Wizmark (Allies +6) vs Sovietishcat (Axis)

  • '20 '19

    TripleA Move Summary: Russians round 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians repair damage of 9x factory_major; Remaining resources: 12 PUs; 
            Russians buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 mech_infantry moved from Samara to Rostov
                  Russians take Rostov from Germans
            3 infantry moved from Samara to Volgograd
            2 tactical_bombers moved from Russia to Volgograd
            3 fighters moved from Russia to Volgograd
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians repair damage of 9x factory_major; Remaining resources: 12 PUs; 
            Russians buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 mech_infantry moved from Samara to Rostov
                  Russians take Rostov from Germans
            3 infantry moved from Samara to Volgograd
            2 tactical_bombers moved from Russia to Volgograd
            3 fighters moved from Russia to Volgograd
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 3 fighters, 3 infantry and 2 tactical_bombers
                Germans defend with 1 factory_minor and 2 mech_infantrys
                    Russians roll dice for 3 fighters, 3 infantry and 2 tactical_bombers in Volgograd, round 2 : 1/8 hits, 3.33 expected hits
                    Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                    Russians roll dice for 3 fighters, 3 infantry and 2 tactical_bombers in Volgograd, round 3 : 3/8 hits, 3.33 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            3 fighters moved from Volgograd to Russia
            2 tactical_bombers moved from Volgograd to Russia
            2 aaGuns, 7 armour and 3 infantry moved from Samara to Russia
            1 infantry moved from Samara to Tambov
            1 mech_infantry moved from Urals to Russia
            4 infantry moved from Amur to Buryatia
            6 infantry moved from Jehol to Anhwe
            2 aaGuns moved from Jehol to Anhwe
            6 infantry moved from Jehol to Chahar
    
        Place Units - Russians
            4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Russians : -2.67
    

    Savegame

  • '19

    TripleA Move Summary: Japanese round 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese repair damage of 4x factory_minor; Remaining resources: 27 PUs; 4 SuicideAttackTokens; 
            Japanese buy 2 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 4 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from French Equatorial Africa to French Central Africa
                  Japanese take French Central Africa from British
            1 fighter and 1 tactical_bomber moved from Persia to Rostov
            1 bomber moved from Egypt to Volgograd
            2 armour and 9 infantry moved from Kiangsu to Kiangsi
            1 fighter moved from Kiangsu to Japan
            1 fighter and 1 tactical_bomber moved from Persia to Kazakhstan
    

    Savegame

  • '19

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese repair damage of 4x factory_minor; Remaining resources: 27 PUs; 4 SuicideAttackTokens; 
            Japanese buy 2 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 4 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from French Equatorial Africa to French Central Africa
                  Japanese take French Central Africa from British
            1 fighter and 1 tactical_bomber moved from Persia to Rostov
            1 bomber moved from Egypt to Volgograd
            2 armour and 9 infantry moved from Kiangsu to Kiangsi
            1 fighter moved from Kiangsu to Japan
            1 fighter and 1 tactical_bomber moved from Persia to Kazakhstan
    
        Combat - Japanese
            Strategic bombing raid in Volgograd
                    AA fire in Volgograd : 0/1 hits, 0.17 expected hits
                Bombing raid in Volgograd rolls: 8 and causes: 5 damage to unit: factory_minor
                Bombing raid in Volgograd causes 5 damage total. 
            Battle in Kiangsi
                Japanese attack with 2 armour and 9 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 2 armour and 9 infantry in Kiangsi, round 2 : 4/11 hits, 2.50 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 2 armour and 8 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Rostov
                Japanese attack with 1 fighter and 1 tactical_bomber
                Russians defend with 1 mech_infantry
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in Rostov, round 2 : 1/2 hits, 1.17 expected hits
                    Russians roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 fighter owned by the Japanese lost in Rostov
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 fighter
                Casualties for Russians: 1 mech_infantry
            Battle in Kazakhstan
                Japanese attack with 1 fighter and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in Kazakhstan, round 2 : 2/2 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 tactical_bomber owned by the Japanese and 1 infantry owned by the British lost in Kazakhstan
                Japanese win with 1 fighter remaining. Battle score for attacker is -8
                Casualties for Japanese: 1 tactical_bomber
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Kazakhstan to Persia
            2 infantry moved from Iraq to Persia
            1 mech_infantry moved from Egypt to Iraq
            1 bomber moved from Volgograd to Bryansk
            1 tactical_bomber moved from Rostov to Bryansk
    
        Place Units - Japanese
            2 armour and 1 mech_infantry placed in Persia
            1 infantry and 2 mech_infantrys placed in Iraq
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,3,1,2,1,2,1,4,5,2
            Japanese collect 25 PUs (8 lost to blockades); end with 25 PUs
    

    Combat Hit Differential Summary :

    AA fire in Volgograd : : -0.17
    Chinese : 0.67
    Russians : 1.33
    Japanese : 2.17
    

    Savegame

  • '20 '19

    TripleA Move Summary: Americans round 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 3 armour, 2 bombers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 89 Sea Zone to 87 Sea Zone
            1 destroyer moved from 101 Sea Zone to 87 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 artillery and 1 transport moved from 101 Sea Zone to 89 Sea Zone
            1 infantry moved from West Indies to 89 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 battleship moved from 101 Sea Zone to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 87 Sea Zone
            4 bombers moved from British Guiana to Gibraltar
            1 bomber moved from United Kingdom to Gibraltar
            1 artillery and 1 infantry moved from Norway to Finland
            2 fighters moved from 113 Sea Zone to Finland
            2 artilleries moved from Hawaiian Islands to 26 Sea Zone
            1 armour moved from Hawaiian Islands to 26 Sea Zone
            3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 17 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from 17 Sea Zone to Iwo Jima
            1 fighter moved from 6 Sea Zone to Iwo Jima
            1 bomber moved from Eastern Persia to Iraq
            2 bombers moved from Russia to Novgorod
            1 bomber moved from Russia to Ukraine
            2 bombers moved from United Kingdom to Western Germany
    

    Savegame

  • '20 '19

    @Sovietishcat … Im very embarrassed, but its late here and I wasn’t thinking too well and completely forgot gibraltar had an airbase. I normally would have moved my other fleet elements and bombers to cover the amphib landing. You can see they are there not aqcting. Would you be ok if I changed the move to incorporate them? Your call.

  • '19

    ya sure go ahead and go to bed :smile:

  • '20 '19

    TripleA Move Summary: Americans round 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 3 armour, 2 bombers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 89 Sea Zone to 87 Sea Zone
            1 destroyer moved from 101 Sea Zone to 87 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 artillery and 1 transport moved from 101 Sea Zone to 89 Sea Zone
            1 infantry moved from West Indies to 89 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 battleship moved from 101 Sea Zone to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 87 Sea Zone
            1 bomber moved from United Kingdom to Gibraltar
            1 artillery and 1 infantry moved from Norway to Finland
            2 fighters moved from 113 Sea Zone to Finland
            2 artilleries moved from Hawaiian Islands to 26 Sea Zone
            1 armour moved from Hawaiian Islands to 26 Sea Zone
            3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 17 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from 17 Sea Zone to Iwo Jima
            1 fighter moved from 6 Sea Zone to Iwo Jima
            1 bomber moved from Eastern Persia to Iraq
            2 bombers moved from Russia to Novgorod
            1 bomber moved from Russia to Ukraine
            2 bombers moved from United Kingdom to Western Germany
            3 bombers moved from British Guiana to Gibraltar
            1 bomber moved from British Guiana to 91 Sea Zone
            1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 bomber moved from Eastern United States to 91 Sea Zone
    

    Savegame

  • '20 '19

    @Sovietishcat Many thanks :grimacing: Scramble to SZ91?

  • '19

    no scramble

  • '20 '19

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 3 armour, 2 bombers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 89 Sea Zone to 87 Sea Zone
            1 destroyer moved from 101 Sea Zone to 87 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 artillery and 1 transport moved from 101 Sea Zone to 89 Sea Zone
            1 infantry moved from West Indies to 89 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 battleship moved from 101 Sea Zone to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 87 Sea Zone
            1 bomber moved from United Kingdom to Gibraltar
            1 artillery and 1 infantry moved from Norway to Finland
            2 fighters moved from 113 Sea Zone to Finland
            2 artilleries moved from Hawaiian Islands to 26 Sea Zone
            1 armour moved from Hawaiian Islands to 26 Sea Zone
            3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 17 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from 17 Sea Zone to Iwo Jima
            1 fighter moved from 6 Sea Zone to Iwo Jima
            1 bomber moved from Eastern Persia to Iraq
            2 bombers moved from Russia to Novgorod
            1 bomber moved from Russia to Ukraine
            2 bombers moved from United Kingdom to Western Germany
            3 bombers moved from British Guiana to Gibraltar
            1 bomber moved from British Guiana to 91 Sea Zone
            1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 bomber moved from Eastern United States to 91 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Novgorod
                    AA fire in Novgorod : 1/2 hits, 0.33 expected hits
                1 bomber killed by AA
                Bombing raid in Novgorod rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Novgorod causes 5 damage total. 
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 0/2 hits, 0.33 expected hits
                Bombing raid in Western Germany rolls: 8,4 and causes: 12 damage to unit: factory_major
                Bombing raid in Western Germany causes 12 damage total. 
            Strategic bombing raid in Ukraine
                    AA fire in Ukraine : 0/1 hits, 0.17 expected hits
                Bombing raid in Ukraine rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Ukraine causes 6 damage total. 
            Strategic bombing raid in Iraq
                    AA fire in Iraq : 0/1 hits, 0.17 expected hits
                Bombing raid in Iraq rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Iraq causes 6 damage total. 
            Battle in Gibraltar
                Americans attack with 1 artillery, 4 bombers and 1 infantry
                Germans defend with 1 airfield, 1 harbour and 1 infantry; Italians defend with 3 fighters
                    Americans roll dice for 1 battleship in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery, 4 bombers and 1 infantry in Gibraltar, round 2 : 3/6 hits, 3.33 expected hits
                    Germans roll dice for 3 fighters and 1 infantry in Gibraltar, round 2 : 2/4 hits, 2.33 expected hits
                    1 infantry owned by the Germans, 1 infantry owned by the Americans, 1 bomber owned by the Americans and 3 fighters owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Germans with 1 artillery and 3 bombers remaining. Battle score for attacker is 18
                Casualties for Americans: 1 bomber and 1 infantry
                Casualties for Germans: 1 infantry
                Casualties for Italians: 3 fighters
            Battle in 87 Sea Zone
                Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                Italians defend with 2 submarines
                    Americans roll dice for 1 submarine in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 87 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Italians roll dice for 2 submarines in 87 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    1 submarine owned by the Italians lost in 87 Sea Zone
                    Americans roll dice for 1 submarine in 87 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 87 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
                    Italians roll dice for 1 submarine in 87 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Italians lost in 87 Sea Zone
                Americans win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Italians: 2 submarines
            Battle in Finland
                Americans attack with 1 artillery, 2 fighters and 1 infantry
                Germans defend with 1 armour
                    Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Finland, round 2 : 2/4 hits, 1.67 expected hits
                    Germans roll dice for 1 armour in Finland, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Finland
                Americans win, taking Finland from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
            Battle in Iwo Jima
                Americans attack with 1 armour, 2 artilleries, 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 armour, 2 artilleries, 1 fighter and 3 infantry in Iwo Jima, round 2 : 2/7 hits, 2.50 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
                Americans win, taking Iwo Jima from Japanese with 1 armour, 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 carrier and 1 fighter moved from 6 Sea Zone to 17 Sea Zone
            1 fighter moved from Iwo Jima to 17 Sea Zone
            1 submarine moved from 38 Sea Zone to 79 Sea Zone
            1 battleship, 1 carrier and 2 cruisers moved from 38 Sea Zone to 39 Sea Zone
            2 fighters moved from India to 39 Sea Zone
            3 bombers moved from Gibraltar to British Guiana
            2 bombers moved from 91 Sea Zone to United Kingdom
            1 fighter and 1 tactical_bomber moved from 87 Sea Zone to 91 Sea Zone
            2 bombers moved from Western Germany to United Kingdom
            2 fighters moved from Finland to 113 Sea Zone
            1 bomber moved from Novgorod to Russia
            1 bomber moved from Ukraine to Russia
            1 bomber moved from Iraq to Eastern Persia
            1 destroyer moved from 6 Sea Zone to 17 Sea Zone
    
        Place Units - Americans
            1 armour and 1 infantry placed in Norway
            1 transport placed in 113 Sea Zone
            1 submarine and 2 transports placed in 101 Sea Zone
            2 armour, 2 bombers and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.83
    Italians : -0.50
    AA fire in Western Germany : : -0.33
    Americans : -1.83
    AA fire in Ukraine : : -0.17
    AA fire in Iraq : : -0.17
    Japanese : 0.67
    AA fire in Novgorod : : 0.67
    

    Savegame

  • '20 '19

    TripleA Move Summary: Chinese round 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Chahar to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            1 infantry moved from Kweichow to Hopei
                  Chinese take Hopei from Japanese
            1 infantry moved from Shantung to Kiangsu
                  Chinese take Kiangsu from Japanese
            2 artilleries and 6 infantry moved from Anhwe to Kiangsi
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Chahar to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            1 infantry moved from Kweichow to Hopei
                  Chinese take Hopei from Japanese
            1 infantry moved from Shantung to Kiangsu
                  Chinese take Kiangsu from Japanese
            2 artilleries and 6 infantry moved from Anhwe to Kiangsi
    
        Combat - Chinese
            Battle in Kiangsi
                Chinese attack with 2 artilleries and 6 infantry
                Japanese defend with 2 armour and 8 infantry
                    Chinese roll dice for 2 artilleries and 6 infantry in Kiangsi, round 2 : 2/8 hits, 2.00 expected hits
                    Japanese roll dice for 2 armour and 8 infantry in Kiangsi, round 2 : 4/10 hits, 3.67 expected hits
                    2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kiangsi
                    Chinese roll dice for 2 artilleries and 2 infantry in Kiangsi, round 3 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 armour and 6 infantry in Kiangsi, round 3 : 1/8 hits, 3.00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                    Chinese roll dice for 2 artilleries and 1 infantry in Kiangsi, round 4 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 2 armour and 5 infantry in Kiangsi, round 4 : 2/7 hits, 2.67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsi
                1 artillery owned by the Chinese retreated to Anhwe
                Japanese win with 2 armour and 4 infantry remaining. Battle score for attacker is -10
                Casualties for Chinese: 1 artillery and 6 infantry
                Casualties for Japanese: 4 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kwangsi
            1 infantry placed in Hunan
            3 artilleries and 1 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 20 PUs; end with 20 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.33
    Japanese : -2.33
    

    Savegame

  • '20 '19

    TripleA Move Summary: British round 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 54 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            1 armour moved from Novosibirsk to Caucasus
                  Russians take Caucasus from Japanese
            3 armour, 2 artilleries, 2 bombers, 5 fighters, 4 infantry, 11 mech_infantrys and 1 tactical_bomber moved from Eastern Persia to Persia
            2 fighters moved from Russia to Persia
            2 bombers moved from India to Persia
            1 artillery, 1 infantry and 1 transport moved from 84 Sea Zone to 86 Sea Zone
            1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
            1 armour, 1 infantry and 1 transport moved from 84 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            1 cruiser moved from 84 Sea Zone to 91 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 3 armour, 2 bombers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 89 Sea Zone to 87 Sea Zone
            1 destroyer moved from 101 Sea Zone to 87 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 artillery and 1 transport moved from 101 Sea Zone to 89 Sea Zone
            1 infantry moved from West Indies to 89 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 battleship moved from 101 Sea Zone to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 87 Sea Zone
            1 bomber moved from United Kingdom to Gibraltar
            1 artillery and 1 infantry moved from Norway to Finland
            2 fighters moved from 113 Sea Zone to Finland
            2 artilleries moved from Hawaiian Islands to 26 Sea Zone
            1 armour moved from Hawaiian Islands to 26 Sea Zone
            3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 17 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from 17 Sea Zone to Iwo Jima
            1 fighter moved from 6 Sea Zone to Iwo Jima
            1 bomber moved from Eastern Persia to Iraq
            2 bombers moved from Russia to Novgorod
            1 bomber moved from Russia to Ukraine
            2 bombers moved from United Kingdom to Western Germany
            3 bombers moved from British Guiana to Gibraltar
            1 bomber moved from British Guiana to 91 Sea Zone
            1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 bomber moved from Eastern United States to 91 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Novgorod
                    AA fire in Novgorod : 1/2 hits, 0.33 expected hits
                1 bomber killed by AA
                Bombing raid in Novgorod rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Novgorod causes 5 damage total. 
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 0/2 hits, 0.33 expected hits
                Bombing raid in Western Germany rolls: 8,4 and causes: 12 damage to unit: factory_major
                Bombing raid in Western Germany causes 12 damage total. 
            Strategic bombing raid in Ukraine
                    AA fire in Ukraine : 0/1 hits, 0.17 expected hits
                Bombing raid in Ukraine rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Ukraine causes 6 damage total. 
            Strategic bombing raid in Iraq
                    AA fire in Iraq : 0/1 hits, 0.17 expected hits
                Bombing raid in Iraq rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Iraq causes 6 damage total. 
            Battle in Gibraltar
                Americans attack with 1 artillery, 4 bombers and 1 infantry
                Germans defend with 1 airfield, 1 harbour and 1 infantry; Italians defend with 3 fighters
                    Americans roll dice for 1 battleship in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery, 4 bombers and 1 infantry in Gibraltar, round 2 : 3/6 hits, 3.33 expected hits
                    Germans roll dice for 3 fighters and 1 infantry in Gibraltar, round 2 : 2/4 hits, 2.33 expected hits
                    1 infantry owned by the Germans, 1 infantry owned by the Americans, 1 bomber owned by the Americans and 3 fighters owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Germans with 1 artillery and 3 bombers remaining. Battle score for attacker is 18
                Casualties for Americans: 1 bomber and 1 infantry
                Casualties for Germans: 1 infantry
                Casualties for Italians: 3 fighters
            Battle in 87 Sea Zone
                Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                Italians defend with 2 submarines
                    Americans roll dice for 1 submarine in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 87 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Italians roll dice for 2 submarines in 87 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    1 submarine owned by the Italians lost in 87 Sea Zone
                    Americans roll dice for 1 submarine in 87 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 87 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
                    Italians roll dice for 1 submarine in 87 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Italians lost in 87 Sea Zone
                Americans win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Italians: 2 submarines
            Battle in Finland
                Americans attack with 1 artillery, 2 fighters and 1 infantry
                Germans defend with 1 armour
                    Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Finland, round 2 : 2/4 hits, 1.67 expected hits
                    Germans roll dice for 1 armour in Finland, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Finland
                Americans win, taking Finland from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
            Battle in Iwo Jima
                Americans attack with 1 armour, 2 artilleries, 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 armour, 2 artilleries, 1 fighter and 3 infantry in Iwo Jima, round 2 : 2/7 hits, 2.50 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
                Americans win, taking Iwo Jima from Japanese with 1 armour, 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 carrier and 1 fighter moved from 6 Sea Zone to 17 Sea Zone
            1 fighter moved from Iwo Jima to 17 Sea Zone
            1 submarine moved from 38 Sea Zone to 79 Sea Zone
            1 battleship, 1 carrier and 2 cruisers moved from 38 Sea Zone to 39 Sea Zone
            2 fighters moved from India to 39 Sea Zone
            3 bombers moved from Gibraltar to British Guiana
            2 bombers moved from 91 Sea Zone to United Kingdom
            1 fighter and 1 tactical_bomber moved from 87 Sea Zone to 91 Sea Zone
            2 bombers moved from Western Germany to United Kingdom
            2 fighters moved from Finland to 113 Sea Zone
            1 bomber moved from Novgorod to Russia
            1 bomber moved from Ukraine to Russia
            1 bomber moved from Iraq to Eastern Persia
            1 destroyer moved from 6 Sea Zone to 17 Sea Zone
    
        Place Units - Americans
            1 armour and 1 infantry placed in Norway
            1 transport placed in 113 Sea Zone
            1 submarine and 2 transports placed in 101 Sea Zone
            2 armour, 2 bombers and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Chahar to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            1 infantry moved from Kweichow to Hopei
                  Chinese take Hopei from Japanese
            1 infantry moved from Shantung to Kiangsu
                  Chinese take Kiangsu from Japanese
            2 artilleries and 6 infantry moved from Anhwe to Kiangsi
    
        Combat - Chinese
            Battle in Kiangsi
                Chinese attack with 2 artilleries and 6 infantry
                Japanese defend with 2 armour and 8 infantry
                    Chinese roll dice for 2 artilleries and 6 infantry in Kiangsi, round 2 : 2/8 hits, 2.00 expected hits
                    Japanese roll dice for 2 armour and 8 infantry in Kiangsi, round 2 : 4/10 hits, 3.67 expected hits
                    2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kiangsi
                    Chinese roll dice for 2 artilleries and 2 infantry in Kiangsi, round 3 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 armour and 6 infantry in Kiangsi, round 3 : 1/8 hits, 3.00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                    Chinese roll dice for 2 artilleries and 1 infantry in Kiangsi, round 4 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 2 armour and 5 infantry in Kiangsi, round 4 : 2/7 hits, 2.67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsi
                1 artillery owned by the Chinese retreated to Anhwe
                Japanese win with 2 armour and 4 infantry remaining. Battle score for attacker is -10
                Casualties for Chinese: 1 artillery and 6 infantry
                Casualties for Japanese: 4 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kwangsi
            1 infantry placed in Hunan
            3 artilleries and 1 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 20 PUs; end with 20 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
    
        Purchase Units - British
            British buy 1 fighter and 1 transport; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 54 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            1 armour moved from Novosibirsk to Caucasus
                  Russians take Caucasus from Japanese
            3 armour, 2 artilleries, 2 bombers, 5 fighters, 4 infantry, 11 mech_infantrys and 1 tactical_bomber moved from Eastern Persia to Persia
            2 fighters moved from Russia to Persia
            2 bombers moved from India to Persia
            1 artillery, 1 infantry and 1 transport moved from 84 Sea Zone to 86 Sea Zone
            1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
            1 armour, 1 infantry and 1 transport moved from 84 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            1 cruiser moved from 84 Sea Zone to 91 Sea Zone
    
        Combat - British
            Battle in Morocco
            Battle in Brazil
            Battle in Persia
                British attack with 3 armour, 2 artilleries, 4 bombers, 7 fighters, 4 infantry, 11 mech_infantrys and 1 tactical_bomber
                Italians defend with 1 artillery and 2 fighters; Japanese defend with 5 armour, 7 artilleries, 1 factory_minor, 1 fighter, 2 infantry, 7 mech_infantrys and 2 tactical_bombers
                    British roll dice for 3 armour, 2 artilleries, 4 bombers, 7 fighters, 4 infantry, 11 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 14/32 hits, 11.83 expected hits
                    Japanese roll dice for 5 armour, 8 artilleries, 3 fighters, 2 infantry, 7 mech_infantrys and 2 tactical_bombers in Persia, round 2 : 12/27 hits, 11.17 expected hits
                    2 infantry owned by the Japanese, 5 artilleries owned by the Japanese, 7 mech_infantrys owned by the Japanese, 8 mech_infantrys owned by the British and 4 infantry owned by the British lost in Persia
                    British roll dice for 3 armour, 2 artilleries, 4 bombers, 7 fighters, 3 mech_infantrys and 1 tactical_bomber in Persia, round 3 : 11/20 hits, 9.83 expected hits
                    Japanese roll dice for 5 armour, 3 artilleries, 3 fighters and 2 tactical_bombers in Persia, round 3 : 8/13 hits, 6.50 expected hits
                    2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 2 artilleries owned by the Japanese, 3 mech_infantrys owned by the British, 5 armour owned by the Japanese, 1 artillery owned by the Italians, 2 artilleries owned by the British and 3 armour owned by the British lost in Persia
                 retreated to Persia
                Japanese win, taking Morocco from Germans, taking Brazil from Italians with 2 fighters remaining. Battle score for attacker is 46
                Casualties for British: 3 armour, 2 artilleries, 4 infantry and 11 mech_infantrys
                Casualties for Japanese: 5 armour, 7 artilleries, 1 fighter, 2 infantry, 7 mech_infantrys and 2 tactical_bombers
                Casualties for Italians: 1 artillery
    
        Non Combat Move - British
            4 bombers, 7 fighters and 1 tactical_bomber moved from Persia to Eastern Persia
            5 infantry moved from West India to Eastern Persia
            1 infantry moved from India to West India
            1 battleship moved from 38 Sea Zone to 39 Sea Zone
            2 fighters moved from British Guiana to Gibraltar
            2 fighters moved from Norway to Russia
            2 fighters moved from United Kingdom to Norway
            1 fighter moved from Norway to Russia
    
        Place Units - British
            1 transport placed in 106 Sea Zone
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 20 PUs; end with 21 PUs
    
        Place Units - UK_Pacific
            2 infantry and 5 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 23 PUs; end with 23 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
            Some Units in India change ownership: 2 infantry and 5 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : -0.83
    Italians : -0.50
    British : 3.33
    AA fire in Western Germany : : -0.33
    Americans : -1.83
    AA fire in Ukraine : : -0.17
    Chinese : -0.33
    AA fire in Iraq : : -0.17
    Japanese : 0.67
    AA fire in Novgorod : : 0.67
    

    Savegame

  • '19

    The axis surrender; well played, I tried something and it did not work… well done! So wanna switch side with same amount of bid? I have posted the result of the game.

  • '20 '19

    @Sovietishcat Thanks, it was a good game, certainly was a worry for me when the japanese suddenly turned up in Europe!

    Very happy to switch sides, I’ll set it up later. How do you want your bid money spent?

  • '19

    Uk sub in sz 98

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