volgograd: 1 armour and 2 mech_infantrys EDIT: Adding units owned by British to Rostov: 1 armour and 2 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -1.00 British : -0.67 Americans : -0.67 Neutral_True : 1.67 Japanese : 0.00
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Please use last post
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TripleA Move Summary: Italians round 7
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 3 infantry moved from Northern Italy to Southern France 1 destroyer moved from 97 Sea Zone to 93 Sea Zone 2 fighters moved from Southern Italy to Southern France 1 fighter moved from Southern Italy to 93 Sea Zone
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 3 infantry moved from Northern Italy to Southern France 1 destroyer moved from 97 Sea Zone to 93 Sea Zone 2 fighters moved from Southern Italy to Southern France 1 fighter moved from Southern Italy to 93 Sea Zone Combat - Italians Battle in 93 Sea Zone Italians attack with 1 destroyer and 1 fighter Americans defend with 1 submarine and 1 transport Italians roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 93 Sea Zone 1 transport owned by the Americans lost in 93 Sea Zone Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 13 Casualties for Americans: 1 submarine and 1 transport Battle in Southern France Italians attack with 2 fighters and 3 infantry Americans defend with 1 factory_minor, 1 harbour and 2 infantry Italians roll dice for 2 fighters and 3 infantry in Southern France, round 2 : 1/5 hits, 1.50 expected hits Americans roll dice for 2 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France Italians roll dice for 2 fighters and 1 infantry in Southern France, round 3 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 2 infantry Casualties for Americans: 2 infantry Non Combat Move - Italians 1 fighter moved from 93 Sea Zone to Southern Italy 2 fighters moved from Southern France to Southern Italy Place Units - Italians 2 artilleries and 1 infantry placed in Northern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 1 artillery and 2 infantry EDIT: Adding units owned by Italians to Northern Italy: 1 artillery and 2 infantry EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Italians : -0.50 Americans : 0.83
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to Queensland 1 cruiser moved from 26 Sea Zone to 54 Sea Zone 1 aaGun, 2 fighters and 1 infantry moved from Burma to India 2 infantry moved from Trans-Jordan to 81 Sea Zone 2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Turkey Place Units - ANZAC 1 artillery and 2 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: French round 7
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Combat Move - French 1 destroyer moved from 94 Sea Zone to 99 Sea Zone 2 infantry moved from Alexandria to Egypt