19L Shin-Ji (Axis no IJ NO) vs VonAlba BM 3.4

  • '15

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 3:05:12 AM
    Savegame

  • '15

    Forgot to walk into Southern France, and that’s a pain to edit. Redoing my turn, keeping the original rolls (Bomber shot down by AA, Malta taken with no losses)

  • '15

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 destroyer, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
    
        Combat Move - Germans
            2 artilleries and 1 infantry moved from Northern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Crete
            1 artillery moved from 99 Sea Zone to Crete
            1 artillery and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 artillery moved from 99 Sea Zone to Cyprus
            1 transport moved from 94 Sea Zone to 95 Sea Zone
            1 infantry moved from Northern Italy to 95 Sea Zone
            1 artillery moved from Northern Italy to 95 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
            1 infantry moved from 96 Sea Zone to Malta
            1 artillery moved from 96 Sea Zone to Malta
            1 battleship moved from 94 Sea Zone to 96 Sea Zone
            1 cruiser moved from 94 Sea Zone to 96 Sea Zone
    
        Combat - Germans
            Battle in Crete
            Battle in Cyprus
            Battle in Malta
                Germans attack with 1 artillery and 1 infantry
                British defend with 1 aaGun and 1 infantry
                    Germans roll dice for 1 battleship and 1 cruiser in Malta, round 2 : 0/2 hits, 1.17 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Malta, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
                    1 aaGun owned by the British lost in Malta
                    Germans roll dice for 1 artillery and 1 infantry in Malta, round 3 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Malta, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Malta
                Germans win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Malta from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
                Casualties for British: 1 aaGun and 1 infantry
    
        Non Combat Move - Germans
            Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
            Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
            Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
            1 aaGun moved from Northern Italy to 97 Sea Zone
            1 aaGun and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 aaGun moved from 99 Sea Zone to Syria
                  Germans take Syria from Neutral_Axis
            1 aaGun moved from Northern Italy to Southern France
                  Germans take Southern France from Neutral_Axis
            1 infantry moved from Algeria to Morocco
                  Germans take Morocco from Neutral_Axis
            1 infantry moved from Algeria to Tunisia
                  Germans take Tunisia from Neutral_Axis
            1 carrier moved from 94 Sea Zone to 95 Sea Zone
            1 destroyer moved from 94 Sea Zone to 95 Sea Zone
            1 fighter and 1 tactical_bomber moved from 94 Sea Zone to Western Germany
            2 fighters and 1 tactical_bomber moved from Greece to Western Germany
            2 bombers, 1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany
            1 submarine moved from 92 Sea Zone to 95 Sea Zone
            2 aaGuns, 9 armour, 15 artilleries, 21 infantry and 4 mech_infantrys moved from Poland to Eastern Poland
            1 aaGun moved from Poland to Baltic States
            3 infantry moved from Germany to Poland
            3 infantry moved from Western Germany to Northern Italy
            9 infantry moved from Finland to Norway
    
        Place Units - Germans
            1 destroyer and 1 submarine placed in 97 Sea Zone
            10 mech_infantrys placed in Germany
            Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
            Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
    
        Turn Complete - Germans
            Germans collect 50 PUs; end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    British : -0.67
    

    Savegame

  • '17

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 artilleries and 12 infantry moved from Karelia to Finland
                  Russians take Finland from Germans
            2 armour moved from Novgorod to Finland
            1 infantry moved from Novgorod to Baltic States
            1 artillery and 16 infantry moved from Belarus to Bryansk
            1 infantry moved from Novgorod to Belarus
            2 fighters moved from Novgorod to Karelia
            1 tactical_bomber moved from Novgorod to Karelia
            1 infantry moved from Novgorod to Karelia
            7 infantry moved from Novgorod to Archangel
            3 infantry moved from Ukraine to Bryansk
            1 artillery moved from Ukraine to Bryansk
            6 infantry moved from Russia to Bryansk
            1 submarine moved from 127 Sea Zone to 125 Sea Zone
            1 submarine moved from 115 Sea Zone to 113 Sea Zone
            18 infantry moved from Amur to Buryatia
            1 infantry moved from Western Ukraine to Bryansk
            2 mech_infantrys moved from Novgorod to Finland
    
        Combat - Russians
            Battle in Baltic States
                Russians attack with 1 infantry
                Germans defend with 1 aaGun
                    1 aaGun owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Italians with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 aaGun
    
        Non Combat Move - Russians
            2 aaGuns moved from Belarus to Bryansk
            1 aaGun moved from Karelia to Finland
            2 aaGuns moved from Amur to Buryatia
    
        Place Units - Russians
            1 artillery and 9 infantry placed in Russia
            1 infantry placed in Novgorod
            1 infantry placed in Ukraine
    
        Turn Complete - Russians
            Russians collect 38 PUs; end with 38 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '15

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 fighters moved from Kwangsi to Japan
            1 fighter moved from Japan to 6 Sea Zone
            1 tactical_bomber moved from Japan to 6 Sea Zone
            1 carrier, 1 cruiser and 1 destroyer moved from 19 Sea Zone to 6 Sea Zone
            1 artillery moved from Celebes to 44 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
            1 artillery moved from 42 Sea Zone to Java
            1 infantry moved from 42 Sea Zone to Java
            1 artillery moved from Borneo to 43 Sea Zone
            1 artillery and 1 transport moved from 43 Sea Zone to 41 Sea Zone
            1 artillery moved from 41 Sea Zone to Sumatra
            1 submarine moved from 45 Sea Zone to 42 Sea Zone
            1 carrier and 1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            2 fighters moved from Kwangsi to 42 Sea Zone
            1 artillery and 3 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
            1 artillery and 3 infantry moved from 39 Sea Zone to India
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery moved from Kwangsi to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
            1 infantry moved from 39 Sea Zone to Ceylon
            1 artillery moved from 39 Sea Zone to Ceylon
            1 carrier and 1 cruiser moved from 36 Sea Zone to 39 Sea Zone
            5 fighters and 4 tactical_bombers moved from Kwangsi to India
            1 infantry moved from Anhwe to Hunan
            1 armour moved from Hunan to Yunnan
            1 mech_infantry moved from Manchuria to Anhwe
            2 bombers moved from Japan to Philippines
    
        Combat - Japanese
            Battle in Java
            Battle in Sumatra
            Battle in Ceylon
            Battle in India
                Japanese attack with 1 artillery, 5 fighters, 3 infantry and 4 tactical_bombers
                British defend with 1 artillery and 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    Japanese roll dice for 1 cruiser in India, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery, 5 fighters, 3 infantry and 4 tactical_bombers in India, round 2 : 6/13 hits, 6.17 expected hits
                    UK_Pacific roll dice for 1 artillery and 3 infantry in India, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the British and 3 infantry owned by the British lost in India
                Japanese captures 10PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking Java from Dutch, taking Sumatra from Dutch, taking Ceylon from UK_Pacific, taking India from UK_Pacific with 1 artillery, 5 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 artillery and 3 infantry
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            1 fighter moved from India to 39 Sea Zone
            1 fighter moved from India to 39 Sea Zone
            3 fighters moved from India to Yunnan
            4 tactical_bombers moved from India to Yunnan
    
        Place Units - Japanese
            3 submarines placed in 6 Sea Zone
            1 armour and 2 mech_infantrys placed in Shantung
            1 armour and 2 mech_infantrys placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 56 PUs; end with 66 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    UK_Pacific : -0.33
    Japanese : -0.67
    

    Savegame

  • '17

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 destroyers, 3 infantry, 1 mech_infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Central United States to 101 Sea Zone
            2 mech_infantrys moved from Central United States to 101 Sea Zone
            1 infantry moved from Central United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 artillery moved from 91 Sea Zone to Morocco
            1 mech_infantry moved from 91 Sea Zone to Morocco
            2 carriers, 2 destroyers, 1 fighter, 1 mech_infantry, 6 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from 91 Sea Zone to Gibraltar
            3 fighters moved from Eastern United States to 91 Sea Zone
            1 armour moved from Hawaiian Islands to 26 Sea Zone
            3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            3 infantry moved from 33 Sea Zone to Caroline Islands
            1 armour moved from 33 Sea Zone to Caroline Islands
    
        Combat - Americans
            Battle in Gibraltar
            Battle in Morocco
                Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                Germans defend with 2 infantry
                    Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Morocco, round 2 : 0/4 hits, 1,00 expected hits
                    Germans roll dice for 2 infantry in Morocco, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Americans lost in Morocco
                    Americans roll dice for 1 artillery and 1 mech_infantry in Morocco, round 3 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 2 infantry in Morocco, round 3 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 artillery and 1 mech_infantry in Morocco, round 4 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 2 infantry in Morocco, round 4 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Morocco
                    Americans roll dice for 1 artillery and 1 mech_infantry in Morocco, round 5 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Morocco, round 5 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Americans lost in Morocco
                    Americans roll dice for 1 artillery in Morocco, round 6 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Morocco, round 6 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery in Morocco, round 7 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Morocco, round 7 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery in Morocco, round 8 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Morocco, round 8 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Morocco
                Germans win, taking Gibraltar from Germans with 1 infantry remaining. Battle score for attacker is -11
                Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
                Casualties for Germans: 1 infantry
            Battle in Caroline Islands
                Americans attack with 1 armour and 3 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 armour and 3 infantry in Caroline Islands, round 2 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
                    1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 armour and 2 infantry in Caroline Islands, round 3 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 armour and 2 infantry in Caroline Islands, round 4 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 infantry in Caroline Islands, round 4 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 armour and 1 infantry in Caroline Islands, round 5 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 armour and 1 infantry in Caroline Islands, round 6 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 6 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
    
        Non Combat Move - Americans
            1 carrier, 1 cruiser and 2 destroyers moved from 26 Sea Zone to 33 Sea Zone
            2 fighters moved from Iwo Jima to 33 Sea Zone
            1 tactical_bomber moved from Iwo Jima to Wake Island
            1 bomber moved from Iwo Jima to Hawaiian Islands
    
        Place Units - Americans
            1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone
            1 destroyer and 1 submarine placed in 10 Sea Zone
            2 artilleries, 3 infantry and 1 mech_infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,67
    Americans : -4,00
    Japanese : -0,67
    

    Savegame

  • '17

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Anhwe
            1 fighter moved from Shensi to Anhwe
            1 infantry moved from Shensi to Kweichow
            11 infantry moved from Shensi to Szechwan
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win with 1 fighter remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Szechwan
    
        Place Units - Chinese
            3 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,33
    Japanese : 0,67
    

    Savegame

  • '17

    TripleA Manual Gamesave Post: British round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - British
            British buy 2 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 bomber moved from United Kingdom to France
            1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 armour moved from Union of South Africa to Belgian Congo
            1 infantry moved from Union of South Africa to Rhodesia
            1 infantry moved from Alexandria to Egypt
            1 artillery, 5 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 artillery moved from Iraq to Syria
            1 infantry moved from Iraq to Syria
            1 infantry moved from Iraq to Syria
            1 infantry moved from Iraq to Syria
            1 bomber moved from Persia to 39 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone
            2 infantry moved from West India to India
            1 artillery moved from West India to India
            1 armour moved from Iraq to Eastern Persia
            1 fighter moved from Eastern Persia to India
            1 tactical_bomber moved from Eastern Persia to India
            2 infantry moved from Iraq to Trans-Jordan
    
        Combat - British
            Strategic bombing raid in France
                    AA fire in France : 0/1 hits, 0,17 expected hits
                Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in France causes 3 damage total. 
            Battle in 39 Sea Zone
                British attack with 1 battleship, 1 bomber, 1 cruiser and 1 destroyer
                Japanese defend with 1 carrier, 1 cruiser, 2 fighters and 3 transports
                    British roll dice for 1 battleship, 1 bomber, 1 cruiser and 1 destroyer in 39 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits
    

    Combat Hit Differential Summary :

    British : -1,17
    AA fire in France : : -0,17
    

    Savegame

  • '17

    OOL FOR JAP FLEET

  • '15

    Best defense please. Take the first hit on the Carrier.

  • '17

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 destroyers, 3 infantry, 1 mech_infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Central United States to 101 Sea Zone
            2 mech_infantrys moved from Central United States to 101 Sea Zone
            1 infantry moved from Central United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 artillery moved from 91 Sea Zone to Morocco
            1 mech_infantry moved from 91 Sea Zone to Morocco
            2 carriers, 2 destroyers, 1 fighter, 1 mech_infantry, 6 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from 91 Sea Zone to Gibraltar
            3 fighters moved from Eastern United States to 91 Sea Zone
            1 armour moved from Hawaiian Islands to 26 Sea Zone
            3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            3 infantry moved from 33 Sea Zone to Caroline Islands
            1 armour moved from 33 Sea Zone to Caroline Islands
    
        Combat - Americans
            Battle in Gibraltar
            Battle in Morocco
                Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                Germans defend with 2 infantry
                    Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Morocco, round 2 : 0/4 hits, 1,00 expected hits
                    Germans roll dice for 2 infantry in Morocco, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Americans lost in Morocco
                    Americans roll dice for 1 artillery and 1 mech_infantry in Morocco, round 3 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 2 infantry in Morocco, round 3 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 artillery and 1 mech_infantry in Morocco, round 4 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 2 infantry in Morocco, round 4 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Morocco
                    Americans roll dice for 1 artillery and 1 mech_infantry in Morocco, round 5 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Morocco, round 5 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Americans lost in Morocco
                    Americans roll dice for 1 artillery in Morocco, round 6 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Morocco, round 6 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery in Morocco, round 7 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Morocco, round 7 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery in Morocco, round 8 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Morocco, round 8 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Morocco
                Germans win, taking Gibraltar from Germans with 1 infantry remaining. Battle score for attacker is -11
                Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
                Casualties for Germans: 1 infantry
            Battle in Caroline Islands
                Americans attack with 1 armour and 3 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 armour and 3 infantry in Caroline Islands, round 2 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
                    1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 armour and 2 infantry in Caroline Islands, round 3 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 armour and 2 infantry in Caroline Islands, round 4 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 infantry in Caroline Islands, round 4 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 armour and 1 infantry in Caroline Islands, round 5 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 armour and 1 infantry in Caroline Islands, round 6 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 6 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
    
        Non Combat Move - Americans
            1 carrier, 1 cruiser and 2 destroyers moved from 26 Sea Zone to 33 Sea Zone
            2 fighters moved from Iwo Jima to 33 Sea Zone
            1 tactical_bomber moved from Iwo Jima to Wake Island
            1 bomber moved from Iwo Jima to Hawaiian Islands
    
        Place Units - Americans
            1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone
            1 destroyer and 1 submarine placed in 10 Sea Zone
            2 artilleries, 3 infantry and 1 mech_infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Anhwe
            1 fighter moved from Shensi to Anhwe
            1 infantry moved from Shensi to Kweichow
            11 infantry moved from Shensi to Szechwan
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win with 1 fighter remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Szechwan
    
        Place Units - Chinese
            3 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 2 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 bomber moved from United Kingdom to France
            1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 armour moved from Union of South Africa to Belgian Congo
            1 infantry moved from Union of South Africa to Rhodesia
            1 infantry moved from Alexandria to Egypt
            1 artillery, 5 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 artillery moved from Iraq to Syria
            1 infantry moved from Iraq to Syria
            1 infantry moved from Iraq to Syria
            1 infantry moved from Iraq to Syria
            1 bomber moved from Persia to 39 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone
            2 infantry moved from West India to India
            1 artillery moved from West India to India
            1 armour moved from Iraq to Eastern Persia
            1 fighter moved from Eastern Persia to India
            1 tactical_bomber moved from Eastern Persia to India
            2 infantry moved from Iraq to Trans-Jordan
    
        Combat - British
            Strategic bombing raid in France
                    AA fire in France : 0/1 hits, 0,17 expected hits
                Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in France causes 3 damage total. 
            Battle in 39 Sea Zone
                British attack with 1 battleship, 1 bomber, 1 cruiser and 1 destroyer
                Japanese defend with 1 carrier, 1 cruiser, 2 fighters and 3 transports
                    British roll dice for 1 battleship, 1 bomber, 1 cruiser and 1 destroyer in 39 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 carrier, 1 cruiser, 2 fighters and 3 transports in 39 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
                Units damaged: 1 battleship owned by the British
                    1 destroyer owned by the British lost in 39 Sea Zone
                1 cruiser owned by the British and 1 battleship owned by the British retreated to 79 Sea Zone
                Japanese win with 1 carrier, 1 cruiser, 2 fighters and 3 transports remaining. Battle score for attacker is -8
                Casualties for British: 1 destroyer
            Battle in Syria
                British attack with 1 artillery and 3 infantry
                Germans defend with 1 aaGun and 1 infantry
                    British roll dice for 1 artillery and 3 infantry in Syria, round 2 : 2/4 hits, 1,00 expected hits
                    Germans roll dice for 1 aaGun and 1 infantry in Syria, round 2 : 1/1 hits, 0,33 expected hits
                    1 aaGun owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Syria
                British win, taking Syria from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
                Casualties for British: 1 infantry
                Casualties for Germans: 1 aaGun and 1 infantry
            Battle in India
                British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in India, round 2 : 2/5 hits, 2,00 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in India, round 2 : 0/3 hits, 1,00 expected hits
                    2 infantry owned by the Japanese lost in India
                    British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in India, round 3 : 1/5 hits, 2,00 expected hits
                    Japanese roll dice for 1 artillery in India, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in India
                British win, taking India from Japanese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 artillery and 2 infantry
                2 fighters owned by the Japanese forced to land in Ceylon
    
        Non Combat Move - British
            1 bomber moved from 39 Sea Zone to Persia
            2 transports moved from 80 Sea Zone to 72 Sea Zone
            1 tactical_bomber moved from India to West India
            1 fighter moved from India to West India
            2 fighters moved from Anglo Egyptian Sudan to Iraq
            1 tactical_bomber moved from Anglo Egyptian Sudan to Iraq
            1 bomber moved from France to Gibraltar
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 armour moved from 91 Sea Zone to Gibraltar
    
        Place Units - British
            3 infantry placed in Egypt
            1 armour and 2 mech_infantrys placed in Persia
            1 armour and 2 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 34 PUs; end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2
            UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,33
    British : -1,17
    AA fire in France : : -0,17
    Americans : -4,00
    Chinese : 0,33
    Japanese : -1,50
    

    Savegame

  • '15

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            4 infantry moved from Southern Italy to 97 Sea Zone
            4 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Alexandria
            3 infantry moved from 98 Sea Zone to Alexandria
            1 fighter moved from Southern Italy to Alexandria
            2 armour, 1 artillery and 4 infantry moved from Eastern Poland to Belarus
    
        Combat - Italians
            Battle in Alexandria
                Italians attack with 1 fighter and 4 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 fighter and 4 infantry in Alexandria, round 2 : 2/5 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Alexandria
                Italians win, taking Alexandria from British with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Belarus
                Italians attack with 2 armour, 1 artillery and 4 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour, 1 artillery and 4 infantry in Belarus, round 2 : 3/7 hits, 2.17 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Italians win, taking Belarus from Russians with 2 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            2 aaGuns moved from Eastern Poland to Belarus
            1 fighter moved from Alexandria to Tobruk
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
    
        Place Units - Italians
            1 fighter and 1 infantry placed in Southern Italy
            1 destroyer placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 11 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.67
    British : -0.33
    Russians : -0.33
    

    Savegame

  • '17

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 23.13.31
    Savegame

  • '17

    TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 cruiser, 1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
            1 armour, 1 artillery, 3 fighters and 1 infantry moved from New South Wales to Queensland
            1 armour moved from Queensland to New South Wales
            1 infantry moved from South Australia to New South Wales
            1 infantry moved from Western Australia to South Australia
            1 fighter moved from Western Australia to Queensland
    
        Non Combat Move - ANZAC
            1 aaGun moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 submarines and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '15

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Germans
            Germans buy 3 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            15 artilleries and 21 infantry moved from Eastern Poland to Belarus
            3 infantry moved from Poland to Baltic States
            2 mech_infantrys moved from Eastern Poland to Novgorod
            1 armour moved from Eastern Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 armour moved from Western Ukraine to Eastern Poland
            8 armour and 2 mech_infantrys moved from Eastern Poland to Archangel
            1 mech_infantry moved from Germany to Eastern Poland
            9 mech_infantrys moved from Germany to Baltic States
            1 bomber moved from Western Germany to Novgorod
            1 bomber moved from Western Germany to Archangel
    
        Combat - Germans
            Germans creates battle in territory 97 Sea Zone
            Battle in Baltic States
                Germans attack with 3 infantry and 9 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 3 infantry and 9 mech_infantrys in Baltic States, round 2 : 1/12 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Germans win, taking 97 Sea Zone from British, taking Baltic States from Russians with 2 infantry and 9 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Novgorod
                Germans attack with 1 bomber and 2 mech_infantrys
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Novgorod, round 2 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Novgorod, round 3 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 8 armour, 1 bomber and 2 mech_infantrys
                Russians defend with 7 infantry
                    Germans roll dice for 8 armour, 1 bomber and 2 mech_infantrys in Archangel, round 2 : 4/11 hits, 5.00 expected hits
                    Russians roll dice for 7 infantry in Archangel, round 2 : 2/7 hits, 2.33 expected hits
                    4 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Archangel
                    Germans roll dice for 8 armour and 1 bomber in Archangel, round 3 : 2/9 hits, 4.67 expected hits
                    Russians roll dice for 3 infantry in Archangel, round 3 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel
                    Germans roll dice for 7 armour and 1 bomber in Archangel, round 4 : 1/8 hits, 4.17 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 7 armour and 1 bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 armour and 2 mech_infantrys
                Casualties for Russians: 7 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Archangel to Belarus
            2 aaGuns moved from Eastern Poland to Belarus
            1 fighter and 1 tactical_bomber moved from Western Germany to 98 Sea Zone
            2 fighters and 2 tactical_bombers moved from Western Germany to Alexandria
            1 battleship moved from 96 Sea Zone to 98 Sea Zone
            1 cruiser moved from 96 Sea Zone to 98 Sea Zone
            1 destroyer moved from 97 Sea Zone to 98 Sea Zone
            1 destroyer moved from 95 Sea Zone to 98 Sea Zone
            1 carrier moved from 95 Sea Zone to 98 Sea Zone
            1 submarine moved from 95 Sea Zone to 97 Sea Zone
            1 artillery moved from Crete to 99 Sea Zone
            1 artillery moved from Cyprus to 99 Sea Zone
            1 infantry moved from Crete to 99 Sea Zone
            3 infantry moved from Greece to 99 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 99 Sea Zone to 98 Sea Zone
            1 artillery moved from Malta to 96 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
            3 artilleries and 5 infantry moved from 98 Sea Zone to Alexandria
            1 aaGun moved from Northern Italy to Western Germany
            1 infantry moved from Morocco to Algeria
            2 infantry moved from Tunisia to Algeria
            1 fighter moved from Western Germany to Alexandria
            1 infantry moved from Northern Italy to Southern France
            1 infantry moved from Northern Italy to Southern France
            1 infantry moved from Northern Italy to Western Germany
            1 infantry moved from Northern Italy to Western Germany
            1 bomber moved from Novgorod to Belarus
    
        Place Units - Germans
            3 infantry placed in Southern France
            2 mech_infantrys placed in Western Germany
            10 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
            Germans collect 53 PUs; end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Germans : -8.83
    Russians : -0.67
    

    Savegame

  • '15

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Germans
            Germans buy 3 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            15 artilleries and 21 infantry moved from Eastern Poland to Belarus
            3 infantry moved from Poland to Baltic States
            2 mech_infantrys moved from Eastern Poland to Novgorod
            1 armour moved from Eastern Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 armour moved from Western Ukraine to Eastern Poland
            8 armour and 2 mech_infantrys moved from Eastern Poland to Archangel
            1 mech_infantry moved from Germany to Eastern Poland
            9 mech_infantrys moved from Germany to Baltic States
            1 bomber moved from Western Germany to Novgorod
            1 bomber moved from Western Germany to Archangel
    
        Combat - Germans
            Germans creates battle in territory 97 Sea Zone
            Battle in Baltic States
                Germans attack with 3 infantry and 9 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 3 infantry and 9 mech_infantrys in Baltic States, round 2 : 1/12 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Germans win, taking 97 Sea Zone from British, taking Baltic States from Russians with 2 infantry and 9 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Novgorod
                Germans attack with 1 bomber and 2 mech_infantrys
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Novgorod, round 2 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Novgorod, round 3 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 8 armour, 1 bomber and 2 mech_infantrys
                Russians defend with 7 infantry
                    Germans roll dice for 8 armour, 1 bomber and 2 mech_infantrys in Archangel, round 2 : 4/11 hits, 5.00 expected hits
                    Russians roll dice for 7 infantry in Archangel, round 2 : 2/7 hits, 2.33 expected hits
                    4 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Archangel
                    Germans roll dice for 8 armour and 1 bomber in Archangel, round 3 : 2/9 hits, 4.67 expected hits
                    Russians roll dice for 3 infantry in Archangel, round 3 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel
                    Germans roll dice for 7 armour and 1 bomber in Archangel, round 4 : 1/8 hits, 4.17 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 7 armour and 1 bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 armour and 2 mech_infantrys
                Casualties for Russians: 7 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Archangel to Belarus
            2 aaGuns moved from Eastern Poland to Belarus
            1 fighter and 1 tactical_bomber moved from Western Germany to 98 Sea Zone
            2 fighters and 2 tactical_bombers moved from Western Germany to Alexandria
            1 battleship moved from 96 Sea Zone to 98 Sea Zone
            1 cruiser moved from 96 Sea Zone to 98 Sea Zone
            1 destroyer moved from 97 Sea Zone to 98 Sea Zone
            1 destroyer moved from 95 Sea Zone to 98 Sea Zone
            1 carrier moved from 95 Sea Zone to 98 Sea Zone
            1 submarine moved from 95 Sea Zone to 97 Sea Zone
            1 artillery moved from Crete to 99 Sea Zone
            1 artillery moved from Cyprus to 99 Sea Zone
            1 infantry moved from Crete to 99 Sea Zone
            3 infantry moved from Greece to 99 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 99 Sea Zone to 98 Sea Zone
            1 artillery moved from Malta to 96 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
            3 artilleries and 5 infantry moved from 98 Sea Zone to Alexandria
            1 aaGun moved from Northern Italy to Western Germany
            1 infantry moved from Morocco to Algeria
            2 infantry moved from Tunisia to Algeria
            1 fighter moved from Western Germany to Alexandria
            1 infantry moved from Northern Italy to Southern France
            1 infantry moved from Northern Italy to Southern France
            1 infantry moved from Northern Italy to Western Germany
            1 infantry moved from Northern Italy to Western Germany
            1 bomber moved from Novgorod to Belarus
    
        Place Units - Germans
            3 infantry placed in Southern France
            2 mech_infantrys placed in Western Germany
            10 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
            Germans collect 53 PUs; end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Belarus: 1 bomber
            EDIT: Adding units owned by Germans to Germany: 1 bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -8.83
    Russians : -0.67
    

    Savegame

  • '17

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 11 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            18 infantry moved from Buryatia to Yakut S.S.R.
            2 mech_infantrys moved from Finland to Novgorod
            2 fighters moved from Karelia to Novgorod
            1 tactical_bomber moved from Karelia to Novgorod
            1 armour, 3 artilleries and 12 infantry moved from Finland to Norway
            1 infantry moved from Karelia to Novgorod
            1 armour moved from Finland to Norway
            1 infantry moved from Ukraine to Bessarabia
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Germans
            3 artilleries and 36 infantry moved from Bryansk to Russia
            1 infantry moved from Russia to Vologda
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
                    Russians roll dice for 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 3/6 hits, 2,17 expected hits
                    Germans roll dice for 2 mech_infantrys in Novgorod, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 mech_infantrys
            Battle in Norway
                Russians attack with 2 armour, 3 artilleries and 12 infantry
                Germans defend with 9 infantry
                    Russians roll dice for 2 armour, 3 artilleries and 12 infantry in Norway, round 2 : 3/17 hits, 4,50 expected hits
                    Germans roll dice for 9 infantry in Norway, round 2 : 2/9 hits, 3,00 expected hits
                    2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Norway
                    Russians roll dice for 2 armour, 3 artilleries and 10 infantry in Norway, round 3 : 5/15 hits, 4,17 expected hits
                    Germans roll dice for 6 infantry in Norway, round 3 : 0/6 hits, 2,00 expected hits
                    5 infantry owned by the Germans lost in Norway
                    Russians roll dice for 2 armour, 3 artilleries and 10 infantry in Norway, round 4 : 2/15 hits, 4,17 expected hits
                    Germans roll dice for 1 infantry in Norway, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Norway
                Russians win, taking Norway from Germans with 2 armour, 3 artilleries and 10 infantry remaining. Battle score for attacker is 21
                Casualties for Russians: 2 infantry
                Casualties for Germans: 9 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Finland to Norway
            2 fighters moved from Novgorod to Russia
            1 tactical_bomber moved from Novgorod to Russia
            2 aaGuns moved from Bryansk to Russia
            1 aaGun moved from Bryansk to Russia
            2 aaGuns moved from Buryatia to Yakut S.S.R.
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Ukraine
            10 artilleries placed in Russia
    
        Turn Complete - Russians
            Russians collect 38 PUs; end with 38 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Germans : -3,00
    Russians : -2,00
    

    Savegame

  • '15

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 3 artilleries, 1 destroyer, 3 infantry and 4 transports; Remaining resources: 1 PUs; 0 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
            1 cruiser moved from 39 Sea Zone to 79 Sea Zone
            1 carrier moved from 39 Sea Zone to 79 Sea Zone
            2 fighters moved from Ceylon to 79 Sea Zone
            2 transports moved from 39 Sea Zone to 37 Sea Zone
            1 artillery moved from Ceylon to 39 Sea Zone
            1 infantry moved from Ceylon to 39 Sea Zone
            1 infantry moved from 39 Sea Zone to India
            1 artillery moved from 39 Sea Zone to India
            1 armour moved from Yunnan to India
                  Japanese take Burma from UK_Pacific
            1 armour moved from French Indo China to Shan State
                  Japanese take Shan State from UK_Pacific
            1 armour moved from Shan State to Yunnan
            2 mech_infantrys moved from French Indo China to Yunnan
            1 infantry moved from Hunan to Yunnan
            1 armour and 1 mech_infantry moved from Shantung to Hunan
            1 mech_infantry moved from Shantung to Anhwe
            1 armour moved from Manchuria to Siberia
                  Japanese take Amur from Russians
                  Japanese take Siberia from Russians
            1 armour moved from Manchuria to Sakha
                  Japanese take Sakha from Russians
            2 infantry moved from Manchuria to Jehol
            1 infantry moved from Manchuria to Jehol
            3 infantry moved from Manchuria to Amur
            1 artillery moved from Sumatra to 41 Sea Zone
            1 artillery and 1 transport moved from 41 Sea Zone to 36 Sea Zone
            1 transport moved from 42 Sea Zone to 36 Sea Zone
            2 bombers moved from Philippines to 33 Sea Zone
            1 submarine moved from 42 Sea Zone to 54 Sea Zone
            2 fighters moved from 42 Sea Zone to 33 Sea Zone
            3 fighters and 4 tactical_bombers moved from Yunnan to India
    
        Combat - Japanese
            Battle in India
                Japanese attack with 1 armour, 1 artillery, 3 fighters, 1 infantry and 4 tactical_bombers
                British defend with 1 artillery and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 armour, 1 artillery, 3 fighters, 1 infantry and 4 tactical_bombers in India, round 2 : 6/10 hits, 5.33 expected hits
                    UK_Pacific roll dice for 1 artillery and 2 infantry in India, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in India
                Japanese destroys 8PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 1 armour, 1 artillery, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 artillery and 2 infantry
            Battle in 79 Sea Zone
                Japanese attack with 1 carrier, 1 cruiser and 2 fighters
                British defend with 1 battleship and 1 cruiser
                    Japanese roll dice for 1 carrier, 1 cruiser and 2 fighters in 79 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                    British roll dice for 1 battleship and 1 cruiser in 79 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    1 cruiser owned by the British, 1 carrier owned by the Japanese and 1 battleship owned by the British lost in 79 Sea Zone
                Japanese win, taking 79 Sea Zone from Neutral with 1 cruiser and 2 fighters remaining. Battle score for attacker is 16
                Casualties for Japanese: 1 carrier
                Casualties for British: 1 battleship and 1 cruiser
            Battle in 33 Sea Zone
                Japanese attack with 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 3 submarines and 1 tactical_bomber
                Americans defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports; ANZAC defend with 1 cruiser, 1 destroyer and 1 submarine
                    Japanese roll dice for 3 submarines in 33 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 3/8 hits, 4.33 expected hits
                    Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 transports in 33 Sea Zone, round 2 : 3/8 hits, 3.67 expected hits
                    2 fighters owned by the Japanese, 2 destroyers owned by the Americans, 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone
                    Japanese roll dice for 2 submarines in 33 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 3 : 6/6 hits, 3.33 expected hits
                    Americans roll dice for 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports in 33 Sea Zone, round 3 : 5/6 hits, 3.00 expected hits
                    1 cruiser owned by the ANZAC, 1 cruiser owned by the Americans, 2 bombers owned by the Japanese, 1 destroyer owned by the ANZAC, 1 carrier owned by the Americans, 2 submarines owned by the Japanese, 2 fighters owned by the Americans, 2 transports owned by the Americans and 1 cruiser owned by the Japanese lost in 33 Sea Zone
                Japanese win with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 30
                Casualties for Japanese: 2 bombers, 1 cruiser, 2 fighters and 3 submarines
                Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 submarine
                Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 carrier moved from 42 Sea Zone to 36 Sea Zone
            1 destroyer moved from 42 Sea Zone to 36 Sea Zone
            3 fighters moved from India to Yunnan
            1 tactical_bomber moved from India to Yunnan
            3 tactical_bombers moved from India to Yunnan
            1 artillery moved from 36 Sea Zone to French Indo China
            2 fighters moved from 79 Sea Zone to Ceylon
    
        Place Units - Japanese
            1 destroyer and 4 transports placed in 6 Sea Zone
            3 artilleries placed in Japan
            3 armour placed in Shantung
            3 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 62 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    British : -0.17
    Americans : 1.17
    UK_Pacific : 0.00
    Japanese : 4.83
    

    Savegame

  • '17

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 3 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            3 transports moved from 91 Sea Zone to 102 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            1 submarine moved from 91 Sea Zone to 105 Sea Zone
            1 submarine moved from 91 Sea Zone to 105 Sea Zone
            3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 infantry moved from 91 Sea Zone to Morocco
            3 mech_infantrys moved from 91 Sea Zone to Morocco
            3 transports moved from 102 Sea Zone to 101 Sea Zone
            1 submarine moved from 101 Sea Zone to 11 Sea Zone
            1 destroyer moved from 101 Sea Zone to 11 Sea Zone
            1 tactical_bomber moved from Wake Island to Hawaiian Islands
            1 bomber moved from Hawaiian Islands to Queensland
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
    
        Combat - Americans
            Battle in Morocco
    
        Non Combat Move - Americans
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            4 infantry placed in Eastern United States
            2 fighters placed in Eastern United States
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '17

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Anhwe
            1 fighter moved from Szechwan to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 4 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 4 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win with 1 fighter remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Szechwan
    
        Place Units - Chinese
            3 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1,00
    Japanese : 0,00
    

    Savegame

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