@Bashir:
Switch how much fun is it when you play the axis, in an ADS game, and you lose 2 fig’s at UKZS, 1 fig at ECsz and you lose to much in AES… Then the game is over after 1 turn… Simply because you can’t win anymore… Like AS pointed out several times the Axis have at least 5-6 fights they have to fight. All with a lot of risk implied, but they have too commit them. As the Allies you can lose some battles in the beginning and still easily win… Too often I see people get wasted on their G1 turn, either because of bad purchasing, bad dice or tactical errors… LL just makes the game fairer, just like bids…
If you want to play the game as it was intended, I will play you with the Allies, ADS, no bids and no RR…
I’ve been thinking about trying LL, as I feel more inclined to choose ADS but would like to see how it flows. So far, I think this best explains why LL is the choice by many. However, here are some of my concerns, which are hopefully not repeated from elsewhere.
First, and probably the least of my points, is that ADS reflects many factors of battle that don’t occur elsewhere in the game. In this I mean that superiority in numbers wouldn’t necessarily mean an automatic win, and a bad roll could reflect a failed assault. A good roll could reflect favorable weather, cracked codes, determination & increased morale, etc. The “random element” to me is a generalized function to support & reflect the unknown consequences of any action, and is simple so that it doesn’t bog down the gameplay.
Second, I don’t agree with using averages. When reviewing averages and statistics you often find that the average is imaginary and does not occur in any instance realistically. This is why I favor a randomization of results. This kind of goes along with my first point, and that the average outcome is not necessarily the most likely result.
Third, the criticism that ADS is too unpredictable to be trusted seems a bit exaggerated to me. In fact, it IS balanced because you are just as likely to receive good rolls as bad ones, and your opponent is just as likely to receive those positives and negatives as you are. Not to mention, the possibility of having terrible or fantastic rolls consistently is very, very low.
Fourth, another minor critique, is that it’s additional “rules” to get used to if you are new to the game. I like to try and keep things streamlined, but if you already know how to employ LL, then it’s obviously not a problem.
I completely understand wanting to use LL to try get down to the core strategy employed by the Axis and Allies, but I agree with Switch that if superior strategy is the main concern, then ADS goes a longer way to prove the better strategist (because of unclear outcomes, you may have to adjust your strat) - I don’t think anyone DEPENDS on a good die rolls unless they are taking risks (which is fine because risks are taken in this game much like anywhere else), and LL couldn’t support that possibility. However, you don’t see those gambles very often because, simply, they are a gamble.
To me, LL would be akin to removing the river card in Texas Hold 'Em. You may have a pretty clear winner by the turn, but that doesn’t mean that they WILL win. Yet, it would be perfectly fine to remove the river card, it just wouldn’t be Texas Hold 'Em anymore…and as long as all parties agree to those changes, then no concern.
I need to reread through the LL explanation posted here and, more importantly, play a few games with it before I can confirm a preference. A question though: do LL games generally take less time? I could see that as a major benefit…