Any scrambling to 111?
StuckTojo (Allies +24) vs Tizkit (Axis) G40.2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 bomber moved from Central United States to Hawaiian Islands
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
1 fighter moved from Philippines to Guam
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 armour and 1 infantry moved from Central United States to Western United States
3 mech_infantrys moved from Central United States to Eastern United StatesPlace Units - Americans
1 carrier and 1 submarine placed in 10 Sea Zone
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Kweichow to Szechwan
2 infantry moved from Suiyuyan to Shensi
1 infantry moved from Yunnan to SzechwanPlace Units - Chinese
3 artilleries placed in SzechwanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsPurchase Units - British
British buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from India to 39 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to Ethiopia
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 cruiser moved from 98 Sea Zone to 76 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from Alexandria to Tobruk
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 fighter moved from Malta to Tobruk
1 tactical_bomber moved from 98 Sea Zone to Tobruk
1 armour and 1 mech_infantry moved from Egypt to Tobruk
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 bomber moved from United Kingdom to 106 Sea Zone
1 destroyer moved from 109 Sea Zone to 106 Sea ZoneCombat - British
Battle in 96 Sea Zone
British attack with 1 cruiser, 1 fighter, 1 submarine and 1 transport
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 cruiser, 1 fighter and 1 transport in 96 Sea Zone, round 2 : 2/2 hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the British, 1 transport owned by the Italians and 1 destroyer owned by the Italians lost in 96 Sea Zone
British win with 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 9
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer and 1 transport
Battle in 106 Sea Zone
British attack with 1 bomber and 1 destroyer
Germans defend with 2 submarines
British roll dice for 1 bomber and 1 destroyer in 106 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Germans and 1 destroyer owned by the British lost in 106 Sea Zone
retreated to 106 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Ethiopia
British attack with 1 artillery and 3 infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 2 cruisers in Ethiopia, round 2 : 1/2 hits
British roll dice for 1 artillery and 3 infantry in Ethiopia, round 2 : 1/4 hits
Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 1/3 hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Ethiopia
British roll dice for 1 artillery and 2 infantry in Ethiopia, round 3 : 0/3 hits
Italians roll dice for 1 artillery in Ethiopia, round 3 : 1/1 hits
1 infantry owned by the British lost in Ethiopia
British roll dice for 1 artillery and 1 infantry in Ethiopia, round 4 : 0/2 hits
Italians roll dice for 1 artillery in Ethiopia, round 4 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Ethiopia, round 5 : 0/2 hits
Italians roll dice for 1 artillery in Ethiopia, round 5 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Ethiopia, round 6 : 1/2 hits
Italians roll dice for 1 artillery in Ethiopia, round 6 : 0/1 hits
1 artillery owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Tobruk
British attack with 2 armour, 3 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 fighter; Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British roll dice for 2 armour, 3 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Tobruk, round 2 : 6/11 hits
Italians roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Tobruk, round 2 : 3/7 hits
1 mech_infantry owned by the Italians, 1 armour owned by the Italians, 1 artillery owned by the Italians, 3 infantry owned by the British and 3 infantry owned by the Italians lost in Tobruk
British roll dice for 2 armour, 3 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Tobruk, round 3 : 4/8 hits
Italians roll dice for 1 fighter in Tobruk, round 3 : 1/1 hits
1 fighter owned by the Germans and 1 artillery owned by the British lost in Tobruk
British win, taking Tobruk from Italians with 2 armour, 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Germans: 1 fighter
Casualties for British: 1 artillery and 3 infantry
Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Tobruk to Egypt
1 carrier moved from 98 Sea Zone to 76 Sea Zone
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 fighter moved from 96 Sea Zone to Malta
1 bomber moved from 106 Sea Zone to Quebec
1 transport moved from 109 Sea Zone to 87 Sea Zone
1 aaGun, 1 fighter and 2 infantry moved from Scotland to United Kingdom
1 battleship moved from 111 Sea Zone to 109 Sea Zone
2 aaGuns moved from United Kingdom to Scotland
3 infantry moved from Malaya to Shan State
1 artillery moved from India to Burma
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 fighter moved from Burma to India
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
1 battleship moved from 37 Sea Zone to 54 Sea ZonePlace Units - British
1 factory_minor placed in Egypt
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,6
British collect 27 PUs (2 lost to blockades); end with 29 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUsPlace Units - UK_Pacific
1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry -
Chinese roll dice for 4 infantry in Yunnan, round 2 : 4/4 hits, 1.33 expected hits
Was curious so I calculated the odds of that happening… interestingly it’s 1.23456789%.
I hear you. Having said that, though, this is the third time an opponent has tried the “come in to Yunnan weak strategy” against me, and it’s the third time it’s blown up in his face. I know that’s a small sample size, but it’s discouraged me from ever trying it. :-P
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Hey Bro,
Sorry, I thought I’d have time to plan out my turn last night but it didn’t work out. Now I’m travelling for the weekend so my apologies but I won’t be able to advance things until next week.
Should have warned you ahead of time that I’m not the fastest. :)
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No worries. It’s your 4th of July long weekend isn’t it? (I’m assuming you’re an American, not sure why) How does that work when the 4th falls on a Wednesday? Do you get three days off?
Have a great holiday, stay safe, and I hope you have great weather.
We can continue with the global carnage when you’re back. :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Northern Italy to Normandy Bordeaux
2 fighters moved from Southern Italy to Normandy Bordeaux
1 bomber moved from Northern Italy to Normandy Bordeaux
2 artilleries and 2 infantry moved from Northern Italy to Southern France
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 battleship moved from 97 Sea Zone to 94 Sea Zone
1 battleship moved from 94 Sea Zone to 93 Sea Zone
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
1 cruiser moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 94 Sea Zone
1 submarine moved from 94 Sea Zone to 96 Sea Zone
1 cruiser moved from 97 Sea Zone to 95 Sea Zone
1 cruiser moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 artillery and 1 infantry moved from Libya to Tunisia
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from BritishCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 93 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Units damaged: 1 battleship owned by the Italians
1 destroyer owned by the French, 1 destroyer owned by the Italians and 1 cruiser owned by the French lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is 12
Casualties for Italians: 1 destroyer
Casualties for French: 1 cruiser and 1 destroyer
Battle in Southern France
Italians attack with 2 artilleries and 3 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 artilleries and 3 infantry in Southern France, round 2 : 1/5 hits, 1.50 expected hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the French lost in Southern France
Italians roll dice for 2 artilleries and 3 infantry in Southern France, round 3 : 1/5 hits, 1.50 expected hits
French roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the French lost in Southern France
Italians win, taking Southern France from French with 2 artilleries and 3 infantry remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Battle in Tunisia
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/2 hits, 0.67 expected hits
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 96 Sea Zone
Italians attack with 1 cruiser and 1 submarine
British defend with 1 cruiser and 1 transport
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 cruiser and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the British and 1 submarine owned by the Italians lost in 96 Sea Zone
1 transport owned by the British lost in 96 Sea Zone
Italians win with 1 cruiser remaining. Battle score for attacker is 13
Casualties for Italians: 1 submarine
Casualties for British: 1 cruiser and 1 transport
Battle in Normandy Bordeaux
Italians attack with 1 armour, 1 bomber and 2 fighters
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 armour, 1 bomber and 2 fighters in Normandy Bordeaux, round 2 : 1/4 hits, 2.17 expected hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the French, 1 fighter owned by the Italians and 1 armour owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 bomber and 1 fighter in Normandy Bordeaux, round 3 : 1/2 hits, 1.17 expected hits
French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Italians and 1 artillery owned by the French lost in Normandy Bordeaux
Italians win with 1 bomber remaining. Battle score for attacker is -19
Casualties for Italians: 1 armour and 2 fighters
Casualties for French: 1 artillery and 1 infantryNon Combat Move - Italians
1 bomber moved from Normandy Bordeaux to Western GermanyPlace Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 transport
EDIT: Adding units owned by Italians to 93 Sea Zone: 1 transport
EDIT: Removing units owned by Italians from Albania: 1 armour
EDIT: Adding units owned by Italians to Yugoslavia: 1 armour
EDIT: Removing units owned by Italians from Southern Italy: 2 aaGuns and 5 infantry
EDIT: Adding units owned by Italians to Northern Italy: 2 aaGuns and 5 infantry
EDIT: Turning off Edit Mode
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4
Italians collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
Italians : -1.33
British : 0.50
French : 1.83 -
No worries. It’s your 4th of July long weekend isn’t it? (I’m assuming you’re an American, not sure why) How does that work when the 4th falls on a Wednesday? Do you get three days off?
Have a great holiday, stay safe, and I hope you have great weather.
We can continue with the global carnage when you’re back. :-)
Actually I’m a Canuck… we had Canada day on Monday. Not sure what they do if it falls in the middle of the week, but I think they just get the 4th off. (but many take extra time)
One question I had about my play… Since I only got one hit in 96 am I allowed to retreat without killing the transport? (the software auto kills it) If so I’d retreat that to 95 and leave the transport alive.
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P.S. Where are you from?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
2 aaGuns moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to Queensland
1 fighter moved from Queensland to JavaPlace Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
2 aaGuns moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to Queensland
1 fighter moved from Queensland to JavaPlace Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUsCombat Move - French
Non Combat Move - French
1 fighter and 2 infantry moved from United Kingdom to Scotland
1 infantry moved from Morocco to Algeria
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 72 Sea Zone to 81 Sea ZoneTurn Complete - French
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No worries. It’s your 4th of July long weekend isn’t it? (I’m assuming you’re an American, not sure why) How does that work when the 4th falls on a Wednesday? Do you get three days off?
Have a great holiday, stay safe, and I hope you have great weather.
We can continue with the global carnage when you’re back. :-)
Actually I’m a Canuck… we had Canada day on Monday. Not sure what they do if it falls in the middle of the week, but I think they just get the 4th off. (but many take extra time)
One question I had about my play… Since I only got one hit in 96 am I allowed to retreat without killing the transport? (the software auto kills it) If so I’d retreat that to 95 and leave the transport alive.
I’m a hoser from Canada, too (“hoser” hearkens back to the 80s, not sure how old you are).
That’s a good question. I’ve honestly never asked that before. I can’t think of any reason why you wouldn’t want to kill the transport, but I also can’t think of any reason why you should be forced to kill it, either. Long story short, I have no idea what the rules would say.
Obviously, I’m OK with it if you want to let me keep it (crosses fingers :-D)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 transports; Remaining resources: 2 PUs;Combat Move - Germans
1 unit repaired.
1 submarine moved from 112 Sea Zone to 109 Sea Zone
3 fighters and 3 tactical_bombers moved from Western Germany to 109 Sea Zone
1 bomber moved from Western Germany to 109 Sea Zone
4 infantry moved from Bulgaria to Greece
2 armour moved from Yugoslavia to Greece
1 tactical_bomber moved from Southern Italy to Greece
1 bomber moved from Western Germany to Greece -
I’m a hoser from Canada, too (“hoser” hearkens back to the 80s, not sure how old you are).
That’s a good question. I’ve honestly never asked that before. I can’t think of any reason why you wouldn’t want to kill the transport, but I also can’t think of any reason why you should be forced to kill it, either. Long story short, I have no idea what the rules would say.
Obviously, I’m OK with it if you want to let me keep it (crosses fingers :-D)
I’m old enough to have watched Strange Brew. :)
I feel like retreating is better positioning for the cruiser… Germany could have still killed the transport. I asked in the rules thread and apparently it’s not legal. Anyway, I’m generally unimpressed by how Italy is looking. By my calc that was a second bottom 2% outcome. (After Yunan)
Scramble in 109?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 transports; Remaining resources: 2 PUs;Combat Move - Germans
1 unit repaired.
1 submarine moved from 112 Sea Zone to 109 Sea Zone
3 fighters and 3 tactical_bombers moved from Western Germany to 109 Sea Zone
1 bomber moved from Western Germany to 109 Sea Zone
1 bomber moved from Western Germany to Greece
1 tactical_bomber moved from Southern Italy to Greece
2 armour moved from Yugoslavia to Greece
4 infantry moved from Bulgaria to Greece
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French -
No scramble. No guts.
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P.S.
I forgot the walk on in Normandy… so added that. Assume your decision is still the same.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 transports; Remaining resources: 2 PUs;Combat Move - Germans
1 unit repaired.
1 submarine moved from 112 Sea Zone to 109 Sea Zone
3 fighters and 3 tactical_bombers moved from Western Germany to 109 Sea Zone
1 bomber moved from Western Germany to 109 Sea Zone
1 bomber moved from Western Germany to Greece
1 tactical_bomber moved from Southern Italy to Greece
2 armour moved from Yugoslavia to Greece
4 infantry moved from Bulgaria to Greece
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from FrenchCombat - Germans
Battle in Greece
Germans attack with 2 armour, 1 bomber, 4 infantry and 1 tactical_bomber
Neutral_Allies defend with 4 infantry
Germans roll dice for 2 armour, 1 bomber, 4 infantry and 1 tactical_bomber in Greece, round 2 : 4/8 hits, 3.00 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 3/4 hits, 1.33 expected hits
4 infantry owned by the Neutral_Allies and 3 infantry owned by the Germans lost in Greece
Germans win, taking Greece from Neutral_Allies with 2 armour, 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in 109 Sea Zone
Germans attack with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers
British defend with 1 battleship
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 battleship owned by the British lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from Neutral with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 20
Casualties for British: 1 battleshipNon Combat Move - Germans
1 submarine moved from 106 Sea Zone to 103 Sea Zone
3 infantry moved from Romania to Slovakia Hungary
1 infantry moved from Bulgaria to Romania
2 artilleries and 1 infantry moved from Yugoslavia to Slovakia Hungary
1 aaGun moved from Germany to Slovakia Hungary
1 aaGun moved from Poland to Slovakia Hungary
3 artilleries and 2 infantry moved from France to Western Germany
1 infantry moved from Western Germany to Germany
6 armour moved from France to Germany
1 armour moved from Yugoslavia to Western Germany
4 mech_infantrys moved from France to Yugoslavia
2 artilleries moved from Germany to Poland
1 aaGun moved from Norway to 113 Sea Zone
1 aaGun moved from Western Germany to Holland Belgium
3 fighters and 3 tactical_bombers moved from 109 Sea Zone to Holland Belgium
1 bomber moved from 109 Sea Zone to Western Germany
1 tactical_bomber moved from Greece to Western Germany
1 bomber moved from Greece to Western Germany
5 infantry moved from Finland to Norway
1 battleship and 1 cruiser moved from 112 Sea Zone to 113 Sea Zone
1 aaGun moved from 113 Sea Zone to Western Germany
1 infantry moved from Poland to GermanyPlace Units - Germans
10 transports placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3
Germans collect 41 PUs (2 lost to blockades); end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
Germans : 1.67
Neutral_Allies : 1.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 aaGun and 8 infantry moved from Buryatia to Amur
6 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Volgograd to Kazakhstan
3 infantry moved from Ukraine to Western Ukraine
2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Rostov to Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
2 fighters and 9 infantry moved from Novgorod to Belarus
1 armour moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Szechwan to Rostov
1 aaGun and 2 infantry moved from Buryatia to Amur
2 infantry moved from Buryatia to Yakut S.S.R.
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Sikang to Caucasus
1 armour moved from Sikang to SzechwanPlace Units - Russians
1 armour, 1 fighter and 1 infantry placed in Novgorod
1 infantry placed in Volgograd
3 infantry placed in Ukraine
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 factory_minor, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
1 armour moved from Yunnan to Kwangsi
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from ChineseCombat - Japanese
Non Combat Move - Japanese
1 battleship, 2 carriers, 2 cruisers and 3 destroyers moved from 36 Sea Zone to 42 Sea Zone
2 fighters moved from 36 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Siam
2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 4 infantry moved from Anhwe to Hunan
1 artillery and 1 infantry moved from Chahar to Anhwe
1 aaGun moved from Jehol to Anhwe
1 infantry moved from Jehol to Anhwe
4 infantry moved from Jehol to Manchuria
1 infantry moved from Kiangsi to Hunan
1 artillery moved from Kiangsi to Kwangsi
1 mech_infantry moved from Kiangsi to Kwangsi
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from Kwangsi to 42 Sea Zone
3 fighters and 1 tactical_bomber moved from Kwangsi to Siam
2 fighters and 2 tactical_bombers moved from Kwangsi to AnhwePlace Units - Japanese
3 mech_infantrys placed in Shantung
1 factory_minor placed in Kiangsu
2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 destroyers, 1 fighter, 1 infantry and 3 transports; Remaining resources: 2 PUs;Combat Move - Americans
Non Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 63 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 63 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone
1 submarine moved from 45 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 fighter and 1 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 2 infantry
EDIT: Adding units owned by Americans to Central United States: 2 infantry
EDIT: Turning off Edit Mode
3 transports placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from JapaneseCombat - Chinese
Non Combat Move - Chinese
3 infantry moved from Shensi to SuiyuyanPlace Units - Chinese
4 infantry placed in Szechwan
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs