accidentally posted to VF game. here is the hit diff:
Combat Hit Differential Summary :
Americans regular : -1.00
Russians regular : 0.67
Germans regular : -0.83
Russians AA : 0.83
Ja da… Nu gjorde jeg i hvert fald:grinning:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Americans
Americans repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 78 PUs;
Americans buy 3 armour, 2 carriers, 2 destroyers and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
2 bombers moved from Marianas to 36 Sea Zone
1 bomber moved from Malaya to India
3 fighters and 3 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 battleship, 6 carriers, 2 cruisers, 3 destroyers and 6 fighters moved from 37 Sea Zone to 35 Sea Zone
1 battleship, 6 carriers, 2 cruisers, 3 destroyers and 6 fighters moved from 35 Sea Zone to 20 Sea Zone
2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 transport moved from 10 Sea Zone to 30 Sea Zone
2 bombers moved from Western United States to Midway
1 artillery and 1 infantry moved from Malaya to Shan State
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
Americans take Iraq from Italians
1 infantry moved from Trans-Jordan to Syria
Americans take Syria from Italians
2 tactical_bombers moved from Gibraltar to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Gibraltar to Norway
3 fighters moved from Eastern United States to Gibraltar
1 infantry moved from Archangel to Smolensk
Americans take Smolensk from Germans
1 armour moved from Archangel to Nenetsia
2 fighters moved from Novgorod to Nenetsia
2 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Novgorod to Belarus
3 mech_infantrys moved from Karelia to Belarus
1 armour moved from Archangel to Bryansk
Americans take Bryansk from Germans
5 armour and 3 artilleries moved from Archangel to Belarus
3 armour moved from Finland to Karelia
3 mech_infantrys moved from Norway to Karelia
3 fighters moved from Novgorod to Nenetsia
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Kwangtung
Battle in 6 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 2 destroyers, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 4/5 hits, 2,50 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Japanese win, taking Kwangtung from Japanese with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 36 Sea Zone
Americans attack with 2 bombers, 1 destroyer, 3 fighters and 3 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 2 bombers, 1 destroyer, 3 fighters and 3 tactical_bombers in 36 Sea Zone, round 2 : 5/9 hits, 5,17 expected hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 36 Sea Zone
Americans win, taking 36 Sea Zone from Neutral with 2 bombers, 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Nenetsia
Americans attack with 1 armour and 5 fighters
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 5 fighters in Nenetsia, round 2 : 3/6 hits, 3,00 expected hits
Japanese roll dice for 1 infantry in Nenetsia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Nenetsia
Americans win with 5 fighters remaining. Battle score for attacker is -3
Casualties for Americans: 1 armour
Casualties for Japanese: 1 infantry
Battle in Belarus
Americans attack with 7 armour, 4 artilleries, 2 infantry and 4 mech_infantrys
Germans defend with 2 infantry
Americans roll dice for 7 armour, 4 artilleries, 2 infantry and 4 mech_infantrys in Belarus, round 2 : 7/17 hits, 6,50 expected hits
Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Belarus
Americans win, taking Belarus from Germans with 7 armour, 4 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
5 fighters moved from Nenetsia to Archangel
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
3 fighters and 3 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone
2 bombers moved from 36 Sea Zone to Kwangsi
Place Units - Americans
2 carriers and 1 destroyer placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
3 armour placed in Finland
3 mech_infantrys placed in Norway
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Combat Hit Differential Summary :
Germans : 0,33
Americans : 1,00
Japanese : 1,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
3 artilleries and 6 infantry moved from Kwangsi to Hunan
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 1 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - British
British buy 1 carrier, 1 factory_minor and 1 fighter; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Archangel to Vologda
British take Vologda from Germans
3 artilleries moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Archangel to Belarus
1 infantry moved from Tunisia to Libya
British take Libya from Italians
6 armour and 1 mech_infantry moved from Egypt to Trans-Jordan
2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
2 fighters moved from United Kingdom to Norway
1 infantry moved from French Indo China to Kwangsi
2 mech_infantrys moved from French Indo China to Kwangtung
1 mech_infantry moved from Eastern Persia to Turkmenistan
British take Turkmenistan from Italians
4 mech_infantrys moved from India to Eastern Persia
1 bomber moved from India to Persia
2 fighters and 1 tactical_bomber moved from India to Eastern Persia
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Eastern Persia
4 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Alexandria to Egypt
Combat - British
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits, 0,17 expected hits
Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Non Combat Move - British
1 bomber moved from Persia to India
Place Units - British
1 factory_minor placed in Egypt
1 carrier placed in 106 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
4 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 4 mech_infantrys
Combat Hit Differential Summary :
AA fire in Persia : : -0,17
Jeg glemte at rykke min ubåd væk fra japan, og så kom jeg til at trykke submerge til den japanske ubåd, så det endte med at min ubåd ramte og du mistede en destroyer, men du kan bare edit, så du mister ubåden i stedet, hvis du foretrækker det
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Italians
Italians repair damage of 6x factory_minor; Remaining resources: 27 PUs;
Italians buy 1 armour, 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
2 bombers moved from Persia to Smolensk
Combat - Italians
Battle in Smolensk
Italians attack with 2 bombers
Americans defend with 1 infantry
Italians roll dice for 2 bombers in Smolensk, round 2 : 2/2 hits, 1,33 expected hits
Americans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Smolensk
Italians win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
2 bombers moved from Smolensk to Russia
1 carrier, 1 destroyer and 1 transport moved from 97 Sea Zone to 95 Sea Zone
2 fighters moved from Greece to 95 Sea Zone
1 fighter moved from Greece to Southern Italy
6 mech_infantrys moved from Persia to Caucasus
2 fighters and 2 tactical_bombers moved from Greece to Southern Italy
1 fighter moved from Greece to Southern Italy
Place Units - Italians
2 transports placed in 95 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6,4,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
Italians collect 16 PUs (4 lost to blockades); end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : 0,67
Americans : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 fighter and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 carrier moved from 37 Sea Zone to 20 Sea Zone
2 fighters moved from Kwangsi to 20 Sea Zone
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
2 infantry moved from Shan State to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 cruiser, 1 destroyer and 4 submarines moved from 37 Sea Zone to 79 Sea Zone
1 carrier and 2 fighters moved from 80 Sea Zone to 79 Sea Zone
2 transports moved from 80 Sea Zone to 39 Sea Zone
Non Combat Move - ANZAC
2 infantry moved from 79 Sea Zone to West India
Place Units - ANZAC
1 carrier and 1 transport placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Germans
Germans buy 1 armour, 1 factory_minor, 1 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
4 armour moved from Russia to Belarus
Germans take Smolensk from Americans
5 armour moved from Russia to Archangel
4 tactical_bombers moved from Russia to Archangel
1 bomber and 1 fighter moved from Russia to Belarus
7 armour, 1 artillery, 6 infantry and 9 mech_infantrys moved from Baltic States to Belarus
5 bombers moved from Southern France to Belarus
2 bombers moved from Western Germany to Belarus
1 armour moved from Ukraine to Bryansk
2 mech_infantrys moved from Volgograd to Bryansk
Combat - Germans
Battle in Bryansk
Germans attack with 1 armour and 2 mech_infantrys
Americans defend with 1 armour
Germans roll dice for 1 armour and 2 mech_infantrys in Bryansk, round 2 : 1/3 hits, 0,83 expected hits
Americans roll dice for 1 armour in Bryansk, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Americans lost in Bryansk
Germans win, taking Bryansk from Americans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Archangel
Germans attack with 5 armour and 4 tactical_bombers
Americans defend with 5 fighters
Germans roll dice for 5 armour and 4 tactical_bombers in Archangel, round 2 : 7/9 hits, 5,17 expected hits
Russians roll dice for 5 fighters in Archangel, round 2 : 5/5 hits, 3,33 expected hits
5 armour owned by the Germans and 5 fighters owned by the Americans lost in Archangel
Germans win with 4 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Germans: 5 armour
Casualties for Americans: 5 fighters
Battle in Belarus
Germans attack with 11 armour, 1 artillery, 8 bombers, 1 fighter, 6 infantry and 9 mech_infantrys
British defend with 1 armour, 4 artilleries, 5 infantry and 1 mech_infantry; Americans defend with 7 armour, 4 artilleries, 1 infantry and 4 mech_infantrys
Germans roll dice for 11 armour, 1 artillery, 8 bombers, 1 fighter, 6 infantry and 9 mech_infantrys in Belarus, round 2 : 9/36 hits, 14,33 expected hits
Americans roll dice for 8 armour, 8 artilleries, 6 infantry and 5 mech_infantrys in Belarus, round 2 : 9/27 hits, 10,33 expected hits
6 infantry owned by the Germans, 1 infantry owned by the Americans, 3 mech_infantrys owned by the Germans, 5 infantry owned by the British and 3 mech_infantrys owned by the Americans lost in Belarus
Germans roll dice for 11 armour, 1 artillery, 8 bombers, 1 fighter and 6 mech_infantrys in Belarus, round 3 : 14/27 hits, 12,83 expected hits
Americans roll dice for 8 armour, 8 artilleries and 2 mech_infantrys in Belarus, round 3 : 7/18 hits, 7,33 expected hits
1 mech_infantry owned by the British, 1 artillery owned by the Germans, 4 armour owned by the Americans, 4 artilleries owned by the Americans, 4 artilleries owned by the British, 6 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Americans lost in Belarus
Germans roll dice for 11 armour, 8 bombers and 1 fighter in Belarus, round 4 : 12/20 hits, 11,33 expected hits
Americans roll dice for 4 armour in Belarus, round 4 : 2/4 hits, 2,00 expected hits
2 armour owned by the Germans, 3 armour owned by the Americans and 1 armour owned by the British lost in Belarus
Germans win, taking Belarus from Americans with 9 armour, 8 bombers and 1 fighter remaining. Battle score for attacker is 48
Casualties for Germans: 2 armour, 1 artillery, 6 infantry and 9 mech_infantrys
Casualties for Americans: 7 armour, 4 artilleries, 1 infantry and 4 mech_infantrys
Casualties for British: 1 armour, 4 artilleries, 5 infantry and 1 mech_infantry
Non Combat Move - Germans
1 bomber moved from Belarus to Western Germany
1 fighter moved from Belarus to Russia
2 bombers moved from Belarus to Russia
5 bombers moved from Belarus to Eastern Poland
1 mech_infantry moved from Ukraine to Belarus
1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Volgograd to Caucasus
1 aaGun moved from Poland to Eastern Poland
5 mech_infantrys moved from Germany to Eastern Poland
2 artilleries and 3 infantry moved from Germany to Poland
10 infantry moved from Greater Southern Germany to Slovakia Hungary
4 tactical_bombers moved from Archangel to Eastern Poland
Place Units - Germans
1 factory_minor placed in Rostov
1 armour and 2 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
1 infantry and 2 mech_infantrys placed in Russia
5 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
Combat Hit Differential Summary :
Germans : -1,50
Americans : -2,17
Russians : 1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 fighters, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Tsinghai to Vologda
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Shensi to Kansu
1 artillery moved from Suiyuyan to Kansu
2 mech_infantrys moved from Kweichow to Sikang
Combat - Japanese
Battle in Kansu
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 1/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 mech_infantrys in Sikang, round 2 : 0/2 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 mech_infantrys in Sikang, round 3 : 0/2 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 mech_infantrys in Sikang, round 4 : 0/2 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 mech_infantrys in Sikang, round 5 : 1/2 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Vologda
Japanese attack with 1 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 infantry and 1 mech_infantry in Vologda, round 2 : 0/2 hits, 0,33 expected hits
British roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Vologda
Japanese roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits, 0,17 expected hits
British roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Vologda, round 4 : 0/1 hits, 0,17 expected hits
British roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Vologda, round 5 : 0/1 hits, 0,17 expected hits
British roll dice for 1 infantry in Vologda, round 5 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Vologda
British win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Non Combat Move - Japanese
1 mech_infantry moved from Shantung to Kiangsu
1 infantry moved from Anhwe to Kiangsu
1 infantry moved from Hopei to Anhwe
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
2 transports moved from 19 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Kiangsu
Place Units - Japanese
2 fighters and 2 infantry placed in Japan
3 infantry placed in Kiangsu
1 infantry and 2 mech_infantrys placed in Shantung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2,6,2,3,5,2,2,6,4,1,2,3,6,3,5,1,4,4,1,6,3,4,6,5,2,3,1,1,2,2,6,6,1,1
Japanese collect 42 PUs (1 lost to blockades); end with 42 PUs
Combat Hit Differential Summary :
British : 0,67
Chinese : -1,67
Japanese : -0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 1 carrier, 1 factory_minor, 3 fighters, 3 infantry and 1 submarine; Remaining resources: 3 PUs;
Combat Move - Americans
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 9 fighters and 3 tactical_bombers moved from 20 Sea Zone to 19 Sea Zone
2 bombers moved from Kwangsi to 19 Sea Zone
2 submarines moved from 33 Sea Zone to 19 Sea Zone
2 bombers moved from Midway to 19 Sea Zone
1 transport moved from 30 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Iraq to Northwest Persia
Americans take Northwest Persia from Italians
1 infantry moved from Syria to Iraq
6 artilleries and 2 infantry moved from Trans-Jordan to Iraq
2 tactical_bombers moved from Trans-Jordan to Egypt
1 bomber moved from India to Egypt
1 artillery and 1 infantry moved from Shan State to Yunnan
3 armour and 3 mech_infantrys moved from Karelia to Finland
3 mech_infantrys moved from Norway to Finland
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Norway to 91 Sea Zone
Combat - Americans
Battle in 19 Sea Zone
Americans attack with 1 battleship, 4 bombers, 6 carriers, 2 cruisers, 4 destroyers, 9 fighters, 2 submarines and 3 tactical_bombers
Japanese defend with 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 8 fighters, 4 submarines, 4 tactical_bombers and 2 transports
Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 battleship, 4 bombers, 6 carriers, 2 cruisers, 4 destroyers, 9 fighters and 3 tactical_bombers in 19 Sea Zone, round 2 : 14/23 hits, 12,17 expected hits
Units damaged: 6 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 4 submarines in 19 Sea Zone, round 2 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 8 fighters, 4 tactical_bombers and 2 transports in 19 Sea Zone, round 2 : 13/23 hits, 11,83 expected hits
Units damaged: 1 battleship owned by the Americans
2 submarines owned by the Americans, 1 cruiser owned by the Americans, 3 destroyers owned by the Americans, 2 destroyers owned by the Japanese, 4 submarines owned by the Japanese and 3 carriers owned by the Americans lost in 19 Sea Zone
Americans roll dice for 1 battleship, 4 bombers, 3 carriers, 1 cruiser, 1 destroyer, 9 fighters and 3 tactical_bombers in 19 Sea Zone, round 3 : 10/19 hits, 10,67 expected hits
Japanese roll dice for 2 battleships, 6 carriers, 1 cruiser, 8 fighters, 4 tactical_bombers and 2 transports in 19 Sea Zone, round 3 : 8/21 hits, 11,17 expected hits
4 tactical_bombers owned by the Japanese, 1 cruiser owned by the Americans, 6 carriers owned by the Japanese, 1 carrier owned by the Americans and 5 fighters owned by the Americans lost in 19 Sea Zone
Americans roll dice for 1 battleship, 4 bombers, 2 carriers, 1 destroyer, 4 fighters and 3 tactical_bombers in 19 Sea Zone, round 4 : 10/13 hits, 7,67 expected hits
Japanese roll dice for 2 battleships, 1 cruiser, 8 fighters and 2 transports in 19 Sea Zone, round 4 : 6/11 hits, 7,17 expected hits
8 fighters owned by the Japanese, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 1 battleship owned by the Japanese, 2 fighters owned by the Americans, 2 bombers owned by the Americans and 1 cruiser owned by the Japanese lost in 19 Sea Zone
Americans roll dice for 1 battleship, 2 bombers, 2 carriers, 2 fighters and 2 tactical_bombers in 19 Sea Zone, round 5 : 6/7 hits, 4,33 expected hits
Japanese roll dice for 1 battleship and 2 transports in 19 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits
2 transports owned by the Japanese, 1 battleship owned by the Japanese and 1 bomber owned by the Americans lost in 19 Sea Zone
Americans win with 1 battleship, 1 bomber, 2 carriers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 77
Casualties for Americans: 3 bombers, 4 carriers, 2 cruisers, 4 destroyers, 7 fighters, 2 submarines and 1 tactical_bomber
Casualties for Japanese: 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 8 fighters, 4 submarines, 4 tactical_bombers and 2 transports
Non Combat Move - Americans
1 bomber moved from 19 Sea Zone to Kwangtung
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from Kwangtung to 20 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 factory_minor placed in Iraq
3 artilleries placed in Finland
1 fighter and 2 infantry placed in Norway
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
1 bomber and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 62 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Combat Hit Differential Summary :
Americans : 4,50
Japanese : -3,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
5 artilleries and 8 infantry moved from Hunan to Anhwe
1 infantry moved from Kiangsi to Anhwe
Combat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hopei
Chinese creates battle in territory Tsinghai
Battle in Anhwe
Chinese attack with 5 artilleries and 9 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 artilleries and 9 infantry in Anhwe, round 2 : 6/14 hits, 4,00 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Shensi from Japanese, taking Suiyuyan from Japanese, taking Kweichow from Japanese, taking Hopei from Japanese, taking Tsinghai from Japanese, taking Anhwe from Japanese with 5 artilleries and 8 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 2 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese : 2,00
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - British
British buy 1 armour, 1 carrier, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major; Remaining resources: 24 PUs;
UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Vologda to Urals
British take Urals from Japanese
1 mech_infantry moved from Turkmenistan to Kazakhstan
British take Kazakhstan from Italians
4 mech_infantrys moved from Eastern Persia to Persia
British take Persia from Italians
6 armour and 1 mech_infantry moved from Trans-Jordan to Persia
1 infantry moved from Kwangsi to Kiangsi
2 mech_infantrys moved from Kwangtung to Anhwe
4 mech_infantrys moved from India to Eastern Persia
3 fighters and 2 tactical_bombers moved from Eastern Persia to Egypt
2 armour and 1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Libya to Tobruk
British take Tobruk from Italians
2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 carrier moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
1 fighter moved from Norway to 91 Sea Zone
1 bomber moved from India to Egypt
Combat - British
Non Combat Move - British
Place Units - British
1 carrier and 1 transport placed in 106 Sea Zone
1 fighter placed in United Kingdom
1 armour, 1 infantry and 1 mech_infantry placed in Egypt
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
2 armour and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Some Units in India change ownership: 2 armour and 3 mech_infantrys
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 carrier and 1 transport; Remaining resources: 2 PUs;
Combat Move - Italians
1 mech_infantry moved from Caucasus to Northwest Persia
1 bomber moved from Russia to Northwest Persia
1 bomber moved from Russia to Northwest Persia
Combat - Italians
Battle in Northwest Persia
Italians attack with 2 bombers and 1 mech_infantry
Americans defend with 1 infantry
Italians roll dice for 2 bombers and 1 mech_infantry in Northwest Persia, round 2 : 1/3 hits, 1,50 expected hits
Americans roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Northwest Persia
Italians win, taking Northwest Persia from Americans with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
2 bombers moved from Northwest Persia to Ukraine
2 tactical_bombers moved from Southern Italy to 95 Sea Zone
1 fighter moved from Southern Italy to Caucasus
1 armour moved from Northern Italy to Romania
2 artilleries and 2 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 carrier and 1 transport placed in 95 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
Italians collect 15 PUs (2 lost to blockades); end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : -0,50
Americans : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 2 armour, 2 infantry and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 destroyer moved from 20 Sea Zone to 18 Sea Zone
2 fighters moved from 20 Sea Zone to 18 Sea Zone
1 carrier moved from 20 Sea Zone to 19 Sea Zone
4 submarines moved from 79 Sea Zone to 76 Sea Zone
2 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to Italian Somaliland
1 carrier, 1 cruiser and 1 destroyer moved from 79 Sea Zone to 76 Sea Zone
2 fighters moved from 79 Sea Zone to 76 Sea Zone
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 transport moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from Queensland to Northern Territory
1 armour moved from Queensland to Northern Territory
1 carrier moved from 54 Sea Zone to 37 Sea Zone
2 fighters moved from Queensland to 37 Sea Zone
1 fighter moved from Queensland to Shan State
1 transport moved from 54 Sea Zone to 35 Sea Zone
Combat - ANZAC
Battle in Italian Somaliland
Battle in 18 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 2 fighters in 18 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 18 Sea Zone
ANZAC win, taking Italian Somaliland from Italians with 2 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 18 Sea Zone to 19 Sea Zone
Place Units - ANZAC
1 armour and 1 infantry placed in Queensland
1 armour and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 23 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Combat Hit Differential Summary :
ANZAC : 1,67
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Germans
Germans buy 8 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Russia to Kazakhstan
1 mech_infantry moved from Russia to Vologda
Germans take Vologda from British
1 armour moved from Belarus to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Novgorod
8 armour and 1 mech_infantry moved from Belarus to Novgorod
3 mech_infantrys moved from Eastern Poland to Novgorod
1 mech_infantry moved from Eastern Poland to Novgorod
1 mech_infantry moved from Russia to Kazakhstan
1 mech_infantry moved from Eastern Poland to Novgorod
Combat - Germans
Battle in Novgorod
Germans attack with 9 armour and 6 mech_infantrys
British defend with 1 infantry; Russians defend with 1 airfield, 1 factory_minor and 1 harbour
Germans roll dice for 9 armour and 6 mech_infantrys in Novgorod, round 2 : 3/15 hits, 5,50 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Novgorod
Germans win, taking Novgorod from Russians with 9 armour and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kazakhstan
Germans attack with 2 bombers and 1 mech_infantry
British defend with 1 mech_infantry
Germans roll dice for 2 bombers and 1 mech_infantry in Kazakhstan, round 2 : 2/3 hits, 1,50 expected hits
British roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from British with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
2 bombers moved from Kazakhstan to Southern Italy
1 infantry moved from Russia to Tambov
4 tactical_bombers moved from Eastern Poland to Rostov
5 bombers moved from Eastern Poland to Southern Italy
3 mech_infantrys moved from Ukraine to Rostov
1 armour and 2 mech_infantrys moved from Bryansk to Rostov
5 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Eastern Poland to Western Ukraine
2 artilleries and 3 infantry moved from Poland to Germany
10 infantry moved from Slovakia Hungary to Eastern Poland
1 fighter moved from Russia to Rostov
6 infantry moved from Southern France to France
2 aaGuns moved from Russia to Tambov
1 bomber moved from Western Germany to Southern Italy
Place Units - Germans
3 armour placed in Volgograd
3 armour placed in Rostov
3 mech_infantrys placed in Ukraine
2 armour and 1 mech_infantry placed in Russia
1 infantry placed in France
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : -2,00
British : -0,33
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 3 fighters and 4 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
Combat - Japanese
Non Combat Move - Japanese
8 infantry and 4 mech_infantrys moved from Kiangsu to Shantung
1 infantry moved from Chahar to Jehol
1 artillery and 1 infantry moved from Kansu to Timguska
2 mech_infantrys moved from Sikang to Volgograd
2 fighters moved from Japan to Shantung
Place Units - Japanese
3 infantry placed in Shantung
3 fighters and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6,1,3,3,3,2,6,5,3,1,2,1
Japanese collect 26 PUs (10 lost to blockades); end with 26 PUs
Combat Hit Differential Summary :
bedre sent end aldrig… som man siger…:upside_down_face:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 1 carrier, 2 fighters, 6 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
2 artilleries, 1 battleship, 2 carriers, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports moved from 19 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 transport moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Szechwan
6 artilleries and 3 infantry moved from Iraq to Northwest Persia
1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Norway to 91 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 bomber moved from Egypt to Norway
2 infantry moved from Norway to Finland
1 mech_infantry moved from Finland to Karelia
1 mech_infantry moved from Finland to Vyborg
Combat - Americans
Battle in Okinawa
Battle in Korea
Battle in Northwest Persia
Americans attack with 6 artilleries and 3 infantry
Italians defend with 1 mech_infantry
Americans roll dice for 6 artilleries and 3 infantry in Northwest Persia, round 2 : 4/9 hits, 3,00 expected hits
Italians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Northwest Persia
Americans win, taking Okinawa from Japanese, taking Korea from Japanese, taking Northwest Persia from Italians with 6 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Americans
1 tactical_bomber moved from Egypt to 91 Sea Zone
Place Units - Americans
3 armour placed in Finland
3 mech_infantrys placed in Norway
3 mech_infantrys placed in Iraq
1 carrier and 1 transport placed in 101 Sea Zone
1 artillery placed in Eastern United States
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
Americans undo move 2.
1 fighter and 2 mech_infantrys placed in Norway
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Combat Hit Differential Summary :
Italians : -0,33
Americans : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
6 artilleries and 9 infantry moved from Anhwe to Jehol
Combat - Chinese
Chinese creates battle in territory Kansu
Chinese creates battle in territory Chahar
Chinese creates battle in territory Sikang
Battle in Jehol
Chinese attack with 6 artilleries and 9 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 artilleries and 9 infantry in Jehol, round 2 : 4/15 hits, 4,50 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Chinese win, taking Kansu from Japanese, taking Chahar from Japanese, taking Sikang from Japanese, taking Jehol from Japanese with 6 artilleries and 8 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 2 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
Chinese : -0,50
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - British
British buy 1 carrier, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
5 mech_infantrys moved from Persia to Caucasus
1 bomber moved from Egypt to Caucasus
2 fighters and 2 tactical_bombers moved from Egypt to Caucasus
2 armour moved from Persia to Caucasus
1 infantry moved from Tobruk to Alexandria
1 carrier and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
1 armour and 2 mech_infantrys moved from Egypt to Iraq
2 armour and 1 mech_infantry moved from Iraq to Northwest Persia
4 armour moved from Persia to Northwest Persia
4 mech_infantrys moved from Eastern Persia to Northwest Persia
2 armour and 3 mech_infantrys moved from India to Eastern Persia
1 mech_infantry moved from Anhwe to Manchuria
Chinese take Manchuria from Japanese
1 mech_infantry moved from Anhwe to Szechwan
Combat - British
Battle in Caucasus
British attack with 2 armour, 1 bomber, 2 fighters, 5 mech_infantrys and 2 tactical_bombers
Germans defend with 2 mech_infantrys; Italians defend with 1 fighter and 5 mech_infantrys
British roll dice for 2 armour, 1 bomber, 2 fighters, 5 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 7/12 hits, 4,83 expected hits
Italians roll dice for 1 fighter and 7 mech_infantrys in Caucasus, round 2 : 3/8 hits, 3,00 expected hits
5 mech_infantrys owned by the Italians, 3 mech_infantrys owned by the British and 2 mech_infantrys owned by the Germans lost in Caucasus
British roll dice for 2 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Caucasus, round 3 : 5/9 hits, 4,33 expected hits
Italians roll dice for 1 fighter in Caucasus, round 3 : 1/1 hits, 0,67 expected hits
1 mech_infantry owned by the British and 1 fighter owned by the Italians lost in Caucasus
British win, taking Caucasus from Italians with 2 armour, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 22
Casualties for British: 4 mech_infantrys
Casualties for Germans: 2 mech_infantrys
Casualties for Italians: 1 fighter and 5 mech_infantrys
Non Combat Move - British
2 fighters and 2 tactical_bombers moved from Caucasus to Northwest Persia
1 bomber moved from Caucasus to Northwest Persia
1 infantry moved from Kiangsi to Anhwe
Place Units - British
1 carrier placed in 106 Sea Zone
1 fighter placed in United Kingdom
3 infantry placed in Egypt
3 mech_infantrys placed in Persia
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
2 armour and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 2 armour and 3 mech_infantrys
Combat Hit Differential Summary :
British : 2,83
Italians : 0,33